Add support for Uniform Buffer to Utility/Renderer
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@@ -25,6 +25,7 @@ namespace Nz
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class Shader;
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class Texture;
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class TextureSampler;
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class UniformBuffer;
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class VertexBuffer;
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class VertexDeclaration;
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@@ -41,6 +42,8 @@ namespace Nz
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static void BeginCondition(const GpuQuery& query, GpuQueryCondition condition);
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static void BindUniformBuffer(unsigned int bindingPoint, const UniformBuffer* uniformBuffer);
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static void Clear(UInt32 flags = RendererBuffer_Color | RendererBuffer_Depth);
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static void DrawFullscreenQuad();
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