Renderer: Replace ShaderStage by ShaderModule (a module can handle multiple stages)
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@@ -51,7 +51,7 @@ namespace Nz
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for (const auto& shaderEntry : m_pipelineInfo.shaders)
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{
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if (shaderEntry.uberShader)
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renderPipelineInfo.shaderStages.push_back(shaderEntry.uberShader->Get(shaderEntry.enabledConditions));
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renderPipelineInfo.shaderModules.push_back(shaderEntry.uberShader->Get(shaderEntry.enabledConditions));
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}
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renderPipelineInfo.vertexBuffers = vertexBuffers;
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