Shader: Add support for FragCoord builtin

This commit is contained in:
Jérôme Leclercq
2021-05-26 22:17:07 +02:00
parent 68447ef0da
commit e7a2573221
5 changed files with 14 additions and 2 deletions

View File

@@ -43,7 +43,8 @@ namespace Nz::ShaderAst
enum class BuiltinEntry
{
VertexPosition, // gl_Position
FragCoord = 1, // gl_FragCoord
VertexPosition = 0, // gl_Position
};
enum class ExpressionCategory