Added systems
It's now officially an ECS, yay! Former-commit-id: e2aacaa5c9fd362921cf3d064e346d11f942bd59
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68
SDK/include/NDK/BaseSystem.hpp
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68
SDK/include/NDK/BaseSystem.hpp
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// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
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#pragma once
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#ifndef NDK_BASESYSTEM_HPP
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#define NDK_BASESYSTEM_HPP
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#include <Nazara/Core/Bitset.hpp>
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#include <NDK/EntityHandle.hpp>
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#include <vector>
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#include <unordered_set>
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namespace Ndk
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{
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class World;
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class NDK_API BaseSystem
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{
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friend class Entity;
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friend World;
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public:
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BaseSystem(SystemId systemId);
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virtual ~BaseSystem();
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virtual BaseSystem* Clone() const = 0;
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bool Filters(const EntityHandle& entity) const;
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const std::vector<EntityHandle>& GetEntities() const;
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SystemId GetId() const;
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World& GetWorld() const;
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bool HasEntity(const EntityHandle& entity) const;
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protected:
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template<typename ComponentType> void Excludes();
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template<typename ComponentType1, typename ComponentType2, typename... Rest> void Excludes();
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void ExcludesComponent(ComponentId componentId);
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template<typename ComponentType> void Requires();
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template<typename ComponentType1, typename ComponentType2, typename... Rest> void Requires();
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void RequiresComponent(ComponentId componentId);
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private:
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void AddEntity(const EntityHandle& entity);
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virtual void OnEntityAdded(const EntityHandle& entity);
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virtual void OnEntityRemoved(const EntityHandle& entity);
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void RemoveEntity(const EntityHandle& entity);
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void SetWorld(World& world);
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std::vector<EntityHandle> m_entities;
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NzBitset<nzUInt64> m_entityBits;
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std::unordered_set<ComponentId> m_excludedComponents;
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std::unordered_set<ComponentId> m_requiredComponents;
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SystemId m_systemId;
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World* m_world;
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};
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}
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#include <NDK/BaseSystem.inl>
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#endif // NDK_BASESYSTEM_HPP
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