Physics2D/Collider2D: Fix CompoundCollider2D filters
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@@ -311,7 +311,7 @@ namespace Nz
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else
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m_geom = NullCollider2D::New();
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m_shapes = m_geom->GenerateShapes(this);
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m_geom->GenerateShapes(this, &m_shapes);
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cpSpace* space = m_world->GetHandle();
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for (cpShape* shape : m_shapes)
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