Core/Color: Switch formal from RGBA8 to RGBA32F
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@@ -62,7 +62,7 @@ int main()
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registry.emplace<Nz::NodeComponent>(viewer);
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auto& cameraComponent = registry.emplace<Nz::CameraComponent>(viewer, window.GetRenderTarget(), Nz::ProjectionType::Orthographic);
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cameraComponent.UpdateRenderMask(1);
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cameraComponent.UpdateClearColor(Nz::Color(127, 127, 127));
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cameraComponent.UpdateClearColor(Nz::Color(0.5f, 0.5f, 0.5f));
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}
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std::shared_ptr<Nz::Material> material = std::make_shared<Nz::Material>();
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