Remove Utility module and move its content to Core and TextRenderer modules

This commit is contained in:
SirLynix
2024-02-10 22:46:53 +01:00
committed by Jérôme Leclercq
parent 965a00182c
commit e64c2b036e
364 changed files with 2336 additions and 2516 deletions

View File

@@ -3,11 +3,11 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/OpenGLRenderer/OpenGLShaderBinding.hpp>
#include <Nazara/Core/Algorithm.hpp>
#include <Nazara/OpenGLRenderer/OpenGLBuffer.hpp>
#include <Nazara/OpenGLRenderer/OpenGLRenderPipelineLayout.hpp>
#include <Nazara/OpenGLRenderer/OpenGLTexture.hpp>
#include <Nazara/OpenGLRenderer/OpenGLTextureSampler.hpp>
#include <NazaraUtils/Algorithm.hpp>
#include <NazaraUtils/StackVector.hpp>
#include <Nazara/OpenGLRenderer/Debug.hpp>
@@ -15,7 +15,7 @@ namespace Nz
{
void OpenGLShaderBinding::Apply(const OpenGLRenderPipelineLayout& pipelineLayout, UInt32 setIndex, const GL::Context& context) const
{
//TODO: Check layout compaitiblity
//TODO: Check layout compatibility
const auto& bindingMapping = pipelineLayout.GetBindingMapping();
const auto& layoutInfo = pipelineLayout.GetLayoutInfo();

View File

@@ -3,7 +3,7 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/OpenGLRenderer/OpenGLTexture.hpp>
#include <Nazara/Utility/PixelFormat.hpp>
#include <Nazara/Core/PixelFormat.hpp>
#include <NazaraUtils/CallOnExit.hpp>
#include <stdexcept>
#include <Nazara/OpenGLRenderer/Debug.hpp>