VulkanRenderer: Move vulkan wrappers to a separate directory

This commit is contained in:
Lynix
2016-10-29 01:59:06 +02:00
parent 8d06c57d0d
commit e61c6d0a8e
58 changed files with 108 additions and 108 deletions

View File

@@ -0,0 +1,38 @@
// Copyright (C) 2016 Jérôme Leclercq
// This file is part of the "Nazara Engine - Vulkan Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/VulkanRenderer/Wrapper/ShaderModule.hpp>
#include <Nazara/VulkanRenderer/Debug.hpp>
namespace Nz
{
namespace Vk
{
inline bool ShaderModule::Create(const DeviceHandle& device, const UInt32* code, std::size_t size, VkShaderModuleCreateFlags flags, const VkAllocationCallbacks* allocator)
{
VkShaderModuleCreateInfo createInfo =
{
VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
nullptr,
flags,
size,
code
};
return Create(device, createInfo, allocator);
}
inline VkResult ShaderModule::CreateHelper(const DeviceHandle& device, const VkShaderModuleCreateInfo* createInfo, const VkAllocationCallbacks* allocator, VkShaderModule* handle)
{
return device->vkCreateShaderModule(*device, createInfo, allocator, handle);
}
inline void ShaderModule::DestroyHelper(const DeviceHandle& device, VkShaderModule handle, const VkAllocationCallbacks* allocator)
{
return device->vkDestroyShaderModule(*device, handle, allocator);
}
}
}
#include <Nazara/VulkanRenderer/DebugOff.hpp>