Renderer/CommandBufferBuilder: Take const AbstractBuffer* to match others methods

This commit is contained in:
Jérôme Leclercq
2021-07-25 21:12:21 +02:00
parent 7e0137f367
commit e4a38d45bd
7 changed files with 18 additions and 18 deletions

View File

@@ -24,11 +24,11 @@ namespace Nz
m_commandBuffer.SetFramebuffer(static_cast<const OpenGLFramebuffer&>(framebuffer), static_cast<const OpenGLRenderPass&>(renderPass), clearValues, clearValueCount);
}
void OpenGLCommandBufferBuilder::BindIndexBuffer(Nz::AbstractBuffer* indexBuffer, UInt64 offset)
void OpenGLCommandBufferBuilder::BindIndexBuffer(const AbstractBuffer& indexBuffer, UInt64 offset)
{
OpenGLBuffer* glBuffer = static_cast<OpenGLBuffer*>(indexBuffer);
const OpenGLBuffer& glBuffer = static_cast<const OpenGLBuffer&>(indexBuffer);
m_commandBuffer.BindIndexBuffer(glBuffer->GetBuffer().GetObjectId());
m_commandBuffer.BindIndexBuffer(glBuffer.GetBuffer().GetObjectId());
}
void OpenGLCommandBufferBuilder::BindPipeline(const RenderPipeline& pipeline)
@@ -53,11 +53,11 @@ namespace Nz
m_commandBuffer.BindShaderBinding(glPipelineLayout, set, &glBinding);
}
void OpenGLCommandBufferBuilder::BindVertexBuffer(UInt32 binding, Nz::AbstractBuffer* vertexBuffer, UInt64 offset)
void OpenGLCommandBufferBuilder::BindVertexBuffer(UInt32 binding, const AbstractBuffer& vertexBuffer, UInt64 offset)
{
OpenGLBuffer* glBuffer = static_cast<OpenGLBuffer*>(vertexBuffer);
const OpenGLBuffer& glBuffer = static_cast<const OpenGLBuffer&>(vertexBuffer);
m_commandBuffer.BindVertexBuffer(binding, glBuffer->GetBuffer().GetObjectId(), offset);
m_commandBuffer.BindVertexBuffer(binding, glBuffer.GetBuffer().GetObjectId(), offset);
}
void OpenGLCommandBufferBuilder::CopyBuffer(const RenderBufferView& source, const RenderBufferView& target, UInt64 size, UInt64 sourceOffset, UInt64 targetOffset)

View File

@@ -70,9 +70,9 @@ namespace Nz
m_currentSubpassIndex = 0;
}
void VulkanCommandBufferBuilder::BindIndexBuffer(AbstractBuffer* indexBuffer, UInt64 offset)
void VulkanCommandBufferBuilder::BindIndexBuffer(const AbstractBuffer& indexBuffer, UInt64 offset)
{
VulkanBuffer& vkBuffer = *static_cast<VulkanBuffer*>(indexBuffer);
const VulkanBuffer& vkBuffer = static_cast<const VulkanBuffer&>(indexBuffer);
m_commandBuffer.BindIndexBuffer(vkBuffer.GetBuffer(), offset, VK_INDEX_TYPE_UINT16); //< Fuck me right?
}
@@ -103,9 +103,9 @@ namespace Nz
m_commandBuffer.BindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, vkPipelineLayout.GetPipelineLayout(), set, vkBinding.GetDescriptorSet());
}
void VulkanCommandBufferBuilder::BindVertexBuffer(UInt32 binding, AbstractBuffer* vertexBuffer, UInt64 offset)
void VulkanCommandBufferBuilder::BindVertexBuffer(UInt32 binding, const AbstractBuffer& vertexBuffer, UInt64 offset)
{
VulkanBuffer& vkBuffer = *static_cast<VulkanBuffer*>(vertexBuffer);
const VulkanBuffer& vkBuffer = static_cast<const VulkanBuffer&>(vertexBuffer);
m_commandBuffer.BindVertexBuffer(binding, vkBuffer.GetBuffer(), offset);
}