Push current work

This commit is contained in:
SirLynix 2022-05-04 12:50:05 +02:00 committed by Jérôme Leclercq
parent 85cd064171
commit e5e3026005
9 changed files with 653 additions and 580 deletions

View File

@ -33,6 +33,10 @@ int main()
Nz::Modules<Nz::Graphics> nazara(rendererConfig);
Nz::PluginManager::Mount(Nz::Plugin::Assimp);
Nz::CallOnExit unmountAssimp([]
{
Nz::PluginManager::Unmount(Nz::Plugin::Assimp);
});
std::shared_ptr<Nz::RenderDevice> device = Nz::Graphics::Instance()->GetRenderDevice();
@ -55,19 +59,27 @@ int main()
texParams.renderDevice = device;
entt::entity playerEntity = registry.create();
entt::entity playerRotation = registry.create();
entt::entity playerCamera = registry.create();
{
auto& playerNode = registry.emplace<Nz::NodeComponent>(playerEntity);
playerNode.SetPosition(0.f, 1.8f, 1.f);
playerNode.SetRotation(Nz::EulerAnglesf(-30.f, 0.f, 0.f));
auto& playerBody = registry.emplace<Nz::RigidBody3DComponent>(playerEntity, &physSytem.GetPhysWorld());
playerBody.SetMass(0.f);
playerBody.SetGeom(std::make_shared<Nz::CapsuleCollider3D>(1.8f, 0.5f));
playerBody.SetMass(42.f);
playerBody.SetGeom(std::make_shared<Nz::BoxCollider3D>(Nz::Vector3f::Unit()));
auto& playerComponent = registry.emplace<Nz::CameraComponent>(playerEntity, window.GetRenderTarget());
playerComponent.UpdateZNear(0.2f);
playerComponent.UpdateRenderMask(1);
playerComponent.UpdateClearColor(Nz::Color(127, 127, 127));
auto& playerRotNode = registry.emplace<Nz::NodeComponent>(playerRotation);
playerRotNode.SetParent(playerNode);
auto& cameraNode = registry.emplace<Nz::NodeComponent>(playerCamera);
cameraNode.SetParent(playerRotNode);
auto& cameraComponent = registry.emplace<Nz::CameraComponent>(playerCamera, window.GetRenderTarget());
cameraComponent.UpdateZNear(0.2f);
cameraComponent.UpdateZFar(10000.f);
cameraComponent.UpdateRenderMask(1);
cameraComponent.UpdateClearColor(Nz::Color(0.5f, 0.5f, 0.5f));
}
Nz::FieldOffsets skeletalOffsets(Nz::StructLayout::Std140);
@ -76,16 +88,11 @@ int main()
std::vector<Nz::UInt8> skeletalBufferMem(skeletalOffsets.GetAlignedSize());
Nz::Matrix4f* matrices = Nz::AccessByOffset<Nz::Matrix4f*>(skeletalBufferMem.data(), arrayOffset);
std::shared_ptr<Nz::Animation> bobAnim = Nz::Animation::LoadFromFile(resourceDir / "hellknight/idle2.md5anim");
if (!bobAnim)
{
NazaraError("Failed to load bob anim");
return __LINE__;
}
Nz::MeshParams meshParams;
meshParams.animated = true;
//meshParams.center = true;
meshParams.center = true;
meshParams.texCoordScale = Nz::Vector2f(1.f, -1.f);
meshParams.texCoordOffset = Nz::Vector2f(0.f, 1.f);
//meshParams.matrix = Nz::Matrix4f::Scale(Nz::Vector3f(10.f));
meshParams.vertexDeclaration = Nz::VertexDeclaration::Get(Nz::VertexLayout::XYZ_Normal_UV_Tangent_Skinning);
@ -96,9 +103,22 @@ int main()
return __LINE__;
}
Nz::AnimationParams matParams;
matParams.skeleton = bobMesh->GetSkeleton();
std::shared_ptr<Nz::Animation> bobAnim = Nz::Animation::LoadFromFile(resourceDir / "hellknight/idle.md5anim", matParams);
if (!bobAnim)
{
NazaraError("Failed to load bob anim");
return __LINE__;
}
Nz::Skeleton skeleton = *bobMesh->GetSkeleton();
bobAnim->AnimateSkeleton(&skeleton, 0, 1, 0.5f);
std::cout << "joint count: " << skeleton.GetJointCount() << std::endl;
//std::cout << "anim joint count: " << bobAnim->GetJointCount() << std::endl;
//bobAnim->AnimateSkeleton(&skeleton, 0, 1, 0.5f);
/*for (std::size_t i = 0; i < bobMesh->GetSubMeshCount(); ++i)
{
@ -114,13 +134,11 @@ int main()
Nz::SkinPosition(skinningData, 0, mapper.GetVertexCount());
}*/
for (std::size_t i = 0; i < skeleton.GetJointCount(); ++i)
matrices[i] = skeleton.GetJoint(i)->GetSkinningMatrix();
/*for (std::size_t i = 0; i < skeleton.GetJointCount(); ++i)
matrices[i] = skeleton.GetJoint(i)->GetSkinningMatrix();*/
std::shared_ptr<Nz::RenderBuffer> renderBuffer = device->InstantiateBuffer(Nz::BufferType::Uniform, skeletalBufferMem.size(), Nz::BufferUsage::Write, skeletalBufferMem.data());
entt::entity bobEntity = registry.create();
{
const Nz::Boxf& bobAABB = bobMesh->GetAABB();
std::shared_ptr<Nz::GraphicalMesh> bobGfxMesh = std::make_shared<Nz::GraphicalMesh>(*bobMesh);
@ -128,7 +146,7 @@ int main()
for (std::size_t i = 0; i < bobMesh->GetMaterialCount(); ++i)
{
std::string matPath;
bobMesh->GetMaterialData(i).GetStringParameter(Nz::MaterialData::FilePath, &matPath);
bobMesh->GetMaterialData(i).GetStringParameter(Nz::MaterialData::DiffuseTexturePath, &matPath);
std::shared_ptr<Nz::Material> bobMat = std::make_shared<Nz::Material>();
@ -138,22 +156,52 @@ int main()
bobMatPass->EnableDepthBuffer(true);
{
Nz::BasicMaterial basicMat(*bobMatPass);
basicMat.SetDiffuseMap(Nz::Texture::LoadFromFile(matPath + ".tga", texParams));
if (matPath.find("gob") != matPath.npos)
{
bobMatPass->EnableFlag(Nz::MaterialPassFlag::SortByDistance);
basicMat.SetAlphaMap(Nz::Texture::LoadFromFile(matPath, texParams));
bobMatPass->EnableDepthWrite(false);
bobMatPass->EnableBlending(true);
bobMatPass->SetBlendEquation(Nz::BlendEquation::Add, Nz::BlendEquation::Add);
bobMatPass->SetBlendFunc(Nz::BlendFunc::SrcAlpha, Nz::BlendFunc::InvSrcAlpha, Nz::BlendFunc::One, Nz::BlendFunc::Zero);
}
if (i == 0 || i == 3)
else
basicMat.SetDiffuseMap(Nz::Texture::LoadFromFile(matPath, texParams));
}
bobMat->AddPass("ForwardPass", bobMatPass);
bobModel->SetMaterial(i, bobMat);
}
/*for (std::size_t y = 0; y < 50; ++y)
{
for (std::size_t x = 0; x < 50; ++x)
{
entt::entity bobEntity = registry.create();
auto& bobNode = registry.emplace<Nz::NodeComponent>(bobEntity);
bobNode.SetPosition(Nz::Vector3f(0.f, bobAABB.height / 2.f, 0.f));
bobNode.SetPosition(Nz::Vector3f(x - 25.f, bobAABB.height / 2.f, -float(y)));
bobNode.SetRotation(Nz::EulerAnglesf(-90.f, -90.f, 0.f));
bobNode.SetScale(1.f / 40.f * 0.5f);
auto& bobGfx = registry.emplace<Nz::GraphicsComponent>(bobEntity);
bobGfx.AttachRenderable(bobModel, 0xFFFFFFFF);
}
}*/
entt::entity bobEntity = registry.create();
{
auto& bobNode = registry.emplace<Nz::NodeComponent>(bobEntity);
bobNode.SetRotation(Nz::EulerAnglesf(90.f, -90.f, 0.f));
bobNode.SetScale(1.f / 40.f * 0.5f);
bobNode.SetPosition(bobNode.GetScale() * Nz::Vector3f(0.f, bobAABB.height / 2.f, 0.f));
auto& bobGfx = registry.emplace<Nz::GraphicsComponent>(bobEntity);
bobGfx.AttachRenderable(bobModel, 0xFFFFFFFF);
}
entt::entity planeEntity = registry.create();
{
@ -197,10 +245,13 @@ int main()
planeGfx.AttachRenderable(planeModel, 0xFFFFFFFF);
}
window.EnableEventPolling(true);
Nz::Clock fpsClock, updateClock;
float incr = 0.f;
unsigned int currentFrame = 0;
unsigned int nextFrame = 1;
Nz::EulerAnglesf camAngles = Nz::EulerAnglesf(-30.f, 0.f, 0.f);
Nz::UInt64 lastTime = Nz::GetElapsedMicroseconds();
Nz::UInt64 fps = 0;
while (window.IsOpen())
@ -222,7 +273,21 @@ int main()
break;
case Nz::WindowEventType::MouseMoved:
{
// Gestion de la caméra free-fly (Rotation)
float sensitivity = 0.3f; // Sensibilité de la souris
// On modifie l'angle de la caméra grâce au déplacement relatif sur X de la souris
camAngles.yaw = camAngles.yaw - event.mouseMove.deltaX * sensitivity;
camAngles.yaw.Normalize();
// Idem, mais pour éviter les problèmes de calcul de la matrice de vue, on restreint les angles
camAngles.pitch = Nz::Clamp(camAngles.pitch - event.mouseMove.deltaY * sensitivity, -89.f, 89.f);
auto& playerRotNode = registry.get<Nz::NodeComponent>(playerRotation);
playerRotNode.SetRotation(camAngles);
break;
}
default:
break;
@ -237,8 +302,22 @@ int main()
auto& playerBody = registry.get<Nz::RigidBody3DComponent>(playerEntity);
float mass = playerBody.GetMass();
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Space))
playerBody.AddForce(Nz::Vector3f(0.f, playerBody.GetMass() * 50.f, 0.f));
playerBody.AddForce(Nz::Vector3f(0.f, mass * 50.f, 0.f));
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Up) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Z))
playerBody.AddForce(Nz::Vector3f::Forward() * 25.f * mass, Nz::CoordSys::Local);
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Down) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::S))
playerBody.AddForce(Nz::Vector3f::Backward() * 25.f * mass, Nz::CoordSys::Local);
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Left) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Q))
playerBody.AddForce(Nz::Vector3f::Left() * 25.f * mass, Nz::CoordSys::Local);
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Right) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::D))
playerBody.AddForce(Nz::Vector3f::Right() * 25.f * mass, Nz::CoordSys::Local);
incr += 1.f / 60.f * 30.f;
if (incr >= 1.f)
@ -251,6 +330,8 @@ int main()
nextFrame = 0;
}
std::cout << currentFrame << std::endl;
bobAnim->AnimateSkeleton(&skeleton, currentFrame, nextFrame, incr);
for (std::size_t i = 0; i < skeleton.GetJointCount(); ++i)
matrices[i] = skeleton.GetJoint(i)->GetSkinningMatrix();

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@ -256,7 +256,7 @@ namespace Nz
Vector3<T>& OrientedBox<T>::operator()(unsigned int i)
{
#if NAZARA_MATH_SAFE
if (i > BoxCornerCount)
if (i >= BoxCornerCount)
{
std::ostringstream ss;
ss << "Index out of range: (" << i << " >= " << BoxCornerCount << ")";
@ -281,7 +281,7 @@ namespace Nz
Vector3<T> OrientedBox<T>::operator()(unsigned int i) const
{
#if NAZARA_MATH_SAFE
if (i > BoxCornerCount)
if (i >= BoxCornerCount)
{
std::ostringstream ss;
ss << "Index out of range: (" << i << " >= " << BoxCornerCount << ")";

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@ -21,12 +21,16 @@
namespace Nz
{
class Skeleton;
struct NAZARA_UTILITY_API AnimationParams : ResourceParameters
{
// La frame de fin à charger
std::size_t endFrame = 0xFFFFFFFF;
// La frame de début à charger
std::size_t startFrame = 0;
// Reference skeleton
const Skeleton* skeleton = nullptr;
bool IsValid() const;
};
@ -34,7 +38,6 @@ namespace Nz
class Animation;
struct Sequence;
struct SequenceJoint;
class Skeleton;
using AnimationLibrary = ObjectLibrary<Animation>;
using AnimationLoader = ResourceLoader<Animation, AnimationParams>;

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@ -23,9 +23,9 @@ namespace Nz
struct SequenceJoint
{
Quaternionf rotation;
Vector3f position;
Vector3f scale;
Quaternionf rotation = Quaternionf::Identity();
Vector3f position = Vector3f::Zero();
Vector3f scale = Vector3f::Unit();
};
}

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@ -57,6 +57,8 @@ namespace Nz
// Signals:
NazaraSignal(OnSkeletonJointsInvalidated, const Skeleton* /*skeleton*/);
static constexpr std::size_t InvalidJointIndex = std::numeric_limits<std::size_t>::max();
private:
void InvalidateJoints();
void InvalidateJointMap();

File diff suppressed because it is too large Load Diff

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@ -211,7 +211,16 @@ namespace Nz
{
NAZARA_USE_ANONYMOUS_NAMESPACE
Unmount(s_pluginFiles[UnderlyingCast(plugin)]);
std::filesystem::path pluginName = s_pluginFiles[UnderlyingCast(plugin)];
#ifdef NAZARA_DEBUG
std::filesystem::path debugPath = pluginName;
debugPath += "-d";
Unmount(debugPath);
#endif
Unmount(pluginName);
}
/*!
@ -233,7 +242,14 @@ namespace Nz
return;
}
std::filesystem::path canonicalPath = std::filesystem::canonical(pluginPath);
std::filesystem::path path = pluginPath;
if (path.extension() != NAZARA_DYNLIB_EXTENSION)
path += NAZARA_DYNLIB_EXTENSION;
if (!std::filesystem::exists(path))
return;
std::filesystem::path canonicalPath = std::filesystem::canonical(path);
auto it = s_plugins.find(canonicalPath);
if (it == s_plugins.end())
{

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@ -34,6 +34,12 @@ namespace Nz
return false;
}
if (!skeleton)
{
NazaraError("You must set a valid skeleton to load an animation");
return false;
}
return true;
}

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@ -140,7 +140,8 @@ namespace Nz
UpdateJointMap();
auto it = m_impl->jointMap.find(jointName);
NazaraAssert(it != m_impl->jointMap.end(), "joint not found");
if (it == m_impl->jointMap.end())
return InvalidJointIndex;
return it->second;
}