Add support for Uniform Buffer to Utility/Renderer
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@ -132,7 +132,6 @@ namespace Nz
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static GLenum BufferLock[BufferAccess_Max+1];
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static GLenum BufferLockRange[BufferAccess_Max+1];
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static GLenum BufferTarget[BufferType_Max+1];
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static GLenum BufferTargetBinding[BufferType_Max+1];
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static GLenum ComponentType[ComponentType_Max+1];
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static GLenum CubemapFace[6]; // Un cube possède six faces et ça n'est pas près de changer
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static GLenum FaceFilling[FaceFilling_Max+1];
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@ -161,6 +160,7 @@ NAZARA_RENDERER_API extern PFNGLBEGINCONDITIONALRENDERPROC glBeginConditionalR
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NAZARA_RENDERER_API extern PFNGLBEGINQUERYPROC glBeginQuery;
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NAZARA_RENDERER_API extern PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation;
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NAZARA_RENDERER_API extern PFNGLBINDBUFFERPROC glBindBuffer;
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NAZARA_RENDERER_API extern PFNGLBINDBUFFERRANGEPROC glBindBufferRange;
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NAZARA_RENDERER_API extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
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NAZARA_RENDERER_API extern PFNGLBINDFRAGDATALOCATIONPROC glBindFragDataLocation;
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NAZARA_RENDERER_API extern PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
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@ -25,6 +25,7 @@ namespace Nz
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class Shader;
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class Texture;
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class TextureSampler;
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class UniformBuffer;
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class VertexBuffer;
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class VertexDeclaration;
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@ -41,6 +42,8 @@ namespace Nz
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static void BeginCondition(const GpuQuery& query, GpuQueryCondition condition);
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static void BindUniformBuffer(unsigned int bindingPoint, const UniformBuffer* uniformBuffer);
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static void Clear(UInt32 flags = RendererBuffer_Color | RendererBuffer_Depth);
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static void DrawFullscreenQuad();
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@ -49,8 +49,9 @@ namespace Nz
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{
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BufferType_Index,
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BufferType_Vertex,
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BufferType_Uniform,
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BufferType_Max = BufferType_Vertex
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BufferType_Max = BufferType_Uniform
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};
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enum BufferUsage
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@ -38,7 +38,6 @@ namespace Nz
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inline const BufferRef& GetBuffer() const;
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inline UInt32 GetEndOffset() const;
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inline UInt32 GetIndexCount() const;
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inline DataStorage GetStorage() const;
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inline UInt32 GetStride() const;
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inline UInt32 GetStartOffset() const;
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@ -22,11 +22,6 @@ namespace Nz
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return m_indexCount;
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}
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inline DataStorage IndexBuffer::GetStorage() const
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{
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return DataStorage();
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}
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inline UInt32 IndexBuffer::GetStride() const
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{
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return static_cast<UInt32>((m_largeIndices) ? sizeof(UInt32) : sizeof(UInt16));
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@ -0,0 +1,69 @@
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// Copyright (C) 2017 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Utility module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_UNIFORMBUFFER_HPP
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#define NAZARA_UNIFORMBUFFER_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/ObjectRef.hpp>
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#include <Nazara/Core/Signal.hpp>
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#include <Nazara/Utility/Buffer.hpp>
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namespace Nz
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{
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class UniformBuffer;
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using UniformBufferConstRef = ObjectRef<const UniformBuffer>;
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using UniformBufferRef = ObjectRef<UniformBuffer>;
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class NAZARA_UTILITY_API UniformBuffer : public RefCounted
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{
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public:
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UniformBuffer() = default;
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UniformBuffer(BufferRef buffer);
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UniformBuffer(BufferRef buffer, UInt32 offset, UInt32 size);
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UniformBuffer(UInt32 length, DataStorage storage, BufferUsageFlags usage);
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UniformBuffer(const UniformBuffer& uniformBuffer);
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UniformBuffer(UniformBuffer&&) = delete;
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~UniformBuffer();
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bool Fill(const void* data, UInt32 offset, UInt32 size);
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inline const BufferRef& GetBuffer() const;
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inline UInt32 GetEndOffset() const;
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inline UInt32 GetStartOffset() const;
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inline bool IsValid() const;
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void* Map(BufferAccess access, UInt32 offset = 0, UInt32 size = 0);
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void* Map(BufferAccess access, UInt32 offset = 0, UInt32 size = 0) const;
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void Reset();
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void Reset(BufferRef buffer);
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void Reset(BufferRef buffer, UInt32 offset, UInt32 size);
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void Reset(UInt32 size, DataStorage storage, BufferUsageFlags usage);
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void Reset(const UniformBuffer& uniformBuffer);
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void Unmap() const;
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UniformBuffer& operator=(const UniformBuffer& uniformBuffer);
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UniformBuffer& operator=(UniformBuffer&&) = delete;
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template<typename... Args> static UniformBufferRef New(Args&&... args);
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// Signals:
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NazaraSignal(OnUniformBufferRelease, const UniformBuffer* /*UniformBuffer*/);
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private:
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BufferRef m_buffer;
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UInt32 m_endOffset;
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UInt32 m_startOffset;
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};
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}
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#include <Nazara/Utility/UniformBuffer.inl>
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#endif // NAZARA_UNIFORMBUFFER_HPP
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@ -0,0 +1,41 @@
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// Copyright (C) 2017 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Utility module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Utility/UniformBuffer.hpp>
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#include <memory>
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#include <Nazara/Utility/Debug.hpp>
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namespace Nz
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{
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inline const BufferRef& UniformBuffer::GetBuffer() const
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{
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return m_buffer;
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}
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inline UInt32 UniformBuffer::GetEndOffset() const
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{
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return m_endOffset;
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}
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inline UInt32 UniformBuffer::GetStartOffset() const
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{
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return m_startOffset;
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}
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inline bool UniformBuffer::IsValid() const
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{
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return m_buffer.IsValid();
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}
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template<typename... Args>
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UniformBufferRef UniformBuffer::New(Args&&... args)
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{
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std::unique_ptr<UniformBuffer> object(new UniformBuffer(std::forward<Args>(args)...));
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object->SetPersistent(false);
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return object.release();
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}
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}
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#include <Nazara/Utility/DebugOff.hpp>
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@ -885,6 +885,7 @@ namespace Nz
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glBeginQuery = reinterpret_cast<PFNGLBEGINQUERYPROC>(LoadEntry("glBeginQuery"));
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glBindAttribLocation = reinterpret_cast<PFNGLBINDATTRIBLOCATIONPROC>(LoadEntry("glBindAttribLocation"));
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glBindBuffer = reinterpret_cast<PFNGLBINDBUFFERPROC>(LoadEntry("glBindBuffer"));
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glBindBufferRange = reinterpret_cast<PFNGLBINDBUFFERRANGEPROC>(LoadEntry("glBindBufferRange"));
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glBindFragDataLocation = reinterpret_cast<PFNGLBINDFRAGDATALOCATIONPROC>(LoadEntry("glBindFragDataLocation"));
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glBindFramebuffer = reinterpret_cast<PFNGLBINDFRAMEBUFFERPROC>(LoadEntry("glBindFramebuffer"));
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glBindRenderbuffer = reinterpret_cast<PFNGLBINDRENDERBUFFERPROC>(LoadEntry("glBindRenderbuffer"));
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@ -1896,19 +1897,12 @@ namespace Nz
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GLenum OpenGL::BufferTarget[] =
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{
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GL_ELEMENT_ARRAY_BUFFER, // BufferType_Index,
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GL_ARRAY_BUFFER, // BufferType_Vertex
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GL_ELEMENT_ARRAY_BUFFER, // BufferType_Index
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GL_ARRAY_BUFFER, // BufferType_Vertex
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GL_UNIFORM_BUFFER // BufferType_Uniform
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};
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static_assert(BufferType_Max + 1 == 2, "Buffer target array is incomplete");
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GLenum OpenGL::BufferTargetBinding[] =
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{
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GL_ELEMENT_ARRAY_BUFFER_BINDING, // BufferType_Index,
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GL_ARRAY_BUFFER_BINDING, // BufferType_Vertex
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};
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static_assert(BufferType_Max + 1 == 2, "Buffer target binding array is incomplete");
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static_assert(BufferType_Max + 1 == 3, "Buffer target array is incomplete");
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GLenum OpenGL::ComponentType[] =
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{
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@ -2117,6 +2111,7 @@ PFNGLBEGINCONDITIONALRENDERPROC glBeginConditionalRender = nullptr;
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PFNGLBEGINQUERYPROC glBeginQuery = nullptr;
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PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation = nullptr;
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PFNGLBINDBUFFERPROC glBindBuffer = nullptr;
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PFNGLBINDBUFFERRANGEPROC glBindBufferRange = nullptr;
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PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer = nullptr;
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PFNGLBINDFRAGDATALOCATIONPROC glBindFragDataLocation = nullptr;
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PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer = nullptr;
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@ -29,6 +29,7 @@
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#include <Nazara/Utility/Utility.hpp>
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#include <Nazara/Utility/VertexBuffer.hpp>
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#include <Nazara/Utility/VertexDeclaration.hpp>
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#include <Nazara/Utility/UniformBuffer.hpp>
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#include <Nazara/Platform/Platform.hpp>
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#include <map>
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#include <memory>
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@ -134,6 +135,22 @@ namespace Nz
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glBeginConditionalRender(query.GetOpenGLID(), OpenGL::QueryCondition[condition]);
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}
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void Renderer::BindUniformBuffer(unsigned int bindingPoint, const UniformBuffer* uniformBuffer)
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{
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NazaraAssert(uniformBuffer && uniformBuffer->IsValid(), "Buffer must be valid");
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const Nz::BufferRef& buffer = uniformBuffer->GetBuffer();
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if (buffer->GetStorage() != DataStorage_Hardware)
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{
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NazaraError("Uniform buffer storage is not hardware");
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return;
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}
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HardwareBuffer* hwBuffer = static_cast<HardwareBuffer*>(buffer->GetImpl());
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glBindBufferRange(GL_UNIFORM_BUFFER, bindingPoint, hwBuffer->GetOpenGLID(), uniformBuffer->GetStartOffset(), uniformBuffer->GetEndOffset() - uniformBuffer->GetStartOffset());
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}
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void Renderer::Clear(UInt32 flags)
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{
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#ifdef NAZARA_DEBUG
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@ -106,6 +106,7 @@ namespace Nz
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void IndexBuffer::Reset(bool largeIndices, BufferRef buffer, UInt32 offset, UInt32 size)
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{
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NazaraAssert(buffer && buffer->IsValid(), "Invalid buffer");
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NazaraAssert(buffer->GetType() == BufferType_Index, "Buffer must be an index buffer");
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NazaraAssert(size > 0, "Invalid size");
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NazaraAssert(offset + size > buffer->GetSize(), "Virtual buffer exceed buffer bounds");
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@ -0,0 +1,118 @@
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// Copyright (C) 2017 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Utility module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Utility/UniformBuffer.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Core/ErrorFlags.hpp>
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#include <Nazara/Utility/Config.hpp>
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#include <Nazara/Utility/Debug.hpp>
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namespace Nz
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{
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UniformBuffer::UniformBuffer(BufferRef buffer)
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{
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ErrorFlags(ErrorFlag_ThrowException, true);
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Reset(std::move(buffer));
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}
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UniformBuffer::UniformBuffer(BufferRef buffer, UInt32 offset, UInt32 size)
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{
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ErrorFlags(ErrorFlag_ThrowException, true);
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Reset(std::move(buffer), offset, size);
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}
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UniformBuffer::UniformBuffer(UInt32 length, DataStorage storage, BufferUsageFlags usage)
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{
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ErrorFlags(ErrorFlag_ThrowException, true);
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Reset(length, storage, usage);
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}
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UniformBuffer::UniformBuffer(const UniformBuffer& uniformBuffer) :
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RefCounted(),
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m_buffer(uniformBuffer.m_buffer),
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m_endOffset(uniformBuffer.m_endOffset),
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m_startOffset(uniformBuffer.m_startOffset)
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{
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}
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UniformBuffer::~UniformBuffer()
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{
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OnUniformBufferRelease(this);
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}
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bool UniformBuffer::Fill(const void* data, UInt32 offset, UInt32 size)
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{
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NazaraAssert(m_buffer && m_buffer->IsValid(), "Invalid buffer");
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NazaraAssert(m_startOffset + offset + size <= m_endOffset, "Exceeding virtual buffer size");
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return m_buffer->Fill(data, m_startOffset + offset, size);
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}
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void* UniformBuffer::Map(BufferAccess access, UInt32 offset, UInt32 size)
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{
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NazaraAssert(m_buffer && m_buffer->IsValid(), "Invalid buffer");
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NazaraAssert(m_startOffset + offset + size <= m_endOffset, "Exceeding virtual buffer size");
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return m_buffer->Map(access, offset, size);
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}
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void* UniformBuffer::Map(BufferAccess access, UInt32 offset, UInt32 size) const
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{
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NazaraAssert(m_buffer && m_buffer->IsValid(), "Invalid buffer");
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NazaraAssert(m_startOffset + offset + size <= m_endOffset, "Exceeding virtual buffer size");
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return m_buffer->Map(access, offset, size);
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}
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void UniformBuffer::Reset()
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{
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m_buffer.Reset();
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}
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void UniformBuffer::Reset(BufferRef buffer)
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{
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NazaraAssert(buffer && buffer->IsValid(), "Invalid buffer");
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Reset(buffer, 0, buffer->GetSize());
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}
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void UniformBuffer::Reset(BufferRef buffer, UInt32 offset, UInt32 size)
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{
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NazaraAssert(buffer && buffer->IsValid(), "Invalid buffer");
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NazaraAssert(buffer->GetType() == BufferType_Uniform, "Buffer must be an uniform buffer");
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NazaraAssert(size > 0, "Invalid size");
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NazaraAssert(offset + size > buffer->GetSize(), "Virtual buffer exceed buffer bounds");
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m_buffer = buffer;
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m_endOffset = offset + size;
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m_startOffset = offset;
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}
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void UniformBuffer::Reset(UInt32 size, DataStorage storage, BufferUsageFlags usage)
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{
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m_endOffset = size;
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m_startOffset = 0;
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m_buffer = Buffer::New(BufferType_Uniform, m_endOffset, storage, usage);
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}
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void UniformBuffer::Reset(const UniformBuffer& UniformBuffer)
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{
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m_buffer = UniformBuffer.m_buffer;
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m_endOffset = UniformBuffer.m_endOffset;
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m_startOffset = UniformBuffer.m_startOffset;
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}
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void UniformBuffer::Unmap() const
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{
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m_buffer->Unmap();
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}
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UniformBuffer& UniformBuffer::operator=(const UniformBuffer& uniformBuffer)
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{
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Reset(uniformBuffer);
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return *this;
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}
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}
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@ -98,6 +98,7 @@ namespace Nz
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void VertexBuffer::Reset(VertexDeclarationConstRef vertexDeclaration, BufferRef buffer)
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{
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NazaraAssert(buffer && buffer->IsValid(), "Invalid buffer");
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NazaraAssert(buffer->GetType() == BufferType_Vertex, "Buffer must be a vertex buffer");
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UInt32 size = buffer->GetSize();
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Reset(std::move(vertexDeclaration), std::move(buffer), 0, size);
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