Renderer: Don't ignore non-existent library files
as they could be in PATH
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@ -115,9 +115,6 @@ namespace Nz
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for (auto&& rendererImpl : implementations)
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for (auto&& rendererImpl : implementations)
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{
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{
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if (!std::filesystem::exists(rendererImpl.fileName))
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continue;
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std::string fileNameStr = rendererImpl.fileName.generic_u8string();
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std::string fileNameStr = rendererImpl.fileName.generic_u8string();
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DynLib implLib;
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DynLib implLib;
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