Renderer: Replace ShaderStage by ShaderModule (a module can handle multiple stages)

This commit is contained in:
Jérôme Leclercq
2021-03-31 11:13:37 +02:00
parent c1d1838336
commit e4aabf309e
25 changed files with 235 additions and 198 deletions

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@@ -38,8 +38,8 @@ namespace Nz
std::shared_ptr<RenderPass> InstantiateRenderPass(std::vector<RenderPass::Attachment> attachments, std::vector<RenderPass::SubpassDescription> subpassDescriptions, std::vector<RenderPass::SubpassDependency> subpassDependencies) override;
std::shared_ptr<RenderPipeline> InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo) override;
std::shared_ptr<RenderPipelineLayout> InstantiateRenderPipelineLayout(RenderPipelineLayoutInfo pipelineLayoutInfo) override;
std::shared_ptr<ShaderStage> InstantiateShaderStage(const ShaderAst& shaderAst, const ShaderWriter::States& states) override;
std::shared_ptr<ShaderStage> InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize) override;
std::shared_ptr<ShaderModule> InstantiateShaderModule(ShaderStageTypeFlags shaderStages, ShaderAst::StatementPtr& shaderAst, const ShaderWriter::States& states) override;
std::shared_ptr<ShaderModule> InstantiateShaderModule(ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const void* source, std::size_t sourceSize) override;
std::shared_ptr<Texture> InstantiateTexture(const TextureInfo& params) override;
std::shared_ptr<TextureSampler> InstantiateTextureSampler(const TextureSamplerInfo& params) override;

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@@ -0,0 +1,45 @@
// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - OpenGL Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_OPENGLRENDERER_OPENGLSHADERMODULE_HPP
#define NAZARA_OPENGLRENDERER_OPENGLSHADERMODULE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Renderer/ShaderModule.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Shader.hpp>
#include <Nazara/Shader/ShaderWriter.hpp>
#include <vector>
namespace Nz
{
class NAZARA_OPENGLRENDERER_API OpenGLShaderModule : public ShaderModule
{
public:
OpenGLShaderModule(OpenGLDevice& device, ShaderStageTypeFlags shaderStages, ShaderAst::StatementPtr& shaderAst, const ShaderWriter::States& states);
OpenGLShaderModule(OpenGLDevice& device, ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const void* source, std::size_t sourceSize);
OpenGLShaderModule(const OpenGLShaderModule&) = delete;
OpenGLShaderModule(OpenGLShaderModule&&) noexcept = default;
~OpenGLShaderModule() = default;
inline const std::vector<GL::Shader>& GetShaders() const;
OpenGLShaderModule& operator=(const OpenGLShaderModule&) = delete;
OpenGLShaderModule& operator=(OpenGLShaderModule&&) noexcept = default;
private:
void Create(OpenGLDevice& device, ShaderStageTypeFlags shaderStages, ShaderAst::StatementPtr& shaderAst, const ShaderWriter::States& states);
static void CheckCompilationStatus(GL::Shader& shader);
std::vector<GL::Shader> m_shaders;
};
}
#include <Nazara/OpenGLRenderer/OpenGLShaderModule.inl>
#endif // NAZARA_OPENGLRENDERER_OPENGLSHADERSTAGE_HPP

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@@ -2,14 +2,14 @@
// This file is part of the "Nazara Engine - OpenGL Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/OpenGLRenderer/OpenGLShaderStage.hpp>
#include <Nazara/OpenGLRenderer/OpenGLShaderModule.hpp>
#include <Nazara/OpenGLRenderer/Debug.hpp>
namespace Nz
{
inline const GL::Shader& OpenGLShaderStage::GetShader() const
inline const std::vector<GL::Shader>& OpenGLShaderModule::GetShaders() const
{
return m_shader;
return m_shaders;
}
}

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@@ -1,46 +0,0 @@
// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - OpenGL Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_OPENGLRENDERER_OPENGLSHADERSTAGE_HPP
#define NAZARA_OPENGLRENDERER_OPENGLSHADERSTAGE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Renderer/ShaderStage.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Shader.hpp>
#include <Nazara/Shader/ShaderWriter.hpp>
#include <vector>
namespace Nz
{
class ShaderAst;
class NAZARA_OPENGLRENDERER_API OpenGLShaderStage : public ShaderStage
{
public:
OpenGLShaderStage(OpenGLDevice& device, const ShaderAst& shaderAst, const ShaderWriter::States& states);
OpenGLShaderStage(OpenGLDevice& device, ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize);
OpenGLShaderStage(const OpenGLShaderStage&) = delete;
OpenGLShaderStage(OpenGLShaderStage&&) noexcept = default;
~OpenGLShaderStage() = default;
inline const GL::Shader& GetShader() const;
OpenGLShaderStage& operator=(const OpenGLShaderStage&) = delete;
OpenGLShaderStage& operator=(OpenGLShaderStage&&) noexcept = default;
private:
void CheckCompilationStatus();
void Create(OpenGLDevice& device, const ShaderAst& shaderAst, const ShaderWriter::States& states);
GL::Shader m_shader;
};
}
#include <Nazara/OpenGLRenderer/OpenGLShaderStage.inl>
#endif // NAZARA_OPENGLRENDERER_OPENGLSHADERSTAGE_HPP