VulkanRenderer: Move vulkan wrappers to a separate directory

This commit is contained in:
Lynix
2016-10-29 01:59:06 +02:00
parent 8d06c57d0d
commit e61c6d0a8e
58 changed files with 108 additions and 108 deletions

View File

@@ -0,0 +1,39 @@
// Copyright (C) 2016 Jérôme Leclercq
// This file is part of the "Nazara Engine - Vulkan Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_VULKANRENDERER_VKFRAMEBUFFER_HPP
#define NAZARA_VULKANRENDERER_VKFRAMEBUFFER_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/VulkanRenderer/Wrapper/DeviceObject.hpp>
namespace Nz
{
namespace Vk
{
class Framebuffer : public DeviceObject<Framebuffer, VkFramebuffer, VkFramebufferCreateInfo>
{
friend DeviceObject;
public:
Framebuffer() = default;
Framebuffer(const Framebuffer&) = delete;
Framebuffer(Framebuffer&&) = default;
~Framebuffer() = default;
Framebuffer& operator=(const Framebuffer&) = delete;
Framebuffer& operator=(Framebuffer&&) = delete;
private:
static inline VkResult CreateHelper(const DeviceHandle& device, const VkFramebufferCreateInfo* createInfo, const VkAllocationCallbacks* allocator, VkFramebuffer* handle);
static inline void DestroyHelper(const DeviceHandle& device, VkFramebuffer handle, const VkAllocationCallbacks* allocator);
};
}
}
#include <Nazara/VulkanRenderer/Wrapper/Framebuffer.inl>
#endif // NAZARA_VULKANRENDERER_VKFRAMEBUFFER_HPP