Core/Color: Switch formal from RGBA8 to RGBA32F
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@@ -22,7 +22,7 @@ int main()
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{
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registry.emplace<Nz::NodeComponent>(cameraEntity);
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auto& cameraComponent = registry.emplace<Nz::CameraComponent>(cameraEntity, mainWindow.GetRenderTarget(), Nz::ProjectionType::Orthographic);
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cameraComponent.UpdateClearColor(Nz::Color(117, 122, 214, 255));
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cameraComponent.UpdateClearColor(Nz::Color(0.46f, 0.48f, 0.84f, 1.f));
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}
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Nz::SimpleTextDrawer textDrawer;
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