Add support for Uniform Buffer to Utility/Renderer

This commit is contained in:
Lynix
2018-06-06 20:18:42 +02:00
parent 056bd0efdd
commit e4eae425b2
12 changed files with 259 additions and 19 deletions

View File

@@ -49,8 +49,9 @@ namespace Nz
{
BufferType_Index,
BufferType_Vertex,
BufferType_Uniform,
BufferType_Max = BufferType_Vertex
BufferType_Max = BufferType_Uniform
};
enum BufferUsage

View File

@@ -38,7 +38,6 @@ namespace Nz
inline const BufferRef& GetBuffer() const;
inline UInt32 GetEndOffset() const;
inline UInt32 GetIndexCount() const;
inline DataStorage GetStorage() const;
inline UInt32 GetStride() const;
inline UInt32 GetStartOffset() const;

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@@ -22,11 +22,6 @@ namespace Nz
return m_indexCount;
}
inline DataStorage IndexBuffer::GetStorage() const
{
return DataStorage();
}
inline UInt32 IndexBuffer::GetStride() const
{
return static_cast<UInt32>((m_largeIndices) ? sizeof(UInt32) : sizeof(UInt16));

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@@ -0,0 +1,69 @@
// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_UNIFORMBUFFER_HPP
#define NAZARA_UNIFORMBUFFER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/ObjectRef.hpp>
#include <Nazara/Core/Signal.hpp>
#include <Nazara/Utility/Buffer.hpp>
namespace Nz
{
class UniformBuffer;
using UniformBufferConstRef = ObjectRef<const UniformBuffer>;
using UniformBufferRef = ObjectRef<UniformBuffer>;
class NAZARA_UTILITY_API UniformBuffer : public RefCounted
{
public:
UniformBuffer() = default;
UniformBuffer(BufferRef buffer);
UniformBuffer(BufferRef buffer, UInt32 offset, UInt32 size);
UniformBuffer(UInt32 length, DataStorage storage, BufferUsageFlags usage);
UniformBuffer(const UniformBuffer& uniformBuffer);
UniformBuffer(UniformBuffer&&) = delete;
~UniformBuffer();
bool Fill(const void* data, UInt32 offset, UInt32 size);
inline const BufferRef& GetBuffer() const;
inline UInt32 GetEndOffset() const;
inline UInt32 GetStartOffset() const;
inline bool IsValid() const;
void* Map(BufferAccess access, UInt32 offset = 0, UInt32 size = 0);
void* Map(BufferAccess access, UInt32 offset = 0, UInt32 size = 0) const;
void Reset();
void Reset(BufferRef buffer);
void Reset(BufferRef buffer, UInt32 offset, UInt32 size);
void Reset(UInt32 size, DataStorage storage, BufferUsageFlags usage);
void Reset(const UniformBuffer& uniformBuffer);
void Unmap() const;
UniformBuffer& operator=(const UniformBuffer& uniformBuffer);
UniformBuffer& operator=(UniformBuffer&&) = delete;
template<typename... Args> static UniformBufferRef New(Args&&... args);
// Signals:
NazaraSignal(OnUniformBufferRelease, const UniformBuffer* /*UniformBuffer*/);
private:
BufferRef m_buffer;
UInt32 m_endOffset;
UInt32 m_startOffset;
};
}
#include <Nazara/Utility/UniformBuffer.inl>
#endif // NAZARA_UNIFORMBUFFER_HPP

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@@ -0,0 +1,41 @@
// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Utility/UniformBuffer.hpp>
#include <memory>
#include <Nazara/Utility/Debug.hpp>
namespace Nz
{
inline const BufferRef& UniformBuffer::GetBuffer() const
{
return m_buffer;
}
inline UInt32 UniformBuffer::GetEndOffset() const
{
return m_endOffset;
}
inline UInt32 UniformBuffer::GetStartOffset() const
{
return m_startOffset;
}
inline bool UniformBuffer::IsValid() const
{
return m_buffer.IsValid();
}
template<typename... Args>
UniformBufferRef UniformBuffer::New(Args&&... args)
{
std::unique_ptr<UniformBuffer> object(new UniformBuffer(std::forward<Args>(args)...));
object->SetPersistent(false);
return object.release();
}
}
#include <Nazara/Utility/DebugOff.hpp>