Renderer/CommandBufferBuilder: Take const AbstractBuffer* to match others methods
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@@ -70,9 +70,9 @@ namespace Nz
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m_currentSubpassIndex = 0;
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}
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void VulkanCommandBufferBuilder::BindIndexBuffer(AbstractBuffer* indexBuffer, UInt64 offset)
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void VulkanCommandBufferBuilder::BindIndexBuffer(const AbstractBuffer& indexBuffer, UInt64 offset)
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{
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VulkanBuffer& vkBuffer = *static_cast<VulkanBuffer*>(indexBuffer);
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const VulkanBuffer& vkBuffer = static_cast<const VulkanBuffer&>(indexBuffer);
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m_commandBuffer.BindIndexBuffer(vkBuffer.GetBuffer(), offset, VK_INDEX_TYPE_UINT16); //< Fuck me right?
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}
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@@ -103,9 +103,9 @@ namespace Nz
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m_commandBuffer.BindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, vkPipelineLayout.GetPipelineLayout(), set, vkBinding.GetDescriptorSet());
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}
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void VulkanCommandBufferBuilder::BindVertexBuffer(UInt32 binding, AbstractBuffer* vertexBuffer, UInt64 offset)
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void VulkanCommandBufferBuilder::BindVertexBuffer(UInt32 binding, const AbstractBuffer& vertexBuffer, UInt64 offset)
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{
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VulkanBuffer& vkBuffer = *static_cast<VulkanBuffer*>(vertexBuffer);
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const VulkanBuffer& vkBuffer = static_cast<const VulkanBuffer&>(vertexBuffer);
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m_commandBuffer.BindVertexBuffer(binding, vkBuffer.GetBuffer(), offset);
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}
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