Remove Utility module and move its content to Core and TextRenderer modules

This commit is contained in:
SirLynix
2024-02-10 22:46:53 +01:00
committed by Jérôme Leclercq
parent 965a00182c
commit e64c2b036e
364 changed files with 2336 additions and 2516 deletions

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@@ -3,13 +3,13 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Physics3D/Collider3D.hpp>
#include <Nazara/Core/Algorithm.hpp>
#include <Nazara/Core/IndexBuffer.hpp>
#include <Nazara/Core/PrimitiveList.hpp>
#include <Nazara/Core/SoftwareBuffer.hpp>
#include <Nazara/Core/StaticMesh.hpp>
#include <Nazara/Core/VertexBuffer.hpp>
#include <Nazara/Physics3D/JoltHelper.hpp>
#include <Nazara/Utility/Algorithm.hpp>
#include <Nazara/Utility/IndexBuffer.hpp>
#include <Nazara/Utility/SoftwareBuffer.hpp>
#include <Nazara/Utility/StaticMesh.hpp>
#include <Nazara/Utility/VertexBuffer.hpp>
#include <NazaraUtils/StackArray.hpp>
#include <Jolt/Core/Core.h>
#include <Jolt/Physics/Collision/Shape/BoxShape.h>

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@@ -4,8 +4,8 @@
#include <Nazara/Physics3D/Systems/Physics3DSystem.hpp>
#include <Nazara/Core/Components/DisabledComponent.hpp>
#include <Nazara/Core/Components/NodeComponent.hpp>
#include <Nazara/Physics3D/PhysBody3D.hpp>
#include <Nazara/Utility/Components/NodeComponent.hpp>
#include <Nazara/Physics3D/Debug.hpp>
namespace Nz