Merge remote-tracking branch 'refs/remotes/origin/master' into gui

This commit is contained in:
Lynix
2016-11-30 13:08:08 +01:00
227 changed files with 9347 additions and 4815 deletions

View File

@@ -28,15 +28,6 @@
namespace Nz
{
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param color Resulting color
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Color* color, TypeTag<Color>)
{
instance.CheckType(index, Nz::LuaType_Table);
@@ -49,15 +40,6 @@ namespace Nz
return 1;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param angles Resulting euler angles
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, EulerAnglesd* angles, TypeTag<EulerAnglesd>)
{
switch (instance.GetType(index))
@@ -78,15 +60,6 @@ namespace Nz
}
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param angles Resulting euler angles
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, EulerAnglesf* angles, TypeTag<EulerAnglesf>)
{
EulerAnglesd anglesDouble;
@@ -96,15 +69,6 @@ namespace Nz
return ret;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param fontRef Resulting reference to a font
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, FontRef* fontRef, TypeTag<FontRef>)
{
*fontRef = *static_cast<FontRef*>(instance.CheckUserdata(index, "Font"));
@@ -112,15 +76,6 @@ namespace Nz
return 1;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param params Resulting parameters for a font
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, FontParams* params, TypeTag<FontParams>)
{
NazaraUnused(params);
@@ -132,14 +87,6 @@ namespace Nz
return 1;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param params Resulting parameters for an image
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, ImageParams* params, TypeTag<ImageParams>)
{
instance.CheckType(index, Nz::LuaType_Table);
@@ -150,15 +97,6 @@ namespace Nz
return 1;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param address Resulting IP address
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, IpAddress* address, TypeTag<IpAddress>)
{
switch (instance.GetType(index))
@@ -173,15 +111,6 @@ namespace Nz
}
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param quat Resulting quaternion
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Matrix4d* mat, TypeTag<Matrix4d>)
{
switch (instance.GetType(index))
@@ -212,55 +141,29 @@ namespace Nz
}
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param quat Resulting quaternion
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Matrix4f* mat, TypeTag<Matrix4f>)
{
Matrix4d matDouble;
Matrix4d matDouble = Matrix4d::Identity();
unsigned int ret = LuaImplQueryArg(instance, index, &matDouble, TypeTag<Matrix4d>());
mat->Set(matDouble);
return ret;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param params Resulting parameters for a mesh
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, MeshParams* params, TypeTag<MeshParams>)
{
instance.CheckType(index, Nz::LuaType_Table);
params->animated = instance.CheckField<bool>("Animated", params->animated);
params->center = instance.CheckField<bool>("Center", params->center);
params->flipUVs = instance.CheckField<bool>("FlipUVs", params->flipUVs);
params->matrix = instance.CheckField<Matrix4f>("Matrix", params->matrix);
params->optimizeIndexBuffers = instance.CheckField<bool>("OptimizeIndexBuffers", params->optimizeIndexBuffers);
params->texCoordOffset = instance.CheckField<Vector2f>("TexCoordOffset", params->texCoordOffset);
params->texCoordScale = instance.CheckField<Vector2f>("TexCoordScale", params->texCoordScale);
return 1;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param quat Resulting quaternion
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Quaterniond* quat, TypeTag<Quaterniond>)
{
switch (instance.GetType(index))
@@ -281,15 +184,6 @@ namespace Nz
}
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param quat Resulting quaternion
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Quaternionf* quat, TypeTag<Quaternionf>)
{
Quaterniond quatDouble;
@@ -299,15 +193,6 @@ namespace Nz
return ret;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param rect Resulting rectangle
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Rectd* rect, TypeTag<Rectd>)
{
instance.CheckType(index, LuaType_Table);
@@ -320,15 +205,6 @@ namespace Nz
return 1;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param rect Resulting rectangle
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Rectf* rect, TypeTag<Rectf>)
{
Rectd rectDouble;
@@ -338,14 +214,14 @@ namespace Nz
return ret;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param rect Resulting rectangle
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Recti* rect, TypeTag<Recti>)
{
Rectd rectDouble;
unsigned int ret = LuaImplQueryArg(instance, index, &rectDouble, TypeTag<Rectd>());
rect->Set(rectDouble);
return ret;
}
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Rectui* rect, TypeTag<Rectui>)
{
@@ -356,15 +232,6 @@ namespace Nz
return ret;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param vec Resulting vector2D
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Vector2d* vec, TypeTag<Vector2d>)
{
switch (instance.GetType(index))
@@ -386,15 +253,6 @@ namespace Nz
}
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param vec Resulting vector2D
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Vector2f* vec, TypeTag<Vector2f>)
{
Vector2d vecDouble;
@@ -404,15 +262,6 @@ namespace Nz
return ret;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param vec Resulting vector2D
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Vector2ui* vec, TypeTag<Vector2ui>)
{
Vector2d vecDouble;
@@ -422,15 +271,6 @@ namespace Nz
return ret;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param vec Resulting vector3D
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Vector3d* vec, TypeTag<Vector3d>)
{
switch (instance.GetType(index))
@@ -452,15 +292,6 @@ namespace Nz
}
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param vec Resulting vector3D
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Vector3f* vec, TypeTag<Vector3f>)
{
Vector3d vecDouble;
@@ -470,15 +301,6 @@ namespace Nz
return ret;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param vec Resulting vector3D
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Vector3ui* vec, TypeTag<Vector3ui>)
{
Vector3d vecDouble;
@@ -488,15 +310,6 @@ namespace Nz
return ret;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param handle Resulting entity
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Ndk::EntityHandle* handle, TypeTag<Ndk::EntityHandle>)
{
*handle = *static_cast<Ndk::EntityHandle*>(instance.CheckUserdata(index, "Entity"));
@@ -504,15 +317,6 @@ namespace Nz
return 1;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param handle Resulting world
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Ndk::WorldHandle* handle, TypeTag<Ndk::WorldHandle>)
{
*handle = *static_cast<Ndk::WorldHandle*>(instance.CheckUserdata(index, "World"));
@@ -521,16 +325,6 @@ namespace Nz
}
#ifndef NDK_SERVER
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param renderable Resulting reference to a instanced renderable
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, InstancedRenderableRef* renderable, TypeTag<InstancedRenderableRef>)
{
if (instance.IsOfType(index, "InstancedRenderable") ||
@@ -545,15 +339,6 @@ namespace Nz
return 1;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param renderable Resulting reference to a material
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, MaterialRef* materialRef, TypeTag<MaterialRef>)
{
*materialRef = *static_cast<MaterialRef*>(instance.CheckUserdata(index, "Material"));
@@ -561,15 +346,6 @@ namespace Nz
return 1;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param params Resulting parameters for a material
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, MaterialParams* params, TypeTag<MaterialParams>)
{
instance.CheckType(index, Nz::LuaType_Table);
@@ -585,15 +361,6 @@ namespace Nz
return 1;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param params Resulting parameters for a model
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, ModelParameters* params, TypeTag<ModelParameters>)
{
instance.CheckType(index, Nz::LuaType_Table);
@@ -606,15 +373,6 @@ namespace Nz
return 1;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param params Resulting parameters for a music
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, MusicParams* params, TypeTag<MusicParams>)
{
instance.CheckType(index, Nz::LuaType_Table);
@@ -624,15 +382,6 @@ namespace Nz
return 1;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param params Resulting parameters for a sound buffer
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, SoundBufferParams* params, TypeTag<SoundBufferParams>)
{
instance.CheckType(index, Nz::LuaType_Table);
@@ -642,15 +391,6 @@ namespace Nz
return 1;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param renderable Resulting reference to a sprite
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, SpriteRef* spriteRef, TypeTag<SpriteRef>)
{
*spriteRef = *static_cast<SpriteRef*>(instance.CheckUserdata(index, "Sprite"));
@@ -658,32 +398,14 @@ namespace Nz
return 1;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param fontRef Resulting reference to a font
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, TextureRef* textureRef, TypeTag<TextureRef>)
{
*textureRef = *static_cast<TextureRef*>(instance.CheckUserdata(index, "Texture"));
return 1;
}
#endif
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting color
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Color&& val, TypeTag<Color>)
{
instance.PushTable();
@@ -695,56 +417,24 @@ namespace Nz
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting euler angles
*/
inline int LuaImplReplyVal(const LuaInstance& instance, EulerAnglesd&& val, TypeTag<EulerAnglesd>)
{
instance.PushInstance<EulerAnglesd>("EulerAngles", val);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting euler angles
*/
inline int LuaImplReplyVal(const LuaInstance& instance, EulerAnglesf&& val, TypeTag<EulerAnglesf>)
{
instance.PushInstance<EulerAnglesd>("EulerAngles", val);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting reference to a font
*/
inline int LuaImplReplyVal(const LuaInstance& instance, FontRef&& val, TypeTag<FontRef>)
{
instance.PushInstance<FontRef>("Font", val);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting size information for a font
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Font::SizeInfo&& val, TypeTag<Font::SizeInfo>)
{
instance.PushTable();
@@ -756,14 +446,6 @@ namespace Nz
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting ImageParams
*/
inline int LuaImplReplyVal(const LuaInstance& instance, ImageParams&& val, TypeTag<ImageParams>)
{
instance.PushTable(0, 2);
@@ -773,111 +455,53 @@ namespace Nz
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting IP address
*/
inline int LuaImplReplyVal(const LuaInstance& instance, IpAddress&& val, TypeTag<IpAddress>)
{
instance.PushInstance<IpAddress>("IpAddress", val);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting rectangle
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Matrix4d&& val, TypeTag<Matrix4d>)
{
instance.PushInstance<Matrix4d>("Matrix4", val);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting rectangle
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Matrix4f&& val, TypeTag<Matrix4f>)
{
instance.PushInstance<Matrix4d>("Matrix4", val);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting quaternion
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Quaterniond&& val, TypeTag<Quaterniond>)
{
instance.PushInstance<Quaterniond>("Quaternion", val);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting quaternion
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Quaternionf&& val, TypeTag<Quaternionf>)
{
instance.PushInstance<Quaterniond>("Quaternion", val);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting rectangle
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Rectd&& val, TypeTag<Rectd>)
{
instance.PushInstance<Rectd>("Rect", val);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting rectangle
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Rectf&& val, TypeTag<Rectf>)
{
instance.PushInstance<Rectd>("Rect", val);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting rectangle
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Recti&& val, TypeTag<Recti>)
{
instance.PushInstance<Rectd>("Rect", val);
return 1;
}
inline int LuaImplReplyVal(const LuaInstance& instance, Rectui&& val, TypeTag<Rectui>)
{
@@ -885,182 +509,78 @@ namespace Nz
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting vector2D
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Vector2d&& val, TypeTag<Vector2d>)
{
instance.PushInstance<Vector2d>("Vector2", val);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting vector2D
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Vector2f&& val, TypeTag<Vector2f>)
{
instance.PushInstance<Vector2d>("Vector2", val);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting vector2D
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Vector2ui&& val, TypeTag<Vector2ui>)
{
instance.PushInstance<Vector2d>("Vector2", val);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting vector3D
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Vector3d&& val, TypeTag<Vector3d>)
{
instance.PushInstance<Vector3d>("Vector3", val);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting vector3D
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Vector3f&& val, TypeTag<Vector3f>)
{
instance.PushInstance<Vector3d>("Vector3", val);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting vector3D
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Vector3ui&& val, TypeTag<Vector3ui>)
{
instance.PushInstance<Vector3d>("Vector3", val);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param ptr Resulting entity
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::Entity* ptr, TypeTag<Ndk::Entity*>)
{
instance.PushInstance<Ndk::EntityHandle>("Entity", ptr);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param ptr Resulting application
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::Application* ptr, TypeTag<Ndk::Application*>)
{
instance.PushInstance<Ndk::Application*>("Application", ptr);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param handle Resulting entity
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::EntityHandle&& handle, TypeTag<Ndk::EntityHandle>)
{
instance.PushInstance<Ndk::EntityHandle>("Entity", handle);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param handle Resulting node component
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::NodeComponentHandle&& handle, TypeTag<Ndk::NodeComponentHandle>)
{
instance.PushInstance<Ndk::NodeComponentHandle>("NodeComponent", handle);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param handle Resulting velocity component
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::VelocityComponentHandle&& handle, TypeTag<Ndk::VelocityComponentHandle>)
{
instance.PushInstance<Ndk::VelocityComponentHandle>("VelocityComponent", handle);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param ptr Resulting world
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::World* ptr, TypeTag<Ndk::World*>)
{
instance.PushInstance<Ndk::WorldHandle>("World", ptr);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param ptr Resulting world
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::WorldHandle&& handle, TypeTag<Ndk::WorldHandle>)
{
instance.PushInstance<Ndk::WorldHandle>("World", handle);
@@ -1068,70 +588,35 @@ namespace Nz
}
#ifndef NDK_SERVER
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param handle Resulting material
*/
inline int LuaImplReplyVal(const LuaInstance& instance, MaterialRef&& handle, TypeTag<MaterialRef>)
{
instance.PushInstance<MaterialRef>("Material", handle);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting sound buffer
*/
inline int LuaImplReplyVal(const LuaInstance& instance, const SoundBuffer* val, TypeTag<const SoundBuffer*>)
{
instance.PushInstance<SoundBufferConstRef>("SoundBuffer", val);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param handle Resulting sprite
*/
inline int LuaImplReplyVal(const LuaInstance& instance, SpriteRef&& handle, TypeTag<SpriteRef>)
{
instance.PushInstance<SpriteRef>("Sprite", handle);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param handle Resulting texture
*/
inline int LuaImplReplyVal(const LuaInstance& instance, TextureRef&& handle, TypeTag<TextureRef>)
{
instance.PushInstance<TextureRef>("Texture", handle);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param handle Resulting console
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::CameraComponentHandle&& handle, TypeTag<Ndk::CameraComponentHandle>)
{
instance.PushInstance<Ndk::CameraComponentHandle>("CameraComponent", handle);
return 1;
}
inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::ConsoleHandle&& handle, TypeTag<Ndk::ConsoleHandle>)
{
@@ -1139,14 +624,6 @@ namespace Nz
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param handle Resulting graphics component
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::GraphicsComponentHandle&& handle, TypeTag<Ndk::GraphicsComponentHandle>)
{
instance.PushInstance<Ndk::GraphicsComponentHandle>("GraphicsComponent", handle);