Shader: Switch type<subtype> to type[subtype]
This commit is contained in:
@@ -18,7 +18,7 @@ struct inputStruct
|
||||
|
||||
external
|
||||
{
|
||||
[set(0), binding(0)] data: uniform<inputStruct>
|
||||
[set(0), binding(0)] data: uniform[inputStruct]
|
||||
}
|
||||
|
||||
[entry(frag)]
|
||||
@@ -250,12 +250,12 @@ OpFunctionEnd)");
|
||||
std::string_view nzslSource = R"(
|
||||
struct inputStruct
|
||||
{
|
||||
value: [f32; 10]
|
||||
value: array[f32, 10]
|
||||
}
|
||||
|
||||
external
|
||||
{
|
||||
[set(0), binding(0)] data: uniform<inputStruct>
|
||||
[set(0), binding(0)] data: uniform[inputStruct]
|
||||
}
|
||||
|
||||
[entry(frag)]
|
||||
|
||||
Reference in New Issue
Block a user