Sdk/GraphicsComponent: Remake bounding volume handling
GraphicsComponent now only have an AABB but their instanced renderable now have individual BoundingVolume
This commit is contained in:
parent
7bb6c84752
commit
e42ff5b18a
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@ -44,15 +44,17 @@ namespace Ndk
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inline bool DoesRequireRealTimeReflections() const;
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inline void EnsureBoundingVolumesUpdate() const;
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inline void EnsureTransformMatrixUpdate() const;
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template<typename Func> void ForEachRenderable(const Func& func) const;
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inline void EnsureBoundingVolumeUpdate() const;
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inline void EnsureTransformMatrixUpdate() const;
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inline const Nz::Boxf& GetAABB() const;
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inline void GetAttachedRenderables(RenderableList* renderables) const;
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inline std::size_t GetAttachedRenderableCount() const;
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inline const Nz::BoundingVolumef& GetBoundingVolume() const;
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inline const Nz::BoundingVolumef& GetBoundingVolume(std::size_t renderableIndex) const;
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inline void RemoveFromCullingList(GraphicsComponentCullingList* cullingList) const;
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@ -68,7 +70,7 @@ namespace Ndk
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void ConnectInstancedRenderableSignals(Renderable& renderable);
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inline void InvalidateBoundingVolume() const;
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inline void InvalidateAABB() const;
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void InvalidateRenderableData(const Nz::InstancedRenderable* renderable, Nz::UInt32 flags, std::size_t index);
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void InvalidateRenderableMaterial(const Nz::InstancedRenderable* renderable, std::size_t skinIndex, std::size_t matIndex, const Nz::MaterialRef& newMat);
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inline void InvalidateRenderables();
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@ -89,11 +91,20 @@ namespace Ndk
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void UnregisterMaterial(Nz::Material* material);
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void UpdateBoundingVolume() const;
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void UpdateBoundingVolumes() const;
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void UpdateTransformMatrix() const;
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NazaraSlot(Nz::Node, OnNodeInvalidation, m_nodeInvalidationSlot);
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using CullingListBoxEntry = GraphicsComponentCullingList::BoxEntry;
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struct CullingBoxEntry
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{
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CullingListBoxEntry listEntry;
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NazaraSlot(GraphicsComponentCullingList, OnCullingListRelease, cullingListReleaseSlot);
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};
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struct MaterialEntry
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{
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NazaraSlot(Nz::Material, OnMaterialReflectionModeChange, reflectionModelChangeSlot);
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@ -128,29 +139,21 @@ namespace Ndk
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NazaraSlot(Nz::InstancedRenderable, OnInstancedRenderableResetMaterials, renderableResetMaterialsSlot);
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NazaraSlot(Nz::InstancedRenderable, OnInstancedRenderableSkinChange, renderableSkinChangeSlot);
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mutable Nz::BoundingVolumef boundingVolume;
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mutable Nz::InstancedRenderable::InstanceData data;
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Nz::InstancedRenderableRef renderable;
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mutable bool dataUpdated;
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};
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using VolumeCullingListEntry = GraphicsComponentCullingList::VolumeEntry;
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struct VolumeCullingEntry
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{
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VolumeCullingListEntry listEntry;
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NazaraSlot(GraphicsComponentCullingList, OnCullingListRelease, cullingListReleaseSlot);
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};
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std::size_t m_reflectiveMaterialCount;
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mutable std::vector<VolumeCullingEntry> m_volumeCullingEntries;
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mutable std::vector<CullingBoxEntry> m_cullingBoxEntries;
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std::vector<Renderable> m_renderables;
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std::unordered_map<const Nz::Material*, MaterialEntry> m_materialEntries;
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mutable Nz::BoundingVolumef m_boundingVolume;
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mutable Nz::Boxf m_aabb;
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mutable Nz::Matrix4f m_transformMatrix;
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Nz::Recti m_scissorRect;
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Nz::TextureRef m_reflectionMap;
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mutable bool m_boundingVolumeUpdated;
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mutable bool m_boundingVolumesUpdated;
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mutable bool m_transformMatrixUpdated;
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unsigned int m_reflectionMapSize;
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};
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@ -24,10 +24,10 @@ namespace Ndk
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Component(graphicsComponent),
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HandledObject(graphicsComponent),
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m_reflectiveMaterialCount(0),
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m_boundingVolume(graphicsComponent.m_boundingVolume),
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m_aabb(graphicsComponent.m_aabb),
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m_transformMatrix(graphicsComponent.m_transformMatrix),
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m_scissorRect(graphicsComponent.m_scissorRect),
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m_boundingVolumeUpdated(graphicsComponent.m_boundingVolumeUpdated),
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m_boundingVolumesUpdated(graphicsComponent.m_boundingVolumesUpdated),
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m_transformMatrixUpdated(graphicsComponent.m_transformMatrixUpdated)
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{
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m_renderables.reserve(graphicsComponent.m_renderables.size());
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@ -37,12 +37,12 @@ namespace Ndk
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inline void GraphicsComponent::AddToCullingList(GraphicsComponentCullingList* cullingList) const
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{
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m_volumeCullingEntries.emplace_back();
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VolumeCullingEntry& entry = m_volumeCullingEntries.back();
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m_cullingBoxEntries.emplace_back();
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CullingBoxEntry& entry = m_cullingBoxEntries.back();
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entry.cullingListReleaseSlot.Connect(cullingList->OnCullingListRelease, this, &GraphicsComponent::RemoveFromCullingList);
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entry.listEntry = cullingList->RegisterVolumeTest(this);
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entry.listEntry = cullingList->RegisterBoxTest(this);
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InvalidateBoundingVolume();
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InvalidateAABB();
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}
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/*!
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@ -71,7 +71,7 @@ namespace Ndk
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InvalidateReflectionMap();
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}
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InvalidateBoundingVolume();
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InvalidateAABB();
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}
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/*!
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@ -86,7 +86,7 @@ namespace Ndk
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{
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if (it->renderable == renderable)
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{
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InvalidateBoundingVolume();
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InvalidateAABB();
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std::size_t materialCount = renderable->GetMaterialCount();
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for (std::size_t i = 0; i < materialCount; ++i)
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@ -110,26 +110,14 @@ namespace Ndk
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return m_reflectiveMaterialCount != 0 && m_reflectionMap;
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}
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/*!
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* \brief Calls a function for every renderable attached to this component
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*
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* \param func Callback function which will be called with renderable data
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*/
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template<typename Func>
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void GraphicsComponent::ForEachRenderable(const Func& func) const
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{
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for (const auto& renderableData : m_renderables)
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func(renderableData.renderable, renderableData.data.localMatrix, renderableData.data.renderOrder);
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}
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/*!
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* \brief Ensures the bounding volume is up to date
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*/
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inline void GraphicsComponent::EnsureBoundingVolumeUpdate() const
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inline void GraphicsComponent::EnsureBoundingVolumesUpdate() const
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{
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if (!m_boundingVolumeUpdated)
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UpdateBoundingVolume();
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if (!m_boundingVolumesUpdated)
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UpdateBoundingVolumes();
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}
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/*!
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@ -142,6 +130,17 @@ namespace Ndk
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UpdateTransformMatrix();
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}
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/*!
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* \brief Gets the axis-aligned bounding box of the entity
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* \return A constant reference to the AABB
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*/
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inline const Nz::Boxf& GraphicsComponent::GetAABB() const
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{
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EnsureBoundingVolumesUpdate();
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return m_aabb;
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}
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/*!
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* \brief Gets the set of renderable elements
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*
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@ -169,28 +168,36 @@ namespace Ndk
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return m_renderables.size();
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}
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/*!
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* \brief Gets the bouding volume of the entity
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* \return A constant reference to the bounding volume
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*/
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inline const Nz::BoundingVolumef& GraphicsComponent::GetBoundingVolume() const
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inline const Nz::BoundingVolumef& GraphicsComponent::GetBoundingVolume(std::size_t renderableIndex) const
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{
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EnsureBoundingVolumeUpdate();
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EnsureBoundingVolumesUpdate();
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return m_boundingVolume;
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assert(renderableIndex < m_renderables.size());
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return m_renderables[renderableIndex].boundingVolume;
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}
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/*!
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* \brief Calls a function for every renderable attached to this component
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*
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* \param func Callback function which will be called with renderable data
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*/
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template<typename Func>
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void GraphicsComponent::ForEachRenderable(const Func& func) const
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{
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for (const auto& renderableData : m_renderables)
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func(renderableData.renderable, renderableData.data.localMatrix, renderableData.data.renderOrder);
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}
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inline void GraphicsComponent::RemoveFromCullingList(GraphicsComponentCullingList* cullingList) const
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{
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for (auto it = m_volumeCullingEntries.begin(); it != m_volumeCullingEntries.end(); ++it)
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for (auto it = m_cullingBoxEntries.begin(); it != m_cullingBoxEntries.end(); ++it)
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{
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if (it->listEntry.GetParent() == cullingList)
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{
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if (m_volumeCullingEntries.size() > 1)
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*it = std::move(m_volumeCullingEntries.back());
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if (m_cullingBoxEntries.size() > 1)
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*it = std::move(m_cullingBoxEntries.back());
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m_volumeCullingEntries.pop_back();
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m_cullingBoxEntries.pop_back();
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break;
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}
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}
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@ -200,7 +207,7 @@ namespace Ndk
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{
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m_scissorRect = scissorRect;
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for (VolumeCullingEntry& entry : m_volumeCullingEntries)
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for (CullingBoxEntry& entry : m_cullingBoxEntries)
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entry.listEntry.ForceInvalidation(); //< Invalidate render queues
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}
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@ -212,7 +219,7 @@ namespace Ndk
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{
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renderable.data.localMatrix = localMatrix;
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InvalidateBoundingVolume();
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InvalidateAABB();
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break;
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}
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}
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@ -234,9 +241,9 @@ namespace Ndk
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* \brief Invalidates the bounding volume
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*/
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inline void GraphicsComponent::InvalidateBoundingVolume() const
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inline void GraphicsComponent::InvalidateAABB() const
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{
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m_boundingVolumeUpdated = false;
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m_boundingVolumesUpdated = false;
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}
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/*!
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@ -257,7 +264,7 @@ namespace Ndk
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{
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m_transformMatrixUpdated = false;
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InvalidateBoundingVolume();
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InvalidateAABB();
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InvalidateRenderables();
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}
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}
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@ -60,12 +60,12 @@ namespace Ndk
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for (std::size_t i = 0; i < materialCount; ++i)
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RegisterMaterial(entry.renderable->GetMaterial(i));
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InvalidateBoundingVolume();
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InvalidateAABB();
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}
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void GraphicsComponent::ConnectInstancedRenderableSignals(Renderable& entry)
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{
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entry.renderableBoundingVolumeInvalidationSlot.Connect(entry.renderable->OnInstancedRenderableInvalidateBoundingVolume, [this](const Nz::InstancedRenderable*) { InvalidateBoundingVolume(); });
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entry.renderableBoundingVolumeInvalidationSlot.Connect(entry.renderable->OnInstancedRenderableInvalidateBoundingVolume, [this](const Nz::InstancedRenderable*) { InvalidateAABB(); });
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entry.renderableDataInvalidationSlot.Connect(entry.renderable->OnInstancedRenderableInvalidateData, std::bind(&GraphicsComponent::InvalidateRenderableData, this, std::placeholders::_1, std::placeholders::_2, m_renderables.size() - 1));
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entry.renderableMaterialInvalidationSlot.Connect(entry.renderable->OnInstancedRenderableInvalidateMaterial, this, &GraphicsComponent::InvalidateRenderableMaterial);
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entry.renderableReleaseSlot.Connect(entry.renderable->OnInstancedRenderableRelease, this, &GraphicsComponent::Detach);
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@ -82,7 +82,7 @@ namespace Ndk
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r.dataUpdated = false;
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r.renderable->InvalidateData(&r.data, flags);
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for (VolumeCullingEntry& entry : m_volumeCullingEntries)
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for (CullingBoxEntry& entry : m_cullingBoxEntries)
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entry.listEntry.ForceInvalidation();
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}
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@ -234,10 +234,10 @@ namespace Ndk
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NazaraUnused(node);
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// Our view matrix depends on NodeComponent position/rotation
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InvalidateBoundingVolume();
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InvalidateAABB();
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InvalidateTransformMatrix();
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for (VolumeCullingEntry& entry : m_volumeCullingEntries)
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for (CullingBoxEntry& entry : m_cullingBoxEntries)
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entry.listEntry.ForceInvalidation(); //< Force invalidation on movement
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}
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@ -263,36 +263,32 @@ namespace Ndk
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* \brief Updates the bounding volume
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*/
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void GraphicsComponent::UpdateBoundingVolume() const
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void GraphicsComponent::UpdateBoundingVolumes() const
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{
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EnsureTransformMatrixUpdate();
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m_boundingVolume.MakeNull();
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for (const Renderable& r : m_renderables)
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{
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Nz::BoundingVolumef boundingVolume = r.renderable->GetBoundingVolume();
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// Adjust renderable bounding volume by local matrix
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if (boundingVolume.IsFinite())
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{
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Nz::Boxf localBox = boundingVolume.obb.localBox;
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Nz::Vector3f newPos = r.data.localMatrix * localBox.GetPosition();
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Nz::Vector3f newCorner = r.data.localMatrix * (localBox.GetPosition() + localBox.GetLengths());
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Nz::Vector3f newLengths = newCorner - newPos;
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boundingVolume.Set(Nz::Boxf(newPos.x, newPos.y, newPos.z, newLengths.x, newLengths.y, newLengths.z));
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}
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m_boundingVolume.ExtendTo(boundingVolume);
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}
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RenderSystem& renderSystem = m_entity->GetWorld()->GetSystem<RenderSystem>();
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m_boundingVolume.Update(Nz::Matrix4f::ConcatenateAffine(renderSystem.GetCoordinateSystemMatrix(), m_transformMatrix));
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m_boundingVolumeUpdated = true;
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m_aabb.MakeZero();
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for (std::size_t i = 0; i < m_renderables.size(); ++i)
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{
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const Renderable& r = m_renderables[i];
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r.boundingVolume = r.renderable->GetBoundingVolume();
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if (r.boundingVolume.IsFinite())
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{
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r.boundingVolume.Update(Nz::Matrix4f::ConcatenateAffine(renderSystem.GetCoordinateSystemMatrix(), Nz::Matrix4f::ConcatenateAffine(r.data.localMatrix, m_transformMatrix)));
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for (VolumeCullingEntry& entry : m_volumeCullingEntries)
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entry.listEntry.UpdateVolume(m_boundingVolume);
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if (i > 0)
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m_aabb.ExtendTo(r.boundingVolume.aabb);
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else
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m_aabb.Set(r.boundingVolume.aabb);
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}
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}
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m_boundingVolumesUpdated = true;
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for (CullingBoxEntry& entry : m_cullingBoxEntries)
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entry.listEntry.UpdateBox(m_aabb);
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}
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/*!
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@ -62,13 +62,22 @@ namespace Ndk
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const DebugComponent& entityDebug = m_entityOwner->GetComponent<DebugComponent>();
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const GraphicsComponent& entityGfx = m_entityOwner->GetComponent<GraphicsComponent>();
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Nz::Boxf aabb = entityGfx.GetBoundingVolume().aabb;
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auto DrawBox = [&](const Nz::Boxf& box)
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{
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Nz::Matrix4f transformMatrix = Nz::Matrix4f::Identity();
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transformMatrix.SetScale(box.GetLengths());
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transformMatrix.SetTranslation(box.GetCenter());
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Nz::Matrix4f transformMatrix = Nz::Matrix4f::Identity();
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transformMatrix.SetScale(aabb.GetLengths());
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transformMatrix.SetTranslation(aabb.GetCenter());
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renderQueue->AddMesh(0, m_material, m_meshData, Nz::Boxf::Zero(), transformMatrix, scissorRect);
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};
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renderQueue->AddMesh(0, m_material, m_meshData, Nz::Boxf::Zero(), transformMatrix, scissorRect);
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//DrawBox(entityGfx.GetAABB());
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for (std::size_t i = 0; i < entityGfx.GetAttachedRenderableCount(); ++i)
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{
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const Nz::BoundingVolumef& boundingVolume = entityGfx.GetBoundingVolume(i);
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if (boundingVolume.IsFinite())
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DrawBox(boundingVolume.aabb);
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}
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}
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std::unique_ptr<InstancedRenderable> Clone() const override
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@ -86,10 +95,11 @@ namespace Ndk
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{
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NazaraAssert(m_entityOwner, "DebugRenderable has no owner");
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const DebugComponent& entityDebug = m_entityOwner->GetComponent<DebugComponent>();
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// TODO
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/*const DebugComponent& entityDebug = m_entityOwner->GetComponent<DebugComponent>();
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const GraphicsComponent& entityGfx = m_entityOwner->GetComponent<GraphicsComponent>();
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Nz::Boxf obb = entityGfx.GetBoundingVolume().obb.localBox;
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Nz::Boxf obb = entityGfx.GetAABB().obb.localBox;
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Nz::Matrix4f transformMatrix = instanceData.transformMatrix;
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Nz::Vector3f obbCenter = transformMatrix.Transform(obb.GetCenter(), 0.f); //< Apply rotation/scale to obb center, to display it at a correct position
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@ -97,7 +107,7 @@ namespace Ndk
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transformMatrix.ApplyScale(obb.GetLengths());
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transformMatrix.ApplyTranslation(obbCenter);
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renderQueue->AddMesh(0, m_material, m_meshData, Nz::Boxf::Zero(), transformMatrix, scissorRect);
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renderQueue->AddMesh(0, m_material, m_meshData, Nz::Boxf::Zero(), transformMatrix, scissorRect);*/
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}
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std::unique_ptr<InstancedRenderable> Clone() const override
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@ -120,7 +130,7 @@ namespace Ndk
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*/
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DebugSystem::DebugSystem()
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{
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Requires<DebugComponent, GraphicsComponent>();
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Requires<DebugComponent, GraphicsComponent, NodeComponent>();
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SetUpdateOrder(1000); //< Update last
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}
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@ -181,6 +191,7 @@ namespace Ndk
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DebugComponent& entityDebug = entity->GetComponent<DebugComponent>();
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GraphicsComponent& entityGfx = entity->GetComponent<GraphicsComponent>();
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NodeComponent& entityNode = entity->GetComponent<NodeComponent>();
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DebugDrawFlags enabledFlags = entityDebug.GetEnabledFlags();
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DebugDrawFlags flags = entityDebug.GetFlags();
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@ -195,14 +206,14 @@ namespace Ndk
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{
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case DebugDraw::Collider3D:
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{
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const Nz::Boxf& obb = entityGfx.GetBoundingVolume().obb.localBox;
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const Nz::Boxf& obb = entityGfx.GetAABB();
|
||||
|
||||
Nz::InstancedRenderableRef renderable = GenerateCollision3DMesh(entity);
|
||||
if (renderable)
|
||||
{
|
||||
renderable->SetPersistent(false);
|
||||
|
||||
entityGfx.Attach(renderable, Nz::Matrix4f::Translate(obb.GetCenter()), DebugDrawOrder);
|
||||
entityGfx.Attach(renderable, Nz::Matrix4f::Translate(obb.GetCenter() - entityNode.GetPosition()), DebugDrawOrder);
|
||||
}
|
||||
|
||||
entityDebug.UpdateDebugRenderable(option, std::move(renderable));
|
||||
|
|
|
|||
|
|
@ -195,11 +195,11 @@ namespace Ndk
|
|||
|
||||
Nz::AbstractRenderQueue* renderQueue = m_renderTechnique->GetRenderQueue();
|
||||
|
||||
// To make sure the bounding volume used by the culling list is updated
|
||||
// To make sure the bounding volumes used by the culling list is updated
|
||||
for (const Ndk::EntityHandle& drawable : m_drawables)
|
||||
{
|
||||
GraphicsComponent& graphicsComponent = drawable->GetComponent<GraphicsComponent>();
|
||||
graphicsComponent.EnsureBoundingVolumeUpdate();
|
||||
graphicsComponent.EnsureBoundingVolumesUpdate();
|
||||
}
|
||||
|
||||
bool forceInvalidation = false;
|
||||
|
|
@ -220,6 +220,7 @@ namespace Ndk
|
|||
for (const GraphicsComponent* gfxComponent : m_drawableCulling.GetFullyVisibleResults())
|
||||
gfxComponent->AddToRenderQueue(renderQueue);
|
||||
|
||||
// FIXME: We should cull individual renderables here
|
||||
for (const GraphicsComponent* gfxComponent : m_drawableCulling.GetPartiallyVisibleResults())
|
||||
gfxComponent->AddToRenderQueue(renderQueue);
|
||||
|
||||
|
|
|
|||
|
|
@ -87,7 +87,7 @@ namespace Ndk
|
|||
Nz::Vector2f origin = GetContentOrigin();
|
||||
const Nz::Vector2f& contentSize = GetContentSize();
|
||||
|
||||
Nz::Boxf textBox = m_textEntity->GetComponent<GraphicsComponent>().GetBoundingVolume().obb.localBox;
|
||||
Nz::Boxf textBox = m_textEntity->GetComponent<GraphicsComponent>().GetAABB();
|
||||
m_textEntity->GetComponent<NodeComponent>().SetPosition(origin.x + contentSize.x / 2 - textBox.width / 2, origin.y + contentSize.y / 2 - textBox.height / 2);
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue