Shader: Add support for FragCoord builtin
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@@ -36,7 +36,8 @@ namespace Nz
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};
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std::unordered_map<ShaderAst::BuiltinEntry, Builtin> s_builtinMapping = {
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{ ShaderAst::BuiltinEntry::VertexPosition, { "VertexPosition", ShaderStageType::Vertex, SpirvBuiltIn::Position } }
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{ ShaderAst::BuiltinEntry::FragCoord, { "FragmentCoordinates", ShaderStageType::Fragment, SpirvBuiltIn::FragCoord } },
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{ ShaderAst::BuiltinEntry::VertexPosition, { "VertexPosition", ShaderStageType::Vertex, SpirvBuiltIn::Position } }
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};
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class PreVisitor : public ShaderAst::AstRecursiveVisitor
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