VulkanRenderer: Move vulkan wrappers to a separate directory
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include/Nazara/VulkanRenderer/Wrapper/Semaphore.hpp
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include/Nazara/VulkanRenderer/Wrapper/Semaphore.hpp
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// Copyright (C) 2016 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Vulkan Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_VULKANRENDERER_VKSEMAPHORE_HPP
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#define NAZARA_VULKANRENDERER_VKSEMAPHORE_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/DeviceObject.hpp>
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namespace Nz
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{
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namespace Vk
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{
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class Semaphore : public DeviceObject<Semaphore, VkSemaphore, VkSemaphoreCreateInfo>
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{
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friend DeviceObject;
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public:
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Semaphore() = default;
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Semaphore(const Semaphore&) = delete;
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Semaphore(Semaphore&&) = default;
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~Semaphore() = default;
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using DeviceObject::Create;
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inline bool Create(const DeviceHandle& device, VkSemaphoreCreateFlags flags = 0, const VkAllocationCallbacks* allocator = nullptr);
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Semaphore& operator=(const Semaphore&) = delete;
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Semaphore& operator=(Semaphore&&) = delete;
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private:
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static inline VkResult CreateHelper(const DeviceHandle& device, const VkSemaphoreCreateInfo* createInfo, const VkAllocationCallbacks* allocator, VkSemaphore* handle);
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static inline void DestroyHelper(const DeviceHandle& device, VkSemaphore handle, const VkAllocationCallbacks* allocator);
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};
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}
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}
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#include <Nazara/VulkanRenderer/Wrapper/Semaphore.inl>
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#endif // NAZARA_VULKANRENDERER_VKSEMAPHORE_HPP
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