Renderer: Replace ShaderStage by ShaderModule (a module can handle multiple stages)
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@@ -11,7 +11,7 @@ namespace Nz
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{
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RenderDevice::~RenderDevice() = default;
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std::shared_ptr<ShaderStage> RenderDevice::InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const std::filesystem::path& sourcePath)
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std::shared_ptr<ShaderModule> RenderDevice::InstantiateShaderModule(ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const std::filesystem::path& sourcePath)
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{
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File file(sourcePath);
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if (!file.Open(OpenMode_ReadOnly | OpenMode_Text))
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@@ -29,6 +29,6 @@ namespace Nz
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return {};
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}
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return InstantiateShaderStage(type, lang, source.data(), source.size());
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return InstantiateShaderModule(shaderStages, lang, source.data(), source.size());
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}
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}
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@@ -2,10 +2,10 @@
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Renderer/ShaderStage.hpp>
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#include <Nazara/Renderer/ShaderModule.hpp>
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#include <Nazara/Renderer/Debug.hpp>
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namespace Nz
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{
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ShaderStage::~ShaderStage() = default;
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ShaderModule::~ShaderModule() = default;
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}
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