Add support for Uniform Buffer to Utility/Renderer
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@@ -106,6 +106,7 @@ namespace Nz
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void IndexBuffer::Reset(bool largeIndices, BufferRef buffer, UInt32 offset, UInt32 size)
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{
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NazaraAssert(buffer && buffer->IsValid(), "Invalid buffer");
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NazaraAssert(buffer->GetType() == BufferType_Index, "Buffer must be an index buffer");
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NazaraAssert(size > 0, "Invalid size");
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NazaraAssert(offset + size > buffer->GetSize(), "Virtual buffer exceed buffer bounds");
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