Physics2D/PhysWorld2D: Fix multiple calls to RegisterCallbacks with the same collision id
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@@ -287,7 +287,7 @@ namespace Ndk
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void PhysicsSystem2D::RegisterCallbacks(unsigned int collisionIdA, unsigned int collisionIdB, Callback callbacks)
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{
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Nz::PhysWorld2D::Callback worldCallbacks{};
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Nz::PhysWorld2D::Callback worldCallbacks;
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if (callbacks.endCallback)
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{
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