Remove Utility module and move its content to Core and TextRenderer modules
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committed by
Jérôme Leclercq
parent
965a00182c
commit
e64c2b036e
@@ -3,11 +3,11 @@
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/OpenGLRenderer/OpenGLShaderBinding.hpp>
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#include <Nazara/Core/Algorithm.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLBuffer.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLRenderPipelineLayout.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLTexture.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLTextureSampler.hpp>
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#include <NazaraUtils/Algorithm.hpp>
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#include <NazaraUtils/StackVector.hpp>
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#include <Nazara/OpenGLRenderer/Debug.hpp>
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@@ -15,7 +15,7 @@ namespace Nz
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{
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void OpenGLShaderBinding::Apply(const OpenGLRenderPipelineLayout& pipelineLayout, UInt32 setIndex, const GL::Context& context) const
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{
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//TODO: Check layout compaitiblity
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//TODO: Check layout compatibility
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const auto& bindingMapping = pipelineLayout.GetBindingMapping();
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const auto& layoutInfo = pipelineLayout.GetLayoutInfo();
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@@ -3,7 +3,7 @@
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/OpenGLRenderer/OpenGLTexture.hpp>
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#include <Nazara/Utility/PixelFormat.hpp>
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#include <Nazara/Core/PixelFormat.hpp>
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#include <NazaraUtils/CallOnExit.hpp>
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#include <stdexcept>
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#include <Nazara/OpenGLRenderer/Debug.hpp>
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