Shader: Switch type<subtype> to type[subtype]
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@@ -126,7 +126,7 @@ namespace Nz
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void LangWriter::Append(const ShaderAst::ArrayType& type)
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{
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Append("[", type.containedType->type, "; ");
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Append("array[", type.containedType->type, ", ");
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if (type.length.IsResultingValue())
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Append(type.length.GetResultingValue());
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@@ -164,7 +164,7 @@ namespace Nz
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Append(matrixType.rowCount);
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}
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Append("<", matrixType.type, ">");
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Append("[", matrixType.type, "]");
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}
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void LangWriter::Append(ShaderAst::PrimitiveType type)
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@@ -192,7 +192,7 @@ namespace Nz
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case ImageType::Cubemap: Append("Cube"); break;
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}
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Append("<", samplerType.sampledType, ">");
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Append("[", samplerType.sampledType, "]");
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}
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void LangWriter::Append(const ShaderAst::StructType& structType)
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@@ -203,17 +203,17 @@ namespace Nz
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void LangWriter::Append(const ShaderAst::UniformType& uniformType)
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{
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Append("uniform<");
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Append("uniform[");
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std::visit([&](auto&& arg)
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{
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Append(arg);
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}, uniformType.containedType);
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Append(">");
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Append("]");
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}
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void LangWriter::Append(const ShaderAst::VectorType& vecType)
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{
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Append("vec", vecType.componentCount, "<", vecType.type, ">");
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Append("vec", vecType.componentCount, "[", vecType.type, "]");
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}
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void LangWriter::Append(ShaderAst::NoType)
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@@ -732,15 +732,15 @@ namespace Nz
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else if constexpr (std::is_same_v<T, float> || std::is_same_v<T, Int32> || std::is_same_v<T, UInt32>)
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Append(std::to_string(arg));
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else if constexpr (std::is_same_v<T, Vector2f>)
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Append("vec2<f32>(" + std::to_string(arg.x) + ", " + std::to_string(arg.y) + ")");
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Append("vec2[f32](" + std::to_string(arg.x) + ", " + std::to_string(arg.y) + ")");
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else if constexpr (std::is_same_v<T, Vector2i32>)
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Append("vec2<i32>(" + std::to_string(arg.x) + ", " + std::to_string(arg.y) + ")");
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else if constexpr (std::is_same_v<T, Vector3f>)
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Append("vec3<f32>(" + std::to_string(arg.x) + ", " + std::to_string(arg.y) + ", " + std::to_string(arg.z) + ")");
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Append("vec3[f32](" + std::to_string(arg.x) + ", " + std::to_string(arg.y) + ", " + std::to_string(arg.z) + ")");
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else if constexpr (std::is_same_v<T, Vector3i32>)
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Append("vec3<i32>(" + std::to_string(arg.x) + ", " + std::to_string(arg.y) + ", " + std::to_string(arg.z) + ")");
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else if constexpr (std::is_same_v<T, Vector4f>)
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Append("vec4<f32>(" + std::to_string(arg.x) + ", " + std::to_string(arg.y) + ", " + std::to_string(arg.z) + ", " + std::to_string(arg.w) + ")");
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Append("vec4[f32](" + std::to_string(arg.x) + ", " + std::to_string(arg.y) + ", " + std::to_string(arg.z) + ", " + std::to_string(arg.w) + ")");
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else if constexpr (std::is_same_v<T, Vector4i32>)
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Append("vec4<i32>(" + std::to_string(arg.x) + ", " + std::to_string(arg.y) + ", " + std::to_string(arg.z) + ", " + std::to_string(arg.w) + ")");
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else
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