Merge branch 'vulkan' into shader-nodes

This commit is contained in:
Lynix
2020-05-27 20:04:37 +02:00
190 changed files with 41400 additions and 5457 deletions

View File

@@ -409,6 +409,7 @@ function NazaraBuild:Initialize()
if (f) then
MODULE = {}
self:SetupModuleTable(MODULE)
Config = self.Config
f()
@@ -551,6 +552,7 @@ function NazaraBuild:LoadConfig()
AddBoolOption("PremakeProject", "premakeproject", "Add a PremakeProject as a shortcut to call Premake")
AddBoolOption("ServerMode", "server", "Excludes client-only modules/tools/examples")
AddBoolOption("UniteModules", "united", "Builds all the modules as one united library")
AddBoolOption("PlatformSDL2", "platform-sdl2", "Use SDL2 instead of native APIs")
-- AdditionalCompilationOptions
do

View File

@@ -2,32 +2,17 @@ MODULE.Name = "Platform"
MODULE.ClientOnly = true
MODULE.Defines = {
"NAZARA_PLATFORM_SDL2"
}
MODULE.Libraries = {
"NazaraCore",
"NazaraUtility"
"NazaraUtility",
"SDL2"
}
MODULE.OsFiles.Windows = {
"../src/Nazara/Platform/Win32/**.hpp",
"../src/Nazara/Platform/Win32/**.cpp"
MODULE.Files = {
"../src/Nazara/Platform/SDL2/**.hpp",
"../src/Nazara/Platform/SDL2/**.cpp"
}
MODULE.OsFiles.Posix = {
"../src/Nazara/Platform/X11/**.hpp",
"../src/Nazara/Platform/X11/**.cpp"
}
MODULE.OsLibraries.Windows = {
"gdi32"
}
MODULE.OsLibraries.Posix = {
"X11",
"xcb",
"xcb-cursor",
"xcb-ewmh",
"xcb-icccm",
"xcb-keysyms",
"xcb-randr"
}

View File

@@ -13,22 +13,23 @@ MODULE.Libraries = {
}
MODULE.OsFiles.Windows = {
"../src/Nazara/Renderer/Win32/**.hpp",
"../src/Nazara/Renderer/Win32/**.cpp"
"../src/Nazara/Renderer/Win32/**.hpp",
"../src/Nazara/Renderer/Win32/**.cpp"
}
MODULE.OsFiles.Posix = {
"../src/Nazara/Renderer/GLX/**.hpp",
"../src/Nazara/Renderer/GLX/**.cpp"
"../src/Nazara/Renderer/GLX/**.hpp",
"../src/Nazara/Renderer/GLX/**.cpp"
}
MODULE.OsLibraries.Windows = {
"gdi32",
"opengl32",
"winmm"
"gdi32",
"opengl32",
"winmm"
}
MODULE.OsLibraries.Posix = {
"GL",
"X11"
"GL",
"X11"
}