Add support for Uniform Buffer to Utility/Renderer
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@@ -38,7 +38,6 @@ namespace Nz
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inline const BufferRef& GetBuffer() const;
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inline UInt32 GetEndOffset() const;
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inline UInt32 GetIndexCount() const;
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inline DataStorage GetStorage() const;
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inline UInt32 GetStride() const;
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inline UInt32 GetStartOffset() const;
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