Add tests and SDK
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@@ -1,11 +1,11 @@
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#include <NazaraSDK/Application.hpp>
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#include <NazaraSDK/ClientApplication.hpp>
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#include <Catch/catch.hpp>
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SCENARIO("Application", "[NDK][APPLICATION]")
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{
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GIVEN("An application")
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{
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Nz::Window& window = Ndk::Application::Instance()->AddWindow<Nz::Window>();
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Nz::Window& window = Ndk::ClientApplication::Instance()->AddWindow<Nz::Window>();
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WHEN("We open a window")
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{
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@@ -22,4 +22,4 @@ SCENARIO("Application", "[NDK][APPLICATION]")
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}
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}
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}
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}
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}
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@@ -32,7 +32,7 @@ SCENARIO("BaseSystem", "[NDK][BASESYSTEM]")
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{
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GIVEN("Our TestSystem")
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{
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Ndk::World world(false);
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Ndk::World world;
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Ndk::BaseSystem& system = world.AddSystem<TestSystem>();
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REQUIRE(&system.GetWorld() == &world);
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@@ -62,4 +62,4 @@ SCENARIO("BaseSystem", "[NDK][BASESYSTEM]")
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}
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}
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}
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}
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}
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@@ -55,7 +55,7 @@ SCENARIO("Entity", "[NDK][ENTITY]")
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{
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GIVEN("A world & an entity")
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{
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Ndk::World world(false);
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Ndk::World world;
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Ndk::BaseSystem& system = world.AddSystem<UpdateSystem>();
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Ndk::EntityHandle entity = world.CreateEntity();
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@@ -99,4 +99,4 @@ SCENARIO("Entity", "[NDK][ENTITY]")
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}
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}
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}
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}
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}
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@@ -6,7 +6,7 @@ SCENARIO("EntityList", "[NDK][ENTITYLIST]")
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{
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GIVEN("A world & a set of entities")
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{
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Ndk::World world(false);
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Ndk::World world;
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const Ndk::EntityHandle& entity = world.CreateEntity();
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Ndk::EntityList entityList;
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@@ -39,4 +39,4 @@ SCENARIO("EntityList", "[NDK][ENTITYLIST]")
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}
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}
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}
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}
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}
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@@ -6,7 +6,7 @@ SCENARIO("EntityOwner", "[NDK][ENTITYOWNER]")
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{
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GIVEN("A world & an entity")
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{
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Ndk::World world(false);
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Ndk::World world;
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Ndk::EntityHandle entity = world.CreateEntity();
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WHEN("We set the ownership of the entity to our owner")
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@@ -108,7 +108,7 @@ SCENARIO("EntityOwner", "[NDK][ENTITYOWNER]")
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GIVEN("A vector of EntityOwner")
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{
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Ndk::World world(false);
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Ndk::World world;
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std::vector<Ndk::EntityOwner> entityOwners;
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for (std::size_t i = 1; i <= 10; ++i)
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@@ -3,6 +3,7 @@
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#include <NazaraSDK/Components/CollisionComponent2D.hpp>
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#include <NazaraSDK/Components/NodeComponent.hpp>
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#include <NazaraSDK/Components/PhysicsComponent2D.hpp>
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#include <NazaraSDK/Systems/PhysicsSystem2D.hpp>
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#include <Catch/catch.hpp>
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#include <limits>
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@@ -13,6 +14,7 @@ SCENARIO("PhysicsSystem2D", "[NDK][PHYSICSSYSTEM2D]")
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GIVEN("A world and an entity")
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{
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Ndk::World world;
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world.AddSystem<Ndk::PhysicsSystem2D>();
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Nz::Vector2f position(2.f, 3.f);
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Nz::Rectf movingAABB(0.f, 0.f, 16.f, 18.f);
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@@ -74,6 +76,7 @@ SCENARIO("PhysicsSystem2D", "[NDK][PHYSICSSYSTEM2D]")
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GIVEN("A world and a simple entity")
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{
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Ndk::World world;
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world.AddSystem<Ndk::PhysicsSystem2D>();
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Nz::Vector2f position(0.f, 0.f);
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Nz::Rectf movingAABB(0.f, 0.f, 1.f, 2.f);
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@@ -120,6 +123,7 @@ SCENARIO("PhysicsSystem2D", "[NDK][PHYSICSSYSTEM2D]")
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GIVEN("A world and a simple entity not at the origin")
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{
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Ndk::World world;
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world.AddSystem<Ndk::PhysicsSystem2D>();
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Nz::Vector2f position(3.f, 4.f);
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Nz::Rectf movingAABB(0.f, 0.f, 1.f, 2.f);
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@@ -3,6 +3,7 @@
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#include <NazaraSDK/Components/CollisionComponent3D.hpp>
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#include <NazaraSDK/Components/NodeComponent.hpp>
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#include <NazaraSDK/Components/PhysicsComponent3D.hpp>
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#include <NazaraSDK/Systems/PhysicsSystem3D.hpp>
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#include <Catch/catch.hpp>
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SCENARIO("PhysicsSystem3D", "[NDK][PHYSICSSYSTEM3D]")
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@@ -10,6 +11,8 @@ SCENARIO("PhysicsSystem3D", "[NDK][PHYSICSSYSTEM3D]")
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GIVEN("A world and a static entity & a dynamic entity")
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{
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Ndk::World world;
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world.AddSystem<Ndk::PhysicsSystem3D>();
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const Ndk::EntityHandle& staticEntity = world.CreateEntity();
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Ndk::CollisionComponent3D& collisionComponentStatic = staticEntity->AddComponent<Ndk::CollisionComponent3D>();
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Ndk::NodeComponent& nodeComponentStatic = staticEntity->AddComponent<Ndk::NodeComponent>();
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@@ -31,4 +34,4 @@ SCENARIO("PhysicsSystem3D", "[NDK][PHYSICSSYSTEM3D]")
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}
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}
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}
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}
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}
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@@ -13,7 +13,7 @@ SCENARIO("VelocitySystem", "[NDK][VELOCITYSYSTEM]")
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Ndk::VelocityComponent& velocityComponent = entity->AddComponent<Ndk::VelocityComponent>();
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Ndk::NodeComponent& nodeComponent = entity->AddComponent<Ndk::NodeComponent>();
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world.GetSystem<Ndk::VelocitySystem>().SetFixedUpdateRate(30.f);
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world.AddSystem<Ndk::VelocitySystem>().SetFixedUpdateRate(30.f);
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WHEN("We give a speed to our entity")
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{
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@@ -27,4 +27,4 @@ SCENARIO("VelocitySystem", "[NDK][VELOCITYSYSTEM]")
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}
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}
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}
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}
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}
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@@ -55,7 +55,7 @@ SCENARIO("World", "[NDK][WORLD]")
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{
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GIVEN("A brave new world and the update system")
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{
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Ndk::World world(false);
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Ndk::World world;
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Ndk::BaseSystem& system = world.AddSystem<UpdateSystem>();
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WHEN("We had a new entity with an updatable component and a system")
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@@ -103,7 +103,7 @@ SCENARIO("World", "[NDK][WORLD]")
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GIVEN("A newly created entity")
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{
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Ndk::World world(false);
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Ndk::World world;
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Ndk::EntityHandle entity = world.CreateEntity();
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REQUIRE(entity.IsValid());
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@@ -129,7 +129,7 @@ SCENARIO("World", "[NDK][WORLD]")
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GIVEN("An empty world")
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{
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Ndk::World world(false);
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Ndk::World world;
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WHEN("We create two entities")
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{
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