Shader: Add support for FragCoord builtin

This commit is contained in:
Jérôme Leclercq
2021-05-26 22:17:07 +02:00
parent 68447ef0da
commit e7a2573221
5 changed files with 14 additions and 2 deletions

View File

@@ -231,6 +231,10 @@ namespace Nz
switch (*builtin.builtin)
{
case ShaderAst::BuiltinEntry::FragCoord:
Append("builtin(fragcoord)");
break;
case ShaderAst::BuiltinEntry::VertexPosition:
Append("builtin(position)");
break;