Renderer/CommandBufferBuilder: Take const AbstractBuffer* to match others methods
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@@ -40,11 +40,11 @@ namespace Nz
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inline void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, const Recti& renderRect);
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inline void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, const Recti& renderRect, std::initializer_list<ClearValues> clearValues);
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virtual void BindIndexBuffer(AbstractBuffer* indexBuffer, UInt64 offset = 0) = 0;
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virtual void BindIndexBuffer(const AbstractBuffer& indexBuffer, UInt64 offset = 0) = 0;
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virtual void BindPipeline(const RenderPipeline& pipeline) = 0;
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virtual void BindShaderBinding(UInt32 set, const ShaderBinding& binding) = 0;
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virtual void BindShaderBinding(const RenderPipelineLayout& pipelineLayout, UInt32 set, const ShaderBinding& binding) = 0;
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virtual void BindVertexBuffer(UInt32 binding, AbstractBuffer* vertexBuffer, UInt64 offset = 0) = 0;
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virtual void BindVertexBuffer(UInt32 binding, const AbstractBuffer& vertexBuffer, UInt64 offset = 0) = 0;
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inline void CopyBuffer(const RenderBufferView& source, const RenderBufferView& target);
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virtual void CopyBuffer(const RenderBufferView& source, const RenderBufferView& target, UInt64 size, UInt64 fromOffset = 0, UInt64 toOffset = 0) = 0;
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