Shader: Add support for FragCoord builtin
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@@ -43,7 +43,8 @@ namespace Nz::ShaderAst
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enum class BuiltinEntry
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{
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VertexPosition, // gl_Position
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FragCoord = 1, // gl_FragCoord
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VertexPosition = 0, // gl_Position
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};
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enum class ExpressionCategory
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