Physics2D/Collider2D: Fix CompoundCollider2D filters
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@@ -65,7 +65,7 @@ namespace Nz
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NazaraSignal(OnColliderRelease, const Collider2D* /*collider*/);
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protected:
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virtual void CreateShapes(RigidBody2D* body, std::vector<cpShape*>& shapes) const = 0;
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virtual std::size_t CreateShapes(RigidBody2D* body, std::vector<cpShape*>* shapes) const = 0;
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bool m_trigger;
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UInt32 m_categoryMask;
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@@ -74,7 +74,7 @@ namespace Nz
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UInt32 m_collisionMask;
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private:
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virtual std::vector<cpShape*> GenerateShapes(RigidBody2D* body) const;
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virtual std::size_t GenerateShapes(RigidBody2D* body, std::vector<cpShape*>* shapes) const;
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static Collider2DLibrary::LibraryMap s_library;
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};
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@@ -100,7 +100,7 @@ namespace Nz
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template<typename... Args> static BoxCollider2DRef New(Args&&... args);
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private:
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void CreateShapes(RigidBody2D* body, std::vector<cpShape*>& shapes) const override;
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std::size_t CreateShapes(RigidBody2D* body, std::vector<cpShape*>* shapes) const override;
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Rectf m_rect;
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float m_radius;
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@@ -125,7 +125,7 @@ namespace Nz
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template<typename... Args> static CircleCollider2DRef New(Args&&... args);
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private:
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void CreateShapes(RigidBody2D* body, std::vector<cpShape*>& shapes) const override;
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std::size_t CreateShapes(RigidBody2D* body, std::vector<cpShape*>* shapes) const override;
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Vector2f m_offset;
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float m_radius;
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@@ -153,8 +153,8 @@ namespace Nz
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template<typename... Args> static CompoundCollider2DRef New(Args&&... args);
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private:
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void CreateShapes(RigidBody2D* body, std::vector<cpShape*>& shapes) const override;
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std::vector<cpShape*> GenerateShapes(RigidBody2D* body) const override;
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std::size_t CreateShapes(RigidBody2D* body, std::vector<cpShape*>* shapes) const override;
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std::size_t GenerateShapes(RigidBody2D* body, std::vector<cpShape*>* shapes) const override;
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std::vector<Collider2DRef> m_geoms;
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bool m_doesOverrideCollisionProperties;
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@@ -178,7 +178,7 @@ namespace Nz
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template<typename... Args> static ConvexCollider2DRef New(Args&&... args);
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private:
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void CreateShapes(RigidBody2D* body, std::vector<cpShape*>& shapes) const override;
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std::size_t CreateShapes(RigidBody2D* body, std::vector<cpShape*>* shapes) const override;
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std::vector<Vector2d> m_vertices;
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float m_radius;
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@@ -201,7 +201,7 @@ namespace Nz
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template<typename... Args> static NullCollider2DRef New(Args&&... args);
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private:
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void CreateShapes(RigidBody2D* body, std::vector<cpShape*>& shapes) const override;
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std::size_t CreateShapes(RigidBody2D* body, std::vector<cpShape*>* shapes) const override;
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};
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class SegmentCollider2D;
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@@ -225,7 +225,7 @@ namespace Nz
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template<typename... Args> static SegmentCollider2DRef New(Args&&... args);
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private:
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void CreateShapes(RigidBody2D* body, std::vector<cpShape*>& shapes) const override;
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std::size_t CreateShapes(RigidBody2D* body, std::vector<cpShape*>* shapes) const override;
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Vector2f m_first;
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Vector2f m_second;
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