Add support for Uniform Buffer to Utility/Renderer

This commit is contained in:
Lynix
2018-06-06 20:18:42 +02:00
parent 056bd0efdd
commit e4eae425b2
12 changed files with 259 additions and 19 deletions

View File

@@ -25,6 +25,7 @@ namespace Nz
class Shader;
class Texture;
class TextureSampler;
class UniformBuffer;
class VertexBuffer;
class VertexDeclaration;
@@ -41,6 +42,8 @@ namespace Nz
static void BeginCondition(const GpuQuery& query, GpuQueryCondition condition);
static void BindUniformBuffer(unsigned int bindingPoint, const UniformBuffer* uniformBuffer);
static void Clear(UInt32 flags = RendererBuffer_Color | RendererBuffer_Depth);
static void DrawFullscreenQuad();