Renderer: Replace ShaderStage by ShaderModule (a module can handle multiple stages)
This commit is contained in:
@@ -10,7 +10,7 @@
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Graphics/Enums.hpp>
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#include <Nazara/Renderer/RenderPipelineLayout.hpp>
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#include <Nazara/Renderer/ShaderStage.hpp>
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#include <Nazara/Renderer/ShaderModule.hpp>
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#include <Nazara/Utility/Enums.hpp>
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#include <array>
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#include <limits>
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@@ -10,26 +10,27 @@
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/Bitset.hpp>
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Shader/ShaderAst.hpp>
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#include <Nazara/Shader/ShaderNodes.hpp>
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#include <unordered_map>
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namespace Nz
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{
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class ShaderStage;
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class ShaderModule;
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class NAZARA_GRAPHICS_API UberShader
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{
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public:
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UberShader(ShaderAst shaderAst);
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UberShader(ShaderStageType shaderStage, ShaderAst::StatementPtr shaderAst);
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~UberShader() = default;
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UInt64 GetConditionFlagByName(const std::string_view& condition) const;
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const std::shared_ptr<ShaderStage>& Get(UInt64 combination);
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const std::shared_ptr<ShaderModule>& Get(UInt64 combination);
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private:
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std::unordered_map<UInt64 /*combination*/, std::shared_ptr<ShaderStage>> m_combinations;
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ShaderAst m_shaderAst;
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std::unordered_map<UInt64 /*combination*/, std::shared_ptr<ShaderModule>> m_combinations;
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ShaderAst::StatementPtr m_shaderAst;
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ShaderStageType m_shaderStage;
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UInt64 m_combinationMask;
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};
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}
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@@ -44,7 +44,7 @@
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#include <Nazara/OpenGLRenderer/OpenGLRenderPipelineLayout.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLRenderWindow.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLShaderBinding.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLShaderStage.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLShaderModule.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLTexture.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLTextureSampler.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLUploadPool.hpp>
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@@ -38,8 +38,8 @@ namespace Nz
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std::shared_ptr<RenderPass> InstantiateRenderPass(std::vector<RenderPass::Attachment> attachments, std::vector<RenderPass::SubpassDescription> subpassDescriptions, std::vector<RenderPass::SubpassDependency> subpassDependencies) override;
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std::shared_ptr<RenderPipeline> InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo) override;
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std::shared_ptr<RenderPipelineLayout> InstantiateRenderPipelineLayout(RenderPipelineLayoutInfo pipelineLayoutInfo) override;
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std::shared_ptr<ShaderStage> InstantiateShaderStage(const ShaderAst& shaderAst, const ShaderWriter::States& states) override;
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std::shared_ptr<ShaderStage> InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize) override;
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std::shared_ptr<ShaderModule> InstantiateShaderModule(ShaderStageTypeFlags shaderStages, ShaderAst::StatementPtr& shaderAst, const ShaderWriter::States& states) override;
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std::shared_ptr<ShaderModule> InstantiateShaderModule(ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const void* source, std::size_t sourceSize) override;
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std::shared_ptr<Texture> InstantiateTexture(const TextureInfo& params) override;
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std::shared_ptr<TextureSampler> InstantiateTextureSampler(const TextureSamplerInfo& params) override;
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45
include/Nazara/OpenGLRenderer/OpenGLShaderModule.hpp
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45
include/Nazara/OpenGLRenderer/OpenGLShaderModule.hpp
Normal file
@@ -0,0 +1,45 @@
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - OpenGL Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_OPENGLRENDERER_OPENGLSHADERMODULE_HPP
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#define NAZARA_OPENGLRENDERER_OPENGLSHADERMODULE_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Renderer/Enums.hpp>
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#include <Nazara/Renderer/ShaderModule.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Shader.hpp>
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#include <Nazara/Shader/ShaderWriter.hpp>
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#include <vector>
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namespace Nz
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{
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class NAZARA_OPENGLRENDERER_API OpenGLShaderModule : public ShaderModule
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{
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public:
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OpenGLShaderModule(OpenGLDevice& device, ShaderStageTypeFlags shaderStages, ShaderAst::StatementPtr& shaderAst, const ShaderWriter::States& states);
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OpenGLShaderModule(OpenGLDevice& device, ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const void* source, std::size_t sourceSize);
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OpenGLShaderModule(const OpenGLShaderModule&) = delete;
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OpenGLShaderModule(OpenGLShaderModule&&) noexcept = default;
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~OpenGLShaderModule() = default;
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inline const std::vector<GL::Shader>& GetShaders() const;
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OpenGLShaderModule& operator=(const OpenGLShaderModule&) = delete;
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OpenGLShaderModule& operator=(OpenGLShaderModule&&) noexcept = default;
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private:
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void Create(OpenGLDevice& device, ShaderStageTypeFlags shaderStages, ShaderAst::StatementPtr& shaderAst, const ShaderWriter::States& states);
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static void CheckCompilationStatus(GL::Shader& shader);
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std::vector<GL::Shader> m_shaders;
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};
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}
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#include <Nazara/OpenGLRenderer/OpenGLShaderModule.inl>
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#endif // NAZARA_OPENGLRENDERER_OPENGLSHADERSTAGE_HPP
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@@ -2,14 +2,14 @@
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// This file is part of the "Nazara Engine - OpenGL Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/OpenGLRenderer/OpenGLShaderStage.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLShaderModule.hpp>
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#include <Nazara/OpenGLRenderer/Debug.hpp>
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namespace Nz
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{
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inline const GL::Shader& OpenGLShaderStage::GetShader() const
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inline const std::vector<GL::Shader>& OpenGLShaderModule::GetShaders() const
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{
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return m_shader;
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return m_shaders;
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}
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}
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@@ -1,46 +0,0 @@
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - OpenGL Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_OPENGLRENDERER_OPENGLSHADERSTAGE_HPP
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#define NAZARA_OPENGLRENDERER_OPENGLSHADERSTAGE_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Renderer/Enums.hpp>
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#include <Nazara/Renderer/ShaderStage.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Shader.hpp>
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#include <Nazara/Shader/ShaderWriter.hpp>
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#include <vector>
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namespace Nz
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{
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class ShaderAst;
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class NAZARA_OPENGLRENDERER_API OpenGLShaderStage : public ShaderStage
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{
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public:
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OpenGLShaderStage(OpenGLDevice& device, const ShaderAst& shaderAst, const ShaderWriter::States& states);
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OpenGLShaderStage(OpenGLDevice& device, ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize);
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OpenGLShaderStage(const OpenGLShaderStage&) = delete;
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OpenGLShaderStage(OpenGLShaderStage&&) noexcept = default;
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~OpenGLShaderStage() = default;
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inline const GL::Shader& GetShader() const;
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OpenGLShaderStage& operator=(const OpenGLShaderStage&) = delete;
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OpenGLShaderStage& operator=(OpenGLShaderStage&&) noexcept = default;
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private:
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void CheckCompilationStatus();
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void Create(OpenGLDevice& device, const ShaderAst& shaderAst, const ShaderWriter::States& states);
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GL::Shader m_shader;
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};
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}
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#include <Nazara/OpenGLRenderer/OpenGLShaderStage.inl>
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#endif // NAZARA_OPENGLRENDERER_OPENGLSHADERSTAGE_HPP
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@@ -53,7 +53,7 @@
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#include <Nazara/Renderer/RenderWindowImpl.hpp>
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#include <Nazara/Renderer/RenderWindowParameters.hpp>
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#include <Nazara/Renderer/ShaderBinding.hpp>
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#include <Nazara/Renderer/ShaderStage.hpp>
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#include <Nazara/Renderer/ShaderModule.hpp>
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#include <Nazara/Renderer/Texture.hpp>
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#include <Nazara/Renderer/TextureSampler.hpp>
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#include <Nazara/Renderer/UploadPool.hpp>
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@@ -25,7 +25,7 @@
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namespace Nz
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{
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class CommandPool;
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class ShaderStage;
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class ShaderModule;
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class NAZARA_RENDERER_API RenderDevice
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{
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@@ -39,9 +39,9 @@ namespace Nz
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virtual std::shared_ptr<RenderPass> InstantiateRenderPass(std::vector<RenderPass::Attachment> attachments, std::vector<RenderPass::SubpassDescription> subpassDescriptions, std::vector<RenderPass::SubpassDependency> subpassDependencies) = 0;
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virtual std::shared_ptr<RenderPipeline> InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo) = 0;
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virtual std::shared_ptr<RenderPipelineLayout> InstantiateRenderPipelineLayout(RenderPipelineLayoutInfo pipelineLayoutInfo) = 0;
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virtual std::shared_ptr<ShaderStage> InstantiateShaderStage(const ShaderAst::StatementPtr& shaderAst, const ShaderWriter::States& states) = 0;
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virtual std::shared_ptr<ShaderStage> InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize) = 0;
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std::shared_ptr<ShaderStage> InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const std::filesystem::path& sourcePath);
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virtual std::shared_ptr<ShaderModule> InstantiateShaderModule(ShaderStageTypeFlags shaderStages, ShaderAst::StatementPtr& shaderAst, const ShaderWriter::States& states) = 0;
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virtual std::shared_ptr<ShaderModule> InstantiateShaderModule(ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const void* source, std::size_t sourceSize) = 0;
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std::shared_ptr<ShaderModule> InstantiateShaderModule(ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const std::filesystem::path& sourcePath);
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virtual std::shared_ptr<Texture> InstantiateTexture(const TextureInfo& params) = 0;
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virtual std::shared_ptr<TextureSampler> InstantiateTextureSampler(const TextureSamplerInfo& params) = 0;
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};
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@@ -22,7 +22,7 @@ namespace Nz
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};
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std::shared_ptr<RenderPipelineLayout> pipelineLayout;
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std::vector<std::shared_ptr<ShaderStage>> shaderStages;
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std::vector<std::shared_ptr<ShaderModule>> shaderModules;
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std::vector<VertexBufferData> vertexBuffers;
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};
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@@ -15,7 +15,7 @@
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namespace Nz
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{
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class ShaderStage;
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class ShaderModule;
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struct RenderStates
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{
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@@ -4,8 +4,8 @@
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#pragma once
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#ifndef NAZARA_RENDERER_SHADERSTAGE_HPP
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#define NAZARA_RENDERER_SHADERSTAGE_HPP
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#ifndef NAZARA_RENDERER_SHADERMODULE_HPP
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#define NAZARA_RENDERER_SHADERMODULE_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Renderer/Config.hpp>
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@@ -13,11 +13,11 @@
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namespace Nz
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{
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class NAZARA_RENDERER_API ShaderStage
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class NAZARA_RENDERER_API ShaderModule
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{
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public:
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ShaderStage() = default;
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virtual ~ShaderStage();
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ShaderModule() = default;
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virtual ~ShaderModule();
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};
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}
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@@ -29,8 +29,8 @@ namespace Nz
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std::shared_ptr<RenderPass> InstantiateRenderPass(std::vector<RenderPass::Attachment> attachments, std::vector<RenderPass::SubpassDescription> subpassDescriptions, std::vector<RenderPass::SubpassDependency> subpassDependencies) override;
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std::shared_ptr<RenderPipeline> InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo) override;
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std::shared_ptr<RenderPipelineLayout> InstantiateRenderPipelineLayout(RenderPipelineLayoutInfo pipelineLayoutInfo) override;
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std::shared_ptr<ShaderStage> InstantiateShaderStage(const ShaderAst& shaderAst, const ShaderWriter::States& states) override;
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std::shared_ptr<ShaderStage> InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize) override;
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std::shared_ptr<ShaderModule> InstantiateShaderModule(const ShaderAst& shaderAst, const ShaderWriter::States& states) override;
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std::shared_ptr<ShaderModule> InstantiateShaderModule(ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize) override;
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std::shared_ptr<Texture> InstantiateTexture(const TextureInfo& params) override;
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std::shared_ptr<TextureSampler> InstantiateTextureSampler(const TextureSamplerInfo& params) override;
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@@ -9,14 +9,14 @@
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Renderer/Enums.hpp>
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#include <Nazara/Renderer/ShaderStage.hpp>
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#include <Nazara/Renderer/ShaderModule.hpp>
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#include <Nazara/Shader/ShaderWriter.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/ShaderModule.hpp>
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#include <vector>
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namespace Nz
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{
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class NAZARA_VULKANRENDERER_API VulkanShaderStage : public ShaderStage
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class NAZARA_VULKANRENDERER_API VulkanShaderStage : public ShaderModule
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{
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public:
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VulkanShaderStage() = default;
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