Core/Color: Switch formal from RGBA8 to RGBA32F
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@@ -14,12 +14,12 @@ namespace Nz
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{
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Color CpDebugColorToColor(cpSpaceDebugColor c)
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{
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return Color{ static_cast<Nz::UInt8>(c.r * 255.f), static_cast<Nz::UInt8>(c.g * 255.f), static_cast<Nz::UInt8>(c.b * 255.f), static_cast<Nz::UInt8>(c.a * 255.f) };
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return Color{ c.r, c.g, c.b, c.a };
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}
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cpSpaceDebugColor ColorToCpDebugColor(Color c)
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{
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return cpSpaceDebugColor{ c.r / 255.f, c.g / 255.f, c.b / 255.f, c.a / 255.f };
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return cpSpaceDebugColor{ c.r, c.g, c.b, c.a };
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}
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void CpCircleCallback(cpVect pos, cpFloat angle, cpFloat radius, cpSpaceDebugColor outlineColor, cpSpaceDebugColor fillColor, cpDataPointer userdata)
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@@ -74,7 +74,7 @@ namespace Nz
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return ColorToCpDebugColor(drawOptions->colorCallback(rigidBody, rigidBody.GetShapeIndex(shape), drawOptions->userdata));
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}
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else
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return cpSpaceDebugColor{255.f, 0.f, 0.f, 255.f};
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return cpSpaceDebugColor{1.f, 0.f, 0.f, 1.f};
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}
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}
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@@ -96,7 +96,7 @@ namespace Nz
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{
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auto ColorToCpDebugColor = [](Color c) -> cpSpaceDebugColor
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{
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return cpSpaceDebugColor{ c.r / 255.f, c.g / 255.f, c.b / 255.f, c.a / 255.f };
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return cpSpaceDebugColor{ c.r, c.g, c.b, c.a };
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};
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cpSpaceDebugDrawOptions drawOptions;
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