Shader: Add support for FragCoord builtin

This commit is contained in:
Jérôme Leclercq
2021-05-26 22:17:07 +02:00
parent 68447ef0da
commit e7a2573221
5 changed files with 14 additions and 2 deletions

View File

@@ -34,6 +34,7 @@ namespace Nz::ShaderLang
};
std::unordered_map<std::string, ShaderAst::BuiltinEntry> s_builtinMapping = {
{ "fragcoord", ShaderAst::BuiltinEntry::FragCoord },
{ "position", ShaderAst::BuiltinEntry::VertexPosition }
};