RigidBody2D: Add experimental SetMomentOfInertia method
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@ -57,6 +57,7 @@ namespace Nz
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void SetGeom(Collider2DRef geom);
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void SetGeom(Collider2DRef geom);
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void SetMass(float mass);
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void SetMass(float mass);
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void SetMassCenter(const Vector2f& center);
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void SetMassCenter(const Vector2f& center);
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void SetMomentOfInertia(float moment);
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void SetPosition(const Vector2f& position);
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void SetPosition(const Vector2f& position);
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void SetRotation(float rotation);
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void SetRotation(float rotation);
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void SetUserdata(void* ud);
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void SetUserdata(void* ud);
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@ -285,6 +285,14 @@ namespace Nz
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cpBodySetCenterOfGravity(m_handle, cpv(center.x, center.y));
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cpBodySetCenterOfGravity(m_handle, cpv(center.x, center.y));
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}
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}
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void RigidBody2D::SetMomentOfInertia(float moment)
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{
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m_world->RegisterPostStep(this, [moment] (Nz::RigidBody2D* body)
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{
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cpBodySetMoment(body->GetHandle(), moment);
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});
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}
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void RigidBody2D::SetPosition(const Vector2f& position)
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void RigidBody2D::SetPosition(const Vector2f& position)
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{
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{
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cpBodySetPosition(m_handle, cpv(position.x, position.y));
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cpBodySetPosition(m_handle, cpv(position.x, position.y));
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