Add support for Uniform Buffer to Utility/Renderer
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@@ -98,6 +98,7 @@ namespace Nz
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void VertexBuffer::Reset(VertexDeclarationConstRef vertexDeclaration, BufferRef buffer)
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{
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NazaraAssert(buffer && buffer->IsValid(), "Invalid buffer");
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NazaraAssert(buffer->GetType() == BufferType_Vertex, "Buffer must be a vertex buffer");
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UInt32 size = buffer->GetSize();
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Reset(std::move(vertexDeclaration), std::move(buffer), 0, size);
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