Renderer/CommandBufferBuilder: Take const AbstractBuffer* to match others methods

This commit is contained in:
Jérôme Leclercq
2021-07-25 21:12:21 +02:00
parent 7e0137f367
commit e4a38d45bd
7 changed files with 18 additions and 18 deletions

View File

@@ -40,11 +40,11 @@ namespace Nz
inline void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, const Recti& renderRect);
inline void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, const Recti& renderRect, std::initializer_list<ClearValues> clearValues);
virtual void BindIndexBuffer(AbstractBuffer* indexBuffer, UInt64 offset = 0) = 0;
virtual void BindIndexBuffer(const AbstractBuffer& indexBuffer, UInt64 offset = 0) = 0;
virtual void BindPipeline(const RenderPipeline& pipeline) = 0;
virtual void BindShaderBinding(UInt32 set, const ShaderBinding& binding) = 0;
virtual void BindShaderBinding(const RenderPipelineLayout& pipelineLayout, UInt32 set, const ShaderBinding& binding) = 0;
virtual void BindVertexBuffer(UInt32 binding, AbstractBuffer* vertexBuffer, UInt64 offset = 0) = 0;
virtual void BindVertexBuffer(UInt32 binding, const AbstractBuffer& vertexBuffer, UInt64 offset = 0) = 0;
inline void CopyBuffer(const RenderBufferView& source, const RenderBufferView& target);
virtual void CopyBuffer(const RenderBufferView& source, const RenderBufferView& target, UInt64 size, UInt64 fromOffset = 0, UInt64 toOffset = 0) = 0;