Math: Add serialization specialization for all types

Former-commit-id: 7e45c50d3b4eabfc581736f290fc208592d3d46c
This commit is contained in:
Lynix
2016-03-06 01:54:13 +01:00
parent d6a436100c
commit e9d126b3a4
28 changed files with 699 additions and 80 deletions

View File

@@ -762,6 +762,44 @@ namespace Nz
{
return Ray<T>(Nz::Vector3<T>::Lerp(from.origin, to.origin, interpolation), Nz::Vector3<T>::Lerp(from.direction, to.direction, interpolation));
}
/*!
* \brief Serializes a Ray
* \return true if successfully serialized
*
* \param context Serialization context
* \param ray Input Ray
*/
template<typename T>
bool Serialize(SerializationContext& context, const Ray<T>& ray)
{
if (!Serialize(context, ray.origin))
return false;
if (!Serialize(context, ray.direction))
return false;
return true;
}
/*!
* \brief Unserializes a Ray
* \return true if successfully unserialized
*
* \param context Serialization context
* \param ray Output Ray
*/
template<typename T>
bool Unserialize(SerializationContext& context, Ray<T>* ray)
{
if (!Unserialize(context, &ray->origin))
return false;
if (!Unserialize(context, &ray->direction))
return false;
return true;
}
}
/*!