Shader: Add support for FragCoord builtin
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@@ -231,6 +231,10 @@ namespace Nz
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switch (*builtin.builtin)
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{
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case ShaderAst::BuiltinEntry::FragCoord:
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Append("builtin(fragcoord)");
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break;
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case ShaderAst::BuiltinEntry::VertexPosition:
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Append("builtin(position)");
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break;
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