Proof of concept
This commit is contained in:
@@ -19,6 +19,7 @@ namespace Nz
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class CommandBufferBuilder;
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class RenderElement;
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class RenderFrame;
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class ViewerInstance;
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struct ElementRendererData;
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class NAZARA_GRAPHICS_API ElementRenderer
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@@ -28,8 +29,8 @@ namespace Nz
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virtual ~ElementRenderer();
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virtual std::unique_ptr<ElementRendererData> InstanciateData() = 0;
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virtual void Prepare(ElementRendererData& rendererData, RenderFrame& currentFrame, const Pointer<const RenderElement>* elements, std::size_t elementCount);
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virtual void Render(ElementRendererData& rendererData, CommandBufferBuilder& commandBuffer, const Pointer<const RenderElement>* elements, std::size_t elementCount) = 0;
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virtual void Prepare(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, RenderFrame& currentFrame, const Pointer<const RenderElement>* elements, std::size_t elementCount);
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virtual void Render(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, CommandBufferBuilder& commandBuffer, const Pointer<const RenderElement>* elements, std::size_t elementCount) = 0;
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virtual void Reset(ElementRendererData& rendererData, RenderFrame& currentFrame);
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};
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@@ -22,7 +22,7 @@ namespace Nz
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inline void AddPass(std::size_t passIndex, std::shared_ptr<MaterialPass> pass);
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inline void AddPass(std::string passName, std::shared_ptr<MaterialPass> pass);
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inline MaterialPass* GetPass(std::size_t passIndex) const;
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inline const std::shared_ptr<MaterialPass>& GetPass(std::size_t passIndex) const;
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inline bool HasPass(std::size_t passIndex) const;
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@@ -21,17 +21,23 @@ namespace Nz
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return AddPass(registry.GetPassIndex(passName), std::move(pass));
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}
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inline MaterialPass* Material::GetPass(std::size_t passIndex) const
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inline const std::shared_ptr<MaterialPass>& Material::GetPass(std::size_t passIndex) const
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{
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if (passIndex >= m_passes.size())
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return nullptr;
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{
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static std::shared_ptr<MaterialPass> dummy;
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return dummy;
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}
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return m_passes[passIndex].get();
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return m_passes[passIndex];
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}
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inline bool Material::HasPass(std::size_t passIndex) const
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{
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return GetPass(passIndex) != nullptr;
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if (passIndex >= m_passes.size())
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return false;
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return m_passes[passIndex] != nullptr;
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}
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inline void Material::RemovePass(std::size_t passIndex)
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@@ -52,6 +52,8 @@ namespace Nz
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inline void EnsurePipelineUpdate() const;
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void FillShaderBinding(std::vector<ShaderBinding::Binding>& bindings) const;
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inline RendererComparison GetDepthCompareFunc() const;
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inline BlendEquation GetBlendAlphaModeEquation() const;
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inline BlendEquation GetBlendColorModeEquation() const;
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@@ -39,6 +39,7 @@ namespace Nz
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inline const Builder& GetBuilderData() const;
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inline const std::vector<Option>& GetOptions() const;
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inline std::size_t GetOptionIndex(const std::string_view& name) const;
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inline std::size_t GetPredefinedBinding(PredefinedShaderBinding shaderBinding) const;
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inline const std::shared_ptr<RenderPipelineLayout>& GetRenderPipelineLayout() const;
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inline const std::shared_ptr<UberShader>& GetShader(ShaderStageType stage) const;
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inline const std::vector<std::shared_ptr<UberShader>>& GetShaders() const;
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@@ -60,6 +61,8 @@ namespace Nz
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struct Builder
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{
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inline Builder();
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std::vector<std::shared_ptr<UberShader>> shaders;
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std::vector<Option> options;
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std::vector<Texture> textures;
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@@ -73,6 +73,11 @@ namespace Nz
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return InvalidIndex;
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}
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inline std::size_t MaterialSettings::GetPredefinedBinding(PredefinedShaderBinding shaderBinding) const
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{
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return m_data.predefinedBindings[UnderlyingCast(shaderBinding)];
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}
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inline const std::shared_ptr<RenderPipelineLayout>& MaterialSettings::GetRenderPipelineLayout() const
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{
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return m_pipelineLayout;
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@@ -190,6 +195,11 @@ namespace Nz
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});
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}
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}
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inline MaterialSettings::Builder::Builder()
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{
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predefinedBindings.fill(InvalidIndex);
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}
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}
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#include <Nazara/Graphics/DebugOff.hpp>
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@@ -25,7 +25,7 @@ namespace Nz
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class RenderSpriteChain : public RenderElement
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{
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public:
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inline RenderSpriteChain(int renderLayer, std::shared_ptr<MaterialPass> materialPass, std::shared_ptr<RenderPipeline> renderPipeline, const ViewerInstance& viewerInstance, const WorldInstance& worldInstance, std::shared_ptr<VertexDeclaration> vertexDeclaration, std::shared_ptr<Texture> textureOverlay, std::size_t spriteCount, const void* spriteData);
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inline RenderSpriteChain(int renderLayer, std::shared_ptr<MaterialPass> materialPass, std::shared_ptr<RenderPipeline> renderPipeline, const WorldInstance& worldInstance, std::shared_ptr<VertexDeclaration> vertexDeclaration, std::shared_ptr<Texture> textureOverlay, std::size_t spriteCount, const void* spriteData);
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~RenderSpriteChain() = default;
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inline UInt64 ComputeSortingScore(const Frustumf& frustum, const RenderQueueRegistry& registry) const override;
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@@ -36,7 +36,6 @@ namespace Nz
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inline const void* GetSpriteData() const;
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inline const Texture* GetTextureOverlay() const;
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inline const VertexDeclaration* GetVertexDeclaration() const;
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inline const ViewerInstance& GetViewerInstance() const;
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inline const WorldInstance& GetWorldInstance() const;
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inline void Register(RenderQueueRegistry& registry) const override;
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@@ -48,7 +47,6 @@ namespace Nz
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std::shared_ptr<Texture> m_textureOverlay;
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std::size_t m_spriteCount;
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const void* m_spriteData;
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const ViewerInstance& m_viewerInstance;
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const WorldInstance& m_worldInstance;
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int m_renderLayer;
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};
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@@ -8,7 +8,7 @@
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namespace Nz
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{
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inline RenderSpriteChain::RenderSpriteChain(int renderLayer, std::shared_ptr<MaterialPass> materialPass, std::shared_ptr<RenderPipeline> renderPipeline, const ViewerInstance& viewerInstance, const WorldInstance& worldInstance, std::shared_ptr<VertexDeclaration> vertexDeclaration, std::shared_ptr<Texture> textureOverlay, std::size_t spriteCount, const void* spriteData) :
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inline RenderSpriteChain::RenderSpriteChain(int renderLayer, std::shared_ptr<MaterialPass> materialPass, std::shared_ptr<RenderPipeline> renderPipeline, const WorldInstance& worldInstance, std::shared_ptr<VertexDeclaration> vertexDeclaration, std::shared_ptr<Texture> textureOverlay, std::size_t spriteCount, const void* spriteData) :
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RenderElement(BasicRenderElement::SpriteChain),
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m_materialPass(std::move(materialPass)),
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m_renderPipeline(std::move(renderPipeline)),
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@@ -16,7 +16,6 @@ namespace Nz
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m_textureOverlay(std::move(textureOverlay)),
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m_spriteCount(spriteCount),
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m_spriteData(spriteData),
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m_viewerInstance(viewerInstance),
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m_worldInstance(worldInstance),
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m_renderLayer(renderLayer)
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{
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@@ -96,11 +95,6 @@ namespace Nz
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return m_vertexDeclaration.get();
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}
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inline const ViewerInstance& RenderSpriteChain::GetViewerInstance() const
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{
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return m_viewerInstance;
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}
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inline const WorldInstance& RenderSpriteChain::GetWorldInstance() const
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{
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return m_worldInstance;
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@@ -17,33 +17,33 @@
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namespace Nz
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{
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class AbstractBuffer;
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class MaterialPass;
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class RenderPipeline;
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class ShaderBinding;
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class RenderSubmesh : public RenderElement
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{
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public:
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inline RenderSubmesh(int renderLayer, std::shared_ptr<RenderPipeline> renderPipeline, std::size_t indexCount, std::shared_ptr<AbstractBuffer> indexBuffer, std::shared_ptr<AbstractBuffer> vertexBuffer, const WorldInstance& worldInstance, const ShaderBinding& materialBinding, const MaterialPassFlags& matFlags);
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inline RenderSubmesh(int renderLayer, std::shared_ptr<MaterialPass> materialPass, std::shared_ptr<RenderPipeline> renderPipeline, const WorldInstance& worldInstance, std::size_t indexCount, std::shared_ptr<AbstractBuffer> indexBuffer, std::shared_ptr<AbstractBuffer> vertexBuffer);
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~RenderSubmesh() = default;
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inline UInt64 ComputeSortingScore(const Nz::Frustumf& frustum, const RenderQueueRegistry& registry) const override;
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inline UInt64 ComputeSortingScore(const Frustumf& frustum, const RenderQueueRegistry& registry) const override;
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inline const AbstractBuffer* GetIndexBuffer() const;
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inline std::size_t GetIndexCount() const;
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inline const MaterialPass& GetMaterialPass() const;
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inline const RenderPipeline* GetRenderPipeline() const;
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inline const ShaderBinding& GetInstanceBinding() const;
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inline const ShaderBinding& GetMaterialBinding() const;
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inline const AbstractBuffer* GetVertexBuffer() const;
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inline const WorldInstance& GetWorldInstance() const;
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inline void Register(RenderQueueRegistry& registry) const override;
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private:
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std::shared_ptr<AbstractBuffer> m_indexBuffer;
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std::shared_ptr<AbstractBuffer> m_vertexBuffer;
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std::shared_ptr<MaterialPass> m_materialPass;
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std::shared_ptr<RenderPipeline> m_renderPipeline;
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std::size_t m_indexCount;
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MaterialPassFlags m_matFlags;
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const ShaderBinding& m_materialBinding;
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const WorldInstance& m_worldInstance;
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int m_renderLayer;
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};
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@@ -4,31 +4,31 @@
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#include <Nazara/Graphics/RenderSubmesh.hpp>
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#include <Nazara/Graphics/Algorithm.hpp>
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#include <Nazara/Graphics/MaterialPass.hpp>
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#include <Nazara/Graphics/Debug.hpp>
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namespace Nz
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{
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inline RenderSubmesh::RenderSubmesh(int renderLayer, std::shared_ptr<RenderPipeline> renderPipeline, std::size_t indexCount, std::shared_ptr<AbstractBuffer> indexBuffer, std::shared_ptr<AbstractBuffer> vertexBuffer, const WorldInstance& worldInstance, const ShaderBinding& materialBinding, const MaterialPassFlags& matFlags) :
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inline RenderSubmesh::RenderSubmesh(int renderLayer, std::shared_ptr<MaterialPass> materialPass, std::shared_ptr<RenderPipeline> renderPipeline, const WorldInstance& worldInstance, std::size_t indexCount, std::shared_ptr<AbstractBuffer> indexBuffer, std::shared_ptr<AbstractBuffer> vertexBuffer) :
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RenderElement(BasicRenderElement::Submesh),
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m_indexBuffer(std::move(indexBuffer)),
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m_vertexBuffer(std::move(vertexBuffer)),
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m_materialPass(std::move(materialPass)),
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m_renderPipeline(std::move(renderPipeline)),
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m_indexCount(indexCount),
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m_matFlags(matFlags),
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m_materialBinding(materialBinding),
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m_worldInstance(worldInstance),
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m_renderLayer(renderLayer)
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{
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}
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inline UInt64 RenderSubmesh::ComputeSortingScore(const Nz::Frustumf& frustum, const RenderQueueRegistry& registry) const
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inline UInt64 RenderSubmesh::ComputeSortingScore(const Frustumf& frustum, const RenderQueueRegistry& registry) const
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{
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UInt64 layerIndex = registry.FetchLayerIndex(m_renderLayer);
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UInt64 elementType = GetElementType();
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UInt64 pipelineIndex = registry.FetchPipelineIndex(m_renderPipeline.get());
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UInt64 vertexBufferIndex = registry.FetchVertexBuffer(m_vertexBuffer.get());
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if (m_matFlags.Test(MaterialPassFlag::Transparent))
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if (m_materialPass->IsFlagEnabled(MaterialPassFlag::Transparent))
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{
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UInt64 matFlags = 1;
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@@ -74,26 +74,26 @@ namespace Nz
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return m_indexCount;
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}
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inline const MaterialPass& RenderSubmesh::GetMaterialPass() const
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{
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return *m_materialPass;
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}
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inline const RenderPipeline* RenderSubmesh::GetRenderPipeline() const
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{
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return m_renderPipeline.get();
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}
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inline const ShaderBinding& RenderSubmesh::GetInstanceBinding() const
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{
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return m_worldInstance.GetShaderBinding();
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}
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inline const ShaderBinding& RenderSubmesh::GetMaterialBinding() const
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{
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return m_materialBinding;
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}
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inline const AbstractBuffer* RenderSubmesh::GetVertexBuffer() const
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{
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return m_vertexBuffer.get();
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}
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inline const WorldInstance& RenderSubmesh::GetWorldInstance() const
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{
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return m_worldInstance;
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}
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inline void RenderSubmesh::Register(RenderQueueRegistry& registry) const
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{
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registry.RegisterLayer(m_renderLayer);
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@@ -30,8 +30,8 @@ namespace Nz
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~SpriteChainRenderer() = default;
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std::unique_ptr<ElementRendererData> InstanciateData();
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void Prepare(ElementRendererData& rendererData, RenderFrame& currentFrame, const Pointer<const RenderElement>* elements, std::size_t elementCount);
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void Render(ElementRendererData& rendererData, CommandBufferBuilder& commandBuffer, const Pointer<const RenderElement>* elements, std::size_t elementCount) override;
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void Prepare(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, RenderFrame& currentFrame, const Pointer<const RenderElement>* elements, std::size_t elementCount);
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void Render(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, CommandBufferBuilder& commandBuffer, const Pointer<const RenderElement>* elements, std::size_t elementCount) override;
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void Reset(ElementRendererData& rendererData, RenderFrame& currentFrame);
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private:
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@@ -52,6 +52,7 @@ namespace Nz
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std::size_t m_maxVertexBufferSize;
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std::size_t m_maxVertexCount;
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std::vector<BufferCopy> m_pendingCopies;
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std::vector<ShaderBinding::Binding> m_bindingCache;
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RenderDevice& m_device;
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};
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@@ -13,6 +13,10 @@
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namespace Nz
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{
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class AbstractBuffer;
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class RenderPipeline;
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class ShaderBinding;
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class NAZARA_GRAPHICS_API SubmeshRenderer : public ElementRenderer
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{
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public:
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@@ -20,10 +24,27 @@ namespace Nz
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~SubmeshRenderer() = default;
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std::unique_ptr<ElementRendererData> InstanciateData();
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void Render(ElementRendererData& rendererData, CommandBufferBuilder& commandBuffer, const Pointer<const RenderElement>* elements, std::size_t elementCount) override;
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void Prepare(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, RenderFrame& currentFrame, const Pointer<const RenderElement>* elements, std::size_t elementCount);
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void Render(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, CommandBufferBuilder& commandBuffer, const Pointer<const RenderElement>* elements, std::size_t elementCount) override;
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void Reset(ElementRendererData& rendererData, RenderFrame& currentFrame);
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private:
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ShaderBindingPtr m_renderDataBinding;
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std::vector<ShaderBinding::Binding> m_bindingCache;
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};
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struct SubmeshRendererData : public ElementRendererData
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{
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struct DrawCall
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{
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const AbstractBuffer* indexBuffer;
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const AbstractBuffer* vertexBuffer;
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const RenderPipeline* renderPipeline;
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const ShaderBinding* shaderBinding;
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std::size_t indexCount;
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};
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std::vector<DrawCall> drawCalls;
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std::vector<ShaderBindingPtr> shaderBindings;
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};
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}
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@@ -33,8 +33,8 @@ namespace Nz
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inline const Matrix4f& GetProjectionMatrix() const;
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inline const Matrix4f& GetViewMatrix() const;
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inline const Matrix4f& GetViewProjMatrix() const;
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inline std::shared_ptr<AbstractBuffer>& GetInstanceBuffer();
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inline const std::shared_ptr<AbstractBuffer>& GetInstanceBuffer() const;
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inline std::shared_ptr<AbstractBuffer>& GetViewerBuffer();
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inline const std::shared_ptr<AbstractBuffer>& GetViewerBuffer() const;
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void UpdateBuffers(UploadPool& uploadPool, CommandBufferBuilder& builder);
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inline void UpdateProjectionMatrix(const Matrix4f& projectionMatrix);
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@@ -38,12 +38,12 @@ namespace Nz
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return m_viewProjMatrix;
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}
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inline std::shared_ptr<AbstractBuffer>& ViewerInstance::GetInstanceBuffer()
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inline std::shared_ptr<AbstractBuffer>& ViewerInstance::GetViewerBuffer()
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{
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return m_viewerDataBuffer;
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}
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inline const std::shared_ptr<AbstractBuffer>& ViewerInstance::GetInstanceBuffer() const
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inline const std::shared_ptr<AbstractBuffer>& ViewerInstance::GetViewerBuffer() const
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{
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return m_viewerDataBuffer;
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}
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