Renderer/CommandBufferBuilder: Take const AbstractBuffer* to match others methods
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@@ -24,11 +24,11 @@ namespace Nz
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m_commandBuffer.SetFramebuffer(static_cast<const OpenGLFramebuffer&>(framebuffer), static_cast<const OpenGLRenderPass&>(renderPass), clearValues, clearValueCount);
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}
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void OpenGLCommandBufferBuilder::BindIndexBuffer(Nz::AbstractBuffer* indexBuffer, UInt64 offset)
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void OpenGLCommandBufferBuilder::BindIndexBuffer(const AbstractBuffer& indexBuffer, UInt64 offset)
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{
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OpenGLBuffer* glBuffer = static_cast<OpenGLBuffer*>(indexBuffer);
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const OpenGLBuffer& glBuffer = static_cast<const OpenGLBuffer&>(indexBuffer);
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m_commandBuffer.BindIndexBuffer(glBuffer->GetBuffer().GetObjectId());
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m_commandBuffer.BindIndexBuffer(glBuffer.GetBuffer().GetObjectId());
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}
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void OpenGLCommandBufferBuilder::BindPipeline(const RenderPipeline& pipeline)
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@@ -53,11 +53,11 @@ namespace Nz
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m_commandBuffer.BindShaderBinding(glPipelineLayout, set, &glBinding);
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}
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void OpenGLCommandBufferBuilder::BindVertexBuffer(UInt32 binding, Nz::AbstractBuffer* vertexBuffer, UInt64 offset)
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void OpenGLCommandBufferBuilder::BindVertexBuffer(UInt32 binding, const AbstractBuffer& vertexBuffer, UInt64 offset)
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{
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OpenGLBuffer* glBuffer = static_cast<OpenGLBuffer*>(vertexBuffer);
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const OpenGLBuffer& glBuffer = static_cast<const OpenGLBuffer&>(vertexBuffer);
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m_commandBuffer.BindVertexBuffer(binding, glBuffer->GetBuffer().GetObjectId(), offset);
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m_commandBuffer.BindVertexBuffer(binding, glBuffer.GetBuffer().GetObjectId(), offset);
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}
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void OpenGLCommandBufferBuilder::CopyBuffer(const RenderBufferView& source, const RenderBufferView& target, UInt64 size, UInt64 sourceOffset, UInt64 targetOffset)
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