Add support for Uniform Buffer to Utility/Renderer
This commit is contained in:
@@ -132,7 +132,6 @@ namespace Nz
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static GLenum BufferLock[BufferAccess_Max+1];
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static GLenum BufferLockRange[BufferAccess_Max+1];
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static GLenum BufferTarget[BufferType_Max+1];
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static GLenum BufferTargetBinding[BufferType_Max+1];
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static GLenum ComponentType[ComponentType_Max+1];
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static GLenum CubemapFace[6]; // Un cube possède six faces et ça n'est pas près de changer
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static GLenum FaceFilling[FaceFilling_Max+1];
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@@ -161,6 +160,7 @@ NAZARA_RENDERER_API extern PFNGLBEGINCONDITIONALRENDERPROC glBeginConditionalR
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NAZARA_RENDERER_API extern PFNGLBEGINQUERYPROC glBeginQuery;
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NAZARA_RENDERER_API extern PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation;
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NAZARA_RENDERER_API extern PFNGLBINDBUFFERPROC glBindBuffer;
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NAZARA_RENDERER_API extern PFNGLBINDBUFFERRANGEPROC glBindBufferRange;
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NAZARA_RENDERER_API extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
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NAZARA_RENDERER_API extern PFNGLBINDFRAGDATALOCATIONPROC glBindFragDataLocation;
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NAZARA_RENDERER_API extern PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
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@@ -25,6 +25,7 @@ namespace Nz
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class Shader;
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class Texture;
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class TextureSampler;
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class UniformBuffer;
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class VertexBuffer;
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class VertexDeclaration;
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@@ -41,6 +42,8 @@ namespace Nz
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static void BeginCondition(const GpuQuery& query, GpuQueryCondition condition);
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static void BindUniformBuffer(unsigned int bindingPoint, const UniformBuffer* uniformBuffer);
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static void Clear(UInt32 flags = RendererBuffer_Color | RendererBuffer_Depth);
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static void DrawFullscreenQuad();
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@@ -49,8 +49,9 @@ namespace Nz
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{
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BufferType_Index,
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BufferType_Vertex,
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BufferType_Uniform,
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BufferType_Max = BufferType_Vertex
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BufferType_Max = BufferType_Uniform
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};
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enum BufferUsage
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@@ -38,7 +38,6 @@ namespace Nz
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inline const BufferRef& GetBuffer() const;
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inline UInt32 GetEndOffset() const;
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inline UInt32 GetIndexCount() const;
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inline DataStorage GetStorage() const;
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inline UInt32 GetStride() const;
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inline UInt32 GetStartOffset() const;
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@@ -22,11 +22,6 @@ namespace Nz
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return m_indexCount;
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}
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inline DataStorage IndexBuffer::GetStorage() const
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{
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return DataStorage();
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}
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inline UInt32 IndexBuffer::GetStride() const
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{
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return static_cast<UInt32>((m_largeIndices) ? sizeof(UInt32) : sizeof(UInt16));
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69
include/Nazara/Utility/UniformBuffer.hpp
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69
include/Nazara/Utility/UniformBuffer.hpp
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@@ -0,0 +1,69 @@
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// Copyright (C) 2017 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Utility module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_UNIFORMBUFFER_HPP
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#define NAZARA_UNIFORMBUFFER_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/ObjectRef.hpp>
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#include <Nazara/Core/Signal.hpp>
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#include <Nazara/Utility/Buffer.hpp>
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namespace Nz
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{
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class UniformBuffer;
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using UniformBufferConstRef = ObjectRef<const UniformBuffer>;
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using UniformBufferRef = ObjectRef<UniformBuffer>;
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class NAZARA_UTILITY_API UniformBuffer : public RefCounted
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{
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public:
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UniformBuffer() = default;
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UniformBuffer(BufferRef buffer);
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UniformBuffer(BufferRef buffer, UInt32 offset, UInt32 size);
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UniformBuffer(UInt32 length, DataStorage storage, BufferUsageFlags usage);
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UniformBuffer(const UniformBuffer& uniformBuffer);
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UniformBuffer(UniformBuffer&&) = delete;
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~UniformBuffer();
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bool Fill(const void* data, UInt32 offset, UInt32 size);
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inline const BufferRef& GetBuffer() const;
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inline UInt32 GetEndOffset() const;
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inline UInt32 GetStartOffset() const;
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inline bool IsValid() const;
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void* Map(BufferAccess access, UInt32 offset = 0, UInt32 size = 0);
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void* Map(BufferAccess access, UInt32 offset = 0, UInt32 size = 0) const;
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void Reset();
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void Reset(BufferRef buffer);
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void Reset(BufferRef buffer, UInt32 offset, UInt32 size);
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void Reset(UInt32 size, DataStorage storage, BufferUsageFlags usage);
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void Reset(const UniformBuffer& uniformBuffer);
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void Unmap() const;
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UniformBuffer& operator=(const UniformBuffer& uniformBuffer);
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UniformBuffer& operator=(UniformBuffer&&) = delete;
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template<typename... Args> static UniformBufferRef New(Args&&... args);
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// Signals:
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NazaraSignal(OnUniformBufferRelease, const UniformBuffer* /*UniformBuffer*/);
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private:
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BufferRef m_buffer;
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UInt32 m_endOffset;
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UInt32 m_startOffset;
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};
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}
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#include <Nazara/Utility/UniformBuffer.inl>
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#endif // NAZARA_UNIFORMBUFFER_HPP
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41
include/Nazara/Utility/UniformBuffer.inl
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41
include/Nazara/Utility/UniformBuffer.inl
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@@ -0,0 +1,41 @@
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// Copyright (C) 2017 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Utility module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Utility/UniformBuffer.hpp>
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#include <memory>
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#include <Nazara/Utility/Debug.hpp>
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namespace Nz
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{
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inline const BufferRef& UniformBuffer::GetBuffer() const
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{
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return m_buffer;
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}
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inline UInt32 UniformBuffer::GetEndOffset() const
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{
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return m_endOffset;
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}
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inline UInt32 UniformBuffer::GetStartOffset() const
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{
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return m_startOffset;
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}
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inline bool UniformBuffer::IsValid() const
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{
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return m_buffer.IsValid();
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}
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template<typename... Args>
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UniformBufferRef UniformBuffer::New(Args&&... args)
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{
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std::unique_ptr<UniformBuffer> object(new UniformBuffer(std::forward<Args>(args)...));
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object->SetPersistent(false);
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return object.release();
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}
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}
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#include <Nazara/Utility/DebugOff.hpp>
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