Add support for Uniform Buffer to Utility/Renderer

This commit is contained in:
Lynix
2018-06-06 20:18:42 +02:00
parent 056bd0efdd
commit e4eae425b2
12 changed files with 259 additions and 19 deletions

View File

@@ -885,6 +885,7 @@ namespace Nz
glBeginQuery = reinterpret_cast<PFNGLBEGINQUERYPROC>(LoadEntry("glBeginQuery"));
glBindAttribLocation = reinterpret_cast<PFNGLBINDATTRIBLOCATIONPROC>(LoadEntry("glBindAttribLocation"));
glBindBuffer = reinterpret_cast<PFNGLBINDBUFFERPROC>(LoadEntry("glBindBuffer"));
glBindBufferRange = reinterpret_cast<PFNGLBINDBUFFERRANGEPROC>(LoadEntry("glBindBufferRange"));
glBindFragDataLocation = reinterpret_cast<PFNGLBINDFRAGDATALOCATIONPROC>(LoadEntry("glBindFragDataLocation"));
glBindFramebuffer = reinterpret_cast<PFNGLBINDFRAMEBUFFERPROC>(LoadEntry("glBindFramebuffer"));
glBindRenderbuffer = reinterpret_cast<PFNGLBINDRENDERBUFFERPROC>(LoadEntry("glBindRenderbuffer"));
@@ -1896,19 +1897,12 @@ namespace Nz
GLenum OpenGL::BufferTarget[] =
{
GL_ELEMENT_ARRAY_BUFFER, // BufferType_Index,
GL_ARRAY_BUFFER, // BufferType_Vertex
GL_ELEMENT_ARRAY_BUFFER, // BufferType_Index
GL_ARRAY_BUFFER, // BufferType_Vertex
GL_UNIFORM_BUFFER // BufferType_Uniform
};
static_assert(BufferType_Max + 1 == 2, "Buffer target array is incomplete");
GLenum OpenGL::BufferTargetBinding[] =
{
GL_ELEMENT_ARRAY_BUFFER_BINDING, // BufferType_Index,
GL_ARRAY_BUFFER_BINDING, // BufferType_Vertex
};
static_assert(BufferType_Max + 1 == 2, "Buffer target binding array is incomplete");
static_assert(BufferType_Max + 1 == 3, "Buffer target array is incomplete");
GLenum OpenGL::ComponentType[] =
{
@@ -2117,6 +2111,7 @@ PFNGLBEGINCONDITIONALRENDERPROC glBeginConditionalRender = nullptr;
PFNGLBEGINQUERYPROC glBeginQuery = nullptr;
PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation = nullptr;
PFNGLBINDBUFFERPROC glBindBuffer = nullptr;
PFNGLBINDBUFFERRANGEPROC glBindBufferRange = nullptr;
PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer = nullptr;
PFNGLBINDFRAGDATALOCATIONPROC glBindFragDataLocation = nullptr;
PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer = nullptr;

View File

@@ -29,6 +29,7 @@
#include <Nazara/Utility/Utility.hpp>
#include <Nazara/Utility/VertexBuffer.hpp>
#include <Nazara/Utility/VertexDeclaration.hpp>
#include <Nazara/Utility/UniformBuffer.hpp>
#include <Nazara/Platform/Platform.hpp>
#include <map>
#include <memory>
@@ -134,6 +135,22 @@ namespace Nz
glBeginConditionalRender(query.GetOpenGLID(), OpenGL::QueryCondition[condition]);
}
void Renderer::BindUniformBuffer(unsigned int bindingPoint, const UniformBuffer* uniformBuffer)
{
NazaraAssert(uniformBuffer && uniformBuffer->IsValid(), "Buffer must be valid");
const Nz::BufferRef& buffer = uniformBuffer->GetBuffer();
if (buffer->GetStorage() != DataStorage_Hardware)
{
NazaraError("Uniform buffer storage is not hardware");
return;
}
HardwareBuffer* hwBuffer = static_cast<HardwareBuffer*>(buffer->GetImpl());
glBindBufferRange(GL_UNIFORM_BUFFER, bindingPoint, hwBuffer->GetOpenGLID(), uniformBuffer->GetStartOffset(), uniformBuffer->GetEndOffset() - uniformBuffer->GetStartOffset());
}
void Renderer::Clear(UInt32 flags)
{
#ifdef NAZARA_DEBUG

View File

@@ -106,6 +106,7 @@ namespace Nz
void IndexBuffer::Reset(bool largeIndices, BufferRef buffer, UInt32 offset, UInt32 size)
{
NazaraAssert(buffer && buffer->IsValid(), "Invalid buffer");
NazaraAssert(buffer->GetType() == BufferType_Index, "Buffer must be an index buffer");
NazaraAssert(size > 0, "Invalid size");
NazaraAssert(offset + size > buffer->GetSize(), "Virtual buffer exceed buffer bounds");

View File

@@ -0,0 +1,118 @@
// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Utility/UniformBuffer.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Core/ErrorFlags.hpp>
#include <Nazara/Utility/Config.hpp>
#include <Nazara/Utility/Debug.hpp>
namespace Nz
{
UniformBuffer::UniformBuffer(BufferRef buffer)
{
ErrorFlags(ErrorFlag_ThrowException, true);
Reset(std::move(buffer));
}
UniformBuffer::UniformBuffer(BufferRef buffer, UInt32 offset, UInt32 size)
{
ErrorFlags(ErrorFlag_ThrowException, true);
Reset(std::move(buffer), offset, size);
}
UniformBuffer::UniformBuffer(UInt32 length, DataStorage storage, BufferUsageFlags usage)
{
ErrorFlags(ErrorFlag_ThrowException, true);
Reset(length, storage, usage);
}
UniformBuffer::UniformBuffer(const UniformBuffer& uniformBuffer) :
RefCounted(),
m_buffer(uniformBuffer.m_buffer),
m_endOffset(uniformBuffer.m_endOffset),
m_startOffset(uniformBuffer.m_startOffset)
{
}
UniformBuffer::~UniformBuffer()
{
OnUniformBufferRelease(this);
}
bool UniformBuffer::Fill(const void* data, UInt32 offset, UInt32 size)
{
NazaraAssert(m_buffer && m_buffer->IsValid(), "Invalid buffer");
NazaraAssert(m_startOffset + offset + size <= m_endOffset, "Exceeding virtual buffer size");
return m_buffer->Fill(data, m_startOffset + offset, size);
}
void* UniformBuffer::Map(BufferAccess access, UInt32 offset, UInt32 size)
{
NazaraAssert(m_buffer && m_buffer->IsValid(), "Invalid buffer");
NazaraAssert(m_startOffset + offset + size <= m_endOffset, "Exceeding virtual buffer size");
return m_buffer->Map(access, offset, size);
}
void* UniformBuffer::Map(BufferAccess access, UInt32 offset, UInt32 size) const
{
NazaraAssert(m_buffer && m_buffer->IsValid(), "Invalid buffer");
NazaraAssert(m_startOffset + offset + size <= m_endOffset, "Exceeding virtual buffer size");
return m_buffer->Map(access, offset, size);
}
void UniformBuffer::Reset()
{
m_buffer.Reset();
}
void UniformBuffer::Reset(BufferRef buffer)
{
NazaraAssert(buffer && buffer->IsValid(), "Invalid buffer");
Reset(buffer, 0, buffer->GetSize());
}
void UniformBuffer::Reset(BufferRef buffer, UInt32 offset, UInt32 size)
{
NazaraAssert(buffer && buffer->IsValid(), "Invalid buffer");
NazaraAssert(buffer->GetType() == BufferType_Uniform, "Buffer must be an uniform buffer");
NazaraAssert(size > 0, "Invalid size");
NazaraAssert(offset + size > buffer->GetSize(), "Virtual buffer exceed buffer bounds");
m_buffer = buffer;
m_endOffset = offset + size;
m_startOffset = offset;
}
void UniformBuffer::Reset(UInt32 size, DataStorage storage, BufferUsageFlags usage)
{
m_endOffset = size;
m_startOffset = 0;
m_buffer = Buffer::New(BufferType_Uniform, m_endOffset, storage, usage);
}
void UniformBuffer::Reset(const UniformBuffer& UniformBuffer)
{
m_buffer = UniformBuffer.m_buffer;
m_endOffset = UniformBuffer.m_endOffset;
m_startOffset = UniformBuffer.m_startOffset;
}
void UniformBuffer::Unmap() const
{
m_buffer->Unmap();
}
UniformBuffer& UniformBuffer::operator=(const UniformBuffer& uniformBuffer)
{
Reset(uniformBuffer);
return *this;
}
}

View File

@@ -98,6 +98,7 @@ namespace Nz
void VertexBuffer::Reset(VertexDeclarationConstRef vertexDeclaration, BufferRef buffer)
{
NazaraAssert(buffer && buffer->IsValid(), "Invalid buffer");
NazaraAssert(buffer->GetType() == BufferType_Vertex, "Buffer must be a vertex buffer");
UInt32 size = buffer->GetSize();
Reset(std::move(vertexDeclaration), std::move(buffer), 0, size);