Renderer: Replace ShaderStage by ShaderModule (a module can handle multiple stages)

This commit is contained in:
Jérôme Leclercq
2021-03-31 11:13:37 +02:00
parent c1d1838336
commit e4aabf309e
25 changed files with 235 additions and 198 deletions

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@@ -10,7 +10,7 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Graphics/Enums.hpp>
#include <Nazara/Renderer/RenderPipelineLayout.hpp>
#include <Nazara/Renderer/ShaderStage.hpp>
#include <Nazara/Renderer/ShaderModule.hpp>
#include <Nazara/Utility/Enums.hpp>
#include <array>
#include <limits>

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@@ -10,26 +10,27 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/Bitset.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Shader/ShaderAst.hpp>
#include <Nazara/Shader/ShaderNodes.hpp>
#include <unordered_map>
namespace Nz
{
class ShaderStage;
class ShaderModule;
class NAZARA_GRAPHICS_API UberShader
{
public:
UberShader(ShaderAst shaderAst);
UberShader(ShaderStageType shaderStage, ShaderAst::StatementPtr shaderAst);
~UberShader() = default;
UInt64 GetConditionFlagByName(const std::string_view& condition) const;
const std::shared_ptr<ShaderStage>& Get(UInt64 combination);
const std::shared_ptr<ShaderModule>& Get(UInt64 combination);
private:
std::unordered_map<UInt64 /*combination*/, std::shared_ptr<ShaderStage>> m_combinations;
ShaderAst m_shaderAst;
std::unordered_map<UInt64 /*combination*/, std::shared_ptr<ShaderModule>> m_combinations;
ShaderAst::StatementPtr m_shaderAst;
ShaderStageType m_shaderStage;
UInt64 m_combinationMask;
};
}

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@@ -44,7 +44,7 @@
#include <Nazara/OpenGLRenderer/OpenGLRenderPipelineLayout.hpp>
#include <Nazara/OpenGLRenderer/OpenGLRenderWindow.hpp>
#include <Nazara/OpenGLRenderer/OpenGLShaderBinding.hpp>
#include <Nazara/OpenGLRenderer/OpenGLShaderStage.hpp>
#include <Nazara/OpenGLRenderer/OpenGLShaderModule.hpp>
#include <Nazara/OpenGLRenderer/OpenGLTexture.hpp>
#include <Nazara/OpenGLRenderer/OpenGLTextureSampler.hpp>
#include <Nazara/OpenGLRenderer/OpenGLUploadPool.hpp>

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@@ -38,8 +38,8 @@ namespace Nz
std::shared_ptr<RenderPass> InstantiateRenderPass(std::vector<RenderPass::Attachment> attachments, std::vector<RenderPass::SubpassDescription> subpassDescriptions, std::vector<RenderPass::SubpassDependency> subpassDependencies) override;
std::shared_ptr<RenderPipeline> InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo) override;
std::shared_ptr<RenderPipelineLayout> InstantiateRenderPipelineLayout(RenderPipelineLayoutInfo pipelineLayoutInfo) override;
std::shared_ptr<ShaderStage> InstantiateShaderStage(const ShaderAst& shaderAst, const ShaderWriter::States& states) override;
std::shared_ptr<ShaderStage> InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize) override;
std::shared_ptr<ShaderModule> InstantiateShaderModule(ShaderStageTypeFlags shaderStages, ShaderAst::StatementPtr& shaderAst, const ShaderWriter::States& states) override;
std::shared_ptr<ShaderModule> InstantiateShaderModule(ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const void* source, std::size_t sourceSize) override;
std::shared_ptr<Texture> InstantiateTexture(const TextureInfo& params) override;
std::shared_ptr<TextureSampler> InstantiateTextureSampler(const TextureSamplerInfo& params) override;

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@@ -0,0 +1,45 @@
// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - OpenGL Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_OPENGLRENDERER_OPENGLSHADERMODULE_HPP
#define NAZARA_OPENGLRENDERER_OPENGLSHADERMODULE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Renderer/ShaderModule.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Shader.hpp>
#include <Nazara/Shader/ShaderWriter.hpp>
#include <vector>
namespace Nz
{
class NAZARA_OPENGLRENDERER_API OpenGLShaderModule : public ShaderModule
{
public:
OpenGLShaderModule(OpenGLDevice& device, ShaderStageTypeFlags shaderStages, ShaderAst::StatementPtr& shaderAst, const ShaderWriter::States& states);
OpenGLShaderModule(OpenGLDevice& device, ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const void* source, std::size_t sourceSize);
OpenGLShaderModule(const OpenGLShaderModule&) = delete;
OpenGLShaderModule(OpenGLShaderModule&&) noexcept = default;
~OpenGLShaderModule() = default;
inline const std::vector<GL::Shader>& GetShaders() const;
OpenGLShaderModule& operator=(const OpenGLShaderModule&) = delete;
OpenGLShaderModule& operator=(OpenGLShaderModule&&) noexcept = default;
private:
void Create(OpenGLDevice& device, ShaderStageTypeFlags shaderStages, ShaderAst::StatementPtr& shaderAst, const ShaderWriter::States& states);
static void CheckCompilationStatus(GL::Shader& shader);
std::vector<GL::Shader> m_shaders;
};
}
#include <Nazara/OpenGLRenderer/OpenGLShaderModule.inl>
#endif // NAZARA_OPENGLRENDERER_OPENGLSHADERSTAGE_HPP

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@@ -2,14 +2,14 @@
// This file is part of the "Nazara Engine - OpenGL Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/OpenGLRenderer/OpenGLShaderStage.hpp>
#include <Nazara/OpenGLRenderer/OpenGLShaderModule.hpp>
#include <Nazara/OpenGLRenderer/Debug.hpp>
namespace Nz
{
inline const GL::Shader& OpenGLShaderStage::GetShader() const
inline const std::vector<GL::Shader>& OpenGLShaderModule::GetShaders() const
{
return m_shader;
return m_shaders;
}
}

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@@ -1,46 +0,0 @@
// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - OpenGL Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_OPENGLRENDERER_OPENGLSHADERSTAGE_HPP
#define NAZARA_OPENGLRENDERER_OPENGLSHADERSTAGE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Renderer/ShaderStage.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Shader.hpp>
#include <Nazara/Shader/ShaderWriter.hpp>
#include <vector>
namespace Nz
{
class ShaderAst;
class NAZARA_OPENGLRENDERER_API OpenGLShaderStage : public ShaderStage
{
public:
OpenGLShaderStage(OpenGLDevice& device, const ShaderAst& shaderAst, const ShaderWriter::States& states);
OpenGLShaderStage(OpenGLDevice& device, ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize);
OpenGLShaderStage(const OpenGLShaderStage&) = delete;
OpenGLShaderStage(OpenGLShaderStage&&) noexcept = default;
~OpenGLShaderStage() = default;
inline const GL::Shader& GetShader() const;
OpenGLShaderStage& operator=(const OpenGLShaderStage&) = delete;
OpenGLShaderStage& operator=(OpenGLShaderStage&&) noexcept = default;
private:
void CheckCompilationStatus();
void Create(OpenGLDevice& device, const ShaderAst& shaderAst, const ShaderWriter::States& states);
GL::Shader m_shader;
};
}
#include <Nazara/OpenGLRenderer/OpenGLShaderStage.inl>
#endif // NAZARA_OPENGLRENDERER_OPENGLSHADERSTAGE_HPP

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@@ -53,7 +53,7 @@
#include <Nazara/Renderer/RenderWindowImpl.hpp>
#include <Nazara/Renderer/RenderWindowParameters.hpp>
#include <Nazara/Renderer/ShaderBinding.hpp>
#include <Nazara/Renderer/ShaderStage.hpp>
#include <Nazara/Renderer/ShaderModule.hpp>
#include <Nazara/Renderer/Texture.hpp>
#include <Nazara/Renderer/TextureSampler.hpp>
#include <Nazara/Renderer/UploadPool.hpp>

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@@ -25,7 +25,7 @@
namespace Nz
{
class CommandPool;
class ShaderStage;
class ShaderModule;
class NAZARA_RENDERER_API RenderDevice
{
@@ -39,9 +39,9 @@ namespace Nz
virtual std::shared_ptr<RenderPass> InstantiateRenderPass(std::vector<RenderPass::Attachment> attachments, std::vector<RenderPass::SubpassDescription> subpassDescriptions, std::vector<RenderPass::SubpassDependency> subpassDependencies) = 0;
virtual std::shared_ptr<RenderPipeline> InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo) = 0;
virtual std::shared_ptr<RenderPipelineLayout> InstantiateRenderPipelineLayout(RenderPipelineLayoutInfo pipelineLayoutInfo) = 0;
virtual std::shared_ptr<ShaderStage> InstantiateShaderStage(const ShaderAst::StatementPtr& shaderAst, const ShaderWriter::States& states) = 0;
virtual std::shared_ptr<ShaderStage> InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize) = 0;
std::shared_ptr<ShaderStage> InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const std::filesystem::path& sourcePath);
virtual std::shared_ptr<ShaderModule> InstantiateShaderModule(ShaderStageTypeFlags shaderStages, ShaderAst::StatementPtr& shaderAst, const ShaderWriter::States& states) = 0;
virtual std::shared_ptr<ShaderModule> InstantiateShaderModule(ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const void* source, std::size_t sourceSize) = 0;
std::shared_ptr<ShaderModule> InstantiateShaderModule(ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const std::filesystem::path& sourcePath);
virtual std::shared_ptr<Texture> InstantiateTexture(const TextureInfo& params) = 0;
virtual std::shared_ptr<TextureSampler> InstantiateTextureSampler(const TextureSamplerInfo& params) = 0;
};

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@@ -22,7 +22,7 @@ namespace Nz
};
std::shared_ptr<RenderPipelineLayout> pipelineLayout;
std::vector<std::shared_ptr<ShaderStage>> shaderStages;
std::vector<std::shared_ptr<ShaderModule>> shaderModules;
std::vector<VertexBufferData> vertexBuffers;
};

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@@ -15,7 +15,7 @@
namespace Nz
{
class ShaderStage;
class ShaderModule;
struct RenderStates
{

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@@ -4,8 +4,8 @@
#pragma once
#ifndef NAZARA_RENDERER_SHADERSTAGE_HPP
#define NAZARA_RENDERER_SHADERSTAGE_HPP
#ifndef NAZARA_RENDERER_SHADERMODULE_HPP
#define NAZARA_RENDERER_SHADERMODULE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/Config.hpp>
@@ -13,11 +13,11 @@
namespace Nz
{
class NAZARA_RENDERER_API ShaderStage
class NAZARA_RENDERER_API ShaderModule
{
public:
ShaderStage() = default;
virtual ~ShaderStage();
ShaderModule() = default;
virtual ~ShaderModule();
};
}

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@@ -29,8 +29,8 @@ namespace Nz
std::shared_ptr<RenderPass> InstantiateRenderPass(std::vector<RenderPass::Attachment> attachments, std::vector<RenderPass::SubpassDescription> subpassDescriptions, std::vector<RenderPass::SubpassDependency> subpassDependencies) override;
std::shared_ptr<RenderPipeline> InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo) override;
std::shared_ptr<RenderPipelineLayout> InstantiateRenderPipelineLayout(RenderPipelineLayoutInfo pipelineLayoutInfo) override;
std::shared_ptr<ShaderStage> InstantiateShaderStage(const ShaderAst& shaderAst, const ShaderWriter::States& states) override;
std::shared_ptr<ShaderStage> InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize) override;
std::shared_ptr<ShaderModule> InstantiateShaderModule(const ShaderAst& shaderAst, const ShaderWriter::States& states) override;
std::shared_ptr<ShaderModule> InstantiateShaderModule(ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize) override;
std::shared_ptr<Texture> InstantiateTexture(const TextureInfo& params) override;
std::shared_ptr<TextureSampler> InstantiateTextureSampler(const TextureSamplerInfo& params) override;

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@@ -9,14 +9,14 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Renderer/ShaderStage.hpp>
#include <Nazara/Renderer/ShaderModule.hpp>
#include <Nazara/Shader/ShaderWriter.hpp>
#include <Nazara/VulkanRenderer/Wrapper/ShaderModule.hpp>
#include <vector>
namespace Nz
{
class NAZARA_VULKANRENDERER_API VulkanShaderStage : public ShaderStage
class NAZARA_VULKANRENDERER_API VulkanShaderStage : public ShaderModule
{
public:
VulkanShaderStage() = default;