Remove Utility module and move its content to Core and TextRenderer modules

This commit is contained in:
SirLynix
2024-02-10 22:46:53 +01:00
committed by Jérôme Leclercq
parent 965a00182c
commit e64c2b036e
364 changed files with 2336 additions and 2516 deletions

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@@ -8,11 +8,11 @@
#define NAZARA_GRAPHICS_BILLBOARD_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Core/VertexDeclaration.hpp>
#include <Nazara/Core/VertexStruct.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/InstancedRenderable.hpp>
#include <Nazara/Renderer/RenderPipeline.hpp>
#include <Nazara/Utility/VertexDeclaration.hpp>
#include <Nazara/Utility/VertexStruct.hpp>
#include <array>
namespace Nz

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@@ -8,7 +8,6 @@
#define NAZARA_GRAPHICS_ELEMENTRENDERER_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Core/Algorithm.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/Enums.hpp>
#include <Nazara/Graphics/PredefinedShaderStructs.hpp>

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@@ -7,7 +7,7 @@
#ifndef NAZARA_GRAPHICS_ENUMS_HPP
#define NAZARA_GRAPHICS_ENUMS_HPP
#include <Nazara/Core/Algorithm.hpp>
#include <NazaraUtils/Algorithm.hpp>
#include <NazaraUtils/Flags.hpp>
namespace Nz

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@@ -8,9 +8,9 @@
#define NAZARA_GRAPHICS_FRAMEGRAPHSTRUCTS_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Core/Enums.hpp>
#include <Nazara/Graphics/FramePassAttachment.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Utility/Enums.hpp>
#include <optional>
#include <string>

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@@ -8,9 +8,9 @@
#define NAZARA_GRAPHICS_FRAMEPASSATTACHMENT_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Core/PixelFormat.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Utility/PixelFormat.hpp>
#include <string>
namespace Nz

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@@ -8,10 +8,10 @@
#define NAZARA_GRAPHICS_GRAPHICALMESH_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Core/Mesh.hpp>
#include <Nazara/Core/VertexDeclaration.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Renderer/RenderBuffer.hpp>
#include <Nazara/Utility/Mesh.hpp>
#include <Nazara/Utility/VertexDeclaration.hpp>
#include <NazaraUtils/Signal.hpp>
#include <memory>

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@@ -8,8 +8,8 @@
#define NAZARA_GRAPHICS_GUILLOTINETEXTUREATLAS_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Core/GuillotineImageAtlas.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Utility/GuillotineImageAtlas.hpp>
namespace Nz
{

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@@ -8,13 +8,13 @@
#define NAZARA_GRAPHICS_LIGHT_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Core/PixelFormat.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/LightShadowData.hpp>
#include <Nazara/Math/BoundingVolume.hpp>
#include <Nazara/Math/Frustum.hpp>
#include <Nazara/Math/Quaternion.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Utility/PixelFormat.hpp>
#include <NazaraUtils/Signal.hpp>
#include <memory>

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@@ -8,11 +8,11 @@
#define NAZARA_GRAPHICS_LINEARSLICEDSPRITE_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Core/VertexDeclaration.hpp>
#include <Nazara/Core/VertexStruct.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/InstancedRenderable.hpp>
#include <Nazara/Renderer/RenderPipeline.hpp>
#include <Nazara/Utility/VertexDeclaration.hpp>
#include <Nazara/Utility/VertexStruct.hpp>
#include <array>
namespace Nz

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@@ -10,13 +10,13 @@
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Core/Color.hpp>
#include <Nazara/Core/ObjectLibrary.hpp>
#include <Nazara/Core/UniformBuffer.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/Enums.hpp>
#include <Nazara/Graphics/MaterialPipeline.hpp>
#include <Nazara/Renderer/RenderBufferView.hpp>
#include <Nazara/Renderer/Texture.hpp>
#include <Nazara/Renderer/TextureSampler.hpp>
#include <Nazara/Utility/UniformBuffer.hpp>
#include <NazaraUtils/Signal.hpp>
#include <NZSL/Ast/ConstantValue.hpp>
#include <NZSL/Ast/Option.hpp>

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@@ -8,18 +8,18 @@
#define NAZARA_GRAPHICS_MODEL_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Core/Mesh.hpp>
#include <Nazara/Core/ObjectLibrary.hpp>
#include <Nazara/Core/Resource.hpp>
#include <Nazara/Core/ResourceLoader.hpp>
#include <Nazara/Core/ResourceManager.hpp>
#include <Nazara/Core/ResourceParameters.hpp>
#include <Nazara/Core/ResourceSaver.hpp>
#include <Nazara/Core/VertexDeclaration.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/GraphicalMesh.hpp>
#include <Nazara/Graphics/InstancedRenderable.hpp>
#include <Nazara/Renderer/RenderPipeline.hpp>
#include <Nazara/Utility/Mesh.hpp>
#include <Nazara/Utility/VertexDeclaration.hpp>
#include <NazaraUtils/FunctionRef.hpp>
#include <NazaraUtils/Result.hpp>
#include <memory>

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@@ -2,8 +2,8 @@
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Core/Algorithm.hpp>
#include <Nazara/Core/Error.hpp>
#include <NazaraUtils/Algorithm.hpp>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz

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@@ -8,11 +8,11 @@
#define NAZARA_GRAPHICS_RENDERSUBMESH_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Core/Enums.hpp>
#include <Nazara/Graphics/RenderElement.hpp>
#include <Nazara/Graphics/RenderQueueRegistry.hpp>
#include <Nazara/Graphics/SkeletonInstance.hpp>
#include <Nazara/Graphics/WorldInstance.hpp>
#include <Nazara/Utility/Enums.hpp>
#include <memory>
#include <vector>

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@@ -8,10 +8,10 @@
#define NAZARA_GRAPHICS_RENDERTEXTUREBLIT_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Core/Enums.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/RenderTarget.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Utility/Enums.hpp>
namespace Nz
{

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@@ -8,11 +8,11 @@
#define NAZARA_GRAPHICS_SKELETONINSTANCE_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Core/Skeleton.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/TransferInterface.hpp>
#include <Nazara/Math/Matrix4.hpp>
#include <Nazara/Renderer/ShaderBinding.hpp>
#include <Nazara/Utility/Skeleton.hpp>
#include <memory>
namespace Nz

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@@ -8,11 +8,11 @@
#define NAZARA_GRAPHICS_SLICEDSPRITE_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Core/VertexDeclaration.hpp>
#include <Nazara/Core/VertexStruct.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/InstancedRenderable.hpp>
#include <Nazara/Renderer/RenderPipeline.hpp>
#include <Nazara/Utility/VertexDeclaration.hpp>
#include <Nazara/Utility/VertexStruct.hpp>
#include <array>
namespace Nz

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@@ -8,11 +8,11 @@
#define NAZARA_GRAPHICS_SPRITE_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Core/VertexDeclaration.hpp>
#include <Nazara/Core/VertexStruct.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/InstancedRenderable.hpp>
#include <Nazara/Renderer/RenderPipeline.hpp>
#include <Nazara/Utility/VertexDeclaration.hpp>
#include <Nazara/Utility/VertexStruct.hpp>
#include <array>
namespace Nz

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@@ -8,14 +8,14 @@
#define NAZARA_GRAPHICS_SYSTEMS_RENDERSYSTEM_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Core/Node.hpp>
#include <Nazara/Core/Skeleton.hpp>
#include <Nazara/Core/Time.hpp>
#include <Nazara/Graphics/ElementRendererRegistry.hpp>
#include <Nazara/Graphics/Graphics.hpp>
#include <Nazara/Graphics/Components/GraphicsComponent.hpp>
#include <Nazara/Graphics/Components/LightComponent.hpp>
#include <Nazara/Renderer/WindowSwapchain.hpp>
#include <Nazara/Utility/Node.hpp>
#include <Nazara/Utility/Skeleton.hpp>
#include <NazaraUtils/MemoryPool.hpp>
#include <entt/entt.hpp>
#include <array>

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@@ -8,12 +8,12 @@
#define NAZARA_GRAPHICS_TEXTSPRITE_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Core/AbstractAtlas.hpp>
#include <Nazara/Core/VertexDeclaration.hpp>
#include <Nazara/Core/VertexStruct.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/InstancedRenderable.hpp>
#include <Nazara/Renderer/RenderPipeline.hpp>
#include <Nazara/Utility/AbstractAtlas.hpp>
#include <Nazara/Utility/VertexDeclaration.hpp>
#include <Nazara/Utility/VertexStruct.hpp>
#include <array>
#include <map>

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@@ -9,9 +9,9 @@
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Core/Color.hpp>
#include <Nazara/Core/VertexStruct.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/InstancedRenderable.hpp>
#include <Nazara/Utility/VertexStruct.hpp>
#include <NazaraUtils/Bitset.hpp>
#include <memory>

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@@ -8,7 +8,6 @@
#define NAZARA_GRAPHICS_UBERSHADER_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Core/Algorithm.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Renderer/RenderPipeline.hpp>
#include <NazaraUtils/Signal.hpp>