Merge remote-tracking branch 'refs/remotes/origin/master' into gui

This commit is contained in:
Lynix
2016-11-30 13:08:08 +01:00
227 changed files with 9347 additions and 4815 deletions

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@@ -152,7 +152,7 @@ namespace Ndk
windowDimensions.MakeZero();
overlay->console = std::make_unique<Console>(*info.overlayWorld, Nz::Vector2f(windowDimensions), overlay->lua);
Console& consoleRef = *overlay->console;
// Redirect logs toward the console
@@ -248,4 +248,4 @@ namespace Ndk
#endif
Application* Application::s_application = nullptr;
}
}

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@@ -3,6 +3,7 @@
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#include <NDK/BaseSystem.hpp>
#include <NDK/World.hpp>
namespace Ndk
{
@@ -56,6 +57,26 @@ namespace Ndk
return true;
}
/*!
* \brief Sets the update order of this system
*
* The system update order is used by the world it belongs to in order to know in which order they should be updated, as some application logic may rely a specific update order.
* A system with a greater update order (ex: 1) is guaranteed to be updated after a system with a lesser update order (ex: -1), otherwise the order is unspecified (and is not guaranteed to be stable).
*
* \param updateOrder The relative update order of the system
*
* \remark The update order is only used by World::Update(float) and does not have any effect regarding a call to BaseSystem::Update(float)
*
* \see GetUpdateOrder
*/
void BaseSystem::SetUpdateOrder(int updateOrder)
{
m_updateOrder = updateOrder;
if (m_world)
m_world->InvalidateSystemOrder();
}
/*!
* \brief Operation to perform when entity is added to the system
*

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@@ -141,6 +141,7 @@ namespace Ndk
{
return m_zNear;
}
/*!
* \brief Sets the layer of the camera in case of multiples fields
*

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@@ -0,0 +1,118 @@
// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#include <NDK/Components/CollisionComponent2D.hpp>
#include <Nazara/Physics2D/RigidBody2D.hpp>
#include <NDK/Algorithm.hpp>
#include <NDK/World.hpp>
#include <NDK/Components/NodeComponent.hpp>
#include <NDK/Components/PhysicsComponent2D.hpp>
#include <NDK/Systems/PhysicsSystem2D.hpp>
namespace Ndk
{
/*!
* \ingroup NDK
* \class Ndk::CollisionComponent2D
* \brief NDK class that represents a two-dimensional collision geometry
*/
/*!
* \brief Sets geometry for the entity
*
* \param geom Geometry used for collisions
*
* \remark Produces a NazaraAssert if the entity has no physics component and has no static body
*/
void CollisionComponent2D::SetGeom(Nz::Collider2DRef geom)
{
m_geom = std::move(geom);
if (m_entity->HasComponent<PhysicsComponent2D>())
{
// We update the geometry of the PhysiscsObject linked to the PhysicsComponent2D
PhysicsComponent2D& physComponent = m_entity->GetComponent<PhysicsComponent2D>();
physComponent.GetRigidBody().SetGeom(m_geom);
}
else
{
NazaraAssert(m_staticBody, "An entity without physics component should have a static body");
m_staticBody->SetGeom(m_geom);
}
}
/*!
* \brief Initializes the static body
*
* \remark Produces a NazaraAssert if entity is invalid
* \remark Produces a NazaraAssert if entity is not linked to a world, or the world has no physics system
*/
void CollisionComponent2D::InitializeStaticBody()
{
NazaraAssert(m_entity, "Invalid entity");
World* entityWorld = m_entity->GetWorld();
NazaraAssert(entityWorld, "Entity must have world");
NazaraAssert(entityWorld->HasSystem<PhysicsSystem2D>(), "World must have a physics system");
Nz::PhysWorld2D& physWorld = entityWorld->GetSystem<PhysicsSystem2D>().GetWorld();
m_staticBody.reset(new Nz::RigidBody2D(&physWorld, 0.f, m_geom));
Nz::Matrix4f matrix;
if (m_entity->HasComponent<NodeComponent>())
matrix = m_entity->GetComponent<NodeComponent>().GetTransformMatrix();
else
matrix.MakeIdentity();
m_staticBody->SetPosition(Nz::Vector2f(matrix.GetTranslation()));
}
/*!
* \brief Operation to perform when component is attached to an entity
*/
void CollisionComponent2D::OnAttached()
{
if (!m_entity->HasComponent<PhysicsComponent2D>())
InitializeStaticBody();
}
/*!
* \brief Operation to perform when component is attached to this component
*
* \param component Component being attached
*/
void CollisionComponent2D::OnComponentAttached(BaseComponent& component)
{
if (IsComponent<PhysicsComponent2D>(component))
m_staticBody.reset();
}
/*!
* \brief Operation to perform when component is detached from this component
*
* \param component Component being detached
*/
void CollisionComponent2D::OnComponentDetached(BaseComponent& component)
{
if (IsComponent<PhysicsComponent2D>(component))
InitializeStaticBody();
}
/*!
* \brief Operation to perform when component is detached from an entity
*/
void CollisionComponent2D::OnDetached()
{
m_staticBody.reset();
}
ComponentIndex CollisionComponent2D::componentIndex;
}

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@@ -33,7 +33,7 @@ namespace Ndk
{
// We update the geometry of the PhysiscsObject linked to the PhysicsComponent3D
PhysicsComponent3D& physComponent = m_entity->GetComponent<PhysicsComponent3D>();
physComponent.GetPhysObject().SetGeom(m_geom);
physComponent.GetRigidBody().SetGeom(m_geom);
}
else
{

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@@ -15,6 +15,62 @@ namespace Ndk
* \brief NDK class that represents the component for graphics
*/
/*!
* \brief Adds the renderable elements to the render queue
*
* \param renderQueue Queue to be added
*/
void GraphicsComponent::AddToRenderQueue(Nz::AbstractRenderQueue* renderQueue) const
{
EnsureTransformMatrixUpdate();
RenderSystem& renderSystem = m_entity->GetWorld()->GetSystem<RenderSystem>();
for (const Renderable& object : m_renderables)
{
if (!object.dataUpdated)
{
object.data.transformMatrix = Nz::Matrix4f::ConcatenateAffine(renderSystem.GetCoordinateSystemMatrix(), Nz::Matrix4f::ConcatenateAffine(object.data.localMatrix, m_transformMatrix));
object.renderable->UpdateData(&object.data);
object.dataUpdated = true;
}
object.renderable->AddToRenderQueue(renderQueue, object.data);
}
}
/*!
* \brief Attaches a renderable to the entity
*
* \param renderable Reference to a renderable element
* \param renderOrder Render order of the element
*/
void GraphicsComponent::Attach(Nz::InstancedRenderableRef renderable, int renderOrder)
{
return Attach(renderable, Nz::Matrix4f::Identity(), renderOrder);
}
/*!
* \brief Attaches a renderable to the entity with a specific matrix
*
* \param renderable Reference to a renderable element
* \param localMatrix Local matrix that will be applied to the instanced renderable
* \param renderOrder Render order of the element
*/
void GraphicsComponent::Attach(Nz::InstancedRenderableRef renderable, const Nz::Matrix4f& localMatrix, int renderOrder)
{
m_renderables.emplace_back(m_transformMatrix);
Renderable& r = m_renderables.back();
r.data.localMatrix = localMatrix;
r.data.renderOrder = renderOrder;
r.renderable = std::move(renderable);
r.renderableBoundingVolumeInvalidationSlot.Connect(r.renderable->OnInstancedRenderableInvalidateBoundingVolume, [this] (const Nz::InstancedRenderable*) { InvalidateBoundingVolume(); });
r.renderableDataInvalidationSlot.Connect(r.renderable->OnInstancedRenderableInvalidateData, std::bind(&GraphicsComponent::InvalidateRenderableData, this, std::placeholders::_1, std::placeholders::_2, m_renderables.size() - 1));
r.renderableReleaseSlot.Connect(r.renderable->OnInstancedRenderableRelease, this, &GraphicsComponent::Detach);
InvalidateBoundingVolume();
}
/*!
* \brief Invalidates the data for renderable
*
@@ -33,6 +89,9 @@ namespace Ndk
Renderable& r = m_renderables[index];
r.dataUpdated = false;
r.renderable->InvalidateData(&r.data, flags);
for (VolumeCullingEntry& entry : m_volumeCullingEntries)
entry.listEntry.ForceInvalidation();
}
/*!
@@ -102,7 +161,11 @@ namespace Ndk
NazaraUnused(node);
// Our view matrix depends on NodeComponent position/rotation
InvalidateBoundingVolume();
InvalidateTransformMatrix();
for (VolumeCullingEntry& entry : m_volumeCullingEntries)
entry.listEntry.ForceInvalidation(); //< Force invalidation on movement
}
/*!
@@ -115,10 +178,29 @@ namespace Ndk
m_boundingVolume.MakeNull();
for (const Renderable& r : m_renderables)
m_boundingVolume.ExtendTo(r.renderable->GetBoundingVolume());
{
Nz::BoundingVolumef boundingVolume = r.renderable->GetBoundingVolume();
m_boundingVolume.Update(m_transformMatrix);
// Adjust renderable bounding volume by local matrix
if (boundingVolume.IsFinite())
{
Nz::Boxf localBox = boundingVolume.obb.localBox;
Nz::Vector3f newPos = r.data.localMatrix * localBox.GetPosition();
Nz::Vector3f newLengths = r.data.localMatrix * localBox.GetLengths();
boundingVolume.Set(Nz::Boxf(newPos.x, newPos.y, newPos.z, newLengths.x, newLengths.y, newLengths.z));
}
m_boundingVolume.ExtendTo(r.renderable->GetBoundingVolume());
}
RenderSystem& renderSystem = m_entity->GetWorld()->GetSystem<RenderSystem>();
m_boundingVolume.Update(Nz::Matrix4f::ConcatenateAffine(renderSystem.GetCoordinateSystemMatrix(), m_transformMatrix));
m_boundingVolumeUpdated = true;
for (VolumeCullingEntry& entry : m_volumeCullingEntries)
entry.listEntry.UpdateVolume(m_boundingVolume);
}
/*!

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@@ -0,0 +1,92 @@
// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#include <NDK/Components/PhysicsComponent2D.hpp>
#include <Nazara/Physics2D/RigidBody2D.hpp>
#include <NDK/Algorithm.hpp>
#include <NDK/World.hpp>
#include <NDK/Components/CollisionComponent2D.hpp>
#include <NDK/Components/NodeComponent.hpp>
#include <NDK/Systems/PhysicsSystem3D.hpp>
namespace Ndk
{
/*!
* \ingroup NDK
* \class Ndk::PhysicsComponent2D
* \brief NDK class that represents a physics point, without any collision
*/
/*!
* \brief Operation to perform when component is attached to an entity
*
* \remark Produces a NazaraAssert if the world does not have a physics system
*/
void PhysicsComponent2D::OnAttached()
{
World* entityWorld = m_entity->GetWorld();
NazaraAssert(entityWorld->HasSystem<PhysicsSystem2D>(), "World must have a 2D physics system");
Nz::PhysWorld2D& world = entityWorld->GetSystem<PhysicsSystem2D>().GetWorld();
Nz::Collider2DRef geom;
if (m_entity->HasComponent<CollisionComponent2D>())
geom = m_entity->GetComponent<CollisionComponent2D>().GetGeom();
Nz::Matrix4f matrix;
if (m_entity->HasComponent<NodeComponent>())
matrix = m_entity->GetComponent<NodeComponent>().GetTransformMatrix();
else
matrix.MakeIdentity();
m_object.reset(new Nz::RigidBody2D(&world, 1.f, geom));
m_object->SetPosition(Nz::Vector2f(matrix.GetTranslation()));
}
/*!
* \brief Operation to perform when component is attached to this component
*
* \param component Component being attached
*
* \remark Produces a NazaraAssert if physical object is invalid
*/
void PhysicsComponent2D::OnComponentAttached(BaseComponent& component)
{
if (IsComponent<CollisionComponent2D>(component))
{
NazaraAssert(m_object, "Invalid object");
m_object->SetGeom(static_cast<CollisionComponent2D&>(component).GetGeom());
}
}
/*!
* \brief Operation to perform when component is detached from this component
*
* \param component Component being detached
*
* \remark Produces a NazaraAssert if physical object is invalid
*/
void PhysicsComponent2D::OnComponentDetached(BaseComponent& component)
{
if (IsComponent<CollisionComponent2D>(component))
{
NazaraAssert(m_object, "Invalid object");
m_object->SetGeom(Nz::NullCollider2D::New());
}
}
/*!
* \brief Operation to perform when component is detached from an entity
*/
void PhysicsComponent2D::OnDetached()
{
m_object.reset();
}
ComponentIndex PhysicsComponent2D::componentIndex;
}

View File

@@ -167,7 +167,6 @@ namespace Ndk
*
* \param event Event to be takin into consideration by the console
*/
void Console::SendEvent(const Nz::WindowEvent& event)
{
switch (event.type)

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@@ -148,9 +148,11 @@ namespace Ndk
// We alert each system
for (std::size_t index = m_systemBits.FindFirst(); index != m_systemBits.npos; index = m_systemBits.FindNext(index))
{
if (m_world->HasSystem(index))
auto sysIndex = static_cast<Ndk::SystemIndex>(index);
if (m_world->HasSystem(sysIndex))
{
BaseSystem& system = m_world->GetSystem(index);
BaseSystem& system = m_world->GetSystem(sysIndex);
system.RemoveEntity(this);
}
}

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@@ -0,0 +1,66 @@
// This file was automatically generated on 26 May 2014 at 01:05:31
#include <NDK/Lua/LuaBinding.hpp>
namespace Ndk
{
/*!
* \ingroup NDK
* \class Ndk::LuaBinding
* \brief NDK class that represents the binding between the engine & the SDK with the Lua scripting
*/
/*!
* \brief Binds modules to Lua
*/
LuaBinding::LuaBinding()
{
core = LuaBinding_Base::BindCore(*this);
math = LuaBinding_Base::BindMath(*this);
network = LuaBinding_Base::BindNetwork(*this);
utility = LuaBinding_Base::BindUtility(*this);
#ifndef NDK_SERVER
audio = LuaBinding_Base::BindAudio(*this);
renderer = LuaBinding_Base::BindRenderer(*this);
graphics = LuaBinding_Base::BindGraphics(*this);
#endif
sdk = LuaBinding_Base::BindSDK(*this);
}
/*!
* \brief Registers the classes that will be used by the Lua instance
*
* \param instance Lua instance that will interact with the engine & SDK
*/
void LuaBinding::RegisterClasses(Nz::LuaInstance& instance)
{
core->Register(instance);
math->Register(instance);
network->Register(instance);
sdk->Register(instance);
utility->Register(instance);
#ifndef NDK_SERVER
audio->Register(instance);
graphics->Register(instance);
renderer->Register(instance);
#endif
// ComponentType (fake enumeration to expose component indexes)
instance.PushTable(0, m_componentBinding.size());
{
for (const ComponentBinding& entry : m_componentBinding)
{
if (entry.name.IsEmpty())
continue;
instance.PushField(entry.name, entry.index);
}
}
instance.SetGlobal("ComponentType");
}
}

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@@ -0,0 +1,198 @@
// This file was automatically generated on 26 May 2014 at 01:05:31
#include <NDK/Lua/LuaBinding_Audio.hpp>
#include <Nazara/Core/MemoryHelper.hpp>
#include <NDK/LuaAPI.hpp>
namespace Ndk
{
std::unique_ptr<LuaBinding_Base> LuaBinding_Base::BindAudio(LuaBinding& binding)
{
return std::make_unique<LuaBinding_Audio>(binding);
}
LuaBinding_Audio::LuaBinding_Audio(LuaBinding& binding) :
LuaBinding_Base(binding)
{
/*********************************** Nz::SoundEmitter **********************************/
soundEmitter.Reset("SoundEmitter");
{
soundEmitter.BindMethod("EnableLooping", &Nz::SoundEmitter::EnableLooping);
soundEmitter.BindMethod("EnableSpatialization", &Nz::SoundEmitter::EnableSpatialization);
soundEmitter.BindMethod("GetAttenuation", &Nz::SoundEmitter::GetAttenuation);
soundEmitter.BindMethod("GetDuration", &Nz::SoundEmitter::GetDuration);
soundEmitter.BindMethod("GetMinDistance", &Nz::SoundEmitter::GetMinDistance);
soundEmitter.BindMethod("GetPitch", &Nz::SoundEmitter::GetPitch);
soundEmitter.BindMethod("GetPlayingOffset", &Nz::SoundEmitter::GetPlayingOffset);
soundEmitter.BindMethod("GetPosition", &Nz::Sound::GetPosition);
soundEmitter.BindMethod("GetStatus", &Nz::SoundEmitter::GetStatus);
soundEmitter.BindMethod("GetVelocity", &Nz::Sound::GetVelocity);
soundEmitter.BindMethod("GetVolume", &Nz::SoundEmitter::GetVolume);
soundEmitter.BindMethod("IsLooping", &Nz::SoundEmitter::IsLooping);
soundEmitter.BindMethod("IsSpatialized", &Nz::SoundEmitter::IsSpatialized);
soundEmitter.BindMethod("Pause", &Nz::SoundEmitter::Pause);
soundEmitter.BindMethod("Play", &Nz::SoundEmitter::Play);
soundEmitter.BindMethod("SetAttenuation", &Nz::SoundEmitter::SetAttenuation);
soundEmitter.BindMethod("SetMinDistance", &Nz::SoundEmitter::SetMinDistance);
soundEmitter.BindMethod("SetPitch", &Nz::SoundEmitter::SetPitch);
soundEmitter.BindMethod("SetPosition", (void(Nz::SoundEmitter::*)(const Nz::Vector3f&)) &Nz::SoundEmitter::SetPosition);
soundEmitter.BindMethod("SetVelocity", (void(Nz::SoundEmitter::*)(const Nz::Vector3f&)) &Nz::SoundEmitter::SetVelocity);
soundEmitter.BindMethod("SetVolume", &Nz::SoundEmitter::SetVolume);
soundEmitter.BindMethod("Stop", &Nz::SoundEmitter::Stop);
}
/*********************************** Nz::Music **********************************/
music.Reset("Music");
{
music.Inherit(soundEmitter);
music.BindDefaultConstructor();
//musicClass.SetMethod("Create", &Nz::Music::Create);
//musicClass.SetMethod("Destroy", &Nz::Music::Destroy);
music.BindMethod("EnableLooping", &Nz::Music::EnableLooping);
music.BindMethod("GetDuration", &Nz::Music::GetDuration);
music.BindMethod("GetFormat", &Nz::Music::GetFormat);
music.BindMethod("GetPlayingOffset", &Nz::Music::GetPlayingOffset);
music.BindMethod("GetSampleCount", &Nz::Music::GetSampleCount);
music.BindMethod("GetSampleRate", &Nz::Music::GetSampleRate);
music.BindMethod("GetStatus", &Nz::Music::GetStatus);
music.BindMethod("IsLooping", &Nz::Music::IsLooping);
music.BindMethod("OpenFromFile", &Nz::Music::OpenFromFile, Nz::MusicParams());
music.BindMethod("Pause", &Nz::Music::Pause);
music.BindMethod("Play", &Nz::Music::Play);
music.BindMethod("SetPlayingOffset", &Nz::Music::SetPlayingOffset);
music.BindMethod("Stop", &Nz::Music::Stop);
// Manual
music.BindMethod("__tostring", [] (Nz::LuaInstance& lua, Nz::Music& instance, std::size_t /*argumentCount*/) -> int
{
Nz::StringStream ss("Music(");
ss << instance.GetFilePath() << ')';
lua.PushString(ss);
return 1;
});
}
/*********************************** Nz::Sound **********************************/
sound.Reset("Sound");
{
sound.Inherit(soundEmitter);
sound.BindDefaultConstructor();
sound.BindMethod("GetBuffer", &Nz::Sound::GetBuffer);
sound.BindMethod("IsPlayable", &Nz::Sound::IsPlayable);
sound.BindMethod("IsPlaying", &Nz::Sound::IsPlaying);
sound.BindMethod("LoadFromFile", &Nz::Sound::LoadFromFile, Nz::SoundBufferParams());
sound.BindMethod("SetPlayingOffset", &Nz::Sound::SetPlayingOffset);
// Manual
sound.BindMethod("__tostring", [] (Nz::LuaInstance& lua, Nz::Sound& instance, std::size_t /*argumentCount*/) -> int
{
Nz::StringStream ss("Sound(");
if (const Nz::SoundBuffer* buffer = instance.GetBuffer())
ss << buffer;
ss << ')';
lua.PushString(ss);
return 1;
});
}
/*********************************** Nz::SoundBuffer **********************************/
soundBuffer.Reset("SoundBuffer");
{
soundBuffer.SetConstructor([] (Nz::LuaInstance& lua, Nz::SoundBufferRef* instance, std::size_t argumentCount)
{
NazaraUnused(lua);
NazaraUnused(argumentCount);
Nz::PlacementNew(instance, Nz::SoundBuffer::New());
return true;
});
soundBuffer.BindMethod("Destroy", &Nz::SoundBuffer::Destroy);
soundBuffer.BindMethod("GetDuration", &Nz::SoundBuffer::GetDuration);
soundBuffer.BindMethod("GetFormat", &Nz::SoundBuffer::GetFormat);
soundBuffer.BindMethod("GetSampleCount", &Nz::SoundBuffer::GetSampleCount);
soundBuffer.BindMethod("GetSampleRate", &Nz::SoundBuffer::GetSampleRate);
soundBuffer.BindMethod("IsValid", &Nz::SoundBuffer::IsValid);
soundBuffer.BindMethod("LoadFromFile", &Nz::SoundBuffer::LoadFromFile, Nz::SoundBufferParams());
soundBuffer.BindStaticMethod("IsFormatSupported", &Nz::SoundBuffer::IsFormatSupported);
// Manual
soundBuffer.BindMethod("Create", [] (Nz::LuaInstance& lua, Nz::SoundBufferRef& instance, std::size_t /*argumentCount*/) -> int
{
int index = 2;
Nz::AudioFormat format = lua.Check<Nz::AudioFormat>(&index);
unsigned int sampleCount = lua.Check<unsigned int>(&index);
unsigned int sampleRate = lua.Check<unsigned int>(&index);
std::size_t bufferSize = 0;
const char* buffer = lua.CheckString(index, &bufferSize);
lua.ArgCheck(buffer && bufferSize >= sampleCount * sizeof(Nz::Int16), index, "Invalid buffer");
lua.PushBoolean(instance->Create(format, sampleCount, sampleRate, reinterpret_cast<const Nz::Int16*>(buffer)));
return 1;
});
soundBuffer.BindMethod("GetSamples", [] (Nz::LuaInstance& lua, Nz::SoundBufferRef& instance, std::size_t /*argumentCount*/) -> int
{
lua.PushString(reinterpret_cast<const char*>(instance->GetSamples()), instance->GetSampleCount() * sizeof(Nz::Int16));
return 1;
});
soundBuffer.BindMethod("__tostring", [] (Nz::LuaInstance& lua, Nz::SoundBufferRef& instance, std::size_t /*argumentCount*/) -> int
{
Nz::StringStream ss("SoundBuffer(");
if (instance->IsValid())
{
Nz::String filePath = instance->GetFilePath();
if (!filePath.IsEmpty())
ss << "File: " << filePath << ", ";
ss << "Duration: " << instance->GetDuration() / 1000.f << "s";
}
ss << ')';
lua.PushString(ss);
return 1;
});
}
}
/*!
* \brief Registers the classes that will be used by the Lua instance
*
* \param instance Lua instance that will interact with the Audio classes
*/
void LuaBinding_Audio::Register(Nz::LuaInstance& instance)
{
music.Register(instance);
sound.Register(instance);
soundBuffer.Register(instance);
soundEmitter.Register(instance);
}
}

View File

@@ -0,0 +1,13 @@
// This file was automatically generated on 26 May 2014 at 01:05:31
#include <NDK/Lua/LuaBinding_Base.hpp>
namespace Ndk
{
LuaBinding_Base::LuaBinding_Base(LuaBinding& binding) :
m_binding(binding)
{
}
LuaBinding_Base::~LuaBinding_Base() = default;
}

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@@ -0,0 +1,354 @@
// This file was automatically generated on 26 May 2014 at 01:05:31
#include <NDK/Lua/LuaBinding_Core.hpp>
#include <Nazara/Core/MemoryHelper.hpp>
#include <NDK/LuaAPI.hpp>
namespace Ndk
{
std::unique_ptr<LuaBinding_Base> LuaBinding_Base::BindCore(LuaBinding& binding)
{
return std::make_unique<LuaBinding_Core>(binding);
}
LuaBinding_Core::LuaBinding_Core(LuaBinding& binding) :
LuaBinding_Base(binding)
{
/*********************************** Nz::Stream ***********************************/
stream.Reset("Stream");
{
stream.BindMethod("EnableTextMode", &Nz::Stream::EnableTextMode);
stream.BindMethod("Flush", &Nz::Stream::Flush);
stream.BindMethod("GetCursorPos", &Nz::Stream::GetCursorPos);
stream.BindMethod("GetDirectory", &Nz::Stream::GetDirectory);
stream.BindMethod("GetPath", &Nz::Stream::GetPath);
stream.BindMethod("GetOpenMode", &Nz::Stream::GetOpenMode);
stream.BindMethod("GetStreamOptions", &Nz::Stream::GetStreamOptions);
stream.BindMethod("GetSize", &Nz::Stream::GetSize);
stream.BindMethod("ReadLine", &Nz::Stream::ReadLine, 0U);
stream.BindMethod("IsReadable", &Nz::Stream::IsReadable);
stream.BindMethod("IsSequential", &Nz::Stream::IsSequential);
stream.BindMethod("IsTextModeEnabled", &Nz::Stream::IsTextModeEnabled);
stream.BindMethod("IsWritable", &Nz::Stream::IsWritable);
stream.BindMethod("SetCursorPos", &Nz::Stream::SetCursorPos);
stream.BindMethod("Read", [] (Nz::LuaInstance& lua, Nz::Stream& instance, std::size_t /*argumentCount*/) -> int {
int argIndex = 2;
std::size_t length = lua.Check<std::size_t>(&argIndex);
std::unique_ptr<char[]> buffer(new char[length]);
std::size_t readLength = instance.Read(buffer.get(), length);
lua.PushString(Nz::String(buffer.get(), readLength));
return 1;
});
stream.BindMethod("Write", [] (Nz::LuaInstance& lua, Nz::Stream& instance, std::size_t /*argumentCount*/) -> int {
int argIndex = 2;
std::size_t bufferSize = 0;
const char* buffer = lua.CheckString(argIndex, &bufferSize);
if (instance.IsTextModeEnabled())
lua.Push(instance.Write(Nz::String(buffer, bufferSize)));
else
lua.Push(instance.Write(buffer, bufferSize));
return 1;
});
}
/*********************************** Nz::Clock **********************************/
clock.Reset("Clock");
{
clock.SetConstructor([] (Nz::LuaInstance& lua, Nz::Clock* instance, std::size_t argumentCount)
{
std::size_t argCount = std::min<std::size_t>(argumentCount, 2U);
int argIndex = 2;
switch (argCount)
{
case 0:
Nz::PlacementNew(instance);
return true;
case 1:
{
Nz::Int64 startingValue = lua.Check<Nz::Int64>(&argIndex, 0);
Nz::PlacementNew(instance, startingValue);
return true;
}
case 2:
{
Nz::Int64 startingValue = lua.Check<Nz::Int64>(&argIndex, 0);
bool paused = lua.Check<bool>(&argIndex, false);
Nz::PlacementNew(instance, startingValue, paused);
return true;
}
}
lua.Error("No matching overload for Clock constructor");
return false;
});
clock.BindMethod("GetMicroseconds", &Nz::Clock::GetMicroseconds);
clock.BindMethod("GetMilliseconds", &Nz::Clock::GetMilliseconds);
clock.BindMethod("GetSeconds", &Nz::Clock::GetSeconds);
clock.BindMethod("IsPaused", &Nz::Clock::IsPaused);
clock.BindMethod("Pause", &Nz::Clock::Pause);
clock.BindMethod("Restart", &Nz::Clock::Restart);
clock.BindMethod("Unpause", &Nz::Clock::Unpause);
// Manual
clock.BindMethod("__tostring", [] (Nz::LuaInstance& lua, Nz::Clock& instance, std::size_t /*argumentCount*/) -> int {
Nz::StringStream ss("Clock(Elapsed: ");
ss << instance.GetSeconds();
ss << "s, Paused: ";
ss << instance.IsPaused();
ss << ')';
lua.PushString(ss);
return 1;
});
}
/********************************* Nz::Directory ********************************/
directory.Reset("Directory");
{
directory.SetConstructor([] (Nz::LuaInstance& lua, Nz::Directory* instance, std::size_t argumentCount)
{
std::size_t argCount = std::min<std::size_t>(argumentCount, 1U);
int argIndex = 2;
switch (argCount)
{
case 0:
Nz::PlacementNew(instance);
return true;
case 1:
Nz::PlacementNew(instance, lua.Check<Nz::String>(&argIndex));
return true;
}
return false;
});
directory.BindMethod("Close", &Nz::Directory::Close);
directory.BindMethod("Exists", &Nz::Directory::Exists);
directory.BindMethod("GetPath", &Nz::Directory::GetPath);
directory.BindMethod("GetPattern", &Nz::Directory::GetPattern);
directory.BindMethod("GetResultName", &Nz::Directory::GetResultName);
directory.BindMethod("GetResultPath", &Nz::Directory::GetResultPath);
directory.BindMethod("GetResultSize", &Nz::Directory::GetResultSize);
directory.BindMethod("IsOpen", &Nz::Directory::IsOpen);
directory.BindMethod("IsResultDirectory", &Nz::Directory::IsResultDirectory);
directory.BindMethod("NextResult", &Nz::Directory::NextResult, true);
directory.BindMethod("Open", &Nz::Directory::Open);
directory.BindMethod("SetPath", &Nz::Directory::SetPath);
directory.BindMethod("SetPattern", &Nz::Directory::SetPattern);
directory.BindStaticMethod("Copy", Nz::Directory::Copy);
directory.BindStaticMethod("Create", Nz::Directory::Create);
directory.BindStaticMethod("Exists", Nz::Directory::Exists);
directory.BindStaticMethod("GetCurrent", Nz::Directory::GetCurrent);
directory.BindStaticMethod("Remove", Nz::Directory::Remove);
directory.BindStaticMethod("SetCurrent", Nz::Directory::SetCurrent);
// Manual
directory.BindMethod("__tostring", [] (Nz::LuaInstance& lua, Nz::Directory& instance, std::size_t /*argumentCount*/) -> int {
Nz::StringStream ss("Directory(");
ss << instance.GetPath();
ss << ')';
lua.PushString(ss);
return 1;
});
}
/*********************************** Nz::File ***********************************/
file.Reset("Stream");
{
file.Inherit(stream);
file.SetConstructor([] (Nz::LuaInstance& lua, Nz::File* instance, std::size_t argumentCount)
{
std::size_t argCount = std::min<std::size_t>(argumentCount, 1U);
int argIndex = 2;
switch (argCount)
{
case 0:
Nz::PlacementNew(instance);
return true;
case 1:
{
Nz::String filePath = lua.Check<Nz::String>(&argIndex);
Nz::PlacementNew(instance, filePath);
return true;
}
case 2:
{
Nz::String filePath = lua.Check<Nz::String>(&argIndex);
Nz::UInt32 openMode = lua.Check<Nz::UInt32>(&argIndex);
Nz::PlacementNew(instance, filePath, openMode);
return true;
}
}
lua.Error("No matching overload for File constructor");
return false;
});
file.BindMethod("Close", &Nz::File::Close);
file.BindMethod("Copy", &Nz::File::Copy);
file.BindMethod("Delete", &Nz::File::Delete);
file.BindMethod("EndOfFile", &Nz::File::EndOfFile);
file.BindMethod("Exists", &Nz::File::Exists);
file.BindMethod("GetCreationTime", &Nz::File::GetCreationTime);
file.BindMethod("GetFileName", &Nz::File::GetFileName);
file.BindMethod("GetLastAccessTime", &Nz::File::GetLastAccessTime);
file.BindMethod("GetLastWriteTime", &Nz::File::GetLastWriteTime);
file.BindMethod("IsOpen", &Nz::File::IsOpen);
file.BindMethod("Rename", &Nz::File::GetLastWriteTime);
file.BindMethod("GetLastWriteTime", &Nz::File::GetLastWriteTime);
file.BindMethod("SetFile", &Nz::File::GetLastWriteTime);
file.BindStaticMethod("AbsolutePath", &Nz::File::AbsolutePath);
file.BindStaticMethod("ComputeHash", (Nz::ByteArray(*)(Nz::HashType, const Nz::String&)) &Nz::File::ComputeHash);
file.BindStaticMethod("Copy", &Nz::File::Copy);
file.BindStaticMethod("Delete", &Nz::File::Delete);
file.BindStaticMethod("Exists", &Nz::File::Exists);
//fileClass.SetStaticMethod("GetCreationTime", &Nz::File::GetCreationTime);
file.BindStaticMethod("GetDirectory", &Nz::File::GetDirectory);
//fileClass.SetStaticMethod("GetLastAccessTime", &Nz::File::GetLastAccessTime);
//fileClass.SetStaticMethod("GetLastWriteTime", &Nz::File::GetLastWriteTime);
file.BindStaticMethod("GetSize", &Nz::File::GetSize);
file.BindStaticMethod("IsAbsolute", &Nz::File::IsAbsolute);
file.BindStaticMethod("NormalizePath", &Nz::File::NormalizePath);
file.BindStaticMethod("NormalizeSeparators", &Nz::File::NormalizeSeparators);
file.BindStaticMethod("Rename", &Nz::File::Rename);
// Manual
file.BindMethod("Open", [] (Nz::LuaInstance& lua, Nz::File& instance, std::size_t argumentCount) -> int
{
std::size_t argCount = std::min<std::size_t>(argumentCount, 2U);
int argIndex = 2;
switch (argCount)
{
case 0:
case 1:
return lua.Push(instance.Open(lua.Check<Nz::UInt32>(&argIndex, Nz::OpenMode_NotOpen)));
case 2:
{
Nz::String filePath = lua.Check<Nz::String>(&argIndex);
Nz::UInt32 openMode = lua.Check<Nz::UInt32>(&argIndex, Nz::OpenMode_NotOpen);
return lua.Push(instance.Open(filePath, openMode));
}
}
lua.Error("No matching overload for method Open");
return 0;
});
file.BindMethod("SetCursorPos", [] (Nz::LuaInstance& lua, Nz::File& instance, std::size_t argumentCount) -> int
{
std::size_t argCount = std::min<std::size_t>(argumentCount, 2U);
int argIndex = 2;
switch (argCount)
{
case 1:
return lua.Push(instance.SetCursorPos(lua.Check<Nz::UInt64>(&argIndex)));
case 2:
{
Nz::CursorPosition curPos = lua.Check<Nz::CursorPosition>(&argIndex);
Nz::Int64 offset = lua.Check<Nz::Int64>(&argIndex);
return lua.Push(instance.SetCursorPos(curPos, offset));
}
}
lua.Error("No matching overload for method SetCursorPos");
return 0;
});
file.BindMethod("__tostring", [] (Nz::LuaInstance& lua, Nz::File& instance, std::size_t /*argumentCount*/) -> int {
Nz::StringStream ss("File(");
if (instance.IsOpen())
ss << "Path: " << instance.GetPath();
ss << ')';
lua.PushString(ss);
return 1;
});
}
}
/*!
* \brief Registers the classes that will be used by the Lua instance
*
* \param instance Lua instance that will interact with the Core classes
*/
void LuaBinding_Core::Register(Nz::LuaInstance& instance)
{
// Classes
clock.Register(instance);
directory.Register(instance);
file.Register(instance);
stream.Register(instance);
// Enums
// Nz::CursorPosition
static_assert(Nz::CursorPosition_Max + 1 == 3, "Nz::CursorPosition has been updated but change was not reflected to Lua binding");
instance.PushTable(0, 3);
{
instance.PushField("AtBegin", Nz::CursorPosition_AtBegin);
instance.PushField("AtCurrent", Nz::CursorPosition_AtCurrent);
instance.PushField("AtEnd", Nz::CursorPosition_AtEnd);
}
instance.SetGlobal("CursorPosition");
// Nz::HashType
static_assert(Nz::HashType_Max + 1 == 9, "Nz::HashType has been updated but change was not reflected to Lua binding");
instance.PushTable(0, 9);
{
instance.PushField("CRC32", Nz::HashType_CRC32);
instance.PushField("Fletcher16", Nz::HashType_Fletcher16);
instance.PushField("MD5", Nz::HashType_MD5);
instance.PushField("SHA1", Nz::HashType_SHA1);
instance.PushField("SHA224", Nz::HashType_SHA224);
instance.PushField("SHA256", Nz::HashType_SHA256);
instance.PushField("SHA384", Nz::HashType_SHA384);
instance.PushField("SHA512", Nz::HashType_SHA512);
instance.PushField("Whirlpool", Nz::HashType_Whirlpool);
}
instance.SetGlobal("HashType");
// Nz::OpenMode
static_assert(Nz::OpenMode_Max + 1 == 8, "Nz::OpenModeFlags has been updated but change was not reflected to Lua binding");
instance.PushTable(0, Nz::OpenMode_Max + 1);
{
instance.PushField("Append", Nz::OpenMode_Append);
instance.PushField("NotOpen", Nz::OpenMode_NotOpen);
instance.PushField("Lock", Nz::OpenMode_Lock);
instance.PushField("ReadOnly", Nz::OpenMode_ReadOnly);
instance.PushField("ReadWrite", Nz::OpenMode_ReadWrite);
instance.PushField("Text", Nz::OpenMode_Text);
instance.PushField("Truncate", Nz::OpenMode_Truncate);
instance.PushField("WriteOnly", Nz::OpenMode_WriteOnly);
}
instance.SetGlobal("OpenMode");
}
}

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@@ -0,0 +1,370 @@
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#include <NDK/Lua/LuaBinding_Graphics.hpp>
#include <NDK/LuaAPI.hpp>
namespace Ndk
{
std::unique_ptr<LuaBinding_Base> LuaBinding_Base::BindGraphics(LuaBinding& binding)
{
return std::make_unique<LuaBinding_Graphics>(binding);
}
LuaBinding_Graphics::LuaBinding_Graphics(LuaBinding& binding) :
LuaBinding_Base(binding)
{
/*********************************** Nz::AbstractViewer ***********************************/
abstractViewer.Reset("AbstractViewer");
{
abstractViewer.BindMethod("GetAspectRatio", &Nz::AbstractViewer::GetAspectRatio);
abstractViewer.BindMethod("GetEyePosition", &Nz::AbstractViewer::GetEyePosition);
abstractViewer.BindMethod("GetForward", &Nz::AbstractViewer::GetForward);
//abstractViewer.BindMethod("GetFrustum", &Nz::AbstractViewer::GetFrustum);
abstractViewer.BindMethod("GetProjectionMatrix", &Nz::AbstractViewer::GetProjectionMatrix);
//abstractViewer.BindMethod("GetTarget", &Nz::AbstractViewer::GetTarget);
abstractViewer.BindMethod("GetViewMatrix", &Nz::AbstractViewer::GetViewMatrix);
abstractViewer.BindMethod("GetViewport", &Nz::AbstractViewer::GetViewport);
abstractViewer.BindMethod("GetZFar", &Nz::AbstractViewer::GetZFar);
abstractViewer.BindMethod("GetZNear", &Nz::AbstractViewer::GetZNear);
}
/*********************************** Nz::InstancedRenderable ***********************************/
instancedRenderable.Reset("InstancedRenderable");
{
}
/*********************************** Nz::Material ***********************************/
material.Reset("Material");
{
material.SetConstructor([] (Nz::LuaInstance& lua, Nz::MaterialRef* instance, std::size_t argumentCount)
{
switch (argumentCount)
{
case 0:
Nz::PlacementNew(instance, Nz::Material::New());
return true;
case 1:
{
int argIndex = 1;
if (lua.IsOfType(argIndex, "MaterialPipeline"))
{
Nz::PlacementNew(instance, Nz::Material::New(*static_cast<Nz::MaterialPipelineRef*>(lua.ToUserdata(argIndex))));
return true;
}
else if (lua.IsOfType(argIndex, "Material"))
{
Nz::PlacementNew(instance, Nz::Material::New(**static_cast<Nz::MaterialRef*>(lua.ToUserdata(argIndex))));
return true;
}
else
{
Nz::PlacementNew(instance, Nz::Material::New(lua.Check<Nz::String>(&argIndex)));
return true;
}
}
}
lua.Error("No matching overload for constructor");
return false;
});
material.BindMethod("Configure", [] (Nz::LuaInstance& lua, Nz::MaterialRef& instance, std::size_t /*argumentCount*/) -> int
{
int argIndex = 2;
if (lua.IsOfType(argIndex, "MaterialPipeline"))
{
instance->Configure(*static_cast<Nz::MaterialPipelineRef*>(lua.ToUserdata(argIndex)));
return 0;
}
else
{
lua.Push(instance->Configure(lua.Check<Nz::String>(&argIndex)));
return 1;
}
});
material.BindMethod("EnableAlphaTest", &Nz::Material::EnableAlphaTest);
material.BindMethod("EnableBlending", &Nz::Material::EnableBlending);
material.BindMethod("EnableColorWrite", &Nz::Material::EnableColorWrite);
material.BindMethod("EnableDepthBuffer", &Nz::Material::EnableDepthBuffer);
material.BindMethod("EnableDepthSorting", &Nz::Material::EnableDepthSorting);
material.BindMethod("EnableDepthWrite", &Nz::Material::EnableDepthWrite);
material.BindMethod("EnableFaceCulling", &Nz::Material::EnableFaceCulling);
material.BindMethod("EnableScissorTest", &Nz::Material::EnableScissorTest);
material.BindMethod("EnableShadowCasting", &Nz::Material::EnableShadowCasting);
material.BindMethod("EnableShadowReceive", &Nz::Material::EnableShadowReceive);
material.BindMethod("EnableStencilTest", &Nz::Material::EnableStencilTest);
material.BindMethod("EnsurePipelineUpdate", &Nz::Material::EnsurePipelineUpdate);
material.BindMethod("GetAlphaMap", &Nz::Material::GetAlphaMap);
material.BindMethod("GetAlphaThreshold", &Nz::Material::GetAlphaThreshold);
material.BindMethod("GetAmbientColor", &Nz::Material::GetAmbientColor);
material.BindMethod("GetDepthFunc", &Nz::Material::GetDepthFunc);
material.BindMethod("GetDepthMaterial", &Nz::Material::GetDepthMaterial);
material.BindMethod("GetDiffuseColor", &Nz::Material::GetDiffuseColor);
material.BindMethod("GetDiffuseMap", &Nz::Material::GetDiffuseMap);
//material.BindMethod("GetDiffuseSampler", &Nz::Material::GetDiffuseSampler);
material.BindMethod("GetDstBlend", &Nz::Material::GetDstBlend);
material.BindMethod("GetEmissiveMap", &Nz::Material::GetEmissiveMap);
material.BindMethod("GetFaceCulling", &Nz::Material::GetFaceCulling);
material.BindMethod("GetFaceFilling", &Nz::Material::GetFaceFilling);
material.BindMethod("GetHeightMap", &Nz::Material::GetHeightMap);
material.BindMethod("GetLineWidth", &Nz::Material::GetLineWidth);
material.BindMethod("GetNormalMap", &Nz::Material::GetNormalMap);
//material.BindMethod("GetPipeline", &Nz::Material::GetPipeline);
//material.BindMethod("GetPipelineInfo", &Nz::Material::GetPipelineInfo);
material.BindMethod("GetPointSize", &Nz::Material::GetPointSize);
//material.BindMethod("GetShader", &Nz::Material::GetShader);
material.BindMethod("GetShininess", &Nz::Material::GetShininess);
material.BindMethod("GetSpecularColor", &Nz::Material::GetSpecularColor);
material.BindMethod("GetSpecularMap", &Nz::Material::GetSpecularMap);
//material.BindMethod("GetSpecularSampler", &Nz::Material::GetSpecularSampler);
material.BindMethod("GetSrcBlend", &Nz::Material::GetSrcBlend);
material.BindMethod("HasAlphaMap", &Nz::Material::HasAlphaMap);
material.BindMethod("HasDepthMaterial", &Nz::Material::HasDepthMaterial);
material.BindMethod("HasDiffuseMap", &Nz::Material::HasDiffuseMap);
material.BindMethod("HasEmissiveMap", &Nz::Material::HasEmissiveMap);
material.BindMethod("HasHeightMap", &Nz::Material::HasHeightMap);
material.BindMethod("HasNormalMap", &Nz::Material::HasNormalMap);
material.BindMethod("HasSpecularMap", &Nz::Material::HasSpecularMap);
material.BindMethod("IsAlphaTestEnabled", &Nz::Material::IsAlphaTestEnabled);
material.BindMethod("IsBlendingEnabled", &Nz::Material::IsBlendingEnabled);
material.BindMethod("IsColorWriteEnabled", &Nz::Material::IsColorWriteEnabled);
material.BindMethod("IsDepthBufferEnabled", &Nz::Material::IsDepthBufferEnabled);
material.BindMethod("IsDepthSortingEnabled", &Nz::Material::IsDepthSortingEnabled);
material.BindMethod("IsDepthWriteEnabled", &Nz::Material::IsDepthWriteEnabled);
material.BindMethod("IsFaceCullingEnabled", &Nz::Material::IsFaceCullingEnabled);
material.BindMethod("IsScissorTestEnabled", &Nz::Material::IsScissorTestEnabled);
material.BindMethod("IsStencilTestEnabled", &Nz::Material::IsStencilTestEnabled);
material.BindMethod("IsShadowCastingEnabled", &Nz::Material::IsShadowCastingEnabled);
material.BindMethod("IsShadowReceiveEnabled", &Nz::Material::IsShadowReceiveEnabled);
material.BindMethod("LoadFromFile", &Nz::Material::LoadFromFile, Nz::MaterialParams());
material.BindMethod("Reset", &Nz::Material::Reset);
material.BindMethod("SetAlphaThreshold", &Nz::Material::SetAlphaThreshold);
material.BindMethod("SetAmbientColor", &Nz::Material::SetAmbientColor);
material.BindMethod("SetDepthFunc", &Nz::Material::SetDepthFunc);
material.BindMethod("SetDepthFunc", &Nz::Material::SetDepthFunc);
material.BindMethod("SetDepthMaterial", &Nz::Material::SetDepthMaterial);
material.BindMethod("SetDiffuseColor", &Nz::Material::SetDiffuseColor);
//material.BindMethod("SetDiffuseSampler", &Nz::Material::SetDiffuseSampler);
material.BindMethod("SetDstBlend", &Nz::Material::SetDstBlend);
material.BindMethod("SetFaceCulling", &Nz::Material::SetFaceCulling);
material.BindMethod("SetFaceFilling", &Nz::Material::SetFaceFilling);
material.BindMethod("SetLineWidth", &Nz::Material::SetLineWidth);
material.BindMethod("SetPointSize", &Nz::Material::SetPointSize);
material.BindMethod("SetShininess", &Nz::Material::SetShininess);
material.BindMethod("SetSpecularColor", &Nz::Material::SetSpecularColor);
material.BindMethod("SetSpecularColor", &Nz::Material::SetSpecularColor);
//material.BindMethod("SetSpecularSampler", &Nz::Material::SetSpecularSampler);
material.BindMethod("SetSrcBlend", &Nz::Material::SetSrcBlend);
material.BindStaticMethod("GetDefault", &Nz::Material::GetDefault);
material.BindMethod("SetAlphaMap", [] (Nz::LuaInstance& lua, Nz::MaterialRef& instance, std::size_t /*argumentCount*/) -> int
{
int argIndex = 2;
if (lua.IsOfType(argIndex, "Texture"))
{
instance->SetAlphaMap(*static_cast<Nz::TextureRef*>(lua.ToUserdata(argIndex)));
return 0;
}
else
return lua.Push(instance->SetAlphaMap(lua.Check<Nz::String>(&argIndex)));
});
material.BindMethod("SetDiffuseMap", [] (Nz::LuaInstance& lua, Nz::MaterialRef& instance, std::size_t /*argumentCount*/) -> int
{
int argIndex = 2;
if (lua.IsOfType(argIndex, "Texture"))
{
instance->SetDiffuseMap(*static_cast<Nz::TextureRef*>(lua.ToUserdata(argIndex)));
return 0;
}
else
return lua.Push(instance->SetDiffuseMap(lua.Check<Nz::String>(&argIndex)));
});
material.BindMethod("SetEmissiveMap", [] (Nz::LuaInstance& lua, Nz::MaterialRef& instance, std::size_t /*argumentCount*/) -> int
{
int argIndex = 2;
if (lua.IsOfType(argIndex, "Texture"))
{
instance->SetEmissiveMap(*static_cast<Nz::TextureRef*>(lua.ToUserdata(argIndex)));
return 0;
}
else
return lua.Push(instance->SetEmissiveMap(lua.Check<Nz::String>(&argIndex)));
});
material.BindMethod("SetHeightMap", [] (Nz::LuaInstance& lua, Nz::MaterialRef& instance, std::size_t /*argumentCount*/) -> int
{
int argIndex = 2;
if (lua.IsOfType(argIndex, "Texture"))
{
instance->SetHeightMap(*static_cast<Nz::TextureRef*>(lua.ToUserdata(argIndex)));
return 0;
}
else
return lua.Push(instance->SetHeightMap(lua.Check<Nz::String>(&argIndex)));
});
material.BindMethod("SetNormalMap", [] (Nz::LuaInstance& lua, Nz::MaterialRef& instance, std::size_t /*argumentCount*/) -> int
{
int argIndex = 2;
if (lua.IsOfType(argIndex, "Texture"))
{
instance->SetNormalMap(*static_cast<Nz::TextureRef*>(lua.ToUserdata(argIndex)));
return 0;
}
else
return lua.Push(instance->SetNormalMap(lua.Check<Nz::String>(&argIndex)));
});
material.BindMethod("SetShader", [] (Nz::LuaInstance& lua, Nz::MaterialRef& instance, std::size_t /*argumentCount*/) -> int
{
int argIndex = 2;
if (lua.IsOfType(argIndex, "UberShader"))
{
instance->SetShader(*static_cast<Nz::UberShaderRef*>(lua.ToUserdata(argIndex)));
return 0;
}
else
return lua.Push(instance->SetShader(lua.Check<Nz::String>(&argIndex)));
});
material.BindMethod("SetSpecularMap", [] (Nz::LuaInstance& lua, Nz::MaterialRef& instance, std::size_t /*argumentCount*/) -> int
{
int argIndex = 2;
if (lua.IsOfType(argIndex, "Texture"))
{
instance->SetSpecularMap(*static_cast<Nz::TextureRef*>(lua.ToUserdata(argIndex)));
return 0;
}
else
return lua.Push(instance->SetSpecularMap(lua.Check<Nz::String>(&argIndex)));
});
}
/*********************************** Nz::Model ***********************************/
model.Reset("Model");
{
model.Inherit<Nz::InstancedRenderableRef>(instancedRenderable, [] (Nz::ModelRef* modelRef) -> Nz::InstancedRenderableRef*
{
return reinterpret_cast<Nz::InstancedRenderableRef*>(modelRef); //TODO: Make a ObjectRefCast
});
model.SetConstructor([] (Nz::LuaInstance& /*lua*/, Nz::ModelRef* instance, std::size_t /*argumentCount*/)
{
Nz::PlacementNew(instance, Nz::Model::New());
return true;
});
//model.BindMethod("GetMaterial", &Nz::Model::GetMaterial);
model.BindMethod("GetMaterialCount", &Nz::Model::GetMaterialCount);
//modelClass.SetMethod("GetMesh", &Nz::Model::GetMesh);
model.BindMethod("GetSkin", &Nz::Model::GetSkin);
model.BindMethod("GetSkinCount", &Nz::Model::GetSkinCount);
model.BindMethod("IsAnimated", &Nz::Model::IsAnimated);
model.BindMethod("LoadFromFile", &Nz::Model::LoadFromFile, Nz::ModelParameters());
model.BindMethod("Reset", &Nz::Model::Reset);
//model.BindMethod("SetMaterial", &Nz::Model::SetMaterial);
//modelClass.SetMethod("SetMesh", &Nz::Model::SetMesh);
//modelClass.SetMethod("SetSequence", &Nz::Model::SetSequence);
model.BindMethod("SetSkin", &Nz::Model::SetSkin);
model.BindMethod("SetSkinCount", &Nz::Model::SetSkinCount);
}
/*********************************** Nz::Sprite ***********************************/
sprite.Reset("Sprite");
{
sprite.Inherit<Nz::InstancedRenderableRef>(instancedRenderable, [] (Nz::SpriteRef* spriteRef) -> Nz::InstancedRenderableRef*
{
return reinterpret_cast<Nz::InstancedRenderableRef*>(spriteRef); //TODO: Make a ObjectRefCast
});
sprite.SetConstructor([] (Nz::LuaInstance& /*lua*/, Nz::SpriteRef* instance, std::size_t /*argumentCount*/)
{
Nz::PlacementNew(instance, Nz::Sprite::New());
return true;
});
sprite.BindMethod("GetColor", &Nz::Sprite::GetColor);
sprite.BindMethod("GetCornerColor", &Nz::Sprite::GetCornerColor);
sprite.BindMethod("GetMaterial", &Nz::Sprite::GetMaterial);
sprite.BindMethod("GetOrigin", &Nz::Sprite::GetOrigin);
sprite.BindMethod("GetSize", &Nz::Sprite::GetSize);
sprite.BindMethod("GetTextureCoords", &Nz::Sprite::GetTextureCoords);
sprite.BindMethod("SetColor", &Nz::Sprite::SetColor);
sprite.BindMethod("SetCornerColor", &Nz::Sprite::SetCornerColor);
sprite.BindMethod("SetDefaultMaterial", &Nz::Sprite::SetDefaultMaterial);
sprite.BindMethod("SetOrigin", &Nz::Sprite::SetOrigin);
sprite.BindMethod("SetSize", (void(Nz::Sprite::*)(const Nz::Vector2f&)) &Nz::Sprite::SetSize);
sprite.BindMethod("SetTextureCoords", &Nz::Sprite::SetTextureCoords);
sprite.BindMethod("SetTextureRect", &Nz::Sprite::SetTextureRect);
sprite.BindMethod("SetMaterial", [] (Nz::LuaInstance& lua, Nz::SpriteRef& instance, std::size_t /*argumentCount*/) -> int
{
int argIndex = 2;
bool resizeSprite = lua.CheckBoolean(argIndex + 1, true);
if (lua.IsOfType(argIndex, "Material"))
instance->SetMaterial(*static_cast<Nz::MaterialRef*>(lua.ToUserdata(argIndex)), resizeSprite);
else
instance->SetMaterial(lua.Check<Nz::String>(&argIndex), resizeSprite);
return 0;
});
sprite.BindMethod("SetTexture", [] (Nz::LuaInstance& lua, Nz::SpriteRef& instance, std::size_t /*argumentCount*/) -> int
{
int argIndex = 2;
bool resizeSprite = lua.CheckBoolean(argIndex + 1, true);
if (lua.IsOfType(argIndex, "Texture"))
instance->SetTexture(*static_cast<Nz::TextureRef*>(lua.ToUserdata(argIndex)), resizeSprite);
else
instance->SetTexture(lua.Check<Nz::String>(&argIndex), resizeSprite);
return 0;
});
}
/*********************************** Nz::SpriteLibrary ***********************************/
spriteLibrary.Reset("SpriteLibrary");
{
spriteLibrary.BindStaticMethod("Get", &Nz::SpriteLibrary::Get);
spriteLibrary.BindStaticMethod("Has", &Nz::SpriteLibrary::Has);
spriteLibrary.BindStaticMethod("Register", &Nz::SpriteLibrary::Register);
spriteLibrary.BindStaticMethod("Query", &Nz::SpriteLibrary::Query);
spriteLibrary.BindStaticMethod("Unregister", &Nz::SpriteLibrary::Unregister);
}
}
/*!
* \brief Registers the classes that will be used by the Lua instance
*
* \param instance Lua instance that will interact with the Graphics classes
*/
void LuaBinding_Graphics::Register(Nz::LuaInstance& instance)
{
abstractViewer.Register(instance);
instancedRenderable.Register(instance);
material.Register(instance);
model.Register(instance);
sprite.Register(instance);
spriteLibrary.Register(instance);
}
}

View File

@@ -0,0 +1,986 @@
// This file was automatically generated on 26 May 2014 at 01:05:31
#include <NDK/Lua/LuaBinding_Math.hpp>
#include <Nazara/Core/MemoryHelper.hpp>
#include <NDK/LuaAPI.hpp>
#include <cstring>
namespace Ndk
{
std::unique_ptr<LuaBinding_Base> LuaBinding_Base::BindMath(LuaBinding& binding)
{
return std::make_unique<LuaBinding_Math>(binding);
}
LuaBinding_Math::LuaBinding_Math(LuaBinding& binding) :
LuaBinding_Base(binding)
{
/*********************************** Nz::EulerAngles **********************************/
eulerAngles.Reset("EulerAngles");
{
eulerAngles.SetConstructor([] (Nz::LuaInstance& lua, Nz::EulerAnglesd* instance, std::size_t argumentCount)
{
std::size_t argCount = std::min<std::size_t>(argumentCount, 1U);
switch (argCount)
{
case 0:
Nz::PlacementNew(instance, Nz::EulerAnglesd::Zero());
return true;
case 1:
Nz::PlacementNew(instance, *static_cast<Nz::EulerAnglesd*>(lua.CheckUserdata(1, "EulerAngles")));
return true;
case 3:
Nz::PlacementNew(instance, lua.CheckNumber(1), lua.CheckNumber(2), lua.CheckNumber(3));
return true;
}
lua.Error("No matching overload for EulerAngles constructor");
return false;
});
eulerAngles.BindMethod("Normalize", &Nz::EulerAnglesd::Normalize);
eulerAngles.BindMethod("ToQuaternion", &Nz::EulerAnglesd::ToQuaternion);
eulerAngles.BindMethod("__tostring", &Nz::EulerAnglesd::ToString);
eulerAngles.SetGetter([] (Nz::LuaInstance& lua, Nz::EulerAnglesd& instance)
{
std::size_t length;
const char* ypr = lua.CheckString(2, &length);
switch (length)
{
case 1:
{
switch (ypr[0])
{
case 'p':
lua.Push(instance.pitch);
return true;
case 'y':
lua.Push(instance.yaw);
return true;
case 'r':
lua.Push(instance.roll);
return true;
}
break;
}
case 3:
{
if (std::memcmp(ypr, "yaw", 3) != 0)
break;
lua.Push(instance.yaw);
return true;
}
case 4:
{
if (std::memcmp(ypr, "roll", 4) != 0)
break;
lua.Push(instance.roll);
return true;
}
case 5:
{
if (std::memcmp(ypr, "pitch", 5) != 0)
break;
lua.Push(instance.pitch);
return true;
}
}
return false;
});
eulerAngles.SetSetter([] (Nz::LuaInstance& lua, Nz::EulerAnglesd& instance)
{
std::size_t length;
const char* ypr = lua.CheckString(2, &length);
double value = lua.CheckNumber(3);
switch (length)
{
case 1:
{
switch (ypr[0])
{
case 'p':
instance.pitch = value;
return true;
case 'y':
instance.yaw = value;
return true;
case 'r':
instance.roll = value;
return true;
}
break;
}
case 3:
{
if (std::memcmp(ypr, "yaw", 3) != 0)
break;
instance.yaw = value;
return true;
}
case 4:
{
if (std::memcmp(ypr, "roll", 4) != 0)
break;
instance.roll = value;
return true;
}
case 5:
{
if (std::memcmp(ypr, "pitch", 5) != 0)
break;
instance.pitch = value;
return true;
}
}
return false;
});
}
/*********************************** Nz::Matrix4 **********************************/
matrix4d.Reset("Matrix4");
{
matrix4d.SetConstructor([] (Nz::LuaInstance& lua, Nz::Matrix4d* matrix, std::size_t argumentCount)
{
std::size_t argCount = std::min<std::size_t>(argumentCount, 3U);
switch (argCount)
{
case 0:
Nz::PlacementNew(matrix, Nz::Matrix4d::Zero());
return true;
case 1:
if (lua.IsOfType(1, "Matrix4"))
Nz::PlacementNew(matrix, *static_cast<Nz::Matrix4d*>(lua.ToUserdata(1)));
break;
case 16:
{
double values[16];
for (int i = 0; i < 16; ++i)
values[i] = lua.CheckNumber(i);
Nz::PlacementNew(matrix, values);
return true;
}
}
lua.Error("No matching overload for constructor");
return false;
});
matrix4d.BindMethod("ApplyRotation", &Nz::Matrix4d::ApplyRotation);
matrix4d.BindMethod("ApplyScale", &Nz::Matrix4d::ApplyScale);
matrix4d.BindMethod("ApplyTranslation", &Nz::Matrix4d::ApplyTranslation);
matrix4d.BindMethod("Concatenate", &Nz::Matrix4d::Concatenate);
matrix4d.BindMethod("ConcatenateAffine", &Nz::Matrix4d::ConcatenateAffine);
//matrix4d.BindMethod("GetColumn", &Nz::Matrix4d::GetColumn);
matrix4d.BindMethod("GetDeterminant", &Nz::Matrix4d::GetDeterminant);
matrix4d.BindMethod("GetDeterminantAffine", &Nz::Matrix4d::GetDeterminantAffine);
matrix4d.BindMethod("GetInverse", [] (Nz::LuaInstance& lua, Nz::Matrix4d& instance, std::size_t /*argumentCount*/) -> int
{
Nz::Matrix4d result;
if (instance.GetInverse(&result))
return lua.Push(true, result);
else
return lua.Push(false);
});
matrix4d.BindMethod("GetInverseAffine", [] (Nz::LuaInstance& lua, Nz::Matrix4d& instance, std::size_t /*argumentCount*/) -> int
{
Nz::Matrix4d result;
if (instance.GetInverseAffine(&result))
return lua.Push(true, result);
else
return lua.Push(false);
});
matrix4d.BindMethod("GetRotation", &Nz::Matrix4d::GetRotation);
//matrix4d.BindMethod("GetRow", &Nz::Matrix4d::GetRow);
matrix4d.BindMethod("GetScale", &Nz::Matrix4d::GetScale);
matrix4d.BindMethod("GetSquaredScale", &Nz::Matrix4d::GetSquaredScale);
matrix4d.BindMethod("GetTranslation", &Nz::Matrix4d::GetTranslation);
matrix4d.BindMethod("GetTransposed", [] (Nz::LuaInstance& lua, Nz::Matrix4d& instance, std::size_t /*argumentCount*/) -> int
{
Nz::Matrix4d result;
instance.GetTransposed(&result);
return lua.Push(result);
});
matrix4d.BindMethod("HasNegativeScale", &Nz::Matrix4d::HasNegativeScale);
matrix4d.BindMethod("HasScale", &Nz::Matrix4d::HasScale);
matrix4d.BindMethod("Inverse", [] (Nz::LuaInstance& lua, Nz::Matrix4d& instance, std::size_t /*argumentCount*/) -> int
{
bool succeeded;
instance.Inverse(&succeeded);
return lua.Push(succeeded);
});
matrix4d.BindMethod("InverseAffine", [] (Nz::LuaInstance& lua, Nz::Matrix4d& instance, std::size_t /*argumentCount*/) -> int
{
bool succeeded;
instance.InverseAffine(&succeeded);
return lua.Push(succeeded);
});
matrix4d.BindMethod("IsAffine", &Nz::Matrix4d::IsAffine);
matrix4d.BindMethod("IsIdentity", &Nz::Matrix4d::IsIdentity);
matrix4d.BindMethod("MakeIdentity", &Nz::Matrix4d::MakeIdentity);
matrix4d.BindMethod("MakeLookAt", &Nz::Matrix4d::MakeLookAt, Nz::Vector3d::Up());
matrix4d.BindMethod("MakeOrtho", &Nz::Matrix4d::MakeOrtho, -1.0, 1.0);
matrix4d.BindMethod("MakePerspective", &Nz::Matrix4d::MakePerspective);
matrix4d.BindMethod("MakeRotation", &Nz::Matrix4d::MakeRotation);
matrix4d.BindMethod("MakeScale", &Nz::Matrix4d::MakeScale);
matrix4d.BindMethod("MakeTranslation", &Nz::Matrix4d::MakeTranslation);
matrix4d.BindMethod("MakeTransform", (Nz::Matrix4d&(Nz::Matrix4d::*)(const Nz::Vector3d&, const Nz::Quaterniond&, const Nz::Vector3d&)) &Nz::Matrix4d::MakeTransform, Nz::Vector3d::Unit());
matrix4d.BindMethod("MakeViewMatrix", &Nz::Matrix4d::MakeViewMatrix);
matrix4d.BindMethod("MakeZero", &Nz::Matrix4d::MakeZero);
matrix4d.BindMethod("Set", [] (Nz::LuaInstance& lua, Nz::Matrix4d& instance, std::size_t argumentCount) -> int
{
std::size_t argCount = std::min<std::size_t>(argumentCount, 3U);
int argIndex = 2;
switch (argCount)
{
case 1:
if (lua.IsOfType(argIndex, "Matrix4"))
instance.Set(*static_cast<Nz::Matrix4d*>(lua.ToUserdata(argIndex)));
break;
case 16:
{
double values[16];
for (std::size_t i = 0; i < 16; ++i)
values[i] = lua.CheckNumber(argIndex++);
instance.Set(values);
return 0;
}
}
lua.Error("No matching overload for method Set");
return 0;
});
matrix4d.BindMethod("SetRotation", &Nz::Matrix4d::SetRotation);
matrix4d.BindMethod("SetScale", &Nz::Matrix4d::SetScale);
matrix4d.BindMethod("SetTranslation", &Nz::Matrix4d::SetTranslation);
matrix4d.BindMethod("Transform", [] (Nz::LuaInstance& lua, Nz::Matrix4d& instance, std::size_t /*argumentCount*/) -> int
{
int argIndex = 2;
if (lua.IsOfType(argIndex, "Vector2"))
{
double z(lua.CheckNumber(argIndex + 1, 0.0));
double w(lua.CheckNumber(argIndex + 2, 1.0));
return lua.Push(instance.Transform(*static_cast<Nz::Vector2d*>(lua.ToUserdata(argIndex)), z, w));
}
else if (lua.IsOfType(argIndex, "Vector3"))
{
double w(lua.CheckNumber(argIndex + 1, 1.0));
return lua.Push(instance.Transform(*static_cast<Nz::Vector3d*>(lua.ToUserdata(argIndex)), w));
}
//else if (lua.IsOfType(2, "Vector4"))
// return lua.Push(instance.Transform(*static_cast<Nz::Vector4d*>(lua.ToUserdata(1))));
lua.Error("No matching overload for method Transform");
return 0;
});
matrix4d.BindMethod("Transpose", &Nz::Matrix4d::Transpose);
matrix4d.BindMethod("__tostring", &Nz::Matrix4d::ToString);
matrix4d.BindStaticMethod("Concatenate", &Nz::Matrix4d::Concatenate);
matrix4d.BindStaticMethod("ConcatenateAffine", &Nz::Matrix4d::ConcatenateAffine);
matrix4d.BindStaticMethod("Identity", &Nz::Matrix4d::Identity);
matrix4d.BindStaticMethod("LookAt", &Nz::Matrix4d::LookAt, Nz::Vector3d::Up());
matrix4d.BindStaticMethod("Ortho", &Nz::Matrix4d::Ortho, -1.0, 1.0);
matrix4d.BindStaticMethod("Perspective", &Nz::Matrix4d::Perspective);
matrix4d.BindStaticMethod("Rotate", &Nz::Matrix4d::Rotate);
matrix4d.BindStaticMethod("Scale", &Nz::Matrix4d::Scale);
matrix4d.BindStaticMethod("Translate", &Nz::Matrix4d::Translate);
matrix4d.BindStaticMethod("Transform", (Nz::Matrix4d(*)(const Nz::Vector3d&, const Nz::Quaterniond&, const Nz::Vector3d&)) &Nz::Matrix4d::Transform, Nz::Vector3d::Unit());
matrix4d.BindStaticMethod("ViewMatrix", &Nz::Matrix4d::ViewMatrix);
matrix4d.BindStaticMethod("Zero", &Nz::Matrix4d::Zero);
matrix4d.SetGetter([] (Nz::LuaInstance& lua, Nz::Matrix4d& instance)
{
bool succeeded = false;
std::size_t index = static_cast<std::size_t>(lua.ToInteger(2, &succeeded));
if (!succeeded || index < 1 || index > 16)
return false;
lua.Push(instance[index - 1]);
return true;
});
matrix4d.SetSetter([] (Nz::LuaInstance& lua, Nz::Matrix4d& instance)
{
bool succeeded = false;
std::size_t index = static_cast<std::size_t>(lua.ToInteger(2, &succeeded));
if (!succeeded || index < 1 || index > 16)
return false;
instance[index - 1] = lua.CheckNumber(3);
return true;
});
}
/*********************************** Nz::Rect **********************************/
rect.Reset("Rect");
{
rect.SetConstructor([] (Nz::LuaInstance& lua, Nz::Rectd* instance, std::size_t argumentCount)
{
std::size_t argCount = std::min<std::size_t>(argumentCount, 4U);
switch (argCount)
{
case 0:
case 4:
PlacementNew(instance, lua.CheckNumber(1, 0.0), lua.CheckNumber(2, 0.0), lua.CheckNumber(3, 0.0), lua.CheckNumber(4, 0.0));
return true;
case 1:
{
if (lua.IsOfType(1, "Rect"))
PlacementNew(instance, *static_cast<Nz::Rectd*>(lua.ToUserdata(1)));
else if (lua.IsOfType(1, Nz::LuaType_Table))
{
// TODO => Faire sans avoir à mettre de nom dans la table et prendre les éléments un à un pour créer le Rectd
PlacementNew(instance, lua.CheckField<double>("x", 1),
lua.CheckField<double>("y", 1),
lua.CheckField<double>("width", 1),
lua.CheckField<double>("height", 1));
}
else if (lua.IsOfType(1, "Vector2"))
PlacementNew(instance, *static_cast<Nz::Vector2d*>(lua.ToUserdata(1)));
else
break;
return true;
}
case 2:
{
if (lua.IsOfType(1, Nz::LuaType_Number) && lua.IsOfType(2, Nz::LuaType_Number))
PlacementNew(instance, lua.CheckNumber(1), lua.CheckNumber(2));
else if (lua.IsOfType(1, "Vector2") && lua.IsOfType(2, "Vector2"))
PlacementNew(instance, *static_cast<Nz::Vector2d*>(lua.ToUserdata(1)), *static_cast<Nz::Vector2d*>(lua.ToUserdata(2)));
else
break;
return true;
}
}
lua.Error("No matching overload for Rect constructor");
return false;
});
rect.BindMethod("__tostring", &Nz::Rectd::ToString);
rect.SetGetter([] (Nz::LuaInstance& lua, Nz::Rectd& instance)
{
switch (lua.GetType(2))
{
case Nz::LuaType_Number:
{
auto index = lua.CheckBoundInteger<std::size_t>(2);
if (index < 1 || index > 4)
return false;
lua.Push(instance[index - 1]);
return true;
}
case Nz::LuaType_String:
{
std::size_t length;
const char* xywh = lua.CheckString(2, &length);
if (length != 1)
break;
switch (xywh[0])
{
case 'x':
lua.Push(instance.x);
return true;
case 'y':
lua.Push(instance.y);
return true;
case 'w':
lua.Push(instance.width);
return true;
case 'h':
lua.Push(instance.height);
return true;
default:
break;
}
break;
}
default:
break;
}
return false;
});
rect.SetSetter([] (Nz::LuaInstance& lua, Nz::Rectd& instance)
{
switch (lua.GetType(2))
{
case Nz::LuaType_Number:
{
auto index = lua.CheckBoundInteger<std::size_t>(2);
if (index < 1 || index > 4)
return false;
instance[index - 1] = lua.CheckNumber(2);
return true;
}
case Nz::LuaType_String:
{
std::size_t length;
const char* xywh = lua.CheckString(2, &length);
if (length != 1)
break;
double value = lua.CheckNumber(3);
switch (xywh[0])
{
case 'x':
instance.x = value;
return true;
case 'y':
instance.y = value;
return true;
case 'w':
instance.width = value;
return true;
case 'h':
instance.height = value;
return true;
}
break;
}
default:
break;
}
return false;
});
}
/*********************************** Nz::Quaternion **********************************/
quaternion.Reset("Quaternion");
{
quaternion.SetConstructor([] (Nz::LuaInstance& lua, Nz::Quaterniond* instance, std::size_t argumentCount)
{
std::size_t argCount = std::min<std::size_t>(argumentCount, 4U);
switch (argCount)
{
case 0:
Nz::PlacementNew(instance, Nz::Quaterniond::Zero());
return true;
case 1:
{
if (lua.IsOfType(1, "EulerAngles"))
Nz::PlacementNew(instance, *static_cast<Nz::EulerAnglesd*>(lua.ToUserdata(1)));
else if (lua.IsOfType(1, "Quaternion"))
Nz::PlacementNew(instance, *static_cast<Nz::Quaterniond*>(lua.ToUserdata(1)));
else
break;
return true;
}
case 2:
Nz::PlacementNew(instance, lua.CheckNumber(1), *static_cast<Nz::Vector3d*>(lua.CheckUserdata(2, "Vector3")));
return true;
case 4:
Nz::PlacementNew(instance, lua.CheckNumber(1), lua.CheckNumber(2), lua.CheckNumber(3), lua.CheckNumber(4));
return true;
default:
break;
}
lua.Error("No matching overload for Quaternion constructor");
return false;
});
quaternion.BindMethod("ComputeW", &Nz::Quaterniond::ComputeW);
quaternion.BindMethod("Conjugate", &Nz::Quaterniond::Conjugate);
quaternion.BindMethod("DotProduct", &Nz::Quaterniond::DotProduct);
quaternion.BindMethod("GetConjugate", &Nz::Quaterniond::GetConjugate);
quaternion.BindMethod("GetInverse", &Nz::Quaterniond::GetInverse);
quaternion.BindMethod("Inverse", &Nz::Quaterniond::Inverse);
quaternion.BindMethod("Magnitude", &Nz::Quaterniond::Magnitude);
quaternion.BindMethod("SquaredMagnitude", &Nz::Quaterniond::SquaredMagnitude);
quaternion.BindMethod("ToEulerAngles", &Nz::Quaterniond::ToEulerAngles);
quaternion.BindMethod("__tostring", &Nz::Quaterniond::ToString);
quaternion.BindStaticMethod("Lerp", &Nz::Quaterniond::Lerp);
quaternion.BindStaticMethod("RotationBetween", &Nz::Quaterniond::RotationBetween);
quaternion.BindStaticMethod("Slerp", &Nz::Quaterniond::Slerp);
quaternion.BindMethod("GetNormal", [] (Nz::LuaInstance& lua, Nz::Quaterniond& instance, std::size_t /*argumentCount*/) -> int
{
double length;
lua.Push(instance.GetNormal(&length));
lua.Push(length);
return 2;
});
quaternion.BindMethod("Normalize", [] (Nz::LuaInstance& lua, Nz::Quaterniond& instance, std::size_t /*argumentCount*/) -> int
{
double length;
instance.Normalize(&length);
lua.Push(1); //< instance
lua.Push(length);
return 2;
});
quaternion.BindStaticMethod("Normalize", [] (Nz::LuaInstance& instance) -> int
{
int argIndex = 1;
Nz::Quaterniond quat = instance.Check<Nz::Quaterniond>(&argIndex);
double length;
instance.Push(Nz::Quaterniond::Normalize(quat, &length));
instance.Push(length);
return 2;
});
quaternion.SetGetter([] (Nz::LuaInstance& lua, Nz::Quaterniond& instance)
{
std::size_t length;
const char* wxyz = lua.CheckString(2, &length);
if (length != 1)
return false;
switch (wxyz[0])
{
case 'w':
lua.Push(instance.w);
return true;
case 'x':
lua.Push(instance.x);
return true;
case 'y':
lua.Push(instance.y);
return true;
case 'z':
lua.Push(instance.z);
return true;
}
return false;
});
quaternion.SetSetter([] (Nz::LuaInstance& lua, Nz::Quaterniond& instance)
{
std::size_t length;
const char* wxyz = lua.CheckString(2, &length);
if (length != 1)
return false;
double value = lua.CheckNumber(3);
switch (wxyz[0])
{
case 'w':
instance.w = value;
return true;
case 'x':
instance.x = value;
return true;
case 'y':
instance.y = value;
return true;
case 'z':
instance.z = value;
return true;
default:
break;
}
return false;
});
}
/*********************************** Nz::Vector2 **********************************/
vector2d.Reset("Vector2");
{
vector2d.SetConstructor([] (Nz::LuaInstance& lua, Nz::Vector2d* vector, std::size_t argumentCount)
{
std::size_t argCount = std::min<std::size_t>(argumentCount, 2U);
switch (argCount)
{
case 0:
case 2:
Nz::PlacementNew(vector, lua.CheckNumber(1, 0.0), lua.CheckNumber(2, 0.0));
return true;
case 1:
{
if (lua.IsOfType(1, Nz::LuaType_Number))
Nz::PlacementNew(vector, lua.CheckNumber(1));
else if (lua.IsOfType(1, "Vector2"))
Nz::PlacementNew(vector, *static_cast<Nz::Vector2d*>(lua.ToUserdata(1)));
else
break;
return true;
}
}
lua.Error("No matching overload for Vector2 constructor");
return false;
});
vector2d.BindMethod("__tostring", &Nz::Vector2d::ToString);
vector2d.SetGetter([] (Nz::LuaInstance& lua, Nz::Vector2d& instance)
{
switch (lua.GetType(2))
{
case Nz::LuaType_Number:
{
long long index = lua.CheckInteger(2);
if (index < 1 || index > 2)
return false;
lua.Push(instance[index - 1]);
return true;
}
case Nz::LuaType_String:
{
std::size_t length;
const char* xy = lua.CheckString(2, &length);
if (length != 1)
break;
switch (xy[0])
{
case 'x':
lua.Push(instance.x);
return true;
case 'y':
lua.Push(instance.y);
return true;
default:
break;
}
break;
}
default:
break;
}
return false;
});
vector2d.SetSetter([] (Nz::LuaInstance& lua, Nz::Vector2d& instance)
{
switch (lua.GetType(2))
{
case Nz::LuaType_Number:
{
long long index = lua.CheckInteger(2);
if (index < 1 || index > 2)
return false;
instance[index - 1] = lua.CheckNumber(3);
return true;
}
case Nz::LuaType_String:
{
std::size_t length;
const char* xy = lua.CheckString(2, &length);
if (length != 1)
break;
double value = lua.CheckNumber(3);
switch (xy[0])
{
case 'x':
instance.x = value;
return true;
case 'y':
instance.y = value;
return true;
default:
break;
}
break;
}
default:
break;
}
return false;
});
}
/*********************************** Nz::Vector3 **********************************/
vector3d.Reset("Vector3");
{
vector3d.SetConstructor([] (Nz::LuaInstance& lua, Nz::Vector3d* vector, std::size_t argumentCount)
{
std::size_t argCount = std::min<std::size_t>(argumentCount, 3U);
switch (argCount)
{
case 0:
case 3:
Nz::PlacementNew(vector, lua.CheckNumber(1, 0.0), lua.CheckNumber(2, 0.0), lua.CheckNumber(3, 0.0));
return true;
case 1:
{
if (lua.IsOfType(1, Nz::LuaType_Number))
Nz::PlacementNew(vector, lua.CheckNumber(1));
else if (lua.IsOfType(1, "Vector2"))
Nz::PlacementNew(vector, *static_cast<Nz::Vector2d*>(lua.ToUserdata(1)));
else if (lua.IsOfType(1, "Vector3"))
Nz::PlacementNew(vector, *static_cast<Nz::Vector3d*>(lua.ToUserdata(1)));
else
break;
return true;
}
case 2:
{
if (lua.IsOfType(1, Nz::LuaType_Number))
Nz::PlacementNew(vector, lua.CheckNumber(1), *static_cast<Nz::Vector2d*>(lua.CheckUserdata(2, "Vector2")));
else if (lua.IsOfType(1, "Vector2"))
Nz::PlacementNew(vector, *static_cast<Nz::Vector2d*>(lua.ToUserdata(1)), lua.CheckNumber(2));
else
break;
return true;
}
}
lua.Error("No matching overload for constructor");
return false;
});
vector3d.BindMethod("__tostring", &Nz::Vector3d::ToString);
vector3d.SetGetter([] (Nz::LuaInstance& lua, Nz::Vector3d& instance)
{
switch (lua.GetType(2))
{
case Nz::LuaType_Number:
{
long long index = lua.CheckInteger(2);
if (index < 1 || index > 3)
return false;
lua.Push(instance[index - 1]);
return true;
}
case Nz::LuaType_String:
{
std::size_t length;
const char* xyz = lua.CheckString(2, &length);
if (length != 1)
break;
switch (xyz[0])
{
case 'x':
lua.Push(instance.x);
return true;
case 'y':
lua.Push(instance.y);
return true;
case 'z':
lua.Push(instance.z);
return true;
default:
break;
}
break;
}
default:
break;
}
return false;
});
vector3d.SetSetter([] (Nz::LuaInstance& lua, Nz::Vector3d& instance)
{
switch (lua.GetType(2))
{
case Nz::LuaType_Number:
{
long long index = lua.CheckInteger(2);
if (index < 1 || index > 3)
return false;
instance[index - 1] = lua.CheckNumber(3);
return true;
}
case Nz::LuaType_String:
{
std::size_t length;
const char* xyz = lua.CheckString(2, &length);
if (length != 1)
break;
double value = lua.CheckNumber(3);
switch (xyz[0])
{
case 'x':
instance.x = value;
return true;
case 'y':
instance.y = value;
return true;
case 'z':
instance.z = value;
return true;
default:
break;
}
break;
}
default:
break;
}
return false;
});
}
}
/*!
* \brief Registers the classes that will be used by the Lua instance
*
* \param instance Lua instance that will interact with the Math classes
*/
void LuaBinding_Math::Register(Nz::LuaInstance& instance)
{
eulerAngles.Register(instance);
matrix4d.Register(instance);
quaternion.Register(instance);
rect.Register(instance);
vector2d.Register(instance);
vector3d.Register(instance);
quaternion.PushGlobalTable(instance);
{
instance.PushField("Identity", Nz::Quaterniond::Identity());
instance.PushField("Zero", Nz::Quaterniond::Zero());
}
instance.Pop();
}
}

View File

@@ -1,139 +1,147 @@
// This file was automatically generated on 26 May 2014 at 01:05:31
#include <NDK/LuaBinding.hpp>
#include <NDK/Lua/LuaBinding_Network.hpp>
#include <NDK/LuaAPI.hpp>
namespace Ndk
{
/*!
* \brief Binds Network module to Lua
*/
std::unique_ptr<LuaBinding_Base> LuaBinding_Base::BindNetwork(LuaBinding& binding)
{
return std::make_unique<LuaBinding_Network>(binding);
}
void LuaBinding::BindNetwork()
LuaBinding_Network::LuaBinding_Network(LuaBinding& binding) :
LuaBinding_Base(binding)
{
/*********************************** Nz::AbstractSocket **********************************/
abstractSocket.BindMethod("Close", &Nz::AbstractSocket::Close);
abstractSocket.BindMethod("EnableBlocking", &Nz::AbstractSocket::EnableBlocking);
abstractSocket.BindMethod("GetLastError", &Nz::AbstractSocket::GetLastError);
abstractSocket.BindMethod("GetState", &Nz::AbstractSocket::GetState);
abstractSocket.BindMethod("GetType", &Nz::AbstractSocket::GetType);
abstractSocket.BindMethod("IsBlockingEnabled", &Nz::AbstractSocket::IsBlockingEnabled);
abstractSocket.BindMethod("QueryAvailableBytes", &Nz::AbstractSocket::QueryAvailableBytes);
abstractSocket.Reset("AbstractSocket");
{
abstractSocket.BindMethod("Close", &Nz::AbstractSocket::Close);
abstractSocket.BindMethod("EnableBlocking", &Nz::AbstractSocket::EnableBlocking);
abstractSocket.BindMethod("GetLastError", &Nz::AbstractSocket::GetLastError);
abstractSocket.BindMethod("GetState", &Nz::AbstractSocket::GetState);
abstractSocket.BindMethod("GetType", &Nz::AbstractSocket::GetType);
abstractSocket.BindMethod("IsBlockingEnabled", &Nz::AbstractSocket::IsBlockingEnabled);
abstractSocket.BindMethod("QueryAvailableBytes", &Nz::AbstractSocket::QueryAvailableBytes);
}
/*********************************** Nz::IpAddress **********************************/
ipAddress.SetConstructor([] (Nz::LuaInstance& lua, Nz::IpAddress* address, std::size_t argumentCount)
ipAddress.Reset("IpAddress");
{
std::size_t argCount = std::min<std::size_t>(argumentCount, 9U);
int argIndex = 2;
switch (argCount)
ipAddress.SetConstructor([] (Nz::LuaInstance& lua, Nz::IpAddress* instance, std::size_t argumentCount)
{
case 0:
Nz::PlacementNew(address);
return true;
std::size_t argCount = std::min<std::size_t>(argumentCount, 9U);
case 1:
Nz::PlacementNew(address, lua.CheckString(argIndex));
return true;
case 4:
case 5:
int argIndex = 2;
switch (argCount)
{
Nz::UInt8 a = lua.Check<Nz::UInt8>(&argIndex);
Nz::UInt8 b = lua.Check<Nz::UInt8>(&argIndex);
Nz::UInt8 c = lua.Check<Nz::UInt8>(&argIndex);
Nz::UInt8 d = lua.Check<Nz::UInt8>(&argIndex);
Nz::UInt16 port = lua.Check<Nz::UInt16>(&argIndex, 0);
case 0:
Nz::PlacementNew(instance);
return true;
Nz::PlacementNew(address, a, b, c, d, port);
return true;
case 1:
Nz::PlacementNew(instance, lua.CheckString(argIndex));
return true;
case 4:
case 5:
{
Nz::UInt8 a = lua.Check<Nz::UInt8>(&argIndex);
Nz::UInt8 b = lua.Check<Nz::UInt8>(&argIndex);
Nz::UInt8 c = lua.Check<Nz::UInt8>(&argIndex);
Nz::UInt8 d = lua.Check<Nz::UInt8>(&argIndex);
Nz::UInt16 port = lua.Check<Nz::UInt16>(&argIndex, 0);
Nz::PlacementNew(instance, a, b, c, d, port);
return true;
}
case 8:
case 9:
{
Nz::UInt16 a = lua.Check<Nz::UInt16>(&argIndex);
Nz::UInt16 b = lua.Check<Nz::UInt16>(&argIndex);
Nz::UInt16 c = lua.Check<Nz::UInt16>(&argIndex);
Nz::UInt16 d = lua.Check<Nz::UInt16>(&argIndex);
Nz::UInt16 e = lua.Check<Nz::UInt16>(&argIndex);
Nz::UInt16 f = lua.Check<Nz::UInt16>(&argIndex);
Nz::UInt16 g = lua.Check<Nz::UInt16>(&argIndex);
Nz::UInt16 h = lua.Check<Nz::UInt16>(&argIndex);
Nz::UInt16 port = lua.Check<Nz::UInt16>(&argIndex, 0);
Nz::PlacementNew(instance, a, b, c, d, e, f, g, h, port);
return true;
}
}
case 8:
case 9:
lua.Error("No matching overload for constructor");
return false;
});
ipAddress.BindMethod("GetPort", &Nz::IpAddress::GetPort);
ipAddress.BindMethod("GetProtocol", &Nz::IpAddress::GetProtocol);
ipAddress.BindMethod("IsLoopback", &Nz::IpAddress::IsLoopback);
ipAddress.BindMethod("IsValid", &Nz::IpAddress::IsValid);
ipAddress.BindMethod("ToUInt32", &Nz::IpAddress::ToUInt32);
ipAddress.BindMethod("__tostring", &Nz::IpAddress::ToString);
ipAddress.BindStaticMethod("ResolveAddress", [] (Nz::LuaInstance& instance) -> int
{
Nz::String service;
Nz::ResolveError error = Nz::ResolveError_Unknown;
int argIndex = 2;
Nz::String hostName = Nz::IpAddress::ResolveAddress(instance.Check<Nz::IpAddress>(&argIndex), &service, &error);
if (error == Nz::ResolveError_NoError)
{
Nz::UInt16 a = lua.Check<Nz::UInt16>(&argIndex);
Nz::UInt16 b = lua.Check<Nz::UInt16>(&argIndex);
Nz::UInt16 c = lua.Check<Nz::UInt16>(&argIndex);
Nz::UInt16 d = lua.Check<Nz::UInt16>(&argIndex);
Nz::UInt16 e = lua.Check<Nz::UInt16>(&argIndex);
Nz::UInt16 f = lua.Check<Nz::UInt16>(&argIndex);
Nz::UInt16 g = lua.Check<Nz::UInt16>(&argIndex);
Nz::UInt16 h = lua.Check<Nz::UInt16>(&argIndex);
Nz::UInt16 port = lua.Check<Nz::UInt16>(&argIndex, 0);
Nz::PlacementNew(address, a, b, c, d, e, f, g, h, port);
return true;
instance.Push(hostName);
instance.Push(service);
return 2;
}
}
lua.Error("No matching overload for constructor");
return false;
});
ipAddress.BindMethod("GetPort", &Nz::IpAddress::GetPort);
ipAddress.BindMethod("GetProtocol", &Nz::IpAddress::GetProtocol);
ipAddress.BindMethod("IsLoopback", &Nz::IpAddress::IsLoopback);
ipAddress.BindMethod("IsValid", &Nz::IpAddress::IsValid);
ipAddress.BindMethod("ToUInt32", &Nz::IpAddress::ToUInt32);
ipAddress.BindMethod("__tostring", &Nz::IpAddress::ToString);
ipAddress.BindStaticMethod("ResolveAddress", [] (Nz::LuaInstance& instance) -> int
{
Nz::String service;
Nz::ResolveError error = Nz::ResolveError_Unknown;
int argIndex = 2;
Nz::String hostName = Nz::IpAddress::ResolveAddress(instance.Check<Nz::IpAddress>(&argIndex), &service, &error);
if (error == Nz::ResolveError_NoError)
{
instance.Push(hostName);
instance.Push(service);
return 2;
}
else
{
instance.PushBoolean(false);
instance.Push(error);
return 2;
}
});
ipAddress.BindStaticMethod("ResolveHostname", [] (Nz::LuaInstance& instance) -> int
{
Nz::ResolveError error = Nz::ResolveError_Unknown;
int argIndex = 2;
Nz::NetProtocol protocol = instance.Check<Nz::NetProtocol>(&argIndex);
Nz::String hostname = instance.Check<Nz::String>(&argIndex);
Nz::String service = instance.Check<Nz::String>(&argIndex, "http");
std::vector<Nz::HostnameInfo> addresses = Nz::IpAddress::ResolveHostname(protocol, hostname, service, &error);
if (error == Nz::ResolveError_NoError)
{
int index = 1;
instance.PushTable(addresses.size());
for (Nz::HostnameInfo& info : addresses)
else
{
instance.PushInteger(index++);
instance.PushTable(0, 4);
instance.PushField("Address", std::move(info.address));
instance.PushField("CanonicalName", std::move(info.canonicalName));
instance.PushField("Protocol", std::move(info.protocol));
instance.PushField("SocketType", std::move(info.socketType));
instance.SetTable();
instance.PushBoolean(false);
instance.Push(error);
return 2;
}
});
return 1;
}
else
ipAddress.BindStaticMethod("ResolveHostname", [] (Nz::LuaInstance& instance) -> int
{
instance.PushBoolean(false);
instance.Push(error);
return 2;
}
});
Nz::ResolveError error = Nz::ResolveError_Unknown;
int argIndex = 2;
Nz::NetProtocol protocol = instance.Check<Nz::NetProtocol>(&argIndex);
Nz::String hostname = instance.Check<Nz::String>(&argIndex);
Nz::String service = instance.Check<Nz::String>(&argIndex, "http");
std::vector<Nz::HostnameInfo> addresses = Nz::IpAddress::ResolveHostname(protocol, hostname, service, &error);
if (error == Nz::ResolveError_NoError)
{
int index = 1;
instance.PushTable(addresses.size());
for (Nz::HostnameInfo& info : addresses)
{
instance.PushInteger(index++);
instance.PushTable(0, 4);
instance.PushField("Address", std::move(info.address));
instance.PushField("CanonicalName", std::move(info.canonicalName));
instance.PushField("Protocol", std::move(info.protocol));
instance.PushField("SocketType", std::move(info.socketType));
instance.SetTable();
}
return 1;
}
else
{
instance.PushBoolean(false);
instance.Push(error);
return 2;
}
});
}
}
/*!
@@ -141,8 +149,7 @@ namespace Ndk
*
* \param instance Lua instance that will interact with the Network classes
*/
void LuaBinding::RegisterNetwork(Nz::LuaInstance& instance)
void LuaBinding_Network::Register(Nz::LuaInstance& instance)
{
// Classes
abstractSocket.Register(instance);
@@ -199,7 +206,7 @@ namespace Ndk
instance.PushField("Unknown", Nz::ResolveError_Unknown);
}
instance.SetGlobal("ResolveError");
// Nz::SocketError
static_assert(Nz::SocketError_Max + 1 == 15, "Nz::ResolveError has been updated but change was not reflected to Lua binding");
instance.PushTable(0, 15);

View File

@@ -0,0 +1,110 @@
// Copyright (C) 2016 Jérôme Leclercq, Arnaud Cadot
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#include <NDK/Lua/LuaBinding_Renderer.hpp>
#include <NDK/LuaAPI.hpp>
#include <NDK/Lua/LuaBinding.hpp>
#include <NDK/Lua/LuaBinding_Utility.hpp>
namespace Ndk
{
std::unique_ptr<LuaBinding_Base> LuaBinding_Base::BindRenderer(LuaBinding& binding)
{
return std::make_unique<LuaBinding_Renderer>(binding);
}
LuaBinding_Renderer::LuaBinding_Renderer(LuaBinding& binding) :
LuaBinding_Base(binding)
{
LuaBinding_Utility& utility = static_cast<LuaBinding_Utility&>(*m_binding.utility);
/*********************************** Nz::Texture ***********************************/
texture.Reset("Texture");
{
texture.Inherit<Nz::AbstractImageRef>(utility.abstractImage, [] (Nz::TextureRef* textureRef) -> Nz::AbstractImageRef*
{
return reinterpret_cast<Nz::AbstractImageRef*>(textureRef); //TODO: Make a ObjectRefCast
});
texture.SetConstructor([] (Nz::LuaInstance& /*lua*/, Nz::TextureRef* instance, std::size_t /*argumentCount*/)
{
Nz::PlacementNew(instance, Nz::Texture::New());
return true;
});
texture.BindMethod("Create", &Nz::Texture::Create, static_cast<Nz::UInt8>(1), 1U);
texture.BindMethod("Destroy", &Nz::Texture::Destroy);
//texture.BindMethod("Download", &Nz::Texture::Download);
texture.BindMethod("EnableMipmapping", &Nz::Texture::EnableMipmapping);
texture.BindMethod("EnsureMipmapsUpdate", &Nz::Texture::EnsureMipmapsUpdate);
texture.BindMethod("HasMipmaps", &Nz::Texture::HasMipmaps);
texture.BindMethod("InvalidateMipmaps", &Nz::Texture::InvalidateMipmaps);
texture.BindMethod("IsValid", &Nz::Texture::IsValid);
texture.BindMethod("LoadFromFile", &Nz::Texture::LoadFromFile, true, Nz::ImageParams());
//bool LoadFromImage(const Image& image, bool generateMipmaps = true);
//bool LoadFromMemory(const void* data, std::size_t size, const ImageParams& params = ImageParams(), bool generateMipmaps = true);
//bool LoadFromStream(Stream& stream, const ImageParams& params = ImageParams(), bool generateMipmaps = true);
texture.BindMethod("LoadArrayFromFile", &Nz::Texture::LoadArrayFromFile, Nz::Vector2ui(2, 2), true, Nz::ImageParams());
//bool LoadArrayFromImage(const Image& image, bool generateMipmaps = true, const Vector2ui& atlasSize = Vector2ui(2, 2));
//bool LoadArrayFromMemory(const void* data, std::size_t size, const ImageParams& imageParams = ImageParams(), bool generateMipmaps = true, const Vector2ui& atlasSize = Vector2ui(2, 2));
//bool LoadArrayFromStream(Stream& stream, const ImageParams& imageParams = ImageParams(), bool generateMipmaps = true, const Vector2ui& atlasSize = Vector2ui(2, 2));
//bool LoadCubemapFromFile(const String& filePath, const ImageParams& imageParams = ImageParams(), bool generateMipmaps = true, const CubemapParams& cubemapParams = CubemapParams());
//bool LoadCubemapFromImage(const Image& image, bool generateMipmaps = true, const CubemapParams& params = CubemapParams());
//bool LoadCubemapFromMemory(const void* data, std::size_t size, const ImageParams& imageParams = ImageParams(), bool generateMipmaps = true, const CubemapParams& cubemapParams = CubemapParams());
//bool LoadCubemapFromStream(Stream& stream, const ImageParams& imageParams = ImageParams(), bool generateMipmaps = true, const CubemapParams& cubemapParams = CubemapParams());
texture.BindMethod("LoadFaceFromFile", &Nz::Texture::LoadFaceFromFile, Nz::ImageParams());
//bool LoadFaceFromMemory(CubemapFace face, const void* data, std::size_t size, const ImageParams& params = ImageParams());
//bool LoadFaceFromStream(CubemapFace face, Stream& stream, const ImageParams& params = ImageParams());
texture.BindMethod("SaveToFile", &Nz::Texture::SaveToFile, Nz::ImageParams());
//bool SaveToStream(Stream& stream, const String& format, const ImageParams& params = ImageParams());
texture.BindMethod("SetMipmapRange", &Nz::Texture::SetMipmapRange);
texture.BindStaticMethod("IsFormatSupported", &Nz::Texture::IsFormatSupported);
texture.BindStaticMethod("IsMipmappingSupported", &Nz::Texture::IsMipmappingSupported);
texture.BindStaticMethod("IsTypeSupported", &Nz::Texture::IsTypeSupported);
}
/*********************************** Nz::TextureLibrary ***********************************/
textureLibrary.Reset("TextureLibrary");
{
textureLibrary.BindStaticMethod("Get", &Nz::TextureLibrary::Get);
textureLibrary.BindStaticMethod("Has", &Nz::TextureLibrary::Has);
textureLibrary.BindStaticMethod("Register", &Nz::TextureLibrary::Register);
textureLibrary.BindStaticMethod("Query", &Nz::TextureLibrary::Query);
textureLibrary.BindStaticMethod("Unregister", &Nz::TextureLibrary::Unregister);
}
/*********************************** Nz::TextureManager ***********************************/
textureManager.Reset("textureManager");
{
textureManager.BindStaticMethod("Clear", &Nz::TextureManager::Clear);
textureManager.BindStaticMethod("Get", &Nz::TextureManager::Get);
textureManager.BindStaticMethod("GetDefaultParameters", &Nz::TextureManager::GetDefaultParameters);
textureManager.BindStaticMethod("Purge", &Nz::TextureManager::Purge);
textureManager.BindStaticMethod("Register", &Nz::TextureManager::Register);
textureManager.BindStaticMethod("SetDefaultParameters", &Nz::TextureManager::SetDefaultParameters);
textureManager.BindStaticMethod("Unregister", &Nz::TextureManager::Unregister);
}
}
/*!
* \brief Registers the classes that will be used by the Lua instance
*
* \param instance Lua instance that will interact with the Renderer classes
*/
void LuaBinding_Renderer::Register(Nz::LuaInstance& instance)
{
texture.Register(instance);
textureLibrary.Register(instance);
textureManager.Register(instance);
}
}

View File

@@ -0,0 +1,338 @@
// Copyright (C) 2016 Jérôme Leclercq, Arnaud Cadot
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#include <NDK/Lua/LuaBinding_SDK.hpp>
#include <NDK/LuaAPI.hpp>
#include <NDK/Lua/LuaBinding.hpp>
#include <NDK/Lua/LuaBinding_Utility.hpp>
#ifndef NDK_SERVER
#include <NDK/Lua/LuaBinding_Graphics.hpp>
#endif
namespace Ndk
{
std::unique_ptr<LuaBinding_Base> LuaBinding_Base::BindSDK(LuaBinding& binding)
{
return std::make_unique<LuaBinding_SDK>(binding);
}
LuaBinding_SDK::LuaBinding_SDK(LuaBinding& binding) :
LuaBinding_Base(binding)
{
#ifndef NDK_SERVER
LuaBinding_Graphics& graphics = static_cast<LuaBinding_Graphics&>(*m_binding.graphics);
#endif
LuaBinding_Utility& utility = static_cast<LuaBinding_Utility&>(*m_binding.utility);
/*********************************** Ndk::Application **********************************/
application.Reset("Application");
{
#ifndef NDK_SERVER
//application.SetMethod("AddWindow", &Application::AddWindow);
application.BindMethod("EnableConsole", &Application::EnableConsole);
application.BindMethod("EnableFPSCounter", &Application::EnableFPSCounter);
application.BindMethod("IsConsoleEnabled", &Application::IsConsoleEnabled);
application.BindMethod("IsFPSCounterEnabled", &Application::IsFPSCounterEnabled);
#endif
application.BindMethod("AddWorld", [] (Nz::LuaInstance& lua, Application* instance, std::size_t /*argumentCount*/) -> int
{
lua.Push(instance->AddWorld().CreateHandle());
return 1;
});
application.BindMethod("GetUpdateTime", &Application::GetUpdateTime);
application.BindMethod("Quit", &Application::Quit);
}
/*********************************** Ndk::Console **********************************/
#ifndef NDK_SERVER
console.Reset("Console");
{
console.Inherit<Nz::Node>(utility.node, [] (ConsoleHandle* handle) -> Nz::Node*
{
return handle->GetObject();
});
console.BindMethod("AddLine", &Console::AddLine, Nz::Color::White);
console.BindMethod("Clear", &Console::Clear);
console.BindMethod("GetCharacterSize", &Console::GetCharacterSize);
console.BindMethod("GetHistory", &Console::GetHistory);
console.BindMethod("GetHistoryBackground", &Console::GetHistoryBackground);
console.BindMethod("GetInput", &Console::GetInput);
console.BindMethod("GetInputBackground", &Console::GetInputBackground);
console.BindMethod("GetSize", &Console::GetSize);
console.BindMethod("GetTextFont", &Console::GetTextFont);
console.BindMethod("IsVisible", &Console::IsVisible);
console.BindMethod("SendCharacter", &Console::SendCharacter);
//consoleClass.SetMethod("SendEvent", &Console::SendEvent);
console.BindMethod("SetCharacterSize", &Console::SetCharacterSize);
console.BindMethod("SetSize", &Console::SetSize);
console.BindMethod("SetTextFont", &Console::SetTextFont);
console.BindMethod("Show", &Console::Show, true);
}
#endif
/*********************************** Ndk::Entity **********************************/
entity.Reset("Entity");
{
entity.BindMethod("Enable", &Entity::Enable, true);
entity.BindMethod("GetId", &Entity::GetId);
entity.BindMethod("GetWorld", &Entity::GetWorld);
entity.BindMethod("Kill", &Entity::Kill);
entity.BindMethod("IsEnabled", &Entity::IsEnabled);
entity.BindMethod("IsValid", &Entity::IsValid);
entity.BindMethod("RemoveAllComponents", &Entity::RemoveAllComponents);
entity.BindMethod("__tostring", &EntityHandle::ToString);
entity.BindMethod("AddComponent", [this] (Nz::LuaInstance& instance, EntityHandle& handle, std::size_t /*argumentCount*/) -> int
{
LuaBinding::ComponentBinding* binding = m_binding.QueryComponentIndex(instance);
return binding->adder(instance, handle);
});
entity.BindMethod("GetComponent", [this] (Nz::LuaInstance& instance, EntityHandle& handle, std::size_t /*argumentCount*/) -> int
{
LuaBinding::ComponentBinding* binding = m_binding.QueryComponentIndex(instance);
return binding->getter(instance, handle->GetComponent(binding->index));
});
entity.BindMethod("RemoveComponent", [this] (Nz::LuaInstance& instance, EntityHandle& handle, std::size_t /*argumentCount*/) -> int
{
LuaBinding::ComponentBinding* binding = m_binding.QueryComponentIndex(instance);
handle->RemoveComponent(binding->index);
return 0;
});
}
/*********************************** Ndk::NodeComponent **********************************/
nodeComponent.Reset("NodeComponent");
{
nodeComponent.Inherit<Nz::Node>(utility.node, [] (NodeComponentHandle* handle) -> Nz::Node*
{
return handle->GetObject();
});
}
/*********************************** Ndk::VelocityComponent **********************************/
velocityComponent.Reset("VelocityComponent");
{
velocityComponent.SetGetter([] (Nz::LuaInstance& lua, VelocityComponentHandle& instance)
{
std::size_t length;
const char* member = lua.CheckString(2, &length);
if (std::strcmp(member, "Linear") == 0)
{
lua.Push(instance->linearVelocity);
return true;
}
return false;
});
velocityComponent.SetSetter([] (Nz::LuaInstance& lua, VelocityComponentHandle& instance)
{
std::size_t length;
const char* member = lua.CheckString(2, &length);
int argIndex = 3;
if (std::strcmp(member, "Linear") == 0)
{
instance->linearVelocity = lua.Check<Nz::Vector3f>(&argIndex);
return true;
}
return false;
});
}
/*********************************** Ndk::World **********************************/
world.Reset("World");
{
world.BindMethod("CreateEntity", &World::CreateEntity);
world.BindMethod("CreateEntities", &World::CreateEntities);
world.BindMethod("Clear", &World::Clear);
}
#ifndef NDK_SERVER
/*********************************** Ndk::CameraComponent **********************************/
cameraComponent.Reset("CameraComponent");
{
cameraComponent.Inherit<Nz::AbstractViewer>(graphics.abstractViewer, [] (CameraComponentHandle* handle) -> Nz::AbstractViewer*
{
return handle->GetObject();
});
cameraComponent.BindMethod("GetFOV", &Ndk::CameraComponent::GetFOV);
cameraComponent.BindMethod("GetLayer", &Ndk::CameraComponent::GetLayer);
cameraComponent.BindMethod("SetFOV", &Ndk::CameraComponent::SetFOV);
cameraComponent.BindMethod("SetLayer", &Ndk::CameraComponent::SetLayer);
cameraComponent.BindMethod("SetProjectionType", &Ndk::CameraComponent::SetProjectionType);
cameraComponent.BindMethod("SetSize", (void(Ndk::CameraComponent::*)(const Nz::Vector2f&)) &Ndk::CameraComponent::SetSize);
//cameraComponent.BindMethod("SetTarget", &Ndk::CameraComponent::SetTarget);
cameraComponent.BindMethod("SetTargetRegion", &Ndk::CameraComponent::SetTargetRegion);
cameraComponent.BindMethod("SetViewport", &Ndk::CameraComponent::SetViewport);
cameraComponent.BindMethod("SetZFar", &Ndk::CameraComponent::SetZFar);
cameraComponent.BindMethod("SetZNear", &Ndk::CameraComponent::SetZNear);
}
/*********************************** Ndk::GraphicsComponent **********************************/
graphicsComponent.Reset("GraphicsComponent");
{
graphicsComponent.BindMethod("Attach", [] (Nz::LuaInstance& lua, Ndk::GraphicsComponent* instance, std::size_t argumentCount) -> int
{
/*
void Attach(Nz::InstancedRenderableRef renderable, int renderOrder = 0);
void Attach(Nz::InstancedRenderableRef renderable, const Nz::Matrix4f& localMatrix, int renderOrder = 0);
*/
std::size_t argCount = std::min<std::size_t>(argumentCount, 3U);
switch (argCount)
{
case 1:
{
int argIndex = 2;
instance->Attach(lua.Check<Nz::InstancedRenderableRef>(&argIndex));
return 0;
}
case 2:
{
int argIndex = 2;
Nz::InstancedRenderableRef renderable = lua.Check<Nz::InstancedRenderableRef>(&argIndex);
if (lua.IsOfType(argIndex, Nz::LuaType_Number))
{
int renderOrder = lua.Check<int>(&argIndex);
instance->Attach(renderable, renderOrder);
}
else if (lua.IsOfType(argIndex, "Matrix4"))
{
Nz::Matrix4f localMatrix = lua.Check<Nz::Matrix4f>(&argIndex);
instance->Attach(renderable, localMatrix);
}
else
break;
return 0;
}
case 3:
{
int argIndex = 2;
Nz::InstancedRenderableRef renderable = lua.Check<Nz::InstancedRenderableRef>(&argIndex);
Nz::Matrix4f localMatrix = lua.Check<Nz::Matrix4f>(&argIndex);
int renderOrder = lua.Check<int>(&argIndex);
instance->Attach(renderable, localMatrix, renderOrder);
return 0;
}
}
lua.Error("No matching overload for method GetMemoryUsage");
return 0;
});
}
#endif
// Components functions
m_binding.BindComponent<NodeComponent>("Node");
m_binding.BindComponent<VelocityComponent>("Velocity");
#ifndef NDK_SERVER
m_binding.BindComponent<CameraComponent>("Camera");
m_binding.BindComponent<GraphicsComponent>("Graphics");
#endif
}
/*!
* \brief Registers the classes that will be used by the Lua instance
*
* \param instance Lua instance that will interact with the SDK classes
*/
void LuaBinding_SDK::Register(Nz::LuaInstance& instance)
{
// Classes
application.Register(instance);
entity.Register(instance);
nodeComponent.Register(instance);
velocityComponent.Register(instance);
world.Register(instance);
#ifndef NDK_SERVER
cameraComponent.Register(instance);
console.Register(instance);
graphicsComponent.Register(instance);
#endif
// Enums
}
/*!
* \brief Gets the index of the component
* \return A pointer to the binding linked to a component
*
* \param instance Lua instance that will interact with the component
* \param argIndex Index of the component
*/
LuaBinding::ComponentBinding* LuaBinding::QueryComponentIndex(Nz::LuaInstance& instance, int argIndex)
{
switch (instance.GetType(argIndex))
{
case Nz::LuaType_Number:
{
ComponentIndex componentIndex = instance.Check<ComponentIndex>(&argIndex);
if (componentIndex > m_componentBinding.size())
{
instance.Error("Invalid component index");
return nullptr;
}
ComponentBinding& binding = m_componentBinding[componentIndex];
if (binding.name.IsEmpty())
{
instance.Error("Invalid component index");
return nullptr;
}
return &binding;
}
case Nz::LuaType_String:
{
const char* key = instance.CheckString(argIndex);
auto it = m_componentBindingByName.find(key);
if (it == m_componentBindingByName.end())
{
instance.Error("Invalid component name");
return nullptr;
}
return &m_componentBinding[it->second];
}
default:
break;
}
instance.Error("Invalid component index at #" + Nz::String::Number(argIndex));
return nullptr;
}
}

View File

@@ -0,0 +1,446 @@
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#include <NDK/Lua/LuaBinding_Utility.hpp>
#include <NDK/LuaAPI.hpp>
namespace Ndk
{
std::unique_ptr<LuaBinding_Base> LuaBinding_Base::BindUtility(LuaBinding& binding)
{
return std::make_unique<LuaBinding_Utility>(binding);
}
LuaBinding_Utility::LuaBinding_Utility(LuaBinding& binding) :
LuaBinding_Base(binding)
{
/*********************************** Nz::AbstractImage **********************************/
abstractImage.Reset("AbstractImage");
{
abstractImage.BindMethod("GetBytesPerPixel", &Nz::AbstractImage::GetBytesPerPixel);
abstractImage.BindMethod("GetDepth", &Nz::AbstractImage::GetDepth, static_cast<Nz::UInt8>(0));
abstractImage.BindMethod("GetFormat", &Nz::AbstractImage::GetFormat);
abstractImage.BindMethod("GetHeight", &Nz::AbstractImage::GetHeight, static_cast<Nz::UInt8>(0));
abstractImage.BindMethod("GetLevelCount", &Nz::AbstractImage::GetLevelCount);
abstractImage.BindMethod("GetMaxLevel", &Nz::AbstractImage::GetMaxLevel);
abstractImage.BindMethod("GetSize", &Nz::AbstractImage::GetSize, static_cast<Nz::UInt8>(0));
abstractImage.BindMethod("GetType", &Nz::AbstractImage::GetType);
abstractImage.BindMethod("GetWidth", &Nz::AbstractImage::GetWidth, static_cast<Nz::UInt8>(0));
abstractImage.BindMethod("IsCompressed", &Nz::AbstractImage::IsCompressed);
abstractImage.BindMethod("IsCubemap", &Nz::AbstractImage::IsCubemap);
abstractImage.BindMethod("GetMemoryUsage", [] (Nz::LuaInstance& lua, Nz::AbstractImage* instance, std::size_t argumentCount) -> int
{
std::size_t argCount = std::min<std::size_t>(argumentCount, 1U);
switch (argCount)
{
case 0:
return lua.Push(instance->GetMemoryUsage());
case 1:
{
int argIndex = 2;
Nz::UInt8 level(lua.Check<Nz::UInt8>(&argIndex));
return lua.Push(instance->GetMemoryUsage(level));
}
}
lua.Error("No matching overload for method GetMemoryUsage");
return 0;
});
abstractImage.BindMethod("Update", [] (Nz::LuaInstance& lua, Nz::AbstractImage* instance, std::size_t argumentCount) -> int
{
std::size_t argCount = std::min<std::size_t>(argumentCount, 6U);
int argIndex = 2;
std::size_t bufferSize = 0;
const Nz::UInt8* pixels = reinterpret_cast<const Nz::UInt8*>(lua.CheckString(argIndex++, &bufferSize));
if (argCount < 2 || lua.IsOfType(2, Nz::LuaType_Number))
{
// bool Update(const UInt8* pixels, unsigned int srcWidth = 0, unsigned int srcHeight = 0, UInt8 level = 0)
unsigned int srcWidth = lua.Check<unsigned int>(&argIndex, 0);
unsigned int srcHeight = lua.Check<unsigned int>(&argIndex, 0);
Nz::UInt8 level = lua.Check<Nz::UInt8>(&argIndex, 0);
///TODO: Buffer checks (Nz::ByteBufferView ?)
return lua.Push(instance->Update(pixels, srcWidth, srcHeight, level));
}
/* Disabled until Box and Rect have been ported
else if (lua.IsOfType(2, "Box"))
{
// bool Update(const UInt8* pixels, const Boxui& box, unsigned int srcWidth = 0, unsigned int srcHeight = 0, UInt8 level = 0)
Nz::Boxui box = lua.Check<Nz::Boxui>(&argIndex);
unsigned int srcWidth = lua.Check<unsigned int>(&argIndex, 0);
unsigned int srcHeight = lua.Check<unsigned int>(&argIndex, 0);
Nz::UInt8 level = lua.Check<Nz::UInt8>(&argIndex, 0);
///TODO: Buffer checks (Nz::ByteBufferView ?)
return lua.Push(abstractImage->Update(pixels, srcWidth, srcHeight, level));
}
else if (lua.IsOfType(2, "Rect"))
{
// bool Update(const UInt8* pixels, const Rectui& rect, unsigned int z = 0, unsigned int srcWidth = 0, unsigned int srcHeight = 0, UInt8 level = 0)
Nz::Rectui box = lua.Check<Nz::Rectui>(&argIndex);
unsigned int srcWidth = lua.Check<unsigned int>(&argIndex, 0);
unsigned int srcHeight = lua.Check<unsigned int>(&argIndex, 0);
Nz::UInt8 level = lua.Check<Nz::UInt8>(&argIndex, 0);
///TODO: Buffer checks (Nz::ByteBufferView ?)
return lua.Push(abstractImage->Update(pixels, srcWidth, srcHeight, level));
}*/
lua.Error("No matching overload for method Update");
return 0;
});
}
/*********************************** Nz::Font **********************************/
font.Reset("Font");
{
font.SetConstructor([] (Nz::LuaInstance& /*lua*/, Nz::FontRef* instance, std::size_t /*argumentCount*/)
{
Nz::PlacementNew(instance, Nz::Font::New());
return true;
});
font.BindMethod("ClearGlyphCache", &Nz::Font::ClearGlyphCache);
font.BindMethod("ClearKerningCache", &Nz::Font::ClearKerningCache);
font.BindMethod("ClearSizeInfoCache", &Nz::Font::ClearSizeInfoCache);
font.BindMethod("Destroy", &Nz::Font::Destroy);
font.BindMethod("GetCachedGlyphCount", [] (Nz::LuaInstance& lua, Nz::FontRef& instance, std::size_t argumentCount) -> int
{
std::size_t argCount = std::min<std::size_t>(argumentCount, 2U);
int argIndex = 2;
switch (argCount)
{
case 0:
lua.Push(instance->GetCachedGlyphCount());
return 1;
case 2:
{
unsigned int characterSize = lua.Check<unsigned int>(&argIndex);
Nz::UInt32 style = lua.Check<Nz::UInt32>(&argIndex);
lua.Push(instance->GetCachedGlyphCount(characterSize, style));
return 1;
}
}
lua.Error("No matching overload for method GetCachedGlyphCount");
return 0;
});
font.BindMethod("GetFamilyName", &Nz::Font::GetFamilyName);
font.BindMethod("GetKerning", &Nz::Font::GetKerning);
font.BindMethod("GetGlyphBorder", &Nz::Font::GetGlyphBorder);
font.BindMethod("GetMinimumStepSize", &Nz::Font::GetMinimumStepSize);
font.BindMethod("GetSizeInfo", &Nz::Font::GetSizeInfo);
font.BindMethod("GetStyleName", &Nz::Font::GetStyleName);
font.BindMethod("IsValid", &Nz::Font::IsValid);
font.BindMethod("Precache", (bool(Nz::Font::*)(unsigned int, Nz::UInt32, const Nz::String&) const) &Nz::Font::Precache);
font.BindMethod("OpenFromFile", &Nz::Font::OpenFromFile, Nz::FontParams());
font.BindMethod("SetGlyphBorder", &Nz::Font::SetGlyphBorder);
font.BindMethod("SetMinimumStepSize", &Nz::Font::SetMinimumStepSize);
font.BindStaticMethod("GetDefault", &Nz::Font::GetDefault);
font.BindStaticMethod("GetDefaultGlyphBorder", &Nz::Font::GetDefaultGlyphBorder);
font.BindStaticMethod("GetDefaultMinimumStepSize", &Nz::Font::GetDefaultMinimumStepSize);
font.BindStaticMethod("SetDefaultGlyphBorder", &Nz::Font::SetDefaultGlyphBorder);
font.BindStaticMethod("SetDefaultMinimumStepSize", &Nz::Font::SetDefaultMinimumStepSize);
}
/*********************************** Nz::Keyboard **********************************/
keyboard.Reset("Keyboard");
{
keyboard.BindStaticMethod("GetKeyName", &Nz::Keyboard::GetKeyName);
keyboard.BindStaticMethod("IsKeyPressed", &Nz::Keyboard::IsKeyPressed);
}
/*********************************** Nz::Node **********************************/
node.Reset("Node");
{
node.BindMethod("GetBackward", &Nz::Node::GetBackward);
//nodeClass.SetMethod("GetChilds", &Nz::Node::GetChilds);
node.BindMethod("GetDown", &Nz::Node::GetDown);
node.BindMethod("GetForward", &Nz::Node::GetForward);
node.BindMethod("GetInheritPosition", &Nz::Node::GetInheritPosition);
node.BindMethod("GetInheritRotation", &Nz::Node::GetInheritRotation);
node.BindMethod("GetInheritScale", &Nz::Node::GetInheritScale);
node.BindMethod("GetInitialPosition", &Nz::Node::GetInitialPosition);
//nodeClass.SetMethod("GetInitialRotation", &Nz::Node::GetInitialRotation);
node.BindMethod("GetInitialScale", &Nz::Node::GetInitialScale);
node.BindMethod("GetLeft", &Nz::Node::GetLeft);
node.BindMethod("GetNodeType", &Nz::Node::GetNodeType);
//nodeClass.SetMethod("GetParent", &Nz::Node::GetParent);
node.BindMethod("GetPosition", &Nz::Node::GetPosition, Nz::CoordSys_Global);
node.BindMethod("GetRight", &Nz::Node::GetRight);
//nodeClass.SetMethod("GetRotation", &Nz::Node::GetRotation, Nz::CoordSys_Global);
node.BindMethod("GetScale", &Nz::Node::GetScale, Nz::CoordSys_Global);
//nodeClass.SetMethod("GetTransformMatrix", &Nz::Node::GetTransformMatrix);
node.BindMethod("GetUp", &Nz::Node::GetUp);
node.BindMethod("HasChilds", &Nz::Node::HasChilds);
node.BindMethod("GetBackward", &Nz::Node::GetBackward);
node.BindMethod("GetDown", &Nz::Node::GetDown);
node.BindMethod("GetForward", &Nz::Node::GetForward);
node.BindMethod("GetInheritPosition", &Nz::Node::GetInheritPosition);
node.BindMethod("GetInheritRotation", &Nz::Node::GetInheritRotation);
node.BindMethod("GetInheritScale", &Nz::Node::GetInheritScale);
node.BindMethod("GetInitialPosition", &Nz::Node::GetInitialPosition);
node.BindMethod("GetInitialRotation", &Nz::Node::GetInitialRotation);
node.BindMethod("GetInitialScale", &Nz::Node::GetInitialScale);
node.BindMethod("GetLeft", &Nz::Node::GetLeft);
node.BindMethod("GetNodeType", &Nz::Node::GetNodeType);
node.BindMethod("GetPosition", &Nz::Node::GetPosition, Nz::CoordSys_Global);
node.BindMethod("GetRight", &Nz::Node::GetRight);
node.BindMethod("GetRotation", &Nz::Node::GetRotation, Nz::CoordSys_Global);
node.BindMethod("GetScale", &Nz::Node::GetScale, Nz::CoordSys_Global);
node.BindMethod("GetUp", &Nz::Node::GetUp);
node.BindMethod("SetInitialPosition", (void(Nz::Node::*)(const Nz::Vector3f&)) &Nz::Node::SetInitialPosition);
node.BindMethod("SetInitialRotation", (void(Nz::Node::*)(const Nz::Quaternionf&)) &Nz::Node::SetInitialRotation);
node.BindMethod("SetPosition", (void(Nz::Node::*)(const Nz::Vector3f&, Nz::CoordSys)) &Nz::Node::SetPosition, Nz::CoordSys_Local);
node.BindMethod("SetRotation", (void(Nz::Node::*)(const Nz::Quaternionf&, Nz::CoordSys)) &Nz::Node::SetRotation, Nz::CoordSys_Local);
node.BindMethod("Move", [] (Nz::LuaInstance& lua, Nz::Node& instance, std::size_t /*argumentCount*/) -> int
{
int argIndex = 2;
Nz::Vector3f offset = lua.Check<Nz::Vector3f>(&argIndex);
Nz::CoordSys coordSys = lua.Check<Nz::CoordSys>(&argIndex, Nz::CoordSys_Local);
instance.Move(offset, coordSys);
return 0;
});
node.BindMethod("Rotate", [] (Nz::LuaInstance& lua, Nz::Node& instance, std::size_t /*argumentCount*/) -> int
{
int argIndex = 2;
Nz::Quaternionf rotation = lua.Check<Nz::Quaternionf>(&argIndex);
Nz::CoordSys coordSys = lua.Check<Nz::CoordSys>(&argIndex, Nz::CoordSys_Local);
instance.Rotate(rotation, coordSys);
return 0;
});
node.BindMethod("Scale", [] (Nz::LuaInstance& lua, Nz::Node& instance, std::size_t argumentCount) -> int
{
std::size_t argCount = std::min<std::size_t>(argumentCount, 4U);
int argIndex = 2;
switch (argCount)
{
case 1:
{
if (lua.IsOfType(argIndex, Nz::LuaType_Number))
instance.Scale(lua.Check<float>(&argIndex));
else
instance.Scale(lua.Check<Nz::Vector3f>(&argIndex));
return 0;
}
case 3:
instance.Scale(lua.Check<Nz::Vector3f>(&argIndex));
return 0;
}
lua.Error("No matching overload for method Scale");
return 0;
});
node.BindMethod("SetScale", [] (Nz::LuaInstance& lua, Nz::Node& instance, std::size_t argumentCount) -> int
{
std::size_t argCount = std::min<std::size_t>(argumentCount, 4U);
int argIndex = 2;
switch (argCount)
{
case 1:
case 2:
{
if (lua.IsOfType(argIndex, Nz::LuaType_Number))
{
float scale = lua.Check<float>(&argIndex);
Nz::CoordSys coordSys = lua.Check<Nz::CoordSys>(&argIndex, Nz::CoordSys_Local);
instance.SetScale(scale, coordSys);
}
else
instance.SetScale(lua.Check<Nz::Vector3f>(&argIndex));
return 0;
}
case 3:
case 4:
{
Nz::Vector3f scale = lua.Check<Nz::Vector3f>(&argIndex);
Nz::CoordSys coordSys = lua.Check<Nz::CoordSys>(&argIndex, Nz::CoordSys_Local);
instance.SetScale(scale, coordSys);
return 0;
}
}
lua.Error("No matching overload for method SetScale");
return 0;
});
node.BindMethod("SetInitialScale", [] (Nz::LuaInstance& lua, Nz::Node& instance, std::size_t argumentCount) -> int
{
std::size_t argCount = std::min<std::size_t>(argumentCount, 4U);
int argIndex = 2;
switch (argCount)
{
case 1:
{
if (lua.IsOfType(argIndex, Nz::LuaType_Number))
instance.SetInitialScale(lua.Check<float>(&argIndex));
else
instance.SetInitialScale(lua.Check<Nz::Vector2f>(&argIndex));
return 0;
}
case 2:
case 3:
instance.SetInitialScale(lua.Check<Nz::Vector3f>(&argIndex));
return 0;
}
lua.Error("No matching overload for method SetInitialScale");
return 0;
});
}
}
/*!
* \brief Registers the classes that will be used by the Lua instance
*
* \param instance Lua instance that will interact with the Utility classes
*/
void LuaBinding_Utility::Register(Nz::LuaInstance& instance)
{
abstractImage.Register(instance);
font.Register(instance);
keyboard.Register(instance);
node.Register(instance);
keyboard.PushGlobalTable(instance);
{
static_assert(Nz::Keyboard::Count == 121, "Nz::Keyboard::Key has been updated but change was not reflected to Lua binding");
instance.PushField("Undefined", Nz::Keyboard::Undefined);
// A-Z
for (std::size_t i = 0; i < 26; ++i)
instance.PushField(Nz::String('A' + char(i)), Nz::Keyboard::A + i);
// Numerical
for (std::size_t i = 0; i < 10; ++i)
{
instance.PushField("Num" + Nz::String::Number(i), Nz::Keyboard::Num0 + i);
instance.PushField("Numpad" + Nz::String::Number(i), Nz::Keyboard::Numpad0 + i);
}
// F1-F15
for (std::size_t i = 0; i < 15; ++i)
instance.PushField('F' + Nz::String::Number(i+1), Nz::Keyboard::F1 + i);
// And all the others...
instance.PushField("Down", Nz::Keyboard::Down);
instance.PushField("Left", Nz::Keyboard::Left);
instance.PushField("Right", Nz::Keyboard::Right);
instance.PushField("Up", Nz::Keyboard::Up);
instance.PushField("Add", Nz::Keyboard::Add);
instance.PushField("Decimal", Nz::Keyboard::Decimal);
instance.PushField("Divide", Nz::Keyboard::Divide);
instance.PushField("Multiply", Nz::Keyboard::Multiply);
instance.PushField("Subtract", Nz::Keyboard::Subtract);
instance.PushField("Backslash", Nz::Keyboard::Backslash);
instance.PushField("Backspace", Nz::Keyboard::Backspace);
instance.PushField("Clear", Nz::Keyboard::Clear);
instance.PushField("Comma", Nz::Keyboard::Comma);
instance.PushField("Dash", Nz::Keyboard::Dash);
instance.PushField("Delete", Nz::Keyboard::Delete);
instance.PushField("End", Nz::Keyboard::End);
instance.PushField("Equal", Nz::Keyboard::Equal);
instance.PushField("Escape", Nz::Keyboard::Escape);
instance.PushField("Home", Nz::Keyboard::Home);
instance.PushField("Insert", Nz::Keyboard::Insert);
instance.PushField("LAlt", Nz::Keyboard::LAlt);
instance.PushField("LBracket", Nz::Keyboard::LBracket);
instance.PushField("LControl", Nz::Keyboard::LControl);
instance.PushField("LShift", Nz::Keyboard::LShift);
instance.PushField("LSystem", Nz::Keyboard::LSystem);
instance.PushField("PageDown", Nz::Keyboard::PageDown);
instance.PushField("PageUp", Nz::Keyboard::PageUp);
instance.PushField("Pause", Nz::Keyboard::Pause);
instance.PushField("Period", Nz::Keyboard::Period);
instance.PushField("Print", Nz::Keyboard::Print);
instance.PushField("PrintScreen", Nz::Keyboard::PrintScreen);
instance.PushField("Quote", Nz::Keyboard::Quote);
instance.PushField("RAlt", Nz::Keyboard::RAlt);
instance.PushField("RBracket", Nz::Keyboard::RBracket);
instance.PushField("RControl", Nz::Keyboard::RControl);
instance.PushField("Return", Nz::Keyboard::Return);
instance.PushField("RShift", Nz::Keyboard::RShift);
instance.PushField("RSystem", Nz::Keyboard::RSystem);
instance.PushField("Semicolon", Nz::Keyboard::Semicolon);
instance.PushField("Slash", Nz::Keyboard::Slash);
instance.PushField("Space", Nz::Keyboard::Space);
instance.PushField("Tab", Nz::Keyboard::Tab);
instance.PushField("Tilde", Nz::Keyboard::Tilde);
instance.PushField("Browser_Back", Nz::Keyboard::Browser_Back);
instance.PushField("Browser_Favorites", Nz::Keyboard::Browser_Favorites);
instance.PushField("Browser_Forward", Nz::Keyboard::Browser_Forward);
instance.PushField("Browser_Home", Nz::Keyboard::Browser_Home);
instance.PushField("Browser_Refresh", Nz::Keyboard::Browser_Refresh);
instance.PushField("Browser_Search", Nz::Keyboard::Browser_Search);
instance.PushField("Browser_Stop", Nz::Keyboard::Browser_Stop);
instance.PushField("Media_Next", Nz::Keyboard::Media_Next);
instance.PushField("Media_Play", Nz::Keyboard::Media_Play);
instance.PushField("Media_Previous", Nz::Keyboard::Media_Previous);
instance.PushField("Media_Stop", Nz::Keyboard::Media_Stop);
instance.PushField("Volume_Down", Nz::Keyboard::Volume_Down);
instance.PushField("Volume_Mute", Nz::Keyboard::Volume_Mute);
instance.PushField("Volume_Up", Nz::Keyboard::Volume_Up);
instance.PushField("CapsLock", Nz::Keyboard::CapsLock);
instance.PushField("NumLock", Nz::Keyboard::NumLock);
instance.PushField("ScrollLock", Nz::Keyboard::ScrollLock);
}
instance.Pop();
static_assert(Nz::WindowStyle_Max + 1 == 6, "Nz::WindowStyle has been updated but change was not reflected to Lua binding");
instance.PushTable(0, Nz::WindowStyle_Max + 1);
{
instance.PushField("None", Nz::WindowStyle_None);
instance.PushField("Fullscreen", Nz::WindowStyle_Fullscreen);
instance.PushField("Closable", Nz::WindowStyle_Closable);
instance.PushField("Resizable", Nz::WindowStyle_Resizable);
instance.PushField("Titlebar", Nz::WindowStyle_Titlebar);
instance.PushField("Threaded", Nz::WindowStyle_Threaded);
}
instance.SetGlobal("WindowStyle");
}
}

View File

@@ -2,7 +2,7 @@
#include <NDK/LuaAPI.hpp>
#include <Nazara/Core/ErrorFlags.hpp>
#include <NDK/LuaBinding.hpp>
#include <NDK/Lua/LuaBinding.hpp>
namespace Ndk
{

View File

@@ -1,107 +0,0 @@
// This file was automatically generated on 26 May 2014 at 01:05:31
#include <NDK/LuaBinding.hpp>
namespace Ndk
{
/*!
* \ingroup NDK
* \class Ndk::LuaBinding
* \brief NDK class that represents the binding between the engine & the SDK with the Lua scripting
*/
/*!
* \brief Binds modules to Lua
*/
LuaBinding::LuaBinding() :
// Core
clock("Clock"),
directory("Directory"),
file("File"),
stream("Stream"),
// Math
eulerAngles("EulerAngles"),
matrix4d("Matrix4"),
quaternion("Quaternion"),
rect("Rect"),
vector2d("Vector2"),
vector3d("Vector3"),
// Network
abstractSocket("AbstractSocket"),
ipAddress("IpAddress"),
// Utility
abstractImage("AbstractImage"),
font("Font"),
node("Node"),
// SDK
application("Application"),
entity("Entity"),
nodeComponent("NodeComponent"),
velocityComponent("VelocityComponent"),
world("World")
#ifndef NDK_SERVER
,
// Audio
music("Music"),
sound("Sound"),
soundBuffer("SoundBuffer"),
soundEmitter("SoundEmitter"),
// Graphics
instancedRenderable("InstancedRenderable"),
material("Material"),
model("Model"),
sprite("Sprite"),
spriteLibrary("SpriteLibrary"),
textureLibrary("TextureLibrary"),
textureManager("TextureManager"),
// Renderer
texture("Texture"),
// SDK
console("Console"),
graphicsComponent("GraphicsComponent")
#endif
{
BindCore();
BindMath();
BindNetwork();
BindSDK();
BindUtility();
#ifndef NDK_SERVER
BindAudio();
BindGraphics();
BindRenderer();
#endif
}
/*!
* \brief Registers the classes that will be used by the Lua instance
*
* \param instance Lua instance that will interact with the engine & SDK
*/
void LuaBinding::RegisterClasses(Nz::LuaInstance& instance)
{
RegisterCore(instance);
RegisterMath(instance);
RegisterNetwork(instance);
RegisterSDK(instance);
RegisterUtility(instance);
#ifndef NDK_SERVER
RegisterAudio(instance);
RegisterGraphics(instance);
RegisterRenderer(instance);
#endif
}
}

View File

@@ -1,185 +0,0 @@
// This file was automatically generated on 26 May 2014 at 01:05:31
#include <NDK/LuaBinding.hpp>
#include <Nazara/Core/MemoryHelper.hpp>
#include <NDK/LuaAPI.hpp>
namespace Ndk
{
/*!
* \brief Binds Audio module to Lua
*/
void LuaBinding::BindAudio()
{
/*********************************** Nz::Music **********************************/
music.Inherit(soundEmitter);
music.BindDefaultConstructor();
//musicClass.SetMethod("Create", &Nz::Music::Create);
//musicClass.SetMethod("Destroy", &Nz::Music::Destroy);
music.BindMethod("EnableLooping", &Nz::Music::EnableLooping);
music.BindMethod("GetDuration", &Nz::Music::GetDuration);
music.BindMethod("GetFormat", &Nz::Music::GetFormat);
music.BindMethod("GetPlayingOffset", &Nz::Music::GetPlayingOffset);
music.BindMethod("GetSampleCount", &Nz::Music::GetSampleCount);
music.BindMethod("GetSampleRate", &Nz::Music::GetSampleRate);
music.BindMethod("GetStatus", &Nz::Music::GetStatus);
music.BindMethod("IsLooping", &Nz::Music::IsLooping);
music.BindMethod("OpenFromFile", &Nz::Music::OpenFromFile, Nz::MusicParams());
music.BindMethod("Pause", &Nz::Music::Pause);
music.BindMethod("Play", &Nz::Music::Play);
music.BindMethod("SetPlayingOffset", &Nz::Music::SetPlayingOffset);
music.BindMethod("Stop", &Nz::Music::Stop);
// Manual
music.BindMethod("__tostring", [] (Nz::LuaInstance& lua, Nz::Music& music, std::size_t /*argumentCount*/) -> int
{
Nz::StringStream stream("Music(");
stream << music.GetFilePath() << ')';
lua.PushString(stream);
return 1;
});
/*********************************** Nz::Sound **********************************/
sound.Inherit(soundEmitter);
sound.BindDefaultConstructor();
sound.BindMethod("GetBuffer", &Nz::Sound::GetBuffer);
sound.BindMethod("IsPlayable", &Nz::Sound::IsPlayable);
sound.BindMethod("IsPlaying", &Nz::Sound::IsPlaying);
sound.BindMethod("LoadFromFile", &Nz::Sound::LoadFromFile, Nz::SoundBufferParams());
sound.BindMethod("SetPlayingOffset", &Nz::Sound::SetPlayingOffset);
// Manual
sound.BindMethod("__tostring", [] (Nz::LuaInstance& lua, Nz::Sound& sound, std::size_t /*argumentCount*/) -> int
{
Nz::StringStream stream("Sound(");
if (const Nz::SoundBuffer* buffer = sound.GetBuffer())
stream << buffer;
stream << ')';
lua.PushString(stream);
return 1;
});
/*********************************** Nz::SoundBuffer **********************************/
soundBuffer.SetConstructor([] (Nz::LuaInstance& lua, Nz::SoundBufferRef* instance, std::size_t argumentCount)
{
NazaraUnused(lua);
NazaraUnused(argumentCount);
Nz::PlacementNew(instance, Nz::SoundBuffer::New());
return true;
});
soundBuffer.BindMethod("Destroy", &Nz::SoundBuffer::Destroy);
soundBuffer.BindMethod("GetDuration", &Nz::SoundBuffer::GetDuration);
soundBuffer.BindMethod("GetFormat", &Nz::SoundBuffer::GetFormat);
soundBuffer.BindMethod("GetSampleCount", &Nz::SoundBuffer::GetSampleCount);
soundBuffer.BindMethod("GetSampleRate", &Nz::SoundBuffer::GetSampleRate);
soundBuffer.BindMethod("IsValid", &Nz::SoundBuffer::IsValid);
soundBuffer.BindMethod("LoadFromFile", &Nz::SoundBuffer::LoadFromFile, Nz::SoundBufferParams());
soundBuffer.BindStaticMethod("IsFormatSupported", &Nz::SoundBuffer::IsFormatSupported);
// Manual
soundBuffer.BindMethod("Create", [] (Nz::LuaInstance& lua, Nz::SoundBufferRef& instance, std::size_t /*argumentCount*/) -> int
{
int index = 2;
Nz::AudioFormat format = lua.Check<Nz::AudioFormat>(&index);
unsigned int sampleCount = lua.Check<unsigned int>(&index);
unsigned int sampleRate = lua.Check<unsigned int>(&index);
std::size_t bufferSize = 0;
const char* buffer = lua.CheckString(index, &bufferSize);
lua.ArgCheck(buffer && bufferSize >= sampleCount * sizeof(Nz::Int16), index, "Invalid buffer");
lua.PushBoolean(instance->Create(format, sampleCount, sampleRate, reinterpret_cast<const Nz::Int16*>(buffer)));
return 1;
});
soundBuffer.BindMethod("GetSamples", [] (Nz::LuaInstance& lua, Nz::SoundBufferRef& instance, std::size_t /*argumentCount*/) -> int
{
lua.PushString(reinterpret_cast<const char*>(instance->GetSamples()), instance->GetSampleCount() * sizeof(Nz::Int16));
return 1;
});
soundBuffer.BindMethod("__tostring", [] (Nz::LuaInstance& lua, Nz::SoundBufferRef& instance, std::size_t /*argumentCount*/) -> int
{
Nz::StringStream stream("SoundBuffer(");
if (instance->IsValid())
{
Nz::String filePath = instance->GetFilePath();
if (!filePath.IsEmpty())
stream << "File: " << filePath << ", ";
stream << "Duration: " << instance->GetDuration() / 1000.f << "s";
}
stream << ')';
lua.PushString(stream);
return 1;
});
/*********************************** Nz::SoundEmitter **********************************/
soundEmitter.BindMethod("EnableLooping", &Nz::SoundEmitter::EnableLooping);
soundEmitter.BindMethod("EnableSpatialization", &Nz::SoundEmitter::EnableSpatialization);
soundEmitter.BindMethod("GetAttenuation", &Nz::SoundEmitter::GetAttenuation);
soundEmitter.BindMethod("GetDuration", &Nz::SoundEmitter::GetDuration);
soundEmitter.BindMethod("GetMinDistance", &Nz::SoundEmitter::GetMinDistance);
soundEmitter.BindMethod("GetPitch", &Nz::SoundEmitter::GetPitch);
soundEmitter.BindMethod("GetPlayingOffset", &Nz::SoundEmitter::GetPlayingOffset);
soundEmitter.BindMethod("GetPosition", &Nz::Sound::GetPosition);
soundEmitter.BindMethod("GetStatus", &Nz::SoundEmitter::GetStatus);
soundEmitter.BindMethod("GetVelocity", &Nz::Sound::GetVelocity);
soundEmitter.BindMethod("GetVolume", &Nz::SoundEmitter::GetVolume);
soundEmitter.BindMethod("IsLooping", &Nz::SoundEmitter::IsLooping);
soundEmitter.BindMethod("IsSpatialized", &Nz::SoundEmitter::IsSpatialized);
soundEmitter.BindMethod("Pause", &Nz::SoundEmitter::Pause);
soundEmitter.BindMethod("Play", &Nz::SoundEmitter::Play);
soundEmitter.BindMethod("SetAttenuation", &Nz::SoundEmitter::SetAttenuation);
soundEmitter.BindMethod("SetMinDistance", &Nz::SoundEmitter::SetMinDistance);
soundEmitter.BindMethod("SetPitch", &Nz::SoundEmitter::SetPitch);
soundEmitter.BindMethod("SetPosition", (void(Nz::SoundEmitter::*)(const Nz::Vector3f&)) &Nz::SoundEmitter::SetPosition);
soundEmitter.BindMethod("SetVelocity", (void(Nz::SoundEmitter::*)(const Nz::Vector3f&)) &Nz::SoundEmitter::SetVelocity);
soundEmitter.BindMethod("SetVolume", &Nz::SoundEmitter::SetVolume);
soundEmitter.BindMethod("Stop", &Nz::SoundEmitter::Stop);
}
/*!
* \brief Registers the classes that will be used by the Lua instance
*
* \param instance Lua instance that will interact with the Audio classes
*/
void LuaBinding::RegisterAudio(Nz::LuaInstance& instance)
{
music.Register(instance);
sound.Register(instance);
soundBuffer.Register(instance);
soundEmitter.Register(instance);
}
}

View File

@@ -1,318 +0,0 @@
// This file was automatically generated on 26 May 2014 at 01:05:31
#include <NDK/LuaBinding.hpp>
#include <Nazara/Core/MemoryHelper.hpp>
#include <NDK/LuaAPI.hpp>
namespace Ndk
{
/*!
* \brief Binds Core module to Lua
*/
void LuaBinding::BindCore()
{
/*********************************** Nz::Clock **********************************/
clock.SetConstructor([](Nz::LuaInstance& lua, Nz::Clock* clock, std::size_t /*argumentCount*/)
{
int argIndex = 2;
Nz::Int64 startingValue = lua.Check<Nz::Int64>(&argIndex, 0);
bool paused = lua.Check<bool>(&argIndex, false);
Nz::PlacementNew(clock, startingValue, paused);
return true;
});
clock.BindMethod("GetMicroseconds", &Nz::Clock::GetMicroseconds);
clock.BindMethod("GetMilliseconds", &Nz::Clock::GetMilliseconds);
clock.BindMethod("GetSeconds", &Nz::Clock::GetSeconds);
clock.BindMethod("IsPaused", &Nz::Clock::IsPaused);
clock.BindMethod("Pause", &Nz::Clock::Pause);
clock.BindMethod("Restart", &Nz::Clock::Restart);
clock.BindMethod("Unpause", &Nz::Clock::Unpause);
// Manual
clock.BindMethod("__tostring", [] (Nz::LuaInstance& lua, Nz::Clock& clock, std::size_t /*argumentCount*/) -> int {
Nz::StringStream stream("Clock(Elapsed: ");
stream << clock.GetSeconds();
stream << "s, Paused: ";
stream << clock.IsPaused();
stream << ')';
lua.PushString(stream);
return 1;
});
/********************************* Nz::Directory ********************************/
directory.SetConstructor([](Nz::LuaInstance& lua, Nz::Directory* directory, std::size_t argumentCount)
{
std::size_t argCount = std::min<std::size_t>(argumentCount, 1U);
int argIndex = 2;
switch (argCount)
{
case 0:
Nz::PlacementNew(directory);
return true;
case 1:
Nz::PlacementNew(directory, lua.Check<Nz::String>(&argIndex));
return true;
}
return false;
});
directory.BindMethod("Close", &Nz::Directory::Close);
directory.BindMethod("Exists", &Nz::Directory::Exists);
directory.BindMethod("GetPath", &Nz::Directory::GetPath);
directory.BindMethod("GetPattern", &Nz::Directory::GetPattern);
directory.BindMethod("GetResultName", &Nz::Directory::GetResultName);
directory.BindMethod("GetResultPath", &Nz::Directory::GetResultPath);
directory.BindMethod("GetResultSize", &Nz::Directory::GetResultSize);
directory.BindMethod("IsOpen", &Nz::Directory::IsOpen);
directory.BindMethod("IsResultDirectory", &Nz::Directory::IsResultDirectory);
directory.BindMethod("NextResult", &Nz::Directory::NextResult, true);
directory.BindMethod("Open", &Nz::Directory::Open);
directory.BindMethod("SetPath", &Nz::Directory::SetPath);
directory.BindMethod("SetPattern", &Nz::Directory::SetPattern);
directory.BindStaticMethod("Copy", Nz::Directory::Copy);
directory.BindStaticMethod("Create", Nz::Directory::Create);
directory.BindStaticMethod("Exists", Nz::Directory::Exists);
directory.BindStaticMethod("GetCurrent", Nz::Directory::GetCurrent);
directory.BindStaticMethod("Remove", Nz::Directory::Remove);
directory.BindStaticMethod("SetCurrent", Nz::Directory::SetCurrent);
// Manual
directory.BindMethod("__tostring", [] (Nz::LuaInstance& lua, Nz::Directory& directory, std::size_t /*argumentCount*/) -> int {
Nz::StringStream stream("Directory(");
stream << directory.GetPath();
stream << ')';
lua.PushString(stream);
return 1;
});
/*********************************** Nz::Stream ***********************************/
stream.BindMethod("EnableTextMode", &Nz::Stream::EnableTextMode);
stream.BindMethod("Flush", &Nz::Stream::Flush);
stream.BindMethod("GetCursorPos", &Nz::Stream::GetCursorPos);
stream.BindMethod("GetDirectory", &Nz::Stream::GetDirectory);
stream.BindMethod("GetPath", &Nz::Stream::GetPath);
stream.BindMethod("GetOpenMode", &Nz::Stream::GetOpenMode);
stream.BindMethod("GetStreamOptions", &Nz::Stream::GetStreamOptions);
stream.BindMethod("GetSize", &Nz::Stream::GetSize);
stream.BindMethod("ReadLine", &Nz::Stream::ReadLine, 0U);
stream.BindMethod("IsReadable", &Nz::Stream::IsReadable);
stream.BindMethod("IsSequential", &Nz::Stream::IsSequential);
stream.BindMethod("IsTextModeEnabled", &Nz::Stream::IsTextModeEnabled);
stream.BindMethod("IsWritable", &Nz::Stream::IsWritable);
stream.BindMethod("SetCursorPos", &Nz::Stream::SetCursorPos);
stream.BindMethod("Read", [] (Nz::LuaInstance& lua, Nz::Stream& stream, std::size_t /*argumentCount*/) -> int {
int argIndex = 2;
std::size_t length = lua.Check<std::size_t>(&argIndex);
std::unique_ptr<char[]> buffer(new char[length]);
std::size_t readLength = stream.Read(buffer.get(), length);
lua.PushString(Nz::String(buffer.get(), readLength));
return 1;
});
stream.BindMethod("Write", [] (Nz::LuaInstance& lua, Nz::Stream& stream, std::size_t /*argumentCount*/) -> int {
int argIndex = 2;
std::size_t bufferSize = 0;
const char* buffer = lua.CheckString(argIndex, &bufferSize);
if (stream.IsTextModeEnabled())
lua.Push(stream.Write(Nz::String(buffer, bufferSize)));
else
lua.Push(stream.Write(buffer, bufferSize));
return 1;
});
/*********************************** Nz::File ***********************************/
file.Inherit(stream);
file.SetConstructor([] (Nz::LuaInstance& lua, Nz::File* file, std::size_t argumentCount)
{
std::size_t argCount = std::min<std::size_t>(argumentCount, 1U);
int argIndex = 2;
switch (argCount)
{
case 0:
Nz::PlacementNew(file);
return true;
case 1:
{
Nz::String filePath = lua.Check<Nz::String>(&argIndex);
Nz::PlacementNew(file, filePath);
return true;
}
case 2:
{
Nz::String filePath = lua.Check<Nz::String>(&argIndex);
Nz::UInt32 openMode = lua.Check<Nz::UInt32>(&argIndex);
Nz::PlacementNew(file, filePath, openMode);
return true;
}
}
lua.Error("No matching overload for File constructor");
return false;
});
file.BindMethod("Close", &Nz::File::Close);
file.BindMethod("Copy", &Nz::File::Copy);
file.BindMethod("Delete", &Nz::File::Delete);
file.BindMethod("EndOfFile", &Nz::File::EndOfFile);
file.BindMethod("Exists", &Nz::File::Exists);
file.BindMethod("GetCreationTime", &Nz::File::GetCreationTime);
file.BindMethod("GetFileName", &Nz::File::GetFileName);
file.BindMethod("GetLastAccessTime", &Nz::File::GetLastAccessTime);
file.BindMethod("GetLastWriteTime", &Nz::File::GetLastWriteTime);
file.BindMethod("IsOpen", &Nz::File::IsOpen);
file.BindMethod("Rename", &Nz::File::GetLastWriteTime);
file.BindMethod("GetLastWriteTime", &Nz::File::GetLastWriteTime);
file.BindMethod("SetFile", &Nz::File::GetLastWriteTime);
file.BindStaticMethod("AbsolutePath", &Nz::File::AbsolutePath);
file.BindStaticMethod("ComputeHash", (Nz::ByteArray (*)(Nz::HashType, const Nz::String&)) &Nz::File::ComputeHash);
file.BindStaticMethod("Copy", &Nz::File::Copy);
file.BindStaticMethod("Delete", &Nz::File::Delete);
file.BindStaticMethod("Exists", &Nz::File::Exists);
//fileClass.SetStaticMethod("GetCreationTime", &Nz::File::GetCreationTime);
file.BindStaticMethod("GetDirectory", &Nz::File::GetDirectory);
//fileClass.SetStaticMethod("GetLastAccessTime", &Nz::File::GetLastAccessTime);
//fileClass.SetStaticMethod("GetLastWriteTime", &Nz::File::GetLastWriteTime);
file.BindStaticMethod("GetSize", &Nz::File::GetSize);
file.BindStaticMethod("IsAbsolute", &Nz::File::IsAbsolute);
file.BindStaticMethod("NormalizePath", &Nz::File::NormalizePath);
file.BindStaticMethod("NormalizeSeparators", &Nz::File::NormalizeSeparators);
file.BindStaticMethod("Rename", &Nz::File::Rename);
// Manual
file.BindMethod("Open", [] (Nz::LuaInstance& lua, Nz::File& file, std::size_t argumentCount) -> int
{
std::size_t argCount = std::min<std::size_t>(argumentCount, 2U);
int argIndex = 2;
switch (argCount)
{
case 0:
case 1:
return lua.Push(file.Open(lua.Check<Nz::UInt32>(&argIndex, Nz::OpenMode_NotOpen)));
case 2:
{
Nz::String filePath = lua.Check<Nz::String>(&argIndex);
Nz::UInt32 openMode = lua.Check<Nz::UInt32>(&argIndex, Nz::OpenMode_NotOpen);
return lua.Push(file.Open(filePath, openMode));
}
}
lua.Error("No matching overload for method Open");
return 0;
});
file.BindMethod("SetCursorPos", [] (Nz::LuaInstance& lua, Nz::File& file, std::size_t argumentCount) -> int
{
std::size_t argCount = std::min<std::size_t>(argumentCount, 2U);
int argIndex = 2;
switch (argCount)
{
case 1:
return lua.Push(file.SetCursorPos(lua.Check<Nz::UInt64>(&argIndex)));
case 2:
{
Nz::CursorPosition curPos = lua.Check<Nz::CursorPosition>(&argIndex);
Nz::Int64 offset = lua.Check<Nz::Int64>(&argIndex);
return lua.Push(file.SetCursorPos(curPos, offset));
}
}
lua.Error("No matching overload for method SetCursorPos");
return 0;
});
file.BindMethod("__tostring", [] (Nz::LuaInstance& lua, Nz::File& file, std::size_t /*argumentCount*/) -> int {
Nz::StringStream stream("File(");
if (file.IsOpen())
stream << "Path: " << file.GetPath();
stream << ')';
lua.PushString(stream);
return 1;
});
}
/*!
* \brief Registers the classes that will be used by the Lua instance
*
* \param instance Lua instance that will interact with the Core classes
*/
void LuaBinding::RegisterCore(Nz::LuaInstance& instance)
{
// Classes
clock.Register(instance);
directory.Register(instance);
file.Register(instance);
stream.Register(instance);
// Enums
// Nz::CursorPosition
static_assert(Nz::CursorPosition_Max + 1 == 3, "Nz::CursorPosition has been updated but change was not reflected to Lua binding");
instance.PushTable(0, 3);
{
instance.PushField("AtBegin", Nz::CursorPosition_AtBegin);
instance.PushField("AtCurrent", Nz::CursorPosition_AtCurrent);
instance.PushField("AtEnd", Nz::CursorPosition_AtEnd);
}
instance.SetGlobal("CursorPosition");
// Nz::HashType
static_assert(Nz::HashType_Max + 1 == 9, "Nz::HashType has been updated but change was not reflected to Lua binding");
instance.PushTable(0, 9);
{
instance.PushField("CRC32", Nz::HashType_CRC32);
instance.PushField("Fletcher16", Nz::HashType_Fletcher16);
instance.PushField("MD5", Nz::HashType_MD5);
instance.PushField("SHA1", Nz::HashType_SHA1);
instance.PushField("SHA224", Nz::HashType_SHA224);
instance.PushField("SHA256", Nz::HashType_SHA256);
instance.PushField("SHA384", Nz::HashType_SHA384);
instance.PushField("SHA512", Nz::HashType_SHA512);
instance.PushField("Whirlpool", Nz::HashType_Whirlpool);
}
instance.SetGlobal("HashType");
// Nz::OpenMode
static_assert(Nz::OpenMode_Max + 1 == 2 * (64), "Nz::OpenModeFlags has been updated but change was not reflected to Lua binding");
instance.PushTable(0, 8);
{
instance.PushField("Append", Nz::OpenMode_Append);
instance.PushField("NotOpen", Nz::OpenMode_NotOpen);
instance.PushField("Lock", Nz::OpenMode_Lock);
instance.PushField("ReadOnly", Nz::OpenMode_ReadOnly);
instance.PushField("ReadWrite", Nz::OpenMode_ReadWrite);
instance.PushField("Text", Nz::OpenMode_Text);
instance.PushField("Truncate", Nz::OpenMode_Truncate);
instance.PushField("WriteOnly", Nz::OpenMode_WriteOnly);
}
instance.SetGlobal("OpenMode");
}
}

View File

@@ -1,334 +0,0 @@
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#include <NDK/LuaBinding.hpp>
#include <NDK/LuaAPI.hpp>
namespace Ndk
{
/*!
* \brief Binds Graphics module to Lua
*/
void LuaBinding::BindGraphics()
{
/*********************************** Nz::InstancedRenderable ***********************************/
/*********************************** Nz::Material ***********************************/
material.SetConstructor([] (Nz::LuaInstance& lua, Nz::MaterialRef* instance, std::size_t argumentCount)
{
switch (argumentCount)
{
case 0:
Nz::PlacementNew(instance, Nz::Material::New());
return true;
case 1:
{
int argIndex = 1;
if (lua.IsOfType(argIndex, "MaterialPipeline"))
{
Nz::PlacementNew(instance, Nz::Material::New(*static_cast<Nz::MaterialPipelineRef*>(lua.ToUserdata(argIndex))));
return true;
}
else if (lua.IsOfType(argIndex, "Material"))
{
Nz::PlacementNew(instance, Nz::Material::New(**static_cast<Nz::MaterialRef*>(lua.ToUserdata(argIndex))));
return true;
}
else
{
Nz::PlacementNew(instance, Nz::Material::New(lua.Check<Nz::String>(&argIndex)));
return true;
}
}
}
lua.Error("No matching overload for constructor");
return false;
});
material.BindMethod("Configure", [] (Nz::LuaInstance& lua, Nz::MaterialRef& instance, std::size_t /*argumentCount*/) -> int
{
int argIndex = 2;
if (lua.IsOfType(argIndex, "MaterialPipeline"))
{
instance->Configure(*static_cast<Nz::MaterialPipelineRef*>(lua.ToUserdata(argIndex)));
return 0;
}
else
{
lua.Push(instance->Configure(lua.Check<Nz::String>(&argIndex)));
return 1;
}
});
material.BindMethod("EnableAlphaTest", &Nz::Material::EnableAlphaTest);
material.BindMethod("EnableBlending", &Nz::Material::EnableBlending);
material.BindMethod("EnableColorWrite", &Nz::Material::EnableColorWrite);
material.BindMethod("EnableDepthBuffer", &Nz::Material::EnableDepthBuffer);
material.BindMethod("EnableDepthSorting", &Nz::Material::EnableDepthSorting);
material.BindMethod("EnableDepthWrite", &Nz::Material::EnableDepthWrite);
material.BindMethod("EnableFaceCulling", &Nz::Material::EnableFaceCulling);
material.BindMethod("EnableScissorTest", &Nz::Material::EnableScissorTest);
material.BindMethod("EnableShadowCasting", &Nz::Material::EnableShadowCasting);
material.BindMethod("EnableShadowReceive", &Nz::Material::EnableShadowReceive);
material.BindMethod("EnableStencilTest", &Nz::Material::EnableStencilTest);
material.BindMethod("EnsurePipelineUpdate", &Nz::Material::EnsurePipelineUpdate);
material.BindMethod("GetAlphaMap", &Nz::Material::GetAlphaMap);
material.BindMethod("GetAlphaThreshold", &Nz::Material::GetAlphaThreshold);
material.BindMethod("GetAmbientColor", &Nz::Material::GetAmbientColor);
material.BindMethod("GetDepthFunc", &Nz::Material::GetDepthFunc);
material.BindMethod("GetDepthMaterial", &Nz::Material::GetDepthMaterial);
material.BindMethod("GetDiffuseColor", &Nz::Material::GetDiffuseColor);
material.BindMethod("GetDiffuseMap", &Nz::Material::GetDiffuseMap);
//material.BindMethod("GetDiffuseSampler", &Nz::Material::GetDiffuseSampler);
material.BindMethod("GetDstBlend", &Nz::Material::GetDstBlend);
material.BindMethod("GetEmissiveMap", &Nz::Material::GetEmissiveMap);
material.BindMethod("GetFaceCulling", &Nz::Material::GetFaceCulling);
material.BindMethod("GetFaceFilling", &Nz::Material::GetFaceFilling);
material.BindMethod("GetHeightMap", &Nz::Material::GetHeightMap);
material.BindMethod("GetLineWidth", &Nz::Material::GetLineWidth);
material.BindMethod("GetNormalMap", &Nz::Material::GetNormalMap);
//material.BindMethod("GetPipeline", &Nz::Material::GetPipeline);
//material.BindMethod("GetPipelineInfo", &Nz::Material::GetPipelineInfo);
material.BindMethod("GetPointSize", &Nz::Material::GetPointSize);
//material.BindMethod("GetShader", &Nz::Material::GetShader);
material.BindMethod("GetShininess", &Nz::Material::GetShininess);
material.BindMethod("GetSpecularColor", &Nz::Material::GetSpecularColor);
material.BindMethod("GetSpecularMap", &Nz::Material::GetSpecularMap);
//material.BindMethod("GetSpecularSampler", &Nz::Material::GetSpecularSampler);
material.BindMethod("GetSrcBlend", &Nz::Material::GetSrcBlend);
material.BindMethod("HasAlphaMap", &Nz::Material::HasAlphaMap);
material.BindMethod("HasDepthMaterial", &Nz::Material::HasDepthMaterial);
material.BindMethod("HasDiffuseMap", &Nz::Material::HasDiffuseMap);
material.BindMethod("HasEmissiveMap", &Nz::Material::HasEmissiveMap);
material.BindMethod("HasHeightMap", &Nz::Material::HasHeightMap);
material.BindMethod("HasNormalMap", &Nz::Material::HasNormalMap);
material.BindMethod("HasSpecularMap", &Nz::Material::HasSpecularMap);
material.BindMethod("IsAlphaTestEnabled", &Nz::Material::IsAlphaTestEnabled);
material.BindMethod("IsBlendingEnabled", &Nz::Material::IsBlendingEnabled);
material.BindMethod("IsColorWriteEnabled", &Nz::Material::IsColorWriteEnabled);
material.BindMethod("IsDepthBufferEnabled", &Nz::Material::IsDepthBufferEnabled);
material.BindMethod("IsDepthSortingEnabled", &Nz::Material::IsDepthSortingEnabled);
material.BindMethod("IsDepthWriteEnabled", &Nz::Material::IsDepthWriteEnabled);
material.BindMethod("IsFaceCullingEnabled", &Nz::Material::IsFaceCullingEnabled);
material.BindMethod("IsScissorTestEnabled", &Nz::Material::IsScissorTestEnabled);
material.BindMethod("IsStencilTestEnabled", &Nz::Material::IsStencilTestEnabled);
material.BindMethod("IsShadowCastingEnabled", &Nz::Material::IsShadowCastingEnabled);
material.BindMethod("IsShadowReceiveEnabled", &Nz::Material::IsShadowReceiveEnabled);
material.BindMethod("LoadFromFile", &Nz::Material::LoadFromFile);
material.BindMethod("Reset", &Nz::Material::Reset);
material.BindMethod("SetAlphaThreshold", &Nz::Material::SetAlphaThreshold);
material.BindMethod("SetAmbientColor", &Nz::Material::SetAmbientColor);
material.BindMethod("SetDepthFunc", &Nz::Material::SetDepthFunc);
material.BindMethod("SetDepthFunc", &Nz::Material::SetDepthFunc);
material.BindMethod("SetDepthMaterial", &Nz::Material::SetDepthMaterial);
material.BindMethod("SetDiffuseColor", &Nz::Material::SetDiffuseColor);
//material.BindMethod("SetDiffuseSampler", &Nz::Material::SetDiffuseSampler);
material.BindMethod("SetDstBlend", &Nz::Material::SetDstBlend);
material.BindMethod("SetFaceCulling", &Nz::Material::SetFaceCulling);
material.BindMethod("SetFaceFilling", &Nz::Material::SetFaceFilling);
material.BindMethod("SetLineWidth", &Nz::Material::SetLineWidth);
material.BindMethod("SetPointSize", &Nz::Material::SetPointSize);
material.BindMethod("SetShininess", &Nz::Material::SetShininess);
material.BindMethod("SetSpecularColor", &Nz::Material::SetSpecularColor);
material.BindMethod("SetSpecularColor", &Nz::Material::SetSpecularColor);
//material.BindMethod("SetSpecularSampler", &Nz::Material::SetSpecularSampler);
material.BindMethod("SetSrcBlend", &Nz::Material::SetSrcBlend);
material.BindStaticMethod("GetDefault", &Nz::Material::GetDefault);
material.BindMethod("SetAlphaMap", [] (Nz::LuaInstance& lua, Nz::MaterialRef& instance, std::size_t /*argumentCount*/) -> int
{
int argIndex = 2;
if (lua.IsOfType(argIndex, "Texture"))
{
instance->SetAlphaMap(*static_cast<Nz::TextureRef*>(lua.ToUserdata(argIndex)));
return 0;
}
else
return lua.Push(instance->SetAlphaMap(lua.Check<Nz::String>(&argIndex)));
});
material.BindMethod("SetDiffuseMap", [] (Nz::LuaInstance& lua, Nz::MaterialRef& instance, std::size_t /*argumentCount*/) -> int
{
int argIndex = 2;
if (lua.IsOfType(argIndex, "Texture"))
{
instance->SetDiffuseMap(*static_cast<Nz::TextureRef*>(lua.ToUserdata(argIndex)));
return 0;
}
else
return lua.Push(instance->SetDiffuseMap(lua.Check<Nz::String>(&argIndex)));
});
material.BindMethod("SetEmissiveMap", [] (Nz::LuaInstance& lua, Nz::MaterialRef& instance, std::size_t /*argumentCount*/) -> int
{
int argIndex = 2;
if (lua.IsOfType(argIndex, "Texture"))
{
instance->SetEmissiveMap(*static_cast<Nz::TextureRef*>(lua.ToUserdata(argIndex)));
return 0;
}
else
return lua.Push(instance->SetEmissiveMap(lua.Check<Nz::String>(&argIndex)));
});
material.BindMethod("SetHeightMap", [] (Nz::LuaInstance& lua, Nz::MaterialRef& instance, std::size_t /*argumentCount*/) -> int
{
int argIndex = 2;
if (lua.IsOfType(argIndex, "Texture"))
{
instance->SetHeightMap(*static_cast<Nz::TextureRef*>(lua.ToUserdata(argIndex)));
return 0;
}
else
return lua.Push(instance->SetHeightMap(lua.Check<Nz::String>(&argIndex)));
});
material.BindMethod("SetNormalMap", [] (Nz::LuaInstance& lua, Nz::MaterialRef& instance, std::size_t /*argumentCount*/) -> int
{
int argIndex = 2;
if (lua.IsOfType(argIndex, "Texture"))
{
instance->SetNormalMap(*static_cast<Nz::TextureRef*>(lua.ToUserdata(argIndex)));
return 0;
}
else
return lua.Push(instance->SetNormalMap(lua.Check<Nz::String>(&argIndex)));
});
material.BindMethod("SetShader", [] (Nz::LuaInstance& lua, Nz::MaterialRef& instance, std::size_t /*argumentCount*/) -> int
{
int argIndex = 2;
if (lua.IsOfType(argIndex, "UberShader"))
{
instance->SetShader(*static_cast<Nz::UberShaderRef*>(lua.ToUserdata(argIndex)));
return 0;
}
else
return lua.Push(instance->SetShader(lua.Check<Nz::String>(&argIndex)));
});
material.BindMethod("SetSpecularMap", [] (Nz::LuaInstance& lua, Nz::MaterialRef& instance, std::size_t /*argumentCount*/) -> int
{
int argIndex = 2;
if (lua.IsOfType(argIndex, "Texture"))
{
instance->SetSpecularMap(*static_cast<Nz::TextureRef*>(lua.ToUserdata(argIndex)));
return 0;
}
else
return lua.Push(instance->SetSpecularMap(lua.Check<Nz::String>(&argIndex)));
});
/*********************************** Nz::Model ***********************************/
model.Inherit<Nz::InstancedRenderableRef>(instancedRenderable, [] (Nz::ModelRef* model) -> Nz::InstancedRenderableRef*
{
return reinterpret_cast<Nz::InstancedRenderableRef*>(model); //TODO: Make a ObjectRefCast
});
model.SetConstructor([] (Nz::LuaInstance& /*lua*/, Nz::ModelRef* model, std::size_t /*argumentCount*/)
{
Nz::PlacementNew(model, Nz::Model::New());
return true;
});
//model.BindMethod("GetMaterial", &Nz::Model::GetMaterial);
model.BindMethod("GetMaterialCount", &Nz::Model::GetMaterialCount);
//modelClass.SetMethod("GetMesh", &Nz::Model::GetMesh);
model.BindMethod("GetSkin", &Nz::Model::GetSkin);
model.BindMethod("GetSkinCount", &Nz::Model::GetSkinCount);
model.BindMethod("IsAnimated", &Nz::Model::IsAnimated);
model.BindMethod("LoadFromFile", &Nz::Model::LoadFromFile, Nz::ModelParameters());
model.BindMethod("Reset", &Nz::Model::Reset);
//model.BindMethod("SetMaterial", &Nz::Model::SetMaterial);
//modelClass.SetMethod("SetMesh", &Nz::Model::SetMesh);
//modelClass.SetMethod("SetSequence", &Nz::Model::SetSequence);
model.BindMethod("SetSkin", &Nz::Model::SetSkin);
model.BindMethod("SetSkinCount", &Nz::Model::SetSkinCount);
/*********************************** Nz::Sprite ***********************************/
sprite.Inherit<Nz::InstancedRenderableRef>(instancedRenderable, [] (Nz::SpriteRef* sprite) -> Nz::InstancedRenderableRef*
{
return reinterpret_cast<Nz::InstancedRenderableRef*>(sprite); //TODO: Make a ObjectRefCast
});
sprite.SetConstructor([] (Nz::LuaInstance& /*lua*/, Nz::SpriteRef* sprite, std::size_t /*argumentCount*/)
{
Nz::PlacementNew(sprite, Nz::Sprite::New());
return true;
});
sprite.BindMethod("GetColor", &Nz::Sprite::GetColor);
sprite.BindMethod("GetCornerColor", &Nz::Sprite::GetCornerColor);
sprite.BindMethod("GetMaterial", &Nz::Sprite::GetMaterial);
sprite.BindMethod("GetOrigin", &Nz::Sprite::GetOrigin);
sprite.BindMethod("GetSize", &Nz::Sprite::GetSize);
sprite.BindMethod("GetTextureCoords", &Nz::Sprite::GetTextureCoords);
sprite.BindMethod("SetColor", &Nz::Sprite::SetColor);
sprite.BindMethod("SetCornerColor", &Nz::Sprite::SetCornerColor);
sprite.BindMethod("SetDefaultMaterial", &Nz::Sprite::SetDefaultMaterial);
sprite.BindMethod("SetMaterial", &Nz::Sprite::SetMaterial, true);
sprite.BindMethod("SetOrigin", &Nz::Sprite::SetOrigin);
sprite.BindMethod("SetSize", (void(Nz::Sprite::*)(const Nz::Vector2f&)) &Nz::Sprite::SetSize);
sprite.BindMethod("SetTexture", &Nz::Sprite::SetTexture, true);
sprite.BindMethod("SetTextureCoords", &Nz::Sprite::SetTextureCoords);
sprite.BindMethod("SetTextureRect", &Nz::Sprite::SetTextureRect);
/*********************************** Nz::SpriteLibrary ***********************************/
spriteLibrary.BindStaticMethod("Get", &Nz::SpriteLibrary::Get);
spriteLibrary.BindStaticMethod("Has", &Nz::SpriteLibrary::Has);
spriteLibrary.BindStaticMethod("Register", &Nz::SpriteLibrary::Register);
spriteLibrary.BindStaticMethod("Query", &Nz::SpriteLibrary::Query);
spriteLibrary.BindStaticMethod("Unregister", &Nz::SpriteLibrary::Unregister);
/*********************************** Nz::TextureLibrary ***********************************/
textureLibrary.BindStaticMethod("Get", &Nz::TextureLibrary::Get);
textureLibrary.BindStaticMethod("Has", &Nz::TextureLibrary::Has);
textureLibrary.BindStaticMethod("Register", &Nz::TextureLibrary::Register);
textureLibrary.BindStaticMethod("Query", &Nz::TextureLibrary::Query);
textureLibrary.BindStaticMethod("Unregister", &Nz::TextureLibrary::Unregister);
/*********************************** Nz::TextureManager ***********************************/
textureManager.BindStaticMethod("Clear", &Nz::TextureManager::Clear);
textureManager.BindStaticMethod("Get", &Nz::TextureManager::Get);
textureManager.BindStaticMethod("GetDefaultParameters", &Nz::TextureManager::GetDefaultParameters);
textureManager.BindStaticMethod("Purge", &Nz::TextureManager::Purge);
textureManager.BindStaticMethod("Register", &Nz::TextureManager::Register);
textureManager.BindStaticMethod("SetDefaultParameters", &Nz::TextureManager::SetDefaultParameters);
textureManager.BindStaticMethod("Unregister", &Nz::TextureManager::Unregister);
}
/*!
* \brief Registers the classes that will be used by the Lua instance
*
* \param instance Lua instance that will interact with the Graphics classes
*/
void LuaBinding::RegisterGraphics(Nz::LuaInstance& instance)
{
instancedRenderable.Register(instance);
material.Register(instance);
model.Register(instance);
sprite.Register(instance);
spriteLibrary.Register(instance);
textureLibrary.Register(instance);
textureManager.Register(instance);
}
}

View File

@@ -1,908 +0,0 @@
// This file was automatically generated on 26 May 2014 at 01:05:31
#include <NDK/LuaBinding.hpp>
#include <Nazara/Core/MemoryHelper.hpp>
#include <NDK/LuaAPI.hpp>
#include <cstring>
namespace Ndk
{
/*!
* \brief Binds Math module to Lua
*/
void LuaBinding::BindMath()
{
/*********************************** Nz::EulerAngles **********************************/
eulerAngles.SetConstructor([] (Nz::LuaInstance& lua, Nz::EulerAnglesd* angles, std::size_t argumentCount)
{
std::size_t argCount = std::min<std::size_t>(argumentCount, 1U);
switch (argCount)
{
case 0:
Nz::PlacementNew(angles, Nz::EulerAnglesd::Zero());
return true;
case 1:
Nz::PlacementNew(angles, *static_cast<Nz::EulerAnglesd*>(lua.CheckUserdata(1, "EulerAngles")));
return true;
case 3:
Nz::PlacementNew(angles, lua.CheckNumber(1), lua.CheckNumber(2), lua.CheckNumber(3));
return true;
}
lua.Error("No matching overload for EulerAngles constructor");
return false;
});
eulerAngles.BindMethod("__tostring", &Nz::EulerAnglesd::ToString);
eulerAngles.SetGetter([] (Nz::LuaInstance& lua, Nz::EulerAnglesd& instance)
{
std::size_t length;
const char* ypr = lua.CheckString(2, &length);
switch (length)
{
case 1:
{
switch (ypr[0])
{
case 'p':
lua.Push(instance.pitch);
return true;
case 'y':
lua.Push(instance.yaw);
return true;
case 'r':
lua.Push(instance.roll);
return true;
}
break;
}
case 3:
{
if (std::memcmp(ypr, "yaw", 3) != 0)
break;
lua.Push(instance.yaw);
return true;
}
case 4:
{
if (std::memcmp(ypr, "roll", 4) != 0)
break;
lua.Push(instance.roll);
return true;
}
case 5:
{
if (std::memcmp(ypr, "pitch", 5) != 0)
break;
lua.Push(instance.pitch);
return true;
}
}
return false;
});
eulerAngles.SetSetter([] (Nz::LuaInstance& lua, Nz::EulerAnglesd& instance)
{
std::size_t length;
const char* ypr = lua.CheckString(2, &length);
double value = lua.CheckNumber(3);
switch (length)
{
case 1:
{
switch (ypr[0])
{
case 'p':
instance.pitch = value;
return true;
case 'y':
instance.yaw = value;
return true;
case 'r':
instance.roll = value;
return true;
}
break;
}
case 3:
{
if (std::memcmp(ypr, "yaw", 3) != 0)
break;
instance.yaw = value;
return true;
}
case 4:
{
if (std::memcmp(ypr, "roll", 4) != 0)
break;
instance.roll = value;
return true;
}
case 5:
{
if (std::memcmp(ypr, "pitch", 5) != 0)
break;
instance.pitch = value;
return true;
}
}
return false;
});
/*********************************** Nz::Matrix4 **********************************/
matrix4d.SetConstructor([] (Nz::LuaInstance& lua, Nz::Matrix4d* matrix, std::size_t argumentCount)
{
std::size_t argCount = std::min<std::size_t>(argumentCount, 3U);
switch (argCount)
{
case 0:
Nz::PlacementNew(matrix, Nz::Matrix4d::Zero());
return true;
case 1:
if (lua.IsOfType(1, "Matrix4"))
Nz::PlacementNew(matrix, *static_cast<Nz::Matrix4d*>(lua.ToUserdata(1)));
break;
case 16:
{
double values[16];
for (std::size_t i = 0; i < 16; ++i)
values[i] = lua.CheckNumber(i);
Nz::PlacementNew(matrix, values);
return true;
}
}
lua.Error("No matching overload for constructor");
return false;
});
matrix4d.BindMethod("ApplyRotation", &Nz::Matrix4d::ApplyRotation);
matrix4d.BindMethod("ApplyScale", &Nz::Matrix4d::ApplyScale);
matrix4d.BindMethod("ApplyTranslation", &Nz::Matrix4d::ApplyTranslation);
matrix4d.BindMethod("Concatenate", &Nz::Matrix4d::Concatenate);
matrix4d.BindMethod("ConcatenateAffine", &Nz::Matrix4d::ConcatenateAffine);
//matrix4d.BindMethod("GetColumn", &Nz::Matrix4d::GetColumn);
matrix4d.BindMethod("GetDeterminant", &Nz::Matrix4d::GetDeterminant);
matrix4d.BindMethod("GetDeterminantAffine", &Nz::Matrix4d::GetDeterminantAffine);
matrix4d.BindMethod("GetInverse", [] (Nz::LuaInstance& lua, Nz::Matrix4d& instance, std::size_t /*argumentCount*/) -> int
{
Nz::Matrix4d result;
if (instance.GetInverse(&result))
return lua.Push(true, result);
else
return lua.Push(false);
});
matrix4d.BindMethod("GetInverseAffine", [] (Nz::LuaInstance& lua, Nz::Matrix4d& instance, std::size_t /*argumentCount*/) -> int
{
Nz::Matrix4d result;
if (instance.GetInverseAffine(&result))
return lua.Push(true, result);
else
return lua.Push(false);
});
matrix4d.BindMethod("GetRotation", &Nz::Matrix4d::GetRotation);
//matrix4d.BindMethod("GetRow", &Nz::Matrix4d::GetRow);
matrix4d.BindMethod("GetScale", &Nz::Matrix4d::GetScale);
matrix4d.BindMethod("GetSquaredScale", &Nz::Matrix4d::GetSquaredScale);
matrix4d.BindMethod("GetTranslation", &Nz::Matrix4d::GetTranslation);
matrix4d.BindMethod("GetTransposed", [] (Nz::LuaInstance& lua, Nz::Matrix4d& instance, std::size_t /*argumentCount*/) -> int
{
Nz::Matrix4d result;
instance.GetTransposed(&result);
return lua.Push(result);
});
matrix4d.BindMethod("HasNegativeScale", &Nz::Matrix4d::HasNegativeScale);
matrix4d.BindMethod("HasScale", &Nz::Matrix4d::HasScale);
matrix4d.BindMethod("Inverse", [] (Nz::LuaInstance& lua, Nz::Matrix4d& instance, std::size_t /*argumentCount*/) -> int
{
bool succeeded;
instance.Inverse(&succeeded);
return lua.Push(succeeded);
});
matrix4d.BindMethod("InverseAffine", [] (Nz::LuaInstance& lua, Nz::Matrix4d& instance, std::size_t /*argumentCount*/) -> int
{
bool succeeded;
instance.InverseAffine(&succeeded);
return lua.Push(succeeded);
});
matrix4d.BindMethod("IsAffine", &Nz::Matrix4d::IsAffine);
matrix4d.BindMethod("IsIdentity", &Nz::Matrix4d::IsIdentity);
matrix4d.BindMethod("MakeIdentity", &Nz::Matrix4d::MakeIdentity);
matrix4d.BindMethod("MakeLookAt", &Nz::Matrix4d::MakeLookAt, Nz::Vector3d::Up());
matrix4d.BindMethod("MakeOrtho", &Nz::Matrix4d::MakeOrtho, -1.0, 1.0);
matrix4d.BindMethod("MakePerspective", &Nz::Matrix4d::MakePerspective);
matrix4d.BindMethod("MakeRotation", &Nz::Matrix4d::MakeRotation);
matrix4d.BindMethod("MakeScale", &Nz::Matrix4d::MakeScale);
matrix4d.BindMethod("MakeTranslation", &Nz::Matrix4d::MakeTranslation);
matrix4d.BindMethod("MakeTransform", (Nz::Matrix4d&(Nz::Matrix4d::*)(const Nz::Vector3d&, const Nz::Quaterniond&, const Nz::Vector3d&)) &Nz::Matrix4d::MakeTransform, Nz::Vector3d::Unit());
matrix4d.BindMethod("MakeViewMatrix", &Nz::Matrix4d::MakeViewMatrix);
matrix4d.BindMethod("MakeZero", &Nz::Matrix4d::MakeZero);
matrix4d.BindMethod("Set", [] (Nz::LuaInstance& lua, Nz::Matrix4d& instance, std::size_t argumentCount) -> int
{
std::size_t argCount = std::min<std::size_t>(argumentCount, 3U);
int argIndex = 2;
switch (argCount)
{
case 1:
if (lua.IsOfType(argIndex, "Matrix4"))
instance.Set(*static_cast<Nz::Matrix4d*>(lua.ToUserdata(argIndex)));
break;
case 16:
{
double values[16];
for (std::size_t i = 0; i < 16; ++i)
values[i] = lua.CheckNumber(argIndex++);
instance.Set(values);
return 0;
}
}
lua.Error("No matching overload for method Set");
return 0;
});
matrix4d.BindMethod("SetRotation", &Nz::Matrix4d::SetRotation);
matrix4d.BindMethod("SetScale", &Nz::Matrix4d::SetScale);
matrix4d.BindMethod("SetTranslation", &Nz::Matrix4d::SetTranslation);
matrix4d.BindMethod("Transform", [] (Nz::LuaInstance& lua, Nz::Matrix4d& instance, std::size_t /*argumentCount*/) -> int
{
int argIndex = 2;
if (lua.IsOfType(argIndex, "Vector2"))
{
double z(lua.CheckNumber(argIndex+1, 0.0));
double w(lua.CheckNumber(argIndex+2, 1.0));
return lua.Push(instance.Transform(*static_cast<Nz::Vector2d*>(lua.ToUserdata(argIndex)), z, w));
}
else if (lua.IsOfType(argIndex, "Vector3"))
{
double w(lua.CheckNumber(argIndex+1, 1.0));
return lua.Push(instance.Transform(*static_cast<Nz::Vector3d*>(lua.ToUserdata(argIndex)), w));
}
//else if (lua.IsOfType(2, "Vector4"))
// return lua.Push(instance.Transform(*static_cast<Nz::Vector4d*>(lua.ToUserdata(1))));
lua.Error("No matching overload for method Transform");
return 0;
});
matrix4d.BindMethod("Transpose", &Nz::Matrix4d::Transpose);
matrix4d.BindMethod("__tostring", &Nz::Matrix4d::ToString);
matrix4d.BindStaticMethod("Concatenate", &Nz::Matrix4d::Concatenate);
matrix4d.BindStaticMethod("ConcatenateAffine", &Nz::Matrix4d::ConcatenateAffine);
matrix4d.BindStaticMethod("Identity", &Nz::Matrix4d::Identity);
matrix4d.BindStaticMethod("LookAt", &Nz::Matrix4d::LookAt, Nz::Vector3d::Up());
matrix4d.BindStaticMethod("Ortho", &Nz::Matrix4d::Ortho, -1.0, 1.0);
matrix4d.BindStaticMethod("Perspective", &Nz::Matrix4d::Perspective);
matrix4d.BindStaticMethod("Rotate", &Nz::Matrix4d::Rotate);
matrix4d.BindStaticMethod("Scale", &Nz::Matrix4d::Scale);
matrix4d.BindStaticMethod("Translate", &Nz::Matrix4d::Translate);
matrix4d.BindStaticMethod("Transform", (Nz::Matrix4d(*)(const Nz::Vector3d&, const Nz::Quaterniond&, const Nz::Vector3d&)) &Nz::Matrix4d::Transform, Nz::Vector3d::Unit());
matrix4d.BindStaticMethod("ViewMatrix", &Nz::Matrix4d::ViewMatrix);
matrix4d.BindStaticMethod("Zero", &Nz::Matrix4d::Zero);
matrix4d.SetGetter([] (Nz::LuaInstance& lua, Nz::Matrix4d& instance)
{
bool succeeded = false;
std::size_t index = static_cast<std::size_t>(lua.ToInteger(2, &succeeded));
if (!succeeded || index < 1 || index > 16)
return false;
lua.Push(instance[index - 1]);
return true;
});
matrix4d.SetSetter([] (Nz::LuaInstance& lua, Nz::Matrix4d& instance)
{
bool succeeded = false;
std::size_t index = static_cast<std::size_t>(lua.ToInteger(2, &succeeded));
if (!succeeded || index < 1 || index > 16)
return false;
instance[index - 1] = lua.CheckNumber(3);
return true;
});
/*********************************** Nz::Rect **********************************/
rect.SetConstructor([] (Nz::LuaInstance& lua, Nz::Rectd* rect, std::size_t argumentCount)
{
std::size_t argCount = std::min<std::size_t>(argumentCount, 4U);
switch (argCount)
{
case 0:
case 4:
PlacementNew(rect, lua.CheckNumber(1, 0.0), lua.CheckNumber(2, 0.0), lua.CheckNumber(3, 0.0), lua.CheckNumber(4, 0.0));
return true;
case 1:
{
if (lua.IsOfType(1, "Rect"))
PlacementNew(rect, *static_cast<Nz::Rectd*>(lua.ToUserdata(1)));
else if (lua.IsOfType(1, Nz::LuaType_Table))
{
// TODO => Faire sans avoir à mettre de nom dans la table et prendre les éléments un à un pour créer le Rectd
PlacementNew(rect, lua.CheckField<double>("x", 1),
lua.CheckField<double>("y", 1),
lua.CheckField<double>("width", 1),
lua.CheckField<double>("height", 1));
}
else if (lua.IsOfType(1, "Vector2"))
PlacementNew(rect, *static_cast<Nz::Vector2d*>(lua.ToUserdata(1)));
else
break;
return true;
}
case 2:
{
if (lua.IsOfType(1, Nz::LuaType_Number) && lua.IsOfType(2, Nz::LuaType_Number))
PlacementNew(rect, lua.CheckNumber(1), lua.CheckNumber(2));
else if (lua.IsOfType(1, "Vector2") && lua.IsOfType(2, "Vector2"))
PlacementNew(rect, *static_cast<Nz::Vector2d*>(lua.ToUserdata(1)), *static_cast<Nz::Vector2d*>(lua.ToUserdata(2)));
else
break;
return true;
}
}
lua.Error("No matching overload for Rect constructor");
return false;
});
rect.BindMethod("__tostring", &Nz::Rectd::ToString);
rect.SetGetter([] (Nz::LuaInstance& lua, Nz::Rectd& instance)
{
switch (lua.GetType(2))
{
case Nz::LuaType_Number:
{
auto index = lua.CheckBoundInteger<std::size_t>(2);
if (index < 1 || index > 4)
return false;
lua.Push(instance[index - 1]);
return true;
}
case Nz::LuaType_String:
{
std::size_t length;
const char* xywh = lua.CheckString(2, &length);
if (length != 1)
break;
switch (xywh[0])
{
case 'x':
lua.Push(instance.x);
return true;
case 'y':
lua.Push(instance.y);
return true;
case 'w':
lua.Push(instance.width);
return true;
case 'h':
lua.Push(instance.height);
return true;
default:
break;
}
break;
}
default:
break;
}
return false;
});
rect.SetSetter([] (Nz::LuaInstance& lua, Nz::Rectd& instance)
{
switch (lua.GetType(2))
{
case Nz::LuaType_Number:
{
auto index = lua.CheckBoundInteger<std::size_t>(2);
if (index < 1 || index > 4)
return false;
instance[index - 1] = lua.CheckNumber(2);
return true;
}
case Nz::LuaType_String:
{
std::size_t length;
const char* xywh = lua.CheckString(2, &length);
if (length != 1)
break;
double value = lua.CheckNumber(3);
switch (xywh[0])
{
case 'x':
instance.x = value;
return true;
case 'y':
instance.y = value;
return true;
case 'w':
instance.width = value;
return true;
case 'h':
instance.height = value;
return true;
}
break;
}
default:
break;
}
return false;
});
/*********************************** Nz::Quaternion **********************************/
quaternion.SetConstructor([] (Nz::LuaInstance& lua, Nz::Quaterniond* quaternion, std::size_t argumentCount)
{
std::size_t argCount = std::min<std::size_t>(argumentCount, 4U);
switch (argCount)
{
case 0:
Nz::PlacementNew(quaternion, Nz::Quaterniond::Zero());
return true;
case 1:
{
if (lua.IsOfType(1, "EulerAngles"))
Nz::PlacementNew(quaternion, *static_cast<Nz::EulerAnglesd*>(lua.ToUserdata(1)));
else if (lua.IsOfType(1, "Quaternion"))
Nz::PlacementNew(quaternion, *static_cast<Nz::Quaterniond*>(lua.ToUserdata(1)));
else
break;
return true;
}
case 2:
Nz::PlacementNew(quaternion, lua.CheckNumber(1), *static_cast<Nz::Vector3d*>(lua.CheckUserdata(2, "Vector3")));
return true;
case 4:
Nz::PlacementNew(quaternion, lua.CheckNumber(1), lua.CheckNumber(2), lua.CheckNumber(3), lua.CheckNumber(4));
return true;
default:
break;
}
lua.Error("No matching overload for Quaternion constructor");
return false;
});
quaternion.BindMethod("__tostring", &Nz::Quaterniond::ToString);
quaternion.SetGetter([] (Nz::LuaInstance& lua, Nz::Quaterniond& instance)
{
std::size_t length;
const char* wxyz = lua.CheckString(2, &length);
if (length != 1)
return false;
switch (wxyz[0])
{
case 'w':
lua.Push(instance.w);
return true;
case 'x':
lua.Push(instance.x);
return true;
case 'y':
lua.Push(instance.y);
return true;
case 'z':
lua.Push(instance.z);
return true;
}
return false;
});
quaternion.SetSetter([] (Nz::LuaInstance& lua, Nz::Quaterniond& instance)
{
std::size_t length;
const char* wxyz = lua.CheckString(2, &length);
if (length != 1)
return false;
double value = lua.CheckNumber(3);
switch (wxyz[0])
{
case 'w':
instance.w = value;
return true;
case 'x':
instance.x = value;
return true;
case 'y':
instance.y = value;
return true;
case 'z':
instance.z = value;
return true;
default:
break;
}
return false;
});
/*********************************** Nz::Vector2 **********************************/
vector2d.SetConstructor([] (Nz::LuaInstance& lua, Nz::Vector2d* vector, std::size_t argumentCount)
{
std::size_t argCount = std::min<std::size_t>(argumentCount, 2U);
switch (argCount)
{
case 0:
case 2:
Nz::PlacementNew(vector, lua.CheckNumber(1, 0.0), lua.CheckNumber(2, 0.0));
return true;
case 1:
{
if (lua.IsOfType(1, Nz::LuaType_Number))
Nz::PlacementNew(vector, lua.CheckNumber(1));
else if (lua.IsOfType(1, "Vector2"))
Nz::PlacementNew(vector, *static_cast<Nz::Vector2d*>(lua.ToUserdata(1)));
else
break;
return true;
}
}
lua.Error("No matching overload for Vector2 constructor");
return false;
});
vector2d.BindMethod("__tostring", &Nz::Vector2d::ToString);
vector2d.SetGetter([](Nz::LuaInstance& lua, Nz::Vector2d& instance)
{
switch (lua.GetType(2))
{
case Nz::LuaType_Number:
{
long long index = lua.CheckInteger(2);
if (index < 1 || index > 2)
return false;
lua.Push(instance[index - 1]);
return true;
}
case Nz::LuaType_String:
{
std::size_t length;
const char* xy = lua.CheckString(2, &length);
if (length != 1)
break;
switch (xy[0])
{
case 'x':
lua.Push(instance.x);
return true;
case 'y':
lua.Push(instance.y);
return true;
default:
break;
}
break;
}
default:
break;
}
return false;
});
vector2d.SetSetter([](Nz::LuaInstance& lua, Nz::Vector2d& instance)
{
switch (lua.GetType(2))
{
case Nz::LuaType_Number:
{
long long index = lua.CheckInteger(2);
if (index < 1 || index > 2)
return false;
instance[index - 1] = lua.CheckNumber(3);
return true;
}
case Nz::LuaType_String:
{
std::size_t length;
const char* xy = lua.CheckString(2, &length);
if (length != 1)
break;
double value = lua.CheckNumber(3);
switch (xy[0])
{
case 'x':
instance.x = value;
return true;
case 'y':
instance.y = value;
return true;
default:
break;
}
break;
}
default:
break;
}
return false;
});
/*********************************** Nz::Vector3 **********************************/
vector3d.SetConstructor([] (Nz::LuaInstance& lua, Nz::Vector3d* vector, std::size_t argumentCount)
{
std::size_t argCount = std::min<std::size_t>(argumentCount, 3U);
switch (argCount)
{
case 0:
case 3:
Nz::PlacementNew(vector, lua.CheckNumber(1, 0.0), lua.CheckNumber(2, 0.0), lua.CheckNumber(3, 0.0));
return true;
case 1:
{
if (lua.IsOfType(1, Nz::LuaType_Number))
Nz::PlacementNew(vector, lua.CheckNumber(1));
else if (lua.IsOfType(1, "Vector2"))
Nz::PlacementNew(vector, *static_cast<Nz::Vector2d*>(lua.ToUserdata(1)));
else if (lua.IsOfType(1, "Vector3"))
Nz::PlacementNew(vector, *static_cast<Nz::Vector3d*>(lua.ToUserdata(1)));
else
break;
return true;
}
case 2:
{
if (lua.IsOfType(1, Nz::LuaType_Number))
Nz::PlacementNew(vector, lua.CheckNumber(1), *static_cast<Nz::Vector2d*>(lua.CheckUserdata(2, "Vector2")));
else if (lua.IsOfType(1, "Vector2"))
Nz::PlacementNew(vector, *static_cast<Nz::Vector2d*>(lua.ToUserdata(1)), lua.CheckNumber(2));
else
break;
return true;
}
}
lua.Error("No matching overload for constructor");
return false;
});
vector3d.BindMethod("__tostring", &Nz::Vector3d::ToString);
vector3d.SetGetter([] (Nz::LuaInstance& lua, Nz::Vector3d& instance)
{
switch (lua.GetType(2))
{
case Nz::LuaType_Number:
{
long long index = lua.CheckInteger(2);
if (index < 1 || index > 3)
return false;
lua.Push(instance[index - 1]);
return true;
}
case Nz::LuaType_String:
{
std::size_t length;
const char* xyz = lua.CheckString(2, &length);
if (length != 1)
break;
switch (xyz[0])
{
case 'x':
lua.Push(instance.x);
return true;
case 'y':
lua.Push(instance.y);
return true;
case 'z':
lua.Push(instance.z);
return true;
default:
break;
}
break;
}
default:
break;
}
return false;
});
vector3d.SetSetter([] (Nz::LuaInstance& lua, Nz::Vector3d& instance)
{
switch (lua.GetType(2))
{
case Nz::LuaType_Number:
{
long long index = lua.CheckInteger(2);
if (index < 1 || index > 3)
return false;
instance[index - 1] = lua.CheckNumber(3);
return true;
}
case Nz::LuaType_String:
{
std::size_t length;
const char* xyz = lua.CheckString(2, &length);
if (length != 1)
break;
double value = lua.CheckNumber(3);
switch (xyz[0])
{
case 'x':
instance.x = value;
return true;
case 'y':
instance.y = value;
return true;
case 'z':
instance.z = value;
return true;
default:
break;
}
break;
}
default:
break;
}
return false;
});
}
/*!
* \brief Registers the classes that will be used by the Lua instance
*
* \param instance Lua instance that will interact with the Math classes
*/
void LuaBinding::RegisterMath(Nz::LuaInstance& instance)
{
eulerAngles.Register(instance);
matrix4d.Register(instance);
quaternion.Register(instance);
rect.Register(instance);
vector2d.Register(instance);
vector3d.Register(instance);
}
}

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@@ -1,76 +0,0 @@
// Copyright (C) 2016 Jérôme Leclercq, Arnaud Cadot
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#include <NDK/LuaBinding.hpp>
#include <NDK/LuaAPI.hpp>
namespace Ndk
{
/*!
* \brief Binds Renderer module to Lua
*/
void LuaBinding::BindRenderer()
{
/*********************************** Nz::Texture ***********************************/
texture.Inherit<Nz::AbstractImageRef>(abstractImage, [] (Nz::TextureRef* texture) -> Nz::AbstractImageRef*
{
return reinterpret_cast<Nz::AbstractImageRef*>(texture); //TODO: Make a ObjectRefCast
});
texture.SetConstructor([] (Nz::LuaInstance& /*lua*/, Nz::TextureRef* texture, std::size_t /*argumentCount*/)
{
Nz::PlacementNew(texture, Nz::Texture::New());
return true;
});
texture.BindMethod("Create", &Nz::Texture::Create, static_cast<Nz::UInt8>(1), 1U);
texture.BindMethod("Destroy", &Nz::Texture::Destroy);
//texture.BindMethod("Download", &Nz::Texture::Download);
texture.BindMethod("EnableMipmapping", &Nz::Texture::EnableMipmapping);
texture.BindMethod("EnsureMipmapsUpdate", &Nz::Texture::EnsureMipmapsUpdate);
texture.BindMethod("HasMipmaps", &Nz::Texture::HasMipmaps);
texture.BindMethod("InvalidateMipmaps", &Nz::Texture::InvalidateMipmaps);
texture.BindMethod("IsValid", &Nz::Texture::IsValid);
texture.BindMethod("LoadFromFile", &Nz::Texture::LoadFromFile, true, Nz::ImageParams());
//bool LoadFromImage(const Image& image, bool generateMipmaps = true);
//bool LoadFromMemory(const void* data, std::size_t size, const ImageParams& params = ImageParams(), bool generateMipmaps = true);
//bool LoadFromStream(Stream& stream, const ImageParams& params = ImageParams(), bool generateMipmaps = true);
texture.BindMethod("LoadArrayFromFile", &Nz::Texture::LoadArrayFromFile, Nz::Vector2ui(2, 2), true, Nz::ImageParams());
//bool LoadArrayFromImage(const Image& image, bool generateMipmaps = true, const Vector2ui& atlasSize = Vector2ui(2, 2));
//bool LoadArrayFromMemory(const void* data, std::size_t size, const ImageParams& imageParams = ImageParams(), bool generateMipmaps = true, const Vector2ui& atlasSize = Vector2ui(2, 2));
//bool LoadArrayFromStream(Stream& stream, const ImageParams& imageParams = ImageParams(), bool generateMipmaps = true, const Vector2ui& atlasSize = Vector2ui(2, 2));
//bool LoadCubemapFromFile(const String& filePath, const ImageParams& imageParams = ImageParams(), bool generateMipmaps = true, const CubemapParams& cubemapParams = CubemapParams());
//bool LoadCubemapFromImage(const Image& image, bool generateMipmaps = true, const CubemapParams& params = CubemapParams());
//bool LoadCubemapFromMemory(const void* data, std::size_t size, const ImageParams& imageParams = ImageParams(), bool generateMipmaps = true, const CubemapParams& cubemapParams = CubemapParams());
//bool LoadCubemapFromStream(Stream& stream, const ImageParams& imageParams = ImageParams(), bool generateMipmaps = true, const CubemapParams& cubemapParams = CubemapParams());
texture.BindMethod("LoadFaceFromFile", &Nz::Texture::LoadFaceFromFile, Nz::ImageParams());
//bool LoadFaceFromMemory(CubemapFace face, const void* data, std::size_t size, const ImageParams& params = ImageParams());
//bool LoadFaceFromStream(CubemapFace face, Stream& stream, const ImageParams& params = ImageParams());
texture.BindMethod("SaveToFile", &Nz::Texture::SaveToFile, Nz::ImageParams());
//bool SaveToStream(Stream& stream, const String& format, const ImageParams& params = ImageParams());
texture.BindMethod("SetMipmapRange", &Nz::Texture::SetMipmapRange);
texture.BindStaticMethod("IsFormatSupported", &Nz::Texture::IsFormatSupported);
texture.BindStaticMethod("IsMipmappingSupported", &Nz::Texture::IsMipmappingSupported);
texture.BindStaticMethod("IsTypeSupported", &Nz::Texture::IsTypeSupported);
}
/*!
* \brief Registers the classes that will be used by the Lua instance
*
* \param instance Lua instance that will interact with the Renderer classes
*/
void LuaBinding::RegisterRenderer(Nz::LuaInstance& instance)
{
texture.Register(instance);
}
}

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@@ -1,299 +0,0 @@
// Copyright (C) 2016 Jérôme Leclercq, Arnaud Cadot
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#include <NDK/LuaBinding.hpp>
#include <NDK/LuaAPI.hpp>
namespace Ndk
{
/*!
* \brief Binds SDK module to Lua
*/
void LuaBinding::BindSDK()
{
/*********************************** Ndk::Application **********************************/
#ifndef NDK_SERVER
//application.SetMethod("AddWindow", &Application::AddWindow);
application.BindMethod("EnableConsole", &Application::EnableConsole);
application.BindMethod("EnableFPSCounter", &Application::EnableFPSCounter);
application.BindMethod("IsConsoleEnabled", &Application::IsConsoleEnabled);
application.BindMethod("IsFPSCounterEnabled", &Application::IsFPSCounterEnabled);
#endif
application.BindMethod("AddWorld", [] (Nz::LuaInstance& instance, Application* application, std::size_t /*argumentCount*/) -> int
{
instance.Push(application->AddWorld().CreateHandle());
return 1;
});
application.BindMethod("GetUpdateTime", &Application::GetUpdateTime);
application.BindMethod("Quit", &Application::Quit);
/*********************************** Ndk::Console **********************************/
#ifndef NDK_SERVER
console.Inherit<Nz::Node>(node, [] (ConsoleHandle* handle) -> Nz::Node*
{
return handle->GetObject();
});
console.BindMethod("AddLine", &Console::AddLine, Nz::Color::White);
console.BindMethod("Clear", &Console::Clear);
console.BindMethod("GetCharacterSize", &Console::GetCharacterSize);
console.BindMethod("GetHistory", &Console::GetHistory);
console.BindMethod("GetHistoryBackground", &Console::GetHistoryBackground);
console.BindMethod("GetInput", &Console::GetInput);
console.BindMethod("GetInputBackground", &Console::GetInputBackground);
console.BindMethod("GetSize", &Console::GetSize);
console.BindMethod("GetTextFont", &Console::GetTextFont);
console.BindMethod("IsVisible", &Console::IsVisible);
console.BindMethod("SendCharacter", &Console::SendCharacter);
//consoleClass.SetMethod("SendEvent", &Console::SendEvent);
console.BindMethod("SetCharacterSize", &Console::SetCharacterSize);
console.BindMethod("SetSize", &Console::SetSize);
console.BindMethod("SetTextFont", &Console::SetTextFont);
console.BindMethod("Show", &Console::Show, true);
#endif
/*********************************** Ndk::Entity **********************************/
entity.BindMethod("Enable", &Entity::Enable, true);
entity.BindMethod("GetId", &Entity::GetId);
entity.BindMethod("GetWorld", &Entity::GetWorld);
entity.BindMethod("Kill", &Entity::Kill);
entity.BindMethod("IsEnabled", &Entity::IsEnabled);
entity.BindMethod("IsValid", &Entity::IsValid);
entity.BindMethod("RemoveAllComponents", &Entity::RemoveAllComponents);
entity.BindMethod("__tostring", &EntityHandle::ToString);
entity.BindMethod("AddComponent", [this] (Nz::LuaInstance& instance, EntityHandle& handle, std::size_t /*argumentCount*/) -> int
{
ComponentBinding* binding = QueryComponentIndex(instance);
return binding->adder(instance, handle);
});
entity.BindMethod("GetComponent", [this] (Nz::LuaInstance& instance, EntityHandle& handle, std::size_t /*argumentCount*/) -> int
{
ComponentBinding* binding = QueryComponentIndex(instance);
return binding->getter(instance, handle->GetComponent(binding->index));
});
entity.BindMethod("RemoveComponent", [this] (Nz::LuaInstance& instance, EntityHandle& handle, std::size_t /*argumentCount*/) -> int
{
ComponentBinding* binding = QueryComponentIndex(instance);
handle->RemoveComponent(binding->index);
return 0;
});
/*********************************** Ndk::NodeComponent **********************************/
nodeComponent.Inherit<Nz::Node>(node, [] (NodeComponentHandle* handle) -> Nz::Node*
{
return handle->GetObject();
});
/*********************************** Ndk::VelocityComponent **********************************/
velocityComponent.SetGetter([] (Nz::LuaInstance& lua, VelocityComponentHandle& instance)
{
std::size_t length;
const char* member = lua.CheckString(2, &length);
if (std::strcmp(member, "Linear") == 0)
{
lua.Push(instance->linearVelocity);
return true;
}
return false;
});
velocityComponent.SetSetter([] (Nz::LuaInstance& lua, VelocityComponentHandle& instance)
{
std::size_t length;
const char* member = lua.CheckString(2, &length);
int argIndex = 3;
if (std::strcmp(member, "Linear") == 0)
{
instance->linearVelocity = lua.Check<Nz::Vector3f>(&argIndex);
return true;
}
return false;
});
/*********************************** Ndk::World **********************************/
world.BindMethod("CreateEntity", &World::CreateEntity);
world.BindMethod("CreateEntities", &World::CreateEntities);
world.BindMethod("Clear", &World::Clear);
#ifndef NDK_SERVER
/*********************************** Ndk::GraphicsComponent **********************************/
graphicsComponent.BindMethod("Attach", [] (Nz::LuaInstance& lua, Ndk::GraphicsComponent *gfxComponent, std::size_t argumentCount) -> int
{
/*
void Attach(Nz::InstancedRenderableRef renderable, int renderOrder = 0);
void Attach(Nz::InstancedRenderableRef renderable, const Nz::Matrix4f& localMatrix, int renderOrder = 0);
*/
std::size_t argCount = std::min<std::size_t>(argumentCount, 3U);
switch (argCount)
{
case 1:
{
int argIndex = 2;
gfxComponent->Attach(lua.Check<Nz::InstancedRenderableRef>(&argIndex));
return 0;
}
case 2:
{
int argIndex = 2;
Nz::InstancedRenderableRef renderable = lua.Check<Nz::InstancedRenderableRef>(&argIndex);
if (lua.IsOfType(argIndex, Nz::LuaType_Number))
{
int renderOrder = lua.Check<int>(&argIndex);
gfxComponent->Attach(renderable, renderOrder);
}
else if (lua.IsOfType(argIndex, "Matrix4"))
{
Nz::Matrix4f localMatrix = lua.Check<Nz::Matrix4f>(&argIndex);
gfxComponent->Attach(renderable, localMatrix);
}
else
break;
return 0;
}
case 3:
{
int argIndex = 2;
Nz::InstancedRenderableRef renderable = lua.Check<Nz::InstancedRenderableRef>(&argIndex);
Nz::Matrix4f localMatrix = lua.Check<Nz::Matrix4f>(&argIndex);
int renderOrder = lua.Check<int>(&argIndex);
gfxComponent->Attach(renderable, localMatrix, renderOrder);
return 0;
}
}
lua.Error("No matching overload for method GetMemoryUsage");
return 0;
});
#endif
// Components functions
m_componentBinding.resize(BaseComponent::GetMaxComponentIndex());
BindComponent<NodeComponent>("Node");
BindComponent<VelocityComponent>("Velocity");
#ifndef NDK_SERVER
BindComponent<GraphicsComponent>("Graphics");
#endif
}
/*!
* \brief Registers the classes that will be used by the Lua instance
*
* \param instance Lua instance that will interact with the SDK classes
*/
void LuaBinding::RegisterSDK(Nz::LuaInstance& instance)
{
// Classes
application.Register(instance);
entity.Register(instance);
nodeComponent.Register(instance);
velocityComponent.Register(instance);
world.Register(instance);
#ifndef NDK_SERVER
console.Register(instance);
graphicsComponent.Register(instance);
#endif
// Enums
// ComponentType (fake enumeration to expose component indexes)
instance.PushTable(0, m_componentBinding.size());
{
for (const ComponentBinding& entry : m_componentBinding)
{
if (entry.name.IsEmpty())
continue;
instance.PushField(entry.name, entry.index);
}
}
instance.SetGlobal("ComponentType");
}
/*!
* \brief Gets the index of the component
* \return A pointer to the binding linked to a component
*
* \param instance Lua instance that will interact with the component
* \param argIndex Index of the component
*/
LuaBinding::ComponentBinding* LuaBinding::QueryComponentIndex(Nz::LuaInstance& instance, int argIndex)
{
switch (instance.GetType(argIndex))
{
case Nz::LuaType_Number:
{
ComponentIndex componentIndex = instance.Check<ComponentIndex>(&argIndex);
if (componentIndex > m_componentBinding.size())
{
instance.Error("Invalid component index");
return nullptr;
}
ComponentBinding& binding = m_componentBinding[componentIndex];
if (binding.name.IsEmpty())
{
instance.Error("Invalid component index");
return nullptr;
}
return &binding;
}
case Nz::LuaType_String:
{
const char* key = instance.CheckString(argIndex);
auto it = m_componentBindingByName.find(key);
if (it == m_componentBindingByName.end())
{
instance.Error("Invalid component name");
return nullptr;
}
return &m_componentBinding[it->second];
}
default:
break;
}
instance.Error("Invalid component index at #" + Nz::String::Number(argIndex));
return nullptr;
}
}

View File

@@ -1,327 +0,0 @@
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#include <NDK/LuaBinding.hpp>
#include <NDK/LuaAPI.hpp>
namespace Ndk
{
/*!
* \brief Binds Utility module to Lua
*/
void LuaBinding::BindUtility()
{
/*********************************** Nz::AbstractImage **********************************/
abstractImage.BindMethod("GetBytesPerPixel", &Nz::AbstractImage::GetBytesPerPixel);
abstractImage.BindMethod("GetDepth", &Nz::AbstractImage::GetDepth, static_cast<Nz::UInt8>(0));
abstractImage.BindMethod("GetFormat", &Nz::AbstractImage::GetFormat);
abstractImage.BindMethod("GetHeight", &Nz::AbstractImage::GetHeight, static_cast<Nz::UInt8>(0));
abstractImage.BindMethod("GetLevelCount", &Nz::AbstractImage::GetLevelCount);
abstractImage.BindMethod("GetMaxLevel", &Nz::AbstractImage::GetMaxLevel);
abstractImage.BindMethod("GetSize", &Nz::AbstractImage::GetSize, static_cast<Nz::UInt8>(0));
abstractImage.BindMethod("GetType", &Nz::AbstractImage::GetType);
abstractImage.BindMethod("GetWidth", &Nz::AbstractImage::GetWidth, static_cast<Nz::UInt8>(0));
abstractImage.BindMethod("IsCompressed", &Nz::AbstractImage::IsCompressed);
abstractImage.BindMethod("IsCubemap", &Nz::AbstractImage::IsCubemap);
abstractImage.BindMethod("GetMemoryUsage", [] (Nz::LuaInstance& lua, Nz::AbstractImage* abstractImage, std::size_t argumentCount) -> int
{
std::size_t argCount = std::min<std::size_t>(argumentCount, 1U);
switch (argCount)
{
case 0:
return lua.Push(abstractImage->GetMemoryUsage());
case 1:
{
int argIndex = 2;
Nz::UInt8 level(lua.Check<Nz::UInt8>(&argIndex));
return lua.Push(abstractImage->GetMemoryUsage(level));
}
}
lua.Error("No matching overload for method GetMemoryUsage");
return 0;
});
abstractImage.BindMethod("Update", [] (Nz::LuaInstance& lua, Nz::AbstractImage* abstractImage, std::size_t argumentCount) -> int
{
std::size_t argCount = std::min<std::size_t>(argumentCount, 6U);
int argIndex = 2;
std::size_t bufferSize = 0;
const Nz::UInt8* pixels = reinterpret_cast<const Nz::UInt8*>(lua.CheckString(argIndex++, &bufferSize));
if (argCount < 2 || lua.IsOfType(2, Nz::LuaType_Number))
{
// bool Update(const UInt8* pixels, unsigned int srcWidth = 0, unsigned int srcHeight = 0, UInt8 level = 0)
unsigned int srcWidth = lua.Check<unsigned int>(&argIndex, 0);
unsigned int srcHeight = lua.Check<unsigned int>(&argIndex, 0);
Nz::UInt8 level = lua.Check<Nz::UInt8>(&argIndex, 0);
///TODO: Buffer checks (Nz::ByteBufferView ?)
return lua.Push(abstractImage->Update(pixels, srcWidth, srcHeight, level));
}
/* Disabled until Box and Rect have been ported
else if (lua.IsOfType(2, "Box"))
{
// bool Update(const UInt8* pixels, const Boxui& box, unsigned int srcWidth = 0, unsigned int srcHeight = 0, UInt8 level = 0)
Nz::Boxui box = lua.Check<Nz::Boxui>(&argIndex);
unsigned int srcWidth = lua.Check<unsigned int>(&argIndex, 0);
unsigned int srcHeight = lua.Check<unsigned int>(&argIndex, 0);
Nz::UInt8 level = lua.Check<Nz::UInt8>(&argIndex, 0);
///TODO: Buffer checks (Nz::ByteBufferView ?)
return lua.Push(abstractImage->Update(pixels, srcWidth, srcHeight, level));
}
else if (lua.IsOfType(2, "Rect"))
{
// bool Update(const UInt8* pixels, const Rectui& rect, unsigned int z = 0, unsigned int srcWidth = 0, unsigned int srcHeight = 0, UInt8 level = 0)
Nz::Rectui box = lua.Check<Nz::Rectui>(&argIndex);
unsigned int srcWidth = lua.Check<unsigned int>(&argIndex, 0);
unsigned int srcHeight = lua.Check<unsigned int>(&argIndex, 0);
Nz::UInt8 level = lua.Check<Nz::UInt8>(&argIndex, 0);
///TODO: Buffer checks (Nz::ByteBufferView ?)
return lua.Push(abstractImage->Update(pixels, srcWidth, srcHeight, level));
}*/
lua.Error("No matching overload for method Update");
return 0;
});
/*********************************** Nz::Font **********************************/
font.SetConstructor([] (Nz::LuaInstance& /*lua*/, Nz::FontRef* font, std::size_t /*argumentCount*/)
{
Nz::PlacementNew(font, Nz::Font::New());
return true;
});
font.BindMethod("ClearGlyphCache", &Nz::Font::ClearGlyphCache);
font.BindMethod("ClearKerningCache", &Nz::Font::ClearKerningCache);
font.BindMethod("ClearSizeInfoCache", &Nz::Font::ClearSizeInfoCache);
font.BindMethod("Destroy", &Nz::Font::Destroy);
font.BindMethod("GetCachedGlyphCount", [] (Nz::LuaInstance& lua, Nz::FontRef& instance, std::size_t argumentCount) -> int
{
std::size_t argCount = std::min<std::size_t>(argumentCount, 2U);
int argIndex = 2;
switch (argCount)
{
case 0:
lua.Push(instance->GetCachedGlyphCount());
return 1;
case 2:
{
unsigned int characterSize = lua.Check<unsigned int>(&argIndex);
Nz::UInt32 style = lua.Check<Nz::UInt32>(&argIndex);
lua.Push(instance->GetCachedGlyphCount(characterSize, style));
return 1;
}
}
lua.Error("No matching overload for method GetCachedGlyphCount");
return 0;
});
font.BindMethod("GetFamilyName", &Nz::Font::GetFamilyName);
font.BindMethod("GetKerning", &Nz::Font::GetKerning);
font.BindMethod("GetGlyphBorder", &Nz::Font::GetGlyphBorder);
font.BindMethod("GetMinimumStepSize", &Nz::Font::GetMinimumStepSize);
font.BindMethod("GetSizeInfo", &Nz::Font::GetSizeInfo);
font.BindMethod("GetStyleName", &Nz::Font::GetStyleName);
font.BindMethod("IsValid", &Nz::Font::IsValid);
font.BindMethod("Precache", (bool(Nz::Font::*)(unsigned int, Nz::UInt32, const Nz::String&) const) &Nz::Font::Precache);
font.BindMethod("OpenFromFile", &Nz::Font::OpenFromFile, Nz::FontParams());
font.BindMethod("SetGlyphBorder", &Nz::Font::SetGlyphBorder);
font.BindMethod("SetMinimumStepSize", &Nz::Font::SetMinimumStepSize);
font.BindStaticMethod("GetDefault", &Nz::Font::GetDefault);
font.BindStaticMethod("GetDefaultGlyphBorder", &Nz::Font::GetDefaultGlyphBorder);
font.BindStaticMethod("GetDefaultMinimumStepSize", &Nz::Font::GetDefaultMinimumStepSize);
font.BindStaticMethod("SetDefaultGlyphBorder", &Nz::Font::SetDefaultGlyphBorder);
font.BindStaticMethod("SetDefaultMinimumStepSize", &Nz::Font::SetDefaultMinimumStepSize);
/*********************************** Nz::Node **********************************/
node.BindMethod("GetBackward", &Nz::Node::GetBackward);
//nodeClass.SetMethod("GetChilds", &Nz::Node::GetChilds);
node.BindMethod("GetDown", &Nz::Node::GetDown);
node.BindMethod("GetForward", &Nz::Node::GetForward);
node.BindMethod("GetInheritPosition", &Nz::Node::GetInheritPosition);
node.BindMethod("GetInheritRotation", &Nz::Node::GetInheritRotation);
node.BindMethod("GetInheritScale", &Nz::Node::GetInheritScale);
node.BindMethod("GetInitialPosition", &Nz::Node::GetInitialPosition);
//nodeClass.SetMethod("GetInitialRotation", &Nz::Node::GetInitialRotation);
node.BindMethod("GetInitialScale", &Nz::Node::GetInitialScale);
node.BindMethod("GetLeft", &Nz::Node::GetLeft);
node.BindMethod("GetNodeType", &Nz::Node::GetNodeType);
//nodeClass.SetMethod("GetParent", &Nz::Node::GetParent);
node.BindMethod("GetPosition", &Nz::Node::GetPosition, Nz::CoordSys_Global);
node.BindMethod("GetRight", &Nz::Node::GetRight);
//nodeClass.SetMethod("GetRotation", &Nz::Node::GetRotation, Nz::CoordSys_Global);
node.BindMethod("GetScale", &Nz::Node::GetScale, Nz::CoordSys_Global);
//nodeClass.SetMethod("GetTransformMatrix", &Nz::Node::GetTransformMatrix);
node.BindMethod("GetUp", &Nz::Node::GetUp);
node.BindMethod("HasChilds", &Nz::Node::HasChilds);
node.BindMethod("GetBackward", &Nz::Node::GetBackward);
node.BindMethod("GetDown", &Nz::Node::GetDown);
node.BindMethod("GetForward", &Nz::Node::GetForward);
node.BindMethod("GetInheritPosition", &Nz::Node::GetInheritPosition);
node.BindMethod("GetInheritRotation", &Nz::Node::GetInheritRotation);
node.BindMethod("GetInheritScale", &Nz::Node::GetInheritScale);
node.BindMethod("GetInitialPosition", &Nz::Node::GetInitialPosition);
node.BindMethod("GetInitialRotation", &Nz::Node::GetInitialRotation);
node.BindMethod("GetInitialScale", &Nz::Node::GetInitialScale);
node.BindMethod("GetLeft", &Nz::Node::GetLeft);
node.BindMethod("GetNodeType", &Nz::Node::GetNodeType);
node.BindMethod("GetPosition", &Nz::Node::GetPosition, Nz::CoordSys_Global);
node.BindMethod("GetRight", &Nz::Node::GetRight);
node.BindMethod("GetRotation", &Nz::Node::GetRotation, Nz::CoordSys_Global);
node.BindMethod("GetScale", &Nz::Node::GetScale, Nz::CoordSys_Global);
node.BindMethod("GetUp", &Nz::Node::GetUp);
node.BindMethod("SetInitialPosition", (void(Nz::Node::*)(const Nz::Vector3f&)) &Nz::Node::SetInitialPosition);
node.BindMethod("SetInitialRotation", (void(Nz::Node::*)(const Nz::Quaternionf&)) &Nz::Node::SetInitialRotation);
node.BindMethod("SetPosition", (void(Nz::Node::*)(const Nz::Vector3f&, Nz::CoordSys)) &Nz::Node::SetPosition, Nz::CoordSys_Local);
node.BindMethod("SetRotation", (void(Nz::Node::*)(const Nz::Quaternionf&, Nz::CoordSys)) &Nz::Node::SetRotation, Nz::CoordSys_Local);
node.BindMethod("Move", [] (Nz::LuaInstance& lua, Nz::Node& node, std::size_t /*argumentCount*/) -> int
{
int argIndex = 2;
Nz::Vector3f offset = lua.Check<Nz::Vector3f>(&argIndex);
Nz::CoordSys coordSys = lua.Check<Nz::CoordSys>(&argIndex, Nz::CoordSys_Local);
node.Move(offset, coordSys);
return 0;
});
node.BindMethod("Rotate", [] (Nz::LuaInstance& lua, Nz::Node& node, std::size_t /*argumentCount*/) -> int
{
int argIndex = 2;
Nz::Quaternionf rotation = lua.Check<Nz::Quaternionf>(&argIndex);
Nz::CoordSys coordSys = lua.Check<Nz::CoordSys>(&argIndex, Nz::CoordSys_Local);
node.Rotate(rotation, coordSys);
return 0;
});
node.BindMethod("Scale", [] (Nz::LuaInstance& lua, Nz::Node& node, std::size_t argumentCount) -> int
{
std::size_t argCount = std::min<std::size_t>(argumentCount, 4U);
int argIndex = 2;
switch (argCount)
{
case 1:
{
if (lua.IsOfType(argIndex, Nz::LuaType_Number))
node.Scale(lua.Check<float>(&argIndex));
else
node.Scale(lua.Check<Nz::Vector3f>(&argIndex));
return 0;
}
case 3:
node.Scale(lua.Check<Nz::Vector3f>(&argIndex));
return 0;
}
lua.Error("No matching overload for method Scale");
return 0;
});
node.BindMethod("SetScale", [] (Nz::LuaInstance& lua, Nz::Node& node, std::size_t argumentCount) -> int
{
std::size_t argCount = std::min<std::size_t>(argumentCount, 4U);
int argIndex = 2;
switch (argCount)
{
case 1:
case 2:
{
if (lua.IsOfType(argIndex, Nz::LuaType_Number))
{
float scale = lua.Check<float>(&argIndex);
Nz::CoordSys coordSys = lua.Check<Nz::CoordSys>(&argIndex, Nz::CoordSys_Local);
node.SetScale(scale, coordSys);
}
else
node.SetScale(lua.Check<Nz::Vector3f>(&argIndex));
return 0;
}
case 3:
case 4:
{
Nz::Vector3f scale = lua.Check<Nz::Vector3f>(&argIndex);
Nz::CoordSys coordSys = lua.Check<Nz::CoordSys>(&argIndex, Nz::CoordSys_Local);
node.SetScale(scale, coordSys);
return 0;
}
}
lua.Error("No matching overload for method SetScale");
return 0;
});
node.BindMethod("SetInitialScale", [] (Nz::LuaInstance& lua, Nz::Node& node, std::size_t argumentCount) -> int
{
std::size_t argCount = std::min<std::size_t>(argumentCount, 4U);
int argIndex = 2;
switch (argCount)
{
case 1:
{
if (lua.IsOfType(argIndex, Nz::LuaType_Number))
node.SetInitialScale(lua.Check<float>(&argIndex));
else
node.SetInitialScale(lua.Check<Nz::Vector2f>(&argIndex));
return 0;
}
case 2:
case 3:
node.SetInitialScale(lua.Check<Nz::Vector3f>(&argIndex));
return 0;
}
lua.Error("No matching overload for method SetInitialScale");
return 0;
});
}
/*!
* \brief Registers the classes that will be used by the Lua instance
*
* \param instance Lua instance that will interact with the Utility classes
*/
void LuaBinding::RegisterUtility(Nz::LuaInstance& instance)
{
abstractImage.Register(instance);
font.Register(instance);
node.Register(instance);
}
}

View File

@@ -9,14 +9,18 @@
#include <Nazara/Graphics/Graphics.hpp>
#include <Nazara/Lua/Lua.hpp>
#include <Nazara/Noise/Noise.hpp>
#include <Nazara/Physics2D/Physics2D.hpp>
#include <Nazara/Physics3D/Physics3D.hpp>
#include <Nazara/Utility/Utility.hpp>
#include <NDK/Algorithm.hpp>
#include <NDK/BaseSystem.hpp>
#include <NDK/Components/CollisionComponent2D.hpp>
#include <NDK/Components/CollisionComponent3D.hpp>
#include <NDK/Components/NodeComponent.hpp>
#include <NDK/Components/PhysicsComponent2D.hpp>
#include <NDK/Components/PhysicsComponent3D.hpp>
#include <NDK/Components/VelocityComponent.hpp>
#include <NDK/Systems/PhysicsSystem2D.hpp>
#include <NDK/Systems/PhysicsSystem3D.hpp>
#include <NDK/Systems/VelocitySystem.hpp>
@@ -68,6 +72,7 @@ namespace Ndk
Nz::Lua::Initialize();
Nz::Noise::Initialize();
Nz::Physics2D::Initialize();
Nz::Physics3D::Initialize();
Nz::Utility::Initialize();
@@ -83,9 +88,11 @@ namespace Ndk
BaseComponent::Initialize();
// Shared components
InitializeComponent<CollisionComponent3D>("NdkColli");
InitializeComponent<CollisionComponent2D>("NdkColl2");
InitializeComponent<CollisionComponent3D>("NdkColl3");
InitializeComponent<NodeComponent>("NdkNode");
InitializeComponent<PhysicsComponent3D>("NdkPhys");
InitializeComponent<PhysicsComponent2D>("NdkPhys2");
InitializeComponent<PhysicsComponent3D>("NdkPhys3");
InitializeComponent<VelocityComponent>("NdkVeloc");
#ifndef NDK_SERVER
@@ -103,6 +110,7 @@ namespace Ndk
BaseSystem::Initialize();
// Shared systems
InitializeSystem<PhysicsSystem2D>();
InitializeSystem<PhysicsSystem3D>();
InitializeSystem<VelocitySystem>();
@@ -161,6 +169,7 @@ namespace Ndk
// Shared modules
Nz::Lua::Uninitialize();
Nz::Noise::Uninitialize();
Nz::Physics2D::Uninitialize();
Nz::Physics3D::Uninitialize();
Nz::Utility::Uninitialize();

View File

@@ -25,6 +25,7 @@ namespace Ndk
ListenerSystem::ListenerSystem()
{
Requires<ListenerComponent, NodeComponent>();
SetUpdateOrder(100); //< Update last, after every movement is done
}
/*!
@@ -33,11 +34,9 @@ namespace Ndk
* \param elapsedTime Delta time used for the update
*/
void ListenerSystem::OnUpdate(float elapsedTime)
void ListenerSystem::OnUpdate(float /*elapsedTime*/)
{
NazaraUnused(elapsedTime);
unsigned int activeListenerCount = 0;
std::size_t activeListenerCount = 0;
for (const Ndk::EntityHandle& entity : GetEntities())
{

View File

@@ -0,0 +1,140 @@
// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#include <NDK/Systems/PhysicsSystem2D.hpp>
#include <Nazara/Physics2D/RigidBody2D.hpp>
#include <NDK/Components/CollisionComponent2D.hpp>
#include <NDK/Components/NodeComponent.hpp>
#include <NDK/Components/PhysicsComponent2D.hpp>
#include <NDK/Components/PhysicsComponent3D.hpp>
namespace Ndk
{
/*!
* \ingroup NDK
* \class Ndk::PhysicsSystem2D
* \brief NDK class that represents a two-dimensional physics system
*
* \remark This system is enabled if the entity has the trait: NodeComponent and any of these two: CollisionComponent3D or PhysicsComponent3D
* \remark Static objects do not have a velocity specified by the physical engine
*/
/*!
* \brief Constructs an PhysicsSystem object by default
*/
PhysicsSystem2D::PhysicsSystem2D()
{
Requires<NodeComponent>();
RequiresAny<CollisionComponent2D, PhysicsComponent2D>();
Excludes<PhysicsComponent3D>();
}
/*!
* \brief Constructs a PhysicsSystem object by copy semantic
*
* \param system PhysicsSystem to copy
*/
PhysicsSystem2D::PhysicsSystem2D(const PhysicsSystem2D& system) :
System(system),
m_world()
{
}
void PhysicsSystem2D::CreatePhysWorld() const
{
NazaraAssert(!m_world, "Physics world should not be created twice");
m_world = std::make_unique<Nz::PhysWorld2D>();
}
/*!
* \brief Operation to perform when entity is validated for the system
*
* \param entity Pointer to the entity
* \param justAdded Is the entity newly added
*/
void PhysicsSystem2D::OnEntityValidation(Entity* entity, bool justAdded)
{
// It's possible our entity got revalidated because of the addition/removal of a PhysicsComponent3D
if (!justAdded)
{
// We take the opposite array from which the entity should belong to
auto& entities = (entity->HasComponent<PhysicsComponent2D>()) ? m_staticObjects : m_dynamicObjects;
entities.Remove(entity);
}
auto& entities = (entity->HasComponent<PhysicsComponent2D>()) ? m_dynamicObjects : m_staticObjects;
entities.Insert(entity);
if (!m_world)
CreatePhysWorld();
}
/*!
* \brief Operation to perform when system is updated
*
* \param elapsedTime Delta time used for the update
*/
void PhysicsSystem2D::OnUpdate(float elapsedTime)
{
if (!m_world)
return;
m_world->Step(elapsedTime);
for (const Ndk::EntityHandle& entity : m_dynamicObjects)
{
NodeComponent& node = entity->GetComponent<NodeComponent>();
PhysicsComponent2D& phys = entity->GetComponent<PhysicsComponent2D>();
Nz::RigidBody2D& body = phys.GetRigidBody();
node.SetRotation(Nz::EulerAnglesf(0.f, 0.f, body.GetRotation()), Nz::CoordSys_Global);
node.SetPosition(Nz::Vector3f(body.GetPosition(), node.GetPosition(Nz::CoordSys_Global).z), Nz::CoordSys_Global);
}
float invElapsedTime = 1.f / elapsedTime;
for (const Ndk::EntityHandle& entity : m_staticObjects)
{
CollisionComponent2D& collision = entity->GetComponent<CollisionComponent2D>();
NodeComponent& node = entity->GetComponent<NodeComponent>();
Nz::RigidBody2D* body = collision.GetStaticBody();
Nz::Vector2f oldPosition = body->GetPosition();
Nz::Vector2f newPosition = Nz::Vector2f(node.GetPosition(Nz::CoordSys_Global));
// To move static objects and ensure their collisions, we have to specify them a velocity
// (/!\: the physical motor does not apply the speed on static objects)
if (newPosition != oldPosition)
{
body->SetPosition(newPosition);
body->SetVelocity((newPosition - oldPosition) * invElapsedTime);
}
else
body->SetVelocity(Nz::Vector2f::Zero());
/*
if (newRotation != oldRotation)
{
Nz::Quaternionf transition = newRotation * oldRotation.GetConjugate();
Nz::EulerAnglesf angles = transition.ToEulerAngles();
Nz::Vector3f angularVelocity(Nz::ToRadians(angles.pitch * invElapsedTime),
Nz::ToRadians(angles.yaw * invElapsedTime),
Nz::ToRadians(angles.roll * invElapsedTime));
physObj->SetRotation(oldRotation);
physObj->SetAngularVelocity(angularVelocity);
}
else
physObj->SetAngularVelocity(Nz::Vector3f::Zero());
*/
}
}
SystemIndex PhysicsSystem2D::systemIndex;
}

View File

@@ -6,6 +6,7 @@
#include <Nazara/Physics3D/RigidBody3D.hpp>
#include <NDK/Components/CollisionComponent3D.hpp>
#include <NDK/Components/NodeComponent.hpp>
#include <NDK/Components/PhysicsComponent2D.hpp>
#include <NDK/Components/PhysicsComponent3D.hpp>
namespace Ndk
@@ -27,6 +28,7 @@ namespace Ndk
{
Requires<NodeComponent>();
RequiresAny<CollisionComponent3D, PhysicsComponent3D>();
Excludes<PhysicsComponent2D>();
}
/*!
@@ -90,7 +92,7 @@ namespace Ndk
NodeComponent& node = entity->GetComponent<NodeComponent>();
PhysicsComponent3D& phys = entity->GetComponent<PhysicsComponent3D>();
Nz::RigidBody3D& physObj = phys.GetPhysObject();
Nz::RigidBody3D& physObj = phys.GetRigidBody();
node.SetRotation(physObj.GetRotation(), Nz::CoordSys_Global);
node.SetPosition(physObj.GetPosition(), Nz::CoordSys_Global);
}

View File

@@ -28,14 +28,15 @@ namespace Ndk
/*!
* \brief Constructs an RenderSystem object by default
*/
RenderSystem::RenderSystem() :
m_coordinateSystemMatrix(Nz::Matrix4f::Identity()),
m_coordinateSystemInvalidated(true)
m_coordinateSystemInvalidated(true),
m_forceRenderQueueInvalidation(false)
{
ChangeRenderTechnique<Nz::ForwardRenderTechnique>();
SetDefaultBackground(Nz::ColorBackground::New());
SetUpdateRate(0.f);
SetUpdateOrder(100); //< Render last, after every movement is done
SetUpdateRate(0.f); //< We don't want any rate limit
}
/*!
@@ -43,15 +44,22 @@ namespace Ndk
*
* \param entity Pointer to the entity
*/
void RenderSystem::OnEntityRemoved(Entity* entity)
{
m_forceRenderQueueInvalidation = true; //< Hackfix until lights and particles are handled by culling list
m_cameras.Remove(entity);
m_directionalLights.Remove(entity);
m_drawables.Remove(entity);
m_lights.Remove(entity);
m_particleGroups.Remove(entity);
m_pointSpotLights.Remove(entity);
if (entity->HasComponent<GraphicsComponent>())
{
GraphicsComponent& gfxComponent = entity->GetComponent<GraphicsComponent>();
gfxComponent.RemoveFromCullingList(&m_drawableCulling);
}
}
/*!
@@ -60,7 +68,6 @@ namespace Ndk
* \param entity Pointer to the entity
* \param justAdded Is the entity newly added
*/
void RenderSystem::OnEntityValidation(Entity* entity, bool justAdded)
{
NazaraUnused(justAdded);
@@ -77,12 +84,30 @@ namespace Ndk
m_cameras.Remove(entity);
if (entity->HasComponent<GraphicsComponent>() && entity->HasComponent<NodeComponent>())
{
m_drawables.Insert(entity);
if (justAdded)
{
GraphicsComponent& gfxComponent = entity->GetComponent<GraphicsComponent>();
gfxComponent.AddToCullingList(&m_drawableCulling);
}
}
else
{
m_drawables.Remove(entity);
if (entity->HasComponent<GraphicsComponent>())
{
GraphicsComponent& gfxComponent = entity->GetComponent<GraphicsComponent>();
gfxComponent.RemoveFromCullingList(&m_drawableCulling);
}
}
if (entity->HasComponent<LightComponent>() && entity->HasComponent<NodeComponent>())
{
m_forceRenderQueueInvalidation = true; //< Hackfix until lights and particles are handled by culling list
LightComponent& lightComponent = entity->GetComponent<LightComponent>();
if (lightComponent.GetLightType() == Nz::LightType_Directional)
{
@@ -99,15 +124,25 @@ namespace Ndk
}
else
{
m_forceRenderQueueInvalidation = true; //< Hackfix until lights and particles are handled by culling list
m_directionalLights.Remove(entity);
m_lights.Remove(entity);
m_pointSpotLights.Remove(entity);
}
if (entity->HasComponent<ParticleGroupComponent>())
{
m_forceRenderQueueInvalidation = true; //< Hackfix until lights and particles are handled by culling list
m_particleGroups.Insert(entity);
}
else
{
m_forceRenderQueueInvalidation = true; //< Hackfix until lights and particles are handled by culling list
m_particleGroups.Remove(entity);
}
}
/*!
@@ -116,10 +151,8 @@ namespace Ndk
* \param elapsedTime Delta time used for the update
*/
void RenderSystem::OnUpdate(float elapsedTime)
void RenderSystem::OnUpdate(float /*elapsedTime*/)
{
NazaraUnused(elapsedTime);
// Invalidate every renderable if the coordinate system changed
if (m_coordinateSystemInvalidated)
{
@@ -141,30 +174,45 @@ namespace Ndk
//UpdateDirectionalShadowMaps(camComponent);
Nz::AbstractRenderQueue* renderQueue = m_renderTechnique->GetRenderQueue();
renderQueue->Clear();
//TODO: Culling
// To make sure the bounding volume used by the culling list is updated
for (const Ndk::EntityHandle& drawable : m_drawables)
{
GraphicsComponent& graphicsComponent = drawable->GetComponent<GraphicsComponent>();
graphicsComponent.AddToRenderQueue(renderQueue);
graphicsComponent.EnsureBoundingVolumeUpdate();
}
bool forceInvalidation = false;
for (const Ndk::EntityHandle& light : m_lights)
std::size_t visibilityHash = m_drawableCulling.Cull(camComponent.GetFrustum(), &forceInvalidation);
// Always regenerate renderqueue if particle groups are present for now (FIXME)
if (!m_particleGroups.empty())
forceInvalidation = true;
if (camComponent.UpdateVisibility(visibilityHash) || m_forceRenderQueueInvalidation || forceInvalidation)
{
LightComponent& lightComponent = light->GetComponent<LightComponent>();
NodeComponent& lightNode = light->GetComponent<NodeComponent>();
renderQueue->Clear();
for (const GraphicsComponent* gfxComponent : m_drawableCulling)
gfxComponent->AddToRenderQueue(renderQueue);
///TODO: Cache somehow?
lightComponent.AddToRenderQueue(renderQueue, Nz::Matrix4f::ConcatenateAffine(m_coordinateSystemMatrix, lightNode.GetTransformMatrix()));
}
for (const Ndk::EntityHandle& light : m_lights)
{
LightComponent& lightComponent = light->GetComponent<LightComponent>();
NodeComponent& lightNode = light->GetComponent<NodeComponent>();
for (const Ndk::EntityHandle& particleGroup : m_particleGroups)
{
ParticleGroupComponent& groupComponent = particleGroup->GetComponent<ParticleGroupComponent>();
///TODO: Cache somehow?
lightComponent.AddToRenderQueue(renderQueue, Nz::Matrix4f::ConcatenateAffine(m_coordinateSystemMatrix, lightNode.GetTransformMatrix()));
}
groupComponent.AddToRenderQueue(renderQueue, Nz::Matrix4f::Identity()); //< ParticleGroup doesn't use Matrix4f
for (const Ndk::EntityHandle& particleGroup : m_particleGroups)
{
ParticleGroupComponent& groupComponent = particleGroup->GetComponent<ParticleGroupComponent>();
groupComponent.AddToRenderQueue(renderQueue, Nz::Matrix4f::Identity()); //< ParticleGroup doesn't use any transform matrix (yet)
}
m_forceRenderQueueInvalidation = false;
}
camComponent.ApplyView();

View File

@@ -4,6 +4,7 @@
#include <NDK/Systems/VelocitySystem.hpp>
#include <NDK/Components/NodeComponent.hpp>
#include <NDK/Components/PhysicsComponent2D.hpp>
#include <NDK/Components/PhysicsComponent3D.hpp>
#include <NDK/Components/VelocityComponent.hpp>
@@ -14,8 +15,8 @@ namespace Ndk
* \class Ndk::VelocitySystem
* \brief NDK class that represents the velocity system
*
* \remark This system is enabled if the entity owns the trait: NodeComponent and VelocityComponent
* but it's disabled with the trait: PhysicsComponent3D
* \remark This system is enabled if the entity owns the traits NodeComponent and VelocityComponent
* but it's disabled with the traits: PhysicsComponent2D, PhysicsComponent3D
*/
/*!
@@ -24,8 +25,9 @@ namespace Ndk
VelocitySystem::VelocitySystem()
{
Excludes<PhysicsComponent2D, PhysicsComponent3D>();
Requires<NodeComponent, VelocityComponent>();
Excludes<PhysicsComponent3D>();
SetUpdateOrder(10); //< Since some systems may want to stop us
}
/*!

View File

@@ -5,6 +5,7 @@
#include <NDK/World.hpp>
#include <Nazara/Core/Error.hpp>
#include <NDK/BaseComponent.hpp>
#include <NDK/Systems/PhysicsSystem2D.hpp>
#include <NDK/Systems/PhysicsSystem3D.hpp>
#include <NDK/Systems/VelocitySystem.hpp>
@@ -40,6 +41,7 @@ namespace Ndk
void World::AddDefaultSystems()
{
AddSystem<PhysicsSystem2D>();
AddSystem<PhysicsSystem3D>();
AddSystem<VelocitySystem>();
@@ -67,7 +69,7 @@ namespace Ndk
else
{
// We allocate a new entity
id = m_entities.size();
id = static_cast<Ndk::EntityId>(m_entities.size());
// We can't use emplace_back due to the scope
m_entities.push_back(Entity(this, id));
@@ -172,6 +174,9 @@ namespace Ndk
void World::Update()
{
if (!m_orderedSystemsUpdated)
ReorderSystems();
// Handle killed entities before last call
for (std::size_t i = m_killedEntities.FindFirst(); i != m_killedEntities.npos; i = m_killedEntities.FindNext(i))
{
@@ -218,15 +223,11 @@ namespace Ndk
Nz::Bitset<>& removedComponents = entity->GetRemovedComponentBits();
for (std::size_t j = removedComponents.FindFirst(); j != m_dirtyEntities.npos; j = removedComponents.FindNext(j))
entity->DestroyComponent(j);
entity->DestroyComponent(static_cast<Ndk::ComponentIndex>(j));
removedComponents.Reset();
for (auto& system : m_systems)
for (auto& system : m_orderedSystems)
{
// Ignore non-existent systems
if (!system)
continue;
// Is our entity already part of this system?
bool partOfSystem = system->HasEntity(entity);
@@ -249,4 +250,22 @@ namespace Ndk
}
m_dirtyEntities.Reset();
}
void World::ReorderSystems()
{
m_orderedSystems.clear();
for (auto& systemPtr : m_systems)
{
if (systemPtr)
m_orderedSystems.push_back(systemPtr.get());
}
std::sort(m_orderedSystems.begin(), m_orderedSystems.end(), [] (BaseSystem* first, BaseSystem* second)
{
return first->GetUpdateOrder() < second->GetUpdateOrder();
});
m_orderedSystemsUpdated = true;
}
}