VulkanRenderer: Move vulkan wrappers to a separate directory
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include/Nazara/VulkanRenderer/Wrapper/Framebuffer.inl
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24
include/Nazara/VulkanRenderer/Wrapper/Framebuffer.inl
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// Copyright (C) 2016 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Vulkan Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/VulkanRenderer/Wrapper/Framebuffer.hpp>
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#include <Nazara/VulkanRenderer/Debug.hpp>
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namespace Nz
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{
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namespace Vk
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{
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inline VkResult Framebuffer::CreateHelper(const DeviceHandle& device, const VkFramebufferCreateInfo* createInfo, const VkAllocationCallbacks* allocator, VkFramebuffer* handle)
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{
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return device->vkCreateFramebuffer(*device, createInfo, allocator, handle);
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}
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inline void Framebuffer::DestroyHelper(const DeviceHandle& device, VkFramebuffer handle, const VkAllocationCallbacks* allocator)
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{
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return device->vkDestroyFramebuffer(*device, handle, allocator);
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}
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}
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}
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#include <Nazara/VulkanRenderer/DebugOff.hpp>
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