Physics2D/PhysWorld2D: Fix multiple calls to RegisterCallbacks with the same collision id
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@@ -69,8 +69,8 @@ namespace Nz
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void RegionQuery(const Nz::Rectf& boundingBox, Nz::UInt32 collisionGroup, Nz::UInt32 categoryMask, Nz::UInt32 collisionMask, std::vector<Nz::RigidBody2D*>* bodies);
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void RegisterCallbacks(unsigned int collisionId, const Callback& callbacks);
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void RegisterCallbacks(unsigned int collisionIdA, unsigned int collisionIdB, const Callback& callbacks);
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void RegisterCallbacks(unsigned int collisionId, Callback callbacks);
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void RegisterCallbacks(unsigned int collisionIdA, unsigned int collisionIdB, Callback callbacks);
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void SetDamping(float dampingValue);
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void SetGravity(const Vector2f& gravity);
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@@ -91,7 +91,7 @@ namespace Nz
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ContactPreSolveCallback preSolveCallback = nullptr;
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ContactPostSolveCallback postSolveCallback = nullptr;
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ContactStartCallback startCallback = nullptr;
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void* userdata;
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void* userdata = nullptr;
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};
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struct DebugDrawOptions
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@@ -130,7 +130,7 @@ namespace Nz
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NazaraSignal(OnPhysWorld2DPostStep, const PhysWorld2D* /*physWorld*/, float /*invStepCount*/);
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private:
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void InitCallbacks(cpCollisionHandler* handler, const Callback& callbacks);
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void InitCallbacks(cpCollisionHandler* handler, Callback callbacks);
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using PostStep = std::function<void(Nz::RigidBody2D* body)>;
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