Math: Add serialization specialization for all types
Former-commit-id: 7e45c50d3b4eabfc581736f290fc208592d3d46c
This commit is contained in:
@@ -7,6 +7,7 @@
|
||||
#ifndef NAZARA_SPHERE_HPP
|
||||
#define NAZARA_SPHERE_HPP
|
||||
|
||||
#include <Nazara/Core/Serialization.hpp>
|
||||
#include <Nazara/Core/String.hpp>
|
||||
#include <Nazara/Math/Vector3.hpp>
|
||||
|
||||
@@ -80,6 +81,9 @@ namespace Nz
|
||||
|
||||
typedef Sphere<double> Sphered;
|
||||
typedef Sphere<float> Spheref;
|
||||
|
||||
template<typename T> bool Serialize(SerializationContext& context, const Sphere<T>& sphere);
|
||||
template<typename T> bool Unserialize(SerializationContext& context, Sphere<T>* sphere);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
|
||||
Reference in New Issue
Block a user